Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector

Citizen Sleeper 2: Starward Vector

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Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
Citizen Sleeper 2: Starward Vector
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.
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The Art of Citizen Sleeper
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
93%
1,201 reviews
1,123
78
14.2 hours played
Written 29 days ago

I agree with other reviewers that Citizen Sleeper 2 is a step down in every way from Citizen Sleeper 1. That doesn't make it a bad game, just not as good. Citizen Sleeper 1 was a 9/10 game, Citizen Sleeper 2 is more like a 7/10 game.
13.6 hours played
Written 22 days ago

This game might not be for anyone, but it is made from a passion of the heart. And I and i'm sure many others will deeply resonate with it's many themes, of identity, of the human condition, the struggle of peoples. Every person you meet in this game feels meaningful unlike in alot of RPGish games where they are alot of the time filler or just meatpuppets to kill. This game makes you feel and resonate with most characters, or atleast understand them. A resonance of life. I think this is one of those games that once you attune and let the game inside of you, it becomes a small part of the self. Personally for me i really resonated with Citizen Sleeper 1 for it's themes of the decaying body and when i noticed that we don't use stabilizer in this one here i was kinda disappointed. i liked how the mechanics displayed this reliance of medicine and the decay of the body. But this game still keeps it up in different and interesting ways, so i'd say my dissapointment was pre-mature. Honestly just Sleepers are used as a good allegory for a bunch of things, the struggle of identity, queerness and being used by capital. This game is art, up there with Disco Elysium.
19.0 hours played
Written 27 days ago

Citizen Sleeper 2 and its predecessor are two of the most beautiful stories I've ever had the joy to experience. These games have taught me about myself through their exploration of the life of a Sleeper--an artificial being created from the emulation of a human mind. The vibe, the music, the characters, the story, and the choices you make along the way are what make this game special. Play it.
8.9 hours played
Written 18 days ago

Mechnanically more interesting until you realize that normal becomes trivial a few hours in. Well written but could marinate in it a bit more. some nice callbacks to SC1 but a few that feel a little heavy. Contracts are great, but I wish they were a bit meatier. Its well worth your time, but doesnt reach the highs of the first.
33.1 hours played
Written 12 days ago

Overall a gorgeous game, but I'll admit, I had a difficult time pulling the energy to finish. I'll start by saying I absolutely loved the narrative of the first game – being anchored in The Eye and the deep roots you create with the community, ultimately leading to an incredibly meaningful decision at the end that beautifully tied together the theme of the game. What I felt the first game lacked was gameplay mechanics that fully meshed with the story in an impactful way. Now for the CS2, the mechanics made up for what the first game lacked in spades. The dice glitches, building your crew and contract missions were engaging and added a level of challenge that I really enjoyed. However, I think the narrative suffered from a lack of focus and maybe the various locations and side plots being too expansive. I didn't have the same emotional investment in the characters and places that I had last time. The only moments I truly found myself moved were the nods to the first game, but I think without the background context, those moments don't pack as much of a punch. And lastly, I thought the writing of the end was beautiful, but this story really only has one end and I wish there was more agency with the final decision. I still recommend CS2! But I'm a sucker for a good story that really utilizes gameplay as a medium, and I think my bar for was a little high from the first game.
11.3 hours played
Written 6 days ago

A truly humanist tale. Possible and imagined futures. Don't let time run away from you, live life the best you can. P.S. The ending will hit you like a ton of bricks.
7.1 hours played
Written 17 days ago

First one felt fresh and new. This one has some nice additions (missions) but ultimately gets real bloated and repetitive quickly. New stations are just like other ones , unlock place to eat, supplies, make money, etc. Writing is bloated for my tastes. First one I was invested in and it felt a bit like a struggle - and with more gameplay choices. This one feels like the choices are purely superfluous and trivial (it becomes obvious which choices are optimal when going to next cycle, what crew to get to supplement your char, you can't do anything with dice until they break, etc), only upgrades that are worth it are the ones to supplement your dice + values - making the upgrade system 1 dimensional, slow and unfortunately uninteresting. It lines you up for just going down the few various side missions (and main) with little deviation (feels on rails). Perhaps this was also true in the first , I can't recall, but this one feels only like more of the same , yet less interesting. It's unfortunate as the first was a surprise like for me and looked forward to this one and possibly some expanded decision making, game play elements , etc in a sequel but didn't find what I was looking for in it as much as possibly others. After 7hrs and getting through 4-5 systems I got bored sadly. Perhaps this genre isn't totally for me.
3.7 hours played
Written 16 days ago

I loved the first so I am so disappointed in this one. I just finished an entire job where the payoff was that there was no loot at all. It is also heavily biased towards the player being the operator class, trying to be the other two are a waste of time.
12.2 hours played
Written 2 days ago

Citizen Sleeper is back and this time it's taking you on a journey across the stars on the run and I loved it. I could've played through 300 more stories within this universe. These games feel so much like dreams it's crazy.
15.5 hours played
Written 11 days ago

Continues the excellent sci-fi setting and writing of the first game. There are some differences in the systems and narrative approach but I think they support the way the two games tell different stories.
26.6 hours played
Written 12 days ago

Citizen Sleeper 2 has a great story, but I still prefer the first one. The main problem I had with it is that after the recon to the Darkside, everything starts moving way too fast. A lot of storylines just suddenly end, and some of the conclusions feel kind of lame or too predictable. It made the whole thing less exciting for me, especially compared to how thoughtful and well-paced the first game was.
17.8 hours played
Written 9 hours ago

Remarkably much better than the first game, however, it did lack some things the first game did right. The lack of any real ability to invest time and effort into specific locations made the game feel completely different, and the lack of ability to "hack" as in the first game removed a layer from the game. As a major point of criticism for this game - the "companion" system is a totally wasted feature, due to companions largely being completely useless - if you were able to utilize your whole crew for every single mission, it still likely wouldn't make a noticeable impact, due to how utterly useless companions are. Still, a much better game than the first, and it was refreshing to see how many throw-backs to the first story there was. Though I had a very hard time getting invested in the characters from the first story, due to having some preferential issues with the story-telling, I still was happy to see that we got an update on many of them.
0.1 hours played
Written 9 hours ago

It feels a bit unfair to give Citizen Sleeper 2 a negative review but I hardly got any distance into it before I felt my brain turning off. Just piles and piles of text that the writer was clearly very enchanted with while I gave not a single damn about any of it, poorly made tutorials, needing to pick a "character class" before I understood the mechanics of the game and thus could determine which class I might want and why. It felt like every single choice made just overburdened me with piles of text from characters that I was forced to talk to when I didn't care about them, where even choosing to stay silent or ignore situations pulled me into more and more of it. It was the antithesis of "less is more," the polar opposite of "show, don't tell." Everyone desperate to share stories and factoids and lore with me, instead of letting me find it for myself. The first game wasn't great about it either, but was less verbose, which helped a lot. More concise. More direct. Maybe one day I'll give it a try again when I'm in the mood for that sort of experience, but goddamn, the author badly needs an editor armed primarily with a pair of scissors. Or better yet, a hedge cutter for hacking through all the dense verbiage.
5.4 hours played
Written 15 hours ago

Interesting story and after 4 starts it is pretty clear it isn't afraid to close of avenues that the story can take, which puts higher value in the stories that we do see.
13.2 hours played
Written 1 day and 1 hour ago

The missions system is a good way to add momentary tension while highlighting how relaxing the in-between moments are, when you're just working an odd job to get money for refueling. Having each character have their own mission or missions is useful in ensuring their stories can play out in whatever setting the writers choose (as opposed to being stuck on Erlin's Eye). However, this reliance on the missions also makes it feel like your allies only progress during *their* missions, and you feel very alone overall if you're not on a mission. It would have been nice to have random encounters when you're doing side tasks where you could help out a crewmate, or even just get to have an unscheduled conversation with them. I was a big fan of Citizen Sleeper though, and I think by and large this is a big improvement on something I already loved. You don't realize how frustrating the condition system can be until you escape needing to repair with scrap every cycle, and can just enjoy zipping around the system.
20.6 hours played
Written 2 days ago

The Citizen Sleeper universe is part Blade Runner, part Star Wars. The story in CS2 reminds me a lot of Neuromancer, with how big the universe is and how bizarre the tech becomes. It's definitely a worthy sequel, building on the first one to be something even bigger in scope and concept. A near-perfect example of what a story-based game can be.
10.5 hours played
Written 2 days ago

This game and the first one are an emotional journey for 20+ hours. To say more would be to spoil the experience, to say that it is good would be an understatement.
6.8 hours played
Written 3 days ago

as much as it pains me to dish out a bad review, this just doesnt have any of the charm of the first game. the writing feels lazy and the gameplay tedious
14.6 hours played
Written 4 days ago

An amazing game with an absolutely AMAZING art style and great writing. Simple mechanics and a great story...
6.2 hours played
Written 4 days ago

If you liked the first one, you'll like Starward Vector. Improves practically everything, while adding its own quirks. Well worth the money I spent on it. More games need to be narrative-focused, not gameplay-focused
12.2 hours played
Written 4 days ago

Enjoyed the gameplay changes and different type of story it generated as a result (compared to the first Citizen Sleeper- though both v good. I probably marginally preferred the first). Would recommend.
15.1 hours played
Written 6 days ago

Superb writing on the tension and horror inherent to inhabiting a body, corporate pissing contests ruining everything for everyone, and trying to find the energy to do good and be a person while barely surviving and scraping out an existence, it has excellent artwork and music, and it's in space and you can have a cat!!!
24.6 hours played
Written 6 days ago

Great game, does enough to differentiate itself narratively from the first entry. I just kept wanting it to go on!
11.1 hours played
Written 6 days ago

bought this game on sale after playing the original years ago and loving it. the art style both of the locations and characters are great once again, the ambience is incredible, the story is really engaging, i don't know what more i can say. although it's on the short side it's definitely worth the price i paid. the ending made me cry, 10/10
8.8 hours played
Written 9 days ago

Even though I feel like it falls short in comparison to the og, Citizen Sleeper 2 is one of the best and most modern rpgs out there at the moment.
10.3 hours played
Written 9 days ago

Citizen Sleeper 2 is a perfect sequel, improves on whatever tiny problems I had with the first one and expands on the world drastically. It evokes Firefly, Cowboy Bebop and Mass Effect 2 in its ragtag space-faring crew, where each character that calls your rinkydink ship home have their own motivations and it all intertwines perfectly with your own objective to be free. Every contract is built to be barely survived and you will lose some of them. However, it is in this design choice that Citizen Sleeper 2 finds its biggest strength, to provide us with emergent compelling situations where neither choice is a good option, and that teaches you to value the time where a job actually goes well. My only complaint is I wish it was longer and I had more to do in the Starward Belt. 9/10
22.3 hours played
Written 10 days ago

A visual novel with interesting game mechanics. The story is fun and engaging and takes a decent amount of time to complete. I would say play conservatively at first, the first mission throws you into the deep-end as far as gameplay goes. Dice are easy to break if you aren't careful and difficult to repair, so you may be stuck playing with 3 of the 5 dice unusable for long stretches of the game if you aren't savvy about stress management.
13.7 hours played
Written 13 days ago

I really enjoyed the game play changes of Citizen Sleeper 2; being able to travel to different ports, takes contracts, help others, manage my ship and crew. It was a wonderful improvement on the last game and I wish there was an epilogue. Maybe future DLC but just to finish off stuff for my crew or do procedurally generated contract work, build up the ********, get an apartment, or other wise. Not too sure what people mean about the game heavily favoring the operator class; I completed my first run on mechanist and dangerous difficulty just fine; bring the right crew to fill your gaps, focus on upgrading your skills and push then you should be fine. Anyways, the art, writing, music, and pacing of it all is beautiful as always.
18.1 hours played
Written 15 days ago

This was an interesting one. About five hours into the game—after restarting a few times—I almost rage-uninstalled it. But now, after 18 hours, I think it's a great game (with lots of small issues) and better than Citizen Sleeper 1. I think the first part of the game has some problems: things can go very wrong without the player even realizing what’s happening. I wrote a few long paragraphs about this and deleted them, but to put it simply—at every station, do the given contract last, not first. It sounds like a basic RPG thing, but I personally thought, “Okay, I guess this is what I do now,” and ended up on a horrible journey without proper preparation, only to have my run ruined by two bad rolls. Once I figured that out (around the five-hour mark...), the game became very easy—just like CS1. There are also too many small mechanics and too few opportunities to properly learn them (how many contracts are there? less then ten?). I had a bunch of “Ohhh, that’s how it works?” moments, which wasn’t a great feeling. I also didn’t enjoy most of the characters or dialogue this time around either but that might be just me. In the end, I think it was a great game—and better than CS1. The mission system could use some UX improvements, but I love how it opens the door for expansion packs with a dozen missions (all short stories) to extend the game and its universe. universe, music, vibe, story, writing were all great; I really hope people won't miss out on those because of a rough start like I almost did.
24.2 hours played
Written 16 days ago

Better than the first game, large open world, good character and lore continuation from the first game and interesting new systems but the ending feels anti-climactic and maybe rushed compared to the first games pilgrim ending. It also failed to create the emotional investment in to the characters you interact with. there is a companion in the game that apparently most people either don't remember or haven't met and there's an achievement for recruiting them. There is a known bug where your game progress can disappear, tried contacting the support email listed on steam but got no response, doesn't matter as when skipping dialogue you can make back 12 hours progress in roughly an hour and a half.
18.0 hours played
Written 19 days ago

The Citizen sleeper series is a masterwork. This SHOULD be played on the hardest setting unless you suck at chance based puzzles!
32.4 hours played
Written 22 days ago

Game has fantastic art, soundtrack and writing. I enjoyed my time with it quite a bit. It has several severe flaws, but I think they are worth pushing through for. A major problem is there is no manual saving, its purely autosaved. The problem with that is they don't give you a way to heal your dice unless they are fully dead. You can have 20 healing items (rare components) and no way to heal before your next mission. Because of this, at some point, you will have to go into a mission with 20% of your health remaining and absolutely NO way to mitigate this. This makes the game less about playing an RPG and making decisions. The game is about choosing which mission you want to waste your mandatory failure on because you simply don't have the dice health to get through a mission. Baffling and awful design decision, especially when a central pillar of the story is about unlocking the ability to heal and assembling a network of experts on repairing your body. All the things you care about for this game, the great writing and art direction, are heavily undermined by RPG mechanics that actively incentivize you to meta game and intentionally fail sections to break your dice on purpose so you can actually heal them. Other than that though, the beautiful art direction and music will make your time getting to know the belt and coming to care for its people, its politics, and the skillfully woven web of the live of the people who inhabit it a beautiful and meloncholy one.
10.6 hours played
Written 20 days ago

I reccomend this game despite The core truth that every other reviewer will point to; Yes. Citizen Sleeper 1 is a better game, absolutely. One hundred percent. That being said, I do not for a moment believe that this game is without merit. I still highly recommend the experience.
2.2 hours played
Written 17 days ago

Starting off the dice rolls, even if RNG, seem to always be ones or twos for me. This was to the point where i restarted 3 times just to make sure. And sure enough, all crap ones or twos. Get some crewmates, they roll all ones or twos. I went on my second expedition, only to find out that after solving two problems, two more problems poped up, meaning i ran out of supplies. Meaning my dice failed more. Meaning more stress. Meaning more lost skills. And oh, one more problem solved and after that is another problem. And another problem solved after that. Then my last two dice roll ones. Completely unfun to play at that point. If there are failure points in a story based game, the failures should be equally as engaging. But it was just annoying. I never felt like i was making any progress. And then the crew I was empathetic to and agreed to help even though they were needy... leaves for reasons poorly explained. Hard uninstall after that. Its a shame because the first game seemed better written and something with the way the dice worked made me feel like i was actually growing as i went. This misses that growth.
19.9 hours played
Written 1 day and 19 hours ago

The tenderness of learning how to live with the weight of being alive, and the necessity of living because of the fact that one day you won't be able to. Citizen Sleeper touches on what makes someone human even in somewhere so far from humanity. You find yourself navigating half frozen asteroids as well as abandoned space stations which were in use thousands of years ago. Only the ghosts of old systems remind you that someone, a human, lived and breathed here. Citizen sleeper talks about life, its value and its beauty, and what it means to persevere and to love. I cannot recommend this game and the first of its series enough.
10.9 hours played
Written 7 days ago

Like if FTL and dnd had a baby, sorta. Top tier game so far. Does not work well on steamdeck, the context text is really pixelated and unreadable. But fine on pc.
6.6 hours played
Written 17 days ago

Citizen Sleeper, the predecessor to this game, was incredible in its own right. But this sequel takes the world of Citizen Sleeper to new heights. New mechanics to freshen up gameplay, new characters that will grip you from the start, and a new take on an escaped sleeper that is extremely compelling. Not only that, but this sequel can be played on its own, with no prior knowledge of the first game. That being said, it does reward those who have played the first game by referencing its storyline and including some familiar faces. This game series has a unique format that is part visual novel, part dice game, and they have absolutely mastered this genre of their own creation. I can't recommend this game enough. And hey, why not play the original while you're at it? See you out there, Sleeper.
13.1 hours played
Written 27 days ago

This is such a great expansion on the original! It makes for a nice sequel.
11.4 hours played
Written 21 days ago

A worthy sequel. Even better writing and interesting new mechanics.
23.3 hours played
Written 21 days ago

can pet the cat 10/10
5.1 hours played
Written 17 days ago

I liked the first game more.
44.6 hours played
Written 16 days ago

flint my life and heart are yours
10.8 hours played
Written 2 days ago

Great game.
13.2 hours played
Written 2 days ago

Amazing.
16.2 hours played
Written 11 days ago

It'll give you the feels
27.8 hours played
Written 1 day and 5 hours ago

gud
26.0 hours played
Written 23 days ago

really really good game
20.8 hours played
Written 29 days ago

This game is really beautiful.