16.9 hours played
Written 1 month and 2 days ago
It Takes Two is a game that made me laugh, yell, question some writing choices, and still, somehow, love it.
There’s so much to appreciate in this game - it’s genuinely one of the most creative and polished co-op experiences I’ve ever had. But I also have thoughts. Especially about a couple of moments that made me sit back and go “Wait. What??”
So, the basic idea: you play as Cody and May, a couple on the brink of divorce who magically get turned into dolls. They’re forced to work together through a bizarre, magical world guided by an overly dramatic (and honestly hilarious) talking book called Dr. Hakim to fix their broken relationship.
First off, this game is beautiful. I mean it. Every level feels handcrafted, with this whimsical, detailed aesthetic that somehow combines Pixar charm with straight-up trippy fantasy. And the environments are wildly different from one another - it’s never just "a new level," it’s a whole new world. And each time you think you’ve seen it all, the game introduces an entirely new mechanic, and then another, and another.
The gameplay is amazing. You’ll go from standard platforming to piloting planes, sneaking past enemies, solving puzzles, playing rhythm games, shooting fireballs and even fighting in a tiny squirrel Mortal Kombat arena (yes, really). And somehow, it all just works. The controls are super tight, the co-op mechanics are clever, and the constant variety keeps things exciting. My girlfriend and I never got bored - occasionally mad at each other, sure, but bored? Never.
Now for the “but” — because there is one.
Narratively, things get... weird. Not in the magical, fun way but in the "why did the writers think this was a good idea?" way. Without spoiling anything, there’s one particular scene that’s just emotionally manipulative in a way that feels totally unearned. It’s supposed to be heart-wrenching, but instead it comes off as disturbing and tonally out of sync with the rest of the game. What’s worse is that it never really gets addressed later. No reckoning, no apology, no moment of “hey, maybe that was too far.” It felt like a big emotional beat was missing - one that would’ve made the later, more tender scenes land better.
Also, while I loved playing it, I wouldn’t exactly recommend it for complete beginners. It looks super friendly and accessible, but it moves. Constantly. New mechanics pop up all the time, and if your co-op partner isn’t comfortable with a controller, it can get frustrating real fast. My girlfriend doesn’t play many games, and while we had fun overall, there were some moments where she just wanted to yeet the controller and walk away. Totally fair.
That said - we made it. We finished it. And honestly? I think we’ll remember it for a long time. It’s the kind of game that gives you stories. Inside jokes. Moments where you both nail a tricky platform section and cheer like kids.
TL;DR: It Takes Two is a fantastic, gorgeous, imaginative co-op adventure with some surprisingly dark narrative choices and a few emotional gaps. Just maybe don’t expect every scene to make sense or land the way it should. Would recommend, especially if your relationship can survive a few platforming puzzles and one deeply scarring elephant scene. 8/10