

The Last of Us™ Part II Remastered
1,735
in-game
Data taken from Steam
















Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
90%
8,079 reviews
7,316
763
25.6 hours played
Written 7 days ago
I was so excited to follow the story between Joel and Ellie after finishing the first game, and I must say, this was one hell of a ride from start to finish. So many emotions, questions, jaw dropping moments and dogs! Lots of dogs...
I had mixed feelings towards certain characters, which I softened up to as the story went on. You can't truly judge one side before knowing the whole truth, but you can understand it, and find ways to accept it.
On a final note, this game is just as stunning as the first game, with beautiful scenery, realistic mannerisms in characters, new enemies and a lovely moment with Ellie singing "Take on Me" by A-ha and much, much more!
45.8 hours played
Written 1 month and 3 days ago
The Last of Us series is one of the most emotional, well written, captivating, intriguing games ever produced. What made this games so great is how it managed handle the strong expectations as a sequel of one of the most successful games of the past decade.
Part 2 features some extraordinarily vicious combat animations I’ve seen in any game I can think of. It also fits to the respective situations and tones. The most frequently witnessed crime i.e. Ellie sneaking up on an enemy before slicing its throat or stabbing it to death while holding the mouth shut is not even the most brutal animation this game has to offer. Kills with Shotguns can lead people’s extremities getting (partially or completely) blown away leading to the targeted person slowly, excruciatingly bleeding out. Trip wires and trap mines e.g. almost certainly cause the victim to get cut in two halfs making for a terrible and hard-to-digest sight.
Furthermore the fact that the POV doesn’t just includs Ellie’s contributes to the already high empathy and understanding developed for the respective characters in this series and allows you to fully find out about what lead to certains events. When Ellie was finding shelter in the theatre along with Dina and Jessie, in her mission to track Abby, I personally thought the game was close to coming to an end, but after Abby pulled up and shot Jesse it turned out it was no longer Ellie and her friends who were the hunters and, instead it was Abby herself. Afterwards Abby was to be played for lots of hours covering many, many chapters showing her story and journey, which lead to the eventual events in the theatre. It shows Abby wasn’t just a soulless, heartless, unempathetic person, who simply enjoys killing people. No, instead it showed that Abby’s father was one of the three doctors shot dead by Joel, right before their planned surgery on Ellie, which would’ve sacrified her for a vaccine, Hence, her succefful ambush on Joel, during which she brutally tormented and killed him.
Another interesting element here is quite a difference between all the existing factions and groups as well. On one hand, you got the Seraphites (or Scars), which are traditional, nature-based fighters with bows and arrows using whistling as their form of communication whenever they suspect an enemy nearby, while on the other hand you have the WLF (Washington Liberation Front), which turn out to be a very vocal, transperient and loud group fighting and dressing in a way more comparable to wars and conflicts seen nowadays.
And of course, who would‘ve guessed, there are Infected as well. They can be divided into few categories and species, but they all have one thing in common, aside from being dead and attempting to infect others by biting them. They obviously don’t communicate with the other living dead and instead just attack the humans in mobs and head-on in a very simple, yet effective and intimidating way.
Onto the special and more advanced forms of Infected: There is the Shambler, who throws noxious, toxic spore bombs at his enemies cutting off potential escape routes or obscuring enemies in the process, the Stalkers, who are able to remain invisible in Ellie’s amazing Listen mode, which massively eases their attempts to outflank and surprise Ellie in their obvious attempt to infect her. Sneaking up on the player is no issue at all for them. Especially when they got more colleagues around, who can simutaneously charge at the played character, whilst the one sneaking up can already grab it until reinforcements arrive.
The enemies are just so aware, intelligent and varied in this second part. Once suspicious of any breach they start checking and clearing the surrounding area, which includes bushes, gras and the small spaces under vehicles, right away. This automatically forces you to get familiar with the respective areas and use the environment to your advantage after studying it.
Being forced to resort to using the environment properly in order to advance has to be done in a way more creative way than during Part 1, in which you mostly just had to use a floating palette serving as a raft for Ellie to reach and climb up a point, which couldn’t be accessed by Joel from the water.
Part 2 is way more different when it comes to that. It offers so many contextual challenges such as angling a rope to swing from one room to another locked one or navigating around a series of well-placed trip wires to name a few. This sequel just makes much, much better use of its surroundings and beautiful environment than its predecessor, preventing it to solely be reduced to some sort of attraction useful for taking gorgeous screenshots and instead fully incorporates that into the players‘ experience and gameplay. That’s a massive plus.
Although that game is not open-world, it still allows you to conduct thorough explorations learning about the lost history, short stories and last moments about corpses you’ll come across in the process. Lots of which can be found out about in the rough, beat up and run down remains of a Seattle district destroyed during the pandemic. That very district causes you to be fully immersed its exploration, unlike in anything you could ever come up with. There are so many former shops, ruins and abandoned, yet well preserved buildings awaiting discovery and exploration, which isn’t done solely by the players, but company as well, who keeps exploring while the player is busy reading a left note. That’s a huge Pro to me. The colleagues don‘t just stupidly wait for the player to finish reading, but instead go on to explore the respectives sites all by themselves.
Conclusion: The Last of Us Part 2 is a stunning and brilliant masterpiece more than worthy of its predecessor. Now after I’ve just finished the story I can understand why this game has received so much universal acclaim and countless rave reviews. It improved every aspect from its predecessor and raised the bar to a level almost impossible to reach. It just delivered in every aspect. I can’t believe I never touched this game before, let alone watched a Let’s play of it.
20.8 hours played
Written 1 month and 3 days ago
Beautiful game, the execution is immaculate, but I have never seen a story fumbled so hard in my LIFE. I genuinely feel like I've wasted my time. A horrible and completely unsatisfying conclusion.
33.8 hours played
Written 18 days ago
The Last of Us Part II is an action game survival horror and setting out to kill someone. It involves impeccably story of family, horror and loss. Expect anger, fear, pain and disappointment. It will hurt you in ways that no game has ever done before.
26.8 hours played
Written 25 days ago
Went into this almost completely blind after recently finishing part I.
I'll try keep it spoiler free, but there may be a few minor ones.
Lets start with the positives:
- Gameplay is definitely enhanced since part 1. It's still simple, but well executed. Newer game and newer mechanics. The gameplay is enjoyable.
- It looks good. This game is very pretty and captures the atmosphere of a post apocalyptic environment very well.
- Weapon upgrades and customisation is pretty neat
The negative:
- The story is a scrambled mess. Taking place several years after the first game, you spend the first half of the game playing Ellie, who in this game has the personality of a cardboard box with little to no actual character development. She's one dimensional and boring, she doesn't have many friends. Her reason for rampage seems more like an excuse to vent than anything else. She makes bad decision after bad decision as you control her.
The second half sees you playing as Abby. Abbys story is actually pretty well done considering. Although we may not agree with everything she has done, through her eyes we see that she does regret her actions and she has a somewhat decent arc. However, her story should be an option, and we shouldn't be forced to play as her for 10-12 hours.
- The significant event that occurs a couple of hours in is stupid. I don't care that they did it or that it happened, but how it happened is bad. Even if the character had "grown soft", it's still a post apocalyptic wasteland. Even a "soft" person isn't going to trust a random small group armed militia - especially after having lived a similar life in the past.
- The game is too long. Long games are fine, but this dragged. As the stories converge between Abby and Ellie, we expect a big climax, but there wasn't one - then the game continues for another couple of hours, but there is no climax, and we are given no time to process the events that occurred. As as previously mentioned, when we do get back there, it falls flat anyway.
- Ellie demonises Joel for taking her from the Fireflies hospital - she despises him because it wasn't his decision to make. However, the great moral quandary at the end of the first game is totally glossed over - there's barely any mention of the fact that the Fireflies were doing the exact same thing. They did Joel dirty by completely glossing over this.
If you're expecting a deep story driven game, this isn't it. Such a disappointment after how well the story in the first game was executed.
I was left with an utter sense of bewilderment by the end - having felt like I wasted my time and money on an unpolished story with no real substance. If I could, I'd get my money back.
39.3 hours played
Written 27 days ago
The game is just fine, way better than the first remake on PC.
The story, the pacing I just didnt enjoy any of it. Had to play it to have my own opinion.
42.5 hours played
Written 15 days ago
Playing The Last of Us Part II was honestly one of the most intense gaming experiences I’ve ever had. It’s not just a game it’s a rollercoaster of emotions. From the first scene to the last, I was completely hooked, heart racing, sometimes angry, other times just quietly stunned.
The story doesn’t go the way you expect, and that’s what makes it so powerful. It forces you to sit with uncomfortable feelings, to question the characters and yourself. It’s dark, brutal, and beautiful all at once. The world feels so real, the characters are complex, and the emotional weight of it all stays with you long after you finish.
Gameplay wise, it’s super immersive. Sneaking around, crafting, fighting it all feels so real and intense. And visually? Easily one of the most beautiful and detailed games I’ve played.
Special thanks to my friend Ricardo for introducing me to The Last of Us in the first place. Bro, if it weren’t for you, I wouldn’t have experienced this masterpiece. You really put me on to something special. Thanks, man.
21.5 hours played
Written 17 days ago
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☐ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☑ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
32.1 hours played
Written 1 month and 3 days ago
Five whole years since its controversial-ish release in 2020, and after multiple rereleases and even its own TV show, the game finally landed on PC and I finally decided to give the game a shot after being a fan of its initial 2013 release of Part 1.
To start off with, the Last of Us Part 2 is an absolutely jaw-dropping gorgeous game. Thanks to the game originally being developed for the Playstation 5 and Naughty Dog's decision to update an already modern and great looking game, The Last of Us Part 2 remastered is one of the most graphically impressive games I have played. There is just an insane amount of detail no matter where you look in this game, between the foliage in post-apocalyptic Seattle to the junk and debris of decaying buildings to every accurate human anatomy piece you see when you blow off a junk of someone's kneecap with a well placed shotgun blast, this game is undoubtedly a graphical masterpiece. It also helps that this game runs pretty well on PC, with a lot of graphical settings to tweak to your heart's content. The animations from facial animation to body animation are done extremely well, probably the best in class as of writing. You can see every subtle changes in their facial expression and body language to match their emotions.
The sound design in this game is also unmatched. While the OSTs are great and should be praised, what I think TLOU 2 does best is their direction in sound design for enemies and the atmospheres. Every gun shot feels extremely weighty, with a loud boom that echos the environment. Every time you move you can hear the shift in your clothes and gears, depending on the environment you're in you're either drown out by the rain or your movement is dampen by the grass. The clickers and other infected have such recognizable sounds that will send chills down your spine the moment you hear them in a dark corridor. And whats best is how meaty the sound is when it comes to the violence. When killing anything from a regular human to an infected, you can hear almost every detail when it comes to blowing off a chunk of flesh off somebody. For example, when you sneak up behind someone and drive a knife through their neck, you can actually hear flesh being torn and ripped as you force the knife through their neck, its not a quick slash like other games. You can even hear the air escape through the gap in their neck sometimes which absolutely does an amazing job in giving weight to all the violence you experience in the game which also ties into the story of the game.
Gameplay wise it is a pretty great 3rd person shooter. As mentioned earlier, the action feels great in large part due to both the amazing animations and sound designs for both melee and ranged combat. NPCs in this game are pretty smart depending on what type of enemy they are, so most of the time every engagement feels great for both stealth and rambo-style gunfights. Human NPCs actively react to their environment and comrades, they will even scream out the names of the NPCs you just killed which really sells you that these aren't just nameless grunts for you to kill and move on from. They even alert the others accordingly with things like "Nicole just got killed!" and what not before going on alert. Infecteds are also fun to play around, often forcing you into the stealth playstyle on higher difficulties. Trying to figure out how to approach this group of clickers and runners is always fun, having to decide how to pick them off one by one with stealth and luring one away from the group or if you have enough ammo to just go in gun blazing. Puzzles are light and use real world logic so its pretty satisfying to complete them although there isn't a lot of variety. The more open world segments are okay, allowing you to explore Seattle a little bit and just soak in the environmental story telling. You will often find journals and entries from other survivors and what they gone through as well as just figuring out what happened to a certain area by just looking at the environment. Overall very fun gameplay although I'm still not a fan of shooting with a controller (Playing with a PS5 controller gives the best experience).
Now to the most controversial aspect of the game, the story and characters. Instead of playing as Joel, you play as both Ellie and Abby in the game. Without getting into the spoilers too much, I did very much enjoy the story and characters from both of their campaigns. From moment to moment human interactions to the over-arching narrative about violence, I think the game actually does a great job telling the story that its trying to tell. Ellie and Abby's campaign are essentially narrative opposites of each other, and the choice to have us play as Abby later in the story as opposed as starting off with Abby really does work out, although I feel that a lot of the controversy about the story direction might have been reduced if we had played Abby first. I think both Abby and Ellie are phenomenal characters, both very flawed protagonists with their own goals and people they care about. I really enjoy how you switch between the two whenever they continue the cycle of violence and revenge, how their campaigns humanizes every character they interact with, how Ellie and Abby have such similarities with both their stories and motives, and how the game shows you how actions definitely have consequences. This game is very heavy and depressing, a far departure from the first game. While TLOU 1 was gritty and heavy, there were pockets of hopes and perseverance and moments of bonding between Ellie and Joel, and ending aside, the first game showed us that you can find beauty even in the worst situations. This game don't really have that, instead if just beats you with the depression stick over and over again which is probably a turn off for many fans of the first game. Overall I did very much enjoy the story and the conclusion of it, its a very heavy emotional story about revenge and although flawed in some aspects, was still a great journey to the end. The ending is heart wrenching and devastating, extremely bittersweet and I loved the way it tied everything up without outwardly telling you how to feel. The pieces are all there for you to put together.
Overall, fantastic game I would recommend to most gamers. After finishing the game, I can see why some people would dislike the direction the game went with its story but I personally enjoyed it for what it is. Even brushing the story aside, the gameplay itself is still one of the best in the market for those who wants to play a stealth-action game with beautiful graphics. There is even a roguelike mode and other content added to the game for those who only want to appreciate the game's combat.
35.7 hours played
Written 28 days ago
I love everything about this game. The gameplay is one of the best and the world is awesome, but The story is shit.
40.6 hours played
Written 28 days ago
Havent played a game this immersive in years. I actually look forward to playing this when i get home everyday. Dont listen to the bad things they say about this game, Its life changing
5.0 hours played
Written 24 days ago
I like stories where the main character dies. It shows how everyone's life is just as complex as one another, and how life can be taken away faster than its given. But never have i read, watched, or played a story like this where it feels like a different group of writers take control, delete characters and change the existing ones to fit a different narrative. The gameplay is the exact same, just with a FEW different weapons and different environmental settings. They really just sold the same game twice n made it way worse story-wise 😭😭😭😭
16.2 hours played
Written 15 days ago
i remember the night i first played this game in 2020, right at release. it was one of only two games i’ve ever pre-ordered. the last of us part i resonated deeply with me—especially as someone who grew up without real parental figures. from the very beginning, the story hit close to home. watching a man get a second chance at a father-daughter relationship with a kid who also needed that same second chance was both cathartic and full of longing.
all of that made part ii feel like a knife to the heart. for me, joel’s death was inevitable, no matter how people feel about it. but the true beauty of this game doesn’t fully reveal itself until the final scene. seeing two people who went through hell together become estranged—because of a selfish choice made out of love—is painful. even more painful is the guilt that comes with trying to fix that bond too late.
that guilt is what fuels ellie’s need for revenge. the man you once walked through fire with, then shut out for two years, is suddenly taken from you—just one day after you were finally ready to reconnect. it’s a devastating tragedy. and the way it's all woven into the narrative is nothing short of masterful.
it’s not a perfect game, and others may have told similar stories with more subtlety. but nothing quite captures the raw humanity of the last of us. the characters feel real—especially in how they think and feel. so much sorrow comes not just from direct actions, but from the way people misinterpret and misunderstand each other. that’s something applicable to everyone's life, eventually.
on a technical note, the pc port runs surprisingly well. the optimization is impressive—my somewhat dated system, especially the cpu, still runs it smoothly on high settings. the new roguelite mode is also fun addition if you just want to slaughter randos or play as joel.
all in all, this game is a 1/1, 10/10, 5/5—whatever scale you’re using. joel and ellie are characters whose minds i can connect with in different ways, and that’s something truly rare for me.
play MGS4 btw, that's my favorite game
125.8 hours played
Written 13 days ago
it crash everytime i try to load my save, this happens with the last tree updates, it crash after playing more than 5, 10, 20, or 30 minutes for no reasons whatsoever and the worst of all is that this game is ass.
i would only recommend this game if they make it playable in the next updates and with a 90% discount, it don't worth more than that honestly.
the only good thing about this game is the gameplay and the graphic, nothing more
29.0 hours played
Written 1 month and 3 days ago
Absolute Cinema.
I wasn't expecting a sequel better than the original.
You will love and hate at the same time the developers for the roller-coaster of emotions that this game is!
The best I personally, ever played!
25.9 hours played
Written 6 days ago
a masterpiece in story-telling, gameplay and in giving me 2nd degree trauma
65.7 hours played
Written 6 days ago
It's an absolute masterpiece, the best game in the gaming industry ever!
30.7 hours played
Written 7 days ago
Started as an "almost perfect" production, yet its story and game elements started to diminish in quality as the game progressed further. It was "very good" by the end of Act 2, and it was just "good" by the end of the epilogue.
I still recommend it to people who played Part 1; don't buy/play if you haven't played Part 1. Wait for a 40% discount to buy. 7/10
[hr][/hr]
Followings are my rants in no particular order. Take it as a list of things that make this game less than perfect.
[h2]My Objective Rants[/h2]
1 - This game gives players the impression that game designers tried to polish the game as much as possible; developers added very small details here and there. This sense got lost on me as inventory management and looting became unrealistic in the game.
2 - In most missions there are invisible walls around, pushing the player to follow a predefined route. Some of those invisible walls are blocked by easily passable objects.
3 - While we are traversing a huge city, we follow a predefined route. But if you think about the route you take, it makes no sense most of the time. Because most of the time those routes seem dangerous, unpredictable and are unrelated to the destination we are trying to get to. It would be great if there were more streets and buildings we could traverse.
4 - Enemies in one area are not aware of the gunshots, explosions, fires in an adjacent area (if those areas are separated by invisible walls, checkpoints, etc.). This is acceptable practice in all games. Yet it but takes away the realism and sense of perfection.
5 - Characters can carry 4 heavy guns and 2 handguns but magically have no place for more than handful amount of ammo.
6 - We get to places where there is an abundance of fresh and clean clothing. Yet we can't use them as linens. We need to gather dirty rags and use them later for first aid.
7 - One of the hardest materials to decompose, which is also the easiest to find in today's world, is single-use plastics. Yet in the game, plastic bottles are the hardest collectible object to find.
8 - No human enemy I encountered seemed to care if my flashlight was on while they were searching for an intruder.
9 - They also don't alarm when they see a companion of the player in the open; wandering clueless around the player character.
10 - How come in this game there can be 2 new variations of infected enemies when the first game decisively established the lore with 4 variations in total? Some variations that were seen rarely in Part 1 (as how it should be) are unrealistically common. Keep in mind that Part 1 takes place 20 years after The Outbreak. Part 2 takes place 24 years after it. A 4-year gap shouldn't make such an effect.
11 - Our characters should be more scared of the infected, especially when their numbers are high. They act like they are playing tag with children.
12 - Our characters should take more care while holding an infected hostage or while executing them due to the risk of getting bitten in the hand. But there is one animation for each playable character, and in those animations, hands are definitely in biting distance from the infected's mouths.
13 - We see some of our characters get hurt, shot, or pierced with an arrow in a cutscene. Later in the same in-game day, our character gets treated for their wounds, but we see no indication of any bullet or arrow. Yet some NPCs carry their battle wounds for years.
14 - We see characters and NPCs swim with their backpacks. Later we see them take a Walkman out of said backpacks and use it. Such electronics would render useless underwater. We don't see them take care of their belongings for situations like water exposure.
15 - In a mission it makes no sense to cross a war zone to get one boat and leave the area with that boat. It is too dangerous; there is no guarantee for a vessel to be there. It is illogical to assume you'd not be shot at while sailing away on that boat during an active shootout near the coast.
[h2]My Subjective Rants (May giveaway story spoilers)[/h2]
16 - We play more than one character in the game. Characters we play sometimes clash in the story. The player should be given the decision to not pursue the fight or yield, even if some of those hypothetical decisions would end the game sooner than planned.
17 - We see some characters fight for a long period after sustaining heavy injuries and blood loss. We see characters come back to life after injuries so severe no one would even check for a pulse.
18 - Subtitle translation is worse in this game than in Part 1. I don't need translation, but when a production has high-quality subtitles, I tend to use them. They enhance entertainment value; you appreciate both the original product and the great literary work of the translator. Translation is worse because (1) there were obvious translation errors unlike the translation in Part 1, (2) idioms, proverbs, and daily phrases used in the translation are not as good as the previous game.
19 - I would appreciate it if this game (and any other game) would pause (or reduce) graphical rendering when the game is paused; or when we are in the main menu.
20 - It is a much easier game than Part 1 when played at the same Moderate difficulty.
Looting animation feels slow and clunky. You sometimes can't get stuff that is in the drawers even if you are ducking, as it is necessary. You find yourself wandering around bits and pieces most of the game.
21 - I loved the characters and the story of the first game because their personalities grew as you played; they found purpose in life; they learned to love new people; and they appreciated even the small things. It was also consistent.
22 - In this game's prologue, some characters go through a traumatic experience and want to act on it. As the player, your senses are also heightened and you go along with it. In the second and third act; I failed the comprehend some of the actions taken by some of the characters. Those were the actions of either an obsessive or an addicted person. It feels like watching a person who lost all their assets and family either by gambling or drug addiction. They've given a second, third chance buy they lost it all over again in their addiction. You as the player don't want your character do the things they do. The game won't provide emotional or logical reasoning for such actions to the player; forcing the player to go along with it.
23 - I wished there were alternate endings, one with via inaction, one with via different conversation option, one with no prologue. Given the fact that we play several characters for prolonged periods, we should not be forced to a single ending.
25.4 hours played
Written 8 days ago
I am not saying you should not be able to dislike or criticize parts of the game. But blatant hate for it all is just ridiculous. This game is so carefully and beautifully crafted. The effort it took is mind blowing. I honestly loved every part of it and I think in many ways it's better than the first part. Eat me.
33.5 hours played
Written 8 days ago
A breathtaking sequel deserving of all the praise in the world. This game is an emotional journey that delivers gut punch after gut punch, yet you can’t help yourself but keep playing. Where I may describe the first game as clean and concise in its story and message, this game is much messier. And I do not mean messier in a bad way: messy in the best way possible. Part II is MUCH larger in scope, with a huge cast, a story that forces you to consider the timelines of when things happened and what information certain characters know at any given point. The way the story inspires vengeance, mirrors character relationships, forces you to reflect on decisions being made, and folds it all back in on itself - it is nothing short of masterful. And though it is definitely an extremely heavy and depressing journey, there are a ton of wonderful character moments spread throughout to keep you going. But be forewarned: they are usually followed by more depression.
All I can do is give praise for this game. Gameplay and stealth is extremely smooth. The visuals are stunning (and horrifyingly violent). The acting is out of this world, and Part II has much more blending between its cutscenes and gameplay sections. The music is equally as stellar as it was Part I. Everything here flows so seamlessly.
And all of it, again, building to an ending that will have your jaw on the floor, but in a different way compared to Part I. The sorrow of knowing everything that was lost along the way will haunt you long after the credits roll.
[spoiler]“I’ll see you around.”
“Yep.”[/spoiler]
16.4 hours played
Written 9 days ago
I dont understand the hate towards this game... This game is still a insanely good story game, probably almost as good at Part 1 but not quite there. It had a good story and it was great seeing Abby and Ellies perspective, at first I really wanted Abby to die for what she had done to Joel but in the end of the story I understood Abbys perspective and realised they both deserve to live.. Good job to the devs 👍
I do get the hate on the Lesbian shit tho 😂
26.8 hours played
Written 11 days ago
Doesn't deserve the hate, wish I gave it a chance back in 2020 but was too caught up in the youtube drama, don't let your pre existing thoughts on the game affect your experience and accept the game for what it is and you will see its a masterpiece
46.3 hours played
Written 13 days ago
Part 1 is my favourite game of all time and I genuinely didn't want a second part. I knew it wouldn't be possible to keep that level of story writing, world design and the overall feeling I've had when I played Part 1 for the first time in 2013. I knew this was a one-time thing and no matter how good a sequel would be, it couldn't connect to that story on an equal level. Especially with so many feelings and nostalgia about the first part.
I was completely wrong. This game is an absolute masterpiece and I genuinely don't want a third part, because I know ...
25.6 hours played
Written 14 days ago
Everything about the game is perfect: gameplay, sound, tech, level-design, environment and visual, story. Naughty Dog never disappoints. The only negative thing that can be found here is Sony, I really don't like these guys and their politics. But the game is definitely 10/10, definitely play it <3
25.8 hours played
Written 18 days ago
I am playing videogames since 1993. This game has the best story I ever played, period. It is also one of the best stories I ever watched, read or played, up there with my all time favorite classics. It nearly made me cry, it made me smile, it was emotional, gut wrenching, suprising and shocking. I also liked the first one, but while I think it is also a great game, I always thought that it had been slightly overrated by people. This one here is a true masterpiece.
However, I have some criticism. The gameplay is servicable, but not particularly great. It's your typical sneaky, crafty, shooty stuff with some simple puzzles thrown in here an there, It can be surprisingly clunky from time to tiume and I had multiple moments where a button press did not what I intended, because there was another interaction right next to the one I wanted to do. Visual clarity was also not always given. Things in the world sometimes reflected the light making me think they are interactable for a second. Rain on the lens sometimes looked like the awareness icon of the enemies. It's not gamebreaking or anything but adds these little moments of confusion that slightly affect your overall experience. Hit detection and enemy AI were also clunky from time to time.
The graphics look gorgeous of course and this is easily one of the best looking games I ever played, not only because of the fidelity, but also the detail in level design and visual storytelling. The amount of little ideas is mindboggling here, especially if you consider how long this thing is. (I needed 25 hours for my playthrough.) The crazy level of detail is across all departments here, also including the sound (enemies crying: "Oh no, they killed Derek!" when you killed goon #235) and physics. Especially the blood and gore effects are sometimes frighteningly real and disgusting.
However, I cannot say that this game is technically sound on PC. I had at least 10 crashes on my machine, which I usually would say is completely unacceptable for a AAA title. I can only look over those issues because the story was so gripping.
All in all a title every serious fan of videogame should at least tried. If you haven't, do it now, before watching the show, it's absolutely worth it.
89.0 hours played
Written 18 days ago
Part II stands out in a sea of mediocre AAA videogame storytelling in its willingness to make the player uncomfortable. It's a game about empathy - not sympathy - and the (in)ability of its characters and the player to feel it. It's not going to work for everyone, but it certainly works for me.
34.6 hours played
Written 19 days ago
Visually stunning, story just as amazing as the first game. All in all, a worth successor to the TLOU1
8.7 hours played
Written 20 days ago
Wonderful game, fully playable on Steam Deck! I'm glad it returned back, because before it wasn't avalaible!
40.4 hours played
Written 24 days ago
I love these games so much. Ashley Johnson and Troy Baker are legends for their work on this masterpiece. As well as Gustavo and Neil! The endgame mode " No Return" is very fun and challenging with lots to unlock! Highly recommend part 1 and 2 for amazing characters, story, music, gameplay, scenery, gore, combat and reward system with fun achievements to gather over time. Naughty Dog is a hell of studio! 11/10
80.3 hours played
Written 26 days ago
I enjoyed Part 1's story more, but this follow-up beats Part 1 in every other category, which means this is a no-brainer as a 'must by' as well. The gameplay is so immersive, and it's unbelievable just how far video games have come since the early eighties; blurring lines between reality and what's possible to depict onscreen in a video game...just phenomenal.
59.8 hours played
Written 28 days ago
Anyone who doesn't like this game entirely over Abby just lacks empathy and brain cells
People who say the "writing is bad" are also just huffing copium and are incapable of higher levels of thinking
Play the game, it's amazing
25.8 hours played
Written 30 days ago
I love this game. Combat is peak and I enjoyed it overall but I would have trouble recommending it to most on behalf of it's story. It's not a bad story, in fact I think it's a fantastic story; it's just that it's heavy and brutal and doesn't provide much catharsis and satisfaction so I don't think it's for everyone.
35.2 hours played
Written 30 days ago
At multiple hours in, I'm finding this to be a compelling continuation of the LOU series. Fun game play loop, unsettling as ever, and enjoyable evolution of the model (e.g. open-ish areas).
Game runs pretty well on my PC, some stuttering and frame loss in larger areas. Probably a mix of hardware/settings and optimization. A far cry from the botched launch of the first installment on PC. Gorgeous game!
I'm a fan.
25.9 hours played
Written 1 month and 2 days ago
Incredible moments and some of the best acting you will see in video games. However, the story is pretty weak, game is a little too long for the variety of gameplay it offers. Gets a little stale. Also feels like the year it was written in rather than its supposed to take place in. Only recommend buying if on sale. Idk what happened with season 2 of the show though...
28.6 hours played
Written 1 month and 2 days ago
Love both games but I hate where it ends. Like WHAT, Ellie chases after Abby again just to let her go, lose Dina, AND lose everything else?! They now have to make a new game.
140.7 hours played
Written 1 month and 2 days ago
This is an absolutely amazing game. Hear me out.
I think the reason people didn't enjoy this game is because they weren't ready for one of the most real stories. They weren't ready to be challenged at such a deep emotional level that they simply said it's a bad game and moved on.
I very much enjoyed the first TLOU. It was immersive in ways I never expected and had me connected to the characters as if I were there. There were times when I forgot they weren't real characters and I loved that the game did that for me. TLOU 2 did a similar thing. It continued the story and continued to grab me and keep me connected to the characters.
I very much enjoyed the game, however there were moments that felt like a chore, like when you switch to play as Abby. After what she did, I went in full John Wick mode and didn't care. No matter how hard the game tried, I couldn't give her any sympathy. The fact that she put someone else in the same situation she was in when HER dad died and then not expecting anything to come at her was dumb. Parts of the game felt really slow and I'm still processing the ending because by the end of the game my mind was exhausted and when the credits came on the screen I was just flabbergasted.
I loved the experience that came with playing the game. I loved (most of) the story and I'm happy I was able to still be just as immersed as I was in the first game.
Even though I might of been unhappy with some of the story's choices, I still 100% would recommend this game. It's a game that will make you confront emotions no other game has made you come against.
I'll give it a 9/10
31.3 hours played
Written 1 month and 2 days ago
This is a game — a game with a message, a vision, and intense emotions. You may not like it, but at least it comes from a bunch of people that wanted to tell a very specific story and it's broader impact to humans. It has some dumb scenes, sure, but also incredibly powerful ones. It's a somewhat lengthy experience that demands patience. But if you've seen the new show, you'll notice how well the game handled things: the beautiful art, the thoughtful pacing, and a story they truly committed to telling.
To me, this stands in stark contrast to Season 2 of the show, which feels more like a cash grab — one that doesn't fully commit to delivering a meaningful message about violence. I honestly didn’t connect with most characters beyond Ellie, and it’s a shame that she has become the target of so much criticism. What resonated deeply with me was the theme of obsession and the emotional wreckage it leaves behind. Ellie’s journey in this game is powerful and, especially after watching the show, it’s clear how much craft, care, and seriousness went into her story.
Funnily enough, I’d actually recommend someone watch Season 1 of The Last of Us and then play this second game. I’m not sure if the newer characters will earn the same emotional investment, but both the first season and this game treat their characters with depth and allow their stories room to breathe.
There are definitely elements that feel like afterthoughts — things that have frustrated people across the political spectrum. But the core narrative, the gameplay loop, and the quality of the port more than make up for those gaps. In fact, some of the inconsistencies and knee-jerk emotional responses the game evokes are part of a broader, more human story it's trying to tell.
22.3 hours played
Written 1 month and 3 days ago
The best game I've ever played. You want to hate some of the characters, but they're written so well that you end up loving them even through their flaws. This game does an amazing job of keeping each character in the morally grey area while having the best gameplay I've ever experienced. If you loved part 1, this is somehow even better.
29.9 hours played
Written 1 month and 3 days ago
The last of us games offer a story that I highly recommend everyone to immerse themselves in. You won't regret it.
What did u do? I saved her
31.5 hours played
Written 1 month and 5 days ago
playing it for the second time and I can't help but feel sad finishing it, never commented on any game but tlou2 just hits diff, hold a special place in my heart<3
Who never played it please do you're missing out A LOT..
23.0 hours played
Written 1 month and 6 days ago
It ain't the same story as Part One, but my god the gameplay is so much better.
Mixed feelings about the story and what ND was trying to do with the narratives between two characters.
Would only recommend if you want to play TLOU P2 on PC c:
0.4 hours played
Written 20 days ago
The first time i booted up this game the textures wouldn't load and it was all red and black,the game runs fine but the textures don't work.
90.8 hours played
Written 10 days ago
This game is truly amazing. All-around better than part 1 in my opinion. If you have played part 1 and you enjoyed it, when you play this game you will go through a rollercoaster of emotions. Story wise, this game had a lot of expectations to meet for me because part 1 I loved a lot. The bond between Joel and young Ellie was truly amazing in part 1. In this game you will bounce back and fourth between both Ellie and Abby's perspectives and it is really cool to play as both characters to see behind the scenes of what both characters are going through after a major plot twist. At first, I didn't know how to feel playing as Abby, but over time I began to enjoy playing as her a lot once I got to learn more about her backstory.
Performance wise this game has some issues. I've seen a lot of players who can't even run the game and a lot of people who experience crashes in some specific areas during their playthrough. Me personally, I was fine on max graphics settings up until Abby Seattle Day 2. I guess a lot of the high flowing water areas where you are also fighting enemies is a lot for the game to handle, so the only way I was able to get through these moments was by turning all my graphics to low and capping my FPS at 60 because the crashes were so consistent. If you experience crashes, you'll understand how irritating it is if you're doing a Permadeath run (like what I did for an achievement). Other than that, the game looks amazing and I'm not surprised with all the performance issues because part 1 was the same way when it first released on PC.
The achievements in this game can be pretty difficult for average gamers. I'd say the most difficult achievements on part 2 is to finish the game on Grounded difficulty, finish the game with any Permadeath setting, and win a daily run of the No Return mode on Grounded difficulty. It'll be easier if you do multiple playthroughs instead of doing Grounded difficulty and Permadeath on the same playthrough. I did my first playthrough on normal difficulty and went for all the collectibles/upgrades that way I could really get a fun experience of the game instead of dying constantly. Note that no matter what you will need to start a 2nd playthrough in order to obtain all the player upgrades because you can't obtain enough supplements and parts to finish weapon/player upgrades in your first playthrough. About half of the achievements you obtain through the story and the other half is for No Return.
No Return is a new survival mode introduced on part 2 that allows you to experience different randomized encounters whilst playing as different characters from the game. It offers a great way for players to jump in and enjoy the combat without committing to a playthrough of the story. I really enjoyed it and I wasn't expecting it to be as fun as it was. The only thing I hate about No Return is the RNG of the daily runs. A daily run is a randomized run where you only get 1 try and if you fail, you'll need to wait until the next day to try again. As said before, you will need to complete a daily run on Grounded difficulty if you are going for all achievements. The reason why RNG can be terrible is because sometimes you can get really unlucky mods in some of your encounters. Mods are basically buffs or restrictions to your gameplay that will either make your encounter easier or a lot harder. My only advice is to make sure you look at the board for a daily run and really analyze what path you are gonna take or else you will spend a couple days trying to complete No Return on Grounded difficulty like I did.
Overall, I'd recommend any gamer to try out the Last of Us. It is one of those top 10 games everyone should experience in their lifetime.
39.4 hours played
Written 13 days ago
Forget all the anti-SJW nonsense about this game. Game play is great, story is too.
40.5 hours played
Written 15 days ago
Dont really know how to even write a "perfect" review over what I feel for this game. TLOU 1/2 have been with me since the start. The beauty and hard work put into this game is unfathomable. I call this game a masterpiece even though we all love the first one, I gotta say I love the second one so much too. The emotion the story portrays and even makes you feel is so crazy because no other game makes you feel a way TLOU 2 does. I loved everything about this game from the insane character dev, music, scenery, to just the raw realism of Naughty Dog's artwork. I used to hate being given every POV in the gameplay bc im biased and will also stand by Ellie. But the player is also forced into uncomfortable enviornments to sorta accept what is being given to us and how. This game devastated me and broke my heart the first time i played it and the more time i gave it. i can promise i was not disappointed. Most games would give the hero/villain action but in this plot there are no good or bad guys. The realistic side is that we see everyone's life and how it all comes together beautifully. Ellie's life is a heartbreaking story of anger, regret, and overall acceptance. But the lesson she learns also teaches us the hard way. UGHHHH BRAVO I LOVE THIS GAME SO MUCH STANDING OVATION <3333
27.7 hours played
Written 19 days ago
I wasn't super aware about the controversy surrounding this game but just knew that people really hated it. After playing and finishing it, I cannot believe I was ever hesitant. This game, in my eyes, is just as perfect as the first one (although I don't hate gay people so maybe that's where I'm going wrong).
50.0 hours played
Written 20 days ago
There are so many things I could say about this series. It's a story of love and loss, of vengeance, of humanity, and ultimately tragedy. The detail and the storytelling elements of every chapter blew my mind; I loved paying attention to every little detail, piecing together the story of those who were there before me, like Boris, the patients of Ground Zero, and just soaking up every moment of peace I got between the fighting. The environment can tell you so much about the world and the people living in it.
There are many subtle parallels between the two main characters, but I'll let you figure that out for yourself. Getting to see the story from both sides somehow manages to make you love characters you hated, and sometimes there's so much symbolism its hard to wrap your head around it all. The structure of the story is unconventional and non-linear, it builds up to the climax just to throw a major setback (literally) in your face, and basically flips the entire story up on its head, changing your entire perspective.
I know this game got a lot of hate, and it's not for everyone, but I think the imperfection of it is what makes it such a beautiful story. It's human, brutal, and raw. It really makes you think, and resonates with you differently once you've lost someone close to you. I recommend it to everyone. :) The graphics and soundtrack are top-notch too.
40.4 hours played
Written 24 days ago
if you play TLOU2 before TLOU1 i think the story is much more enjoyable.
gameplay and level of detail rival RDR2
definitely one of my top 10 favorite games of all time although I don't know if that will equal hundreds of hours like many of my other favorite games.
32.9 hours played
Written 29 days ago
This is a tremendously depressing game. I can see why some would criticize it, but I thought that it was great. To be able to follow up the first game with something that's even close to comparable in terms of quality should be greatly recognized. To me, this game is able to meet that high standard.
93.8 hours played
Written 30 days ago
We all know the deal with this, great gameplay and graphics.
The story is straight up bad and annoying as hell, but the gameplay can make up for it just enough.
6/10
100% achievements unlocked