ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

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ELDEN RING NIGHTREIGN - Official Pre-Order Trailer ES
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Developed by:
Published by:
Bandai Namco Entertainment
Release Date:

Steam
Latest Patch:

Steam

ELDEN RING
ELDEN RING
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
85%
54,068 reviews
46,379
7,689
71.3 hours played
Written 26 days ago

It was fun experiencing this new style of playing in the Elden Ring universe though it was frustrating at times especially at the beginning when I didn't know the mechanics well. Had a blast playing with my friends and even with randoms. I can't wait for the future updates
220.6 hours played
Written 28 days ago

To set expectations straight, this game isn’t a soulsborne with training wheels, it’s a storm you’re meant to weather. An unapologetically challenging experience crafted to test your resilience, adaptability, and patience. It forges crucibles from discomfort, silence, and failure. You’re meant to lose, adapt, and grow, that’s the core philosophy of the game. The format revolves around tense expeditions and bursts of pressure. You speedrun through series of boss fights, pushing to survive the night, gear up, level up, and face the final boss. Win or lose, you return with runes and relics that shape your next attempt. It’s a compact system that both respects your time and demands full attention, every failure build your progression and every victory feels earned. Each expedition is a loop: go in, get crushed, come back smarter. The true power lies in mastering your map, your gear, and your chalice. You learn which relics make or break a run. Some are situational, others indispensable, and some will seem worthless until you figure out where they shine. The relic system, armaments, and buffs don’t just hand you a build; they help you craft the best version of your class. Critics who dismiss it as 'just 8 bosses and a reskin' miss what lies beneath the surface. Progression doesn’t lie in a linear gear treadmill, it lies in how well you adapt your playstyle, and exploit your gear and upgrades. The buildcrafting here isn’t loud or flashy it’s patient and subtle. Long runbacks test your patience more than reflexes, but that’s part of what makes FromSoftware titles feel earned. They don’t aim to please everyone with only one active objective per player. This isn’t a flaw, but an inherent part of the game’s structure. It’s an adjustment players need to make embracing the repeated challenges to progress, rather than expecting a constant flow of new objectives. The multiplayer system is straightforward, with a simple quest structure. Trio mode feels balanced, though bosses health bars are deliberately inflated. With three nightfarers raids become manageable as long as you coordinate. You can still play with a friend and have a third player join in without a password, but if they quit, your duo will struggle, as the difficulty doesn’t scale down. Solo play adapts to your skill level, but sometimes, you'll face triple-boss spawns or raids, just like in trio mode and that can feel overwhelming. The revive mechanic shifts the pacing; you’re not undead or unkindled anymore, but a reliable companion where teamwork is a skill to master, especially in this game. The frustration about voice chat misses a key point: FromSoft’s summon system has always centered on limited communication by design. We survived with trolling messages, bloodstains, audible carvings/prattling pates, and gestures while co-oping with a summon. There is communication, it just isn’t what mainstream games train you to expect. Letting gameplay speak for itself is a feature, not a flaw. It builds a stronger sense of self-reliance and discovery. The summoning systems have always meant more, they’ve been a way to forge real connections. Through simple gestures and item sharing, I’ve experienced a coop that feels far more genuine than voice chat ever could. On the technical side, there are a few limitations like 60fps caps, frame drops, and no support for ultrawide resolutions or crossplay. HDR appears flat in its current state. These factors don’t impact core gameplay but are important considerations for those looking for a fully optimized experience. Crossplay, in particular, would simplify matchmaking and help maintain a healthy player base. This game isn’t trying to hold your hand or your wallet. It offers a brutal yet elegant challenge and says: “figure it out.” It’s lean, maybe even raw, but purposeful. It doesn’t promise endless content updates or seasonal filler and I'm okay with that. Not every game needs to grow endlessly to justify itself.
5.2 hours played
Written 30 days ago

Finally, I got a chance to play this game, and it’s literally great. First, the combat is perfect—overall movement and mechanics are top-tier. The graphics? Amazing, as expected. It’s the same game with the same weapons, enemies, places—everything. Just as we thought, and honestly, I’m not against it. Some reviews say it feels familiar, which can be good or bad depending on what you want. So, do I recommend this game? If you love Souls games, just go for it. If you’re new, it’s gonna be tough—so I hope you have friends to play with to make it a little easier. Many players say that co-op is the best way to experience it, and solo play can feel brutal. But if you have a duo and love Souls games, GET IT! That makes it way more fun. I wish I still had my duo… but whatever—whether it’s a best friend, girlfriend, or whoever, just get it. You'll have a ton of fun, I promise.
20.6 hours played
Written 25 days ago

Game is extremely fun when playing with friends but it's hard to co-operate with random people
43.4 hours played
Written 14 days ago

i don't see the hate behind this game, this was so fun especially with friends. amazing stuff by fromsoft, a 9/10 in my book
7.0 hours played
Written 30 days ago

Remember how Family Guy online’s servers got shut down because the overall playerbase were too stupid to understand gameplay mechanics? I’m so glad those players finally found a new game to attach themselves too.
1.9 hours played
Written 26 days ago

My review is from the perspective of a 40 year old dad with limited time. I loved Elden Ring. The combat in this game is fantastic. The parry guy is really cool, feels like sekiro, but you can parry almost anything. Dragon Breath attack? Parry! However, the pace is just so fast there is no time to really just explore. It's definitely not my kind of game. I could probably learn to like it, but I didn't enjoy the first two hours (I did enjoy the combat) Unlike Elden Ring, I can't just say to my wife "I'll be there when this boss is done" or just AFK in the middle of nowhere for five minutes if my daughter has spilt milk all over the carpet. The timer is always ticking, the circle always closing, so you're locked in for 40 minutes at a time. I have no issues mechanically. It all seems to work well. It's hard for me to recommend. I didn't enjoy it, so it's a no, but it's not a bad game. Depends, try it, you might like it.
83.8 hours played
Written 28 days ago

Will change this to a recommend as soon as they fix these issues: -Frequent crashes kicking players from matches. Rejoining match causes you to lose a level, penalizing you for unintentionally leaving. -Frequent disconnects kicking players from matches. Rejoining match causes you to lose a level, penalizing you for unintentionally leaving. -Unable to connect to game server, starting a multiplayer only game in offline mode, getting stuck in this loop. Prevents players from reconnecting to the match they just got ejected from due to the game being buggy. -Targeting system selects entities not in the frame of the players field of view. Switching targets is very sticky and difficult to use. Makes it extremely difficult for certain weapon types to resurrect team mates. -Revenant spirits spawn in bugged and remain idle, often just standing there until they die, expiring after doing nothing at all. Paired with the low probability for the revenant to even spawn spirits in the first place, it does dramatically reduce the usefulness of the passive ability if the summoned allies literally do nothing. -Game is locked at 3 players, and does not scale difficulty if one or both of your party abandon the run.
30.1 hours played
Written 28 days ago

A worth play. Is fun as it is, with friends or randoms. Surely will get better over time. Property damage at the roundtable!
46.4 hours played
Written 17 days ago

At first it seems like a very weird game, what's with the PvE battle royale mechanics, but the more I play it the more I like it, it's like a 40 minute non-stop rush where time is your worst enemy and you really don't get a single moment to breathe. The only bad things is random teammates leaving and not having a real 2-player co-op mode to at least try to mitigate the random teammates leaving issue. Solo mode also seems way overtuned for more casual (bad) players like me...
231.2 hours played
Written 26 days ago

Start the game, so nostalgic that this looks like limgrave. Found a maiden, help the maiden, then long lost nemesis came to kick my maiden, so become maidenless. again. Take revenge but only my souls is avenged. Reunited again in roundtable hold, little did i know that the maiden is my sister. Runaway far from her, met some old friend along the journeys. Knowing that my sister wanted to see starbucks but couldn't go out because there was the oldgramp who locked the door. Fight with the oldgramp, be him so my sister can go out to buy some caramel matcha coffee jelly frappuccino. At the end, i am still maidenless.
46.6 hours played
Written 27 days ago

[b] Review After 100% Achievements [/b] Nightreign is a reimagining of Elden Ring’s core gameplay design which takes us into a unique roguelike setting with battle royale elements mixed in too. I buy everything Fromsoft, so I knew this was a must-play for me, and the journey to obtain all achievements wasn’t a hard one, but it can be a little frustrating. In my opinion, communication is key in a multiplayer game, and with no voice chat, it can be hit or miss pairing up with random players to embark on a ~45 minute journey to defeat multiple bosses and strategically navigate the map. If you have a friend or two that you can queue with, it will make for a great time as you go on runs, level up, and take down nightlords. It is a simple, yet sweet gameplay loop, that can become stale if you aren’t pushed by the challenge achievements of winning with every character, hitting max level, completing all events, and defeating every boss. I look forward to the DLC so I can revisit this in the future! Achievement Count: 37 Time to 100%: ~35hrs Difficulty: ★★★✩✩ Genre of Game: Souls-like, Roguelike, Multiplayer Fun Rating: 8/10 Checkout my YT video review or my [url=https://steamcommunity.com/groups/twigmastergaming] Steam Curator Page! [/url] https://youtu.be/MgKLTEdh-q8
85.2 hours played
Written 13 days ago

As much as I would like to give it a thumbs up I can't do that if the game consistently has so many bugs and connection issues. Back to back having 4 disconnections after beating the Day 2 Boss in 4 different sessions is just too much. Granted Fromsoft have had issues in the past (the DS3 Firelink save corruption as an example) but to this extinct and for a game dependent upon co-op stability is just too much. It's fun when it works and doesn't suffer from a myriad of issues. But I can't genuinely give it praise until it doesn't have weekly issues and almost weekly patches for bugs https://steamcommunity.com/app/2622380/allnews/
137.4 hours played
Written 20 days ago

Very, very fun, especially if you are able to play with a group of 3. Unfortunately, not having voice chat makes it very difficult to play with random people. The connection issues are a big cause for concern too, as you or someone in the game drops out at least once per three/four games. (you are able to reconnect, but it takes awhile and you lose a level when you come back) The variety in classes is very nice, I thought it was not going to be enough beforehand, but being able to build each class how you like helps with the fact that there are only 8 classes total. The worst part is how quickly you can finish the game though. There are only 8 nightreign bosses as well, so essentially there are only 8 expeditions. The game feels like an incomplete game. The game play is great though, and the improvements to movement (climbing, sprinting, hawk traveling) and it stays true to difficult souls like game play. They need to add way more maps, map variety, some new classes if possible, but most importantly they need more bosses and DLC already. Showing that it is definitely an incomplete game. Still love playing it with my friends, but this really need a DLC to drop already (preferably a free DLC too)
34.6 hours played
Written 16 days ago

Yet another From Software game I'm somewhat enjoying but giving a Negative review because I expect more from From Software. The game feels half baked in a few ways, but I'll keep it short. >It didn't ship with private Duo's (for some bizarre reason) at least they're adding it soon. >It's lacking a bunch of random minor QoL elements that are standard in most games these days. Inviting people is clunky, and once again after all of these years and millions of dollars made across millions of copies sold each release, From Soft STILL can't manage to ship a game with decent netcode/few internet performance issues. It has a 60FPS cap, it has no Ultrawide support, for many people it often crashed when you tab out of the game. Even though it shipped on PC ALONGSIDE the console release, it feels like a bad PC port from console like 90% of their other releases. >The game tries to bring a true roguelike experience but falls short on the roguelike elements. Bland itemization often being just +/- stats, very few that actually change your gameplay much. The maps remaining 90% the same through runs means you often find yourself going to the same places to attempt the same things each run, with most bosses just not even worth trying due to having too much HP to kill with the time crunch. In fact people are finding that it's more viable to skip 90% of the game to do a select few bosses (usually evergaols) more than all of the other content the map provides. Overall, I think it's fun, but for From Software in 2025 for the pricetag of 40 bucks, essentially selling us modded Elden Ring DLC with a couple of reused assets and some enemies from beloved old titles. It should be more like 25-30 bucks but for 40 I expected a bit more polish. Pick up with a discount or if you have friends to play it with, as anything can be fun in the right company.
90.0 hours played
Written 14 days ago

runback so wild puts you through character development ૮₍ ´ ꒳ `₎ა i was very skeptical of this game when it first got announced, yet it turned out to be absolutely amazing. VERY addicting gameplay. needs a bit more variation in some parts but surely with future updates and dlc that'll be smoothed out. also pls add the desert sorceress set for wylder ^-^ <3
88.4 hours played
Written 22 days ago

Fromsoft simply does not miss. While I don't think I'd put this one in the "masterpiece" category as I have several of their other games, it's still an exceptional entry. Faster paced, multiplayer focused (but still entirely soloable), fantastic cast of characters. This game gives enough of the expected but has plenty of fresh ideas, and bringing in elements from other games (storm circle, limited time rounds) should not have worked but absolutely does. This is gonna be a recommend from me dawg.
111.1 hours played
Written 17 days ago

- If you were maidenless in the last game version, welcome to the friendless Elden ring edition. 8.5/10 - Where you party up with Quirky[spoiler] Crazy Questionable [/spoiler] teammates and question their survival/weapon choices and approach that goes against their classes where each goes somewhere and the other one leading elsewhere then rage quits because no one covered none of their egoist butts roaming on their own instead of taking responsibility of their decision in life oh also for those achievement hunters or just cave men that sees anything that moves or talks they must murder T__T BUD CALM YOUR BUM DOWN let us first get stronk before the bonk of reality. - Yippee time to queue another game hoping for good team mates if not the game decides to make sure your good ass team sink so hard this run because of the following bosses "Bell Hunter" "Death Rite Bird" "Gargoyle" "Giants Pot Dunking Bastards" and Finally the range and smite as you just glance on this boss "Draconic Tree Sentinel" god have mercy but truly after over coming those it do be like "ah shit here we go again" ahhh moment. - I would say I am blessed to party up with my close family/friends and other parties for man power and dragging my butt to suffer with em beautiful run boiis upon our failure moments and success laugher on each run. - Please from software if possible bring some weapons & Armor/NPCclothes from the old souls series too we don't mind the extra bosses we welcomed the dancer already keep up those ptsd sick updates
81.4 hours played
Written 20 days ago

Really nothing quite like this game out there. Elden Ring combat, but much more fast paced with a roguelike structure, and several different characters for any playstyle. Obviously best with a full group of friends, but still a fun time solo or with randoms.
144.1 hours played
Written 3 days ago

You like Rogue-likes? You like Dark Souls/Elden Ring? Don't play this. You'll sink HOURS into the game and not even realize its been hours. My wife has left me and my kids are gone... but I did get a few shiny stones and kicked the darkness' butt (I'm normally scared of the dark, but not anymore!)
72.8 hours played
Written 13 days ago

Constant crashing and network errors into a late run. And it is consistent not a one off issue.
91.9 hours played
Written 14 days ago

Great spin-off, I would personally love to see DLC weapons added in the game, and some balance in loot, like better posibility for Duchess to get dagger than greatsword etc. But overall great experience, would recommend for any souls fan to try something different and still familiar.
61.0 hours played
Written 30 days ago

This game can be fun, especially with friends, but I still wouldn't recommend it to anyone who doesn't already have experience with souls games. Even then, it plays very differently compared to regular Elden Ring and some things in general feel unpolished. Some of the bosses they decided to add seem very questionable to me. A lot of the time, you'll be busy running after the boss or waiting for it stop levitating mid air (looking at you Ancestral Spirit lol). It's especially bad with the constant aggro switching between all three people (which is probably why solo runs feel easier sometimes). There are so many other cool, more fun souls bosses they could've added instead of these ones. Just makes me wonder what made them think it was a good idea. In some matches it also just feels like you're completely at the mercy of the games RNG. I know some people will laugh at this, but if you have a REALLY bad run no amount of "pro" planning will save you. What are you gonna do if Fell Omen decides to spawn while you're level 4 and at a really bad location to fight. If you die even once to this guy, you're punished with a permanent increase to damage received. For context, this happened to me in a solo run, so it obviously wouldn't be as bad in a Multiplayer lobby but it could still really mess you up. Makes me wonder why he's even allowed to spawn so early in the game. Overall, Nightreign feels a lot more punishing than the other souls games, but not even in an exactly fun or fair way. Hopefully they'll make some "quality of life" changes over the next few months to make the punishing nature of the game feel more on par with the previous titles.
50.2 hours played
Written 14 days ago

I like the game despite it being very different from other FromSoftware projects. I’m glad the devs take risks and do not revolve around the same concept like Ubisoft does with Assassin’s Creed for example. I’m looking forward to updates – will play dozens more hours for sure! Игра мне определенно понравилась, несмотря на то, что геймплей значительно отличается от любого другого творения FromSoftware. Рад, что японцы эксперементируют со своими играми, а не зацикливаются на одном и том же, как, например, Ubisoft с серией Assassin's Creed. Буду ждать обновлений для данного проекта, с удовольствием еще наиграю не один десяток часов!
71.9 hours played
Written 20 days ago

really cool and fun game, I hope they recycle more stuff from previous games
20.3 hours played
Written 24 days ago

The gameplay loop gets old very quickly. It boils down to rushing the same "structure type" in whatever order is most convinient for you depending on where the game drops you off. You'll do the small camp you start next to every time, then probably kill a few field bosses, do the mines quickly for a weapon upgrade, church for a flask upgrade and then some big structure like a castle. Not necessarily in that order but that is the gist of every run. Even though there are different map variants, they only differ slightly meaning that you are still doing the same thing - rushing bosses the only difference basically being visual. It doesn't really matter if you're doing it in a big castle or a big scarlet rot forest. The passives and weapon abilities you gather during the run are also not varied enough. I would almost always have the same build - whatever status effect the Nightlord of the run is weak to, improved stance breaking or damage negation and improved damage while two handing or holding two armaments. This is essentially what all my runs boiled down to and it was very effective. So there is some slight build variety but it's far from enough for a game like this. Only meaningful progress you get between runs is relics which only really add a slight degree of depth to the builds. The gameplay package feels barely functional. Considering how important and emphasised fighting bosses in this game is, they took no action to try and improve on the core combat issues that were present in Elden Ring which is disappointing. To give an example, the Death Rite Bird is still the worst offender of how poor camera movement in these games can be, to the point where it's easier to fight it without the lock on. When you fight the Ancient Dragon, you still only see one small section of it's body. Essentially, in a lot of the big sized enemy fights you still have to fight the camera at times rather than the boss. Since this is an experimental game, wouldn't this be the perfect opportunity to try and test core changes to the combat like camera movement and lock on? The most confusing part about this issue in particular is that the problem mentioned was fixed in Sekiro where they would have the camera zoom out while fighting colossal enemies, with some exceptions. It then became an issue again with Elden Ring and now in Neightrein it's still a problem. What gives? Some of the new bosses - Nightlords - have a cool visual design. Libra for example is one of my personal favourite designs I've seen in their games. However, the fights themselves are lacklustre. Many of the Nightlords are far too quick to move away and run which ends up in you chasing after the boss most of the fight rather than engaging with it. Generally, these fights feel like they wouldn't be much different if you were to boot up Elden Ring with the co-op mod and fight some bosses from the base game. This isn't an issue in base Elden Ring since, well, Elden Ring is a singleplayer game and the co-op mod is fun regardless of how the boss fights are less intense since it's novel and you get to share the singleplayer experience with a friend. But in Nightrein, where the game is designed in such a way where this final boss is supposed to be the challenge you overcome after building and gearing up for it the whole run, it becomes a problem since not only does the fight tend to be unengaging but you also don't have the same atmospheric buildup you would have in a main boss in base Elden Ring. There isn't anything done to try and accommodate these traditional souls boss fights for Co-op and the game suffers for it. I only really had fun playing this game because I played it with friends but overall I think it's a very disappointing entry. While I do have a lot of issues with it though, what I dislike the most about this game is how unfinished the game feels. Some of the things I mentioned in this review feel like obvious issues for a game like this, especially regarding the lack of build and map variety. The fact that they essentially already said that they're planning on adding a duo mode and the game just came out adds to that feeling. A 40 Euro unfinished game. I'm sure this game will get a lot of updates and improve over time but that doesn't change the fact that it's released in such a lacking state.
77.9 hours played
Written 16 days ago

I think the idea behind this game is great, i like Eldenring and this is Eldenring with friends, even the relic system is more or less ok. BUT NOT BEING ABLE TO AIM FOR A ALLY BETWEEN ENEMYS TO REVIVE THEM IS ABSOLUT GARBAGE GAME DESIGN!!!
85.0 hours played
Written 9 days ago

Wylder, stop fucking aura farming, revive us. Wait, I'm Wylder.
1.3 hours played
Written 11 days ago

The game is great don't get me wrong but it's lacking a few things. It would be nice if we could either port our Elden RIng character or make a custom character. I don't like being stuck with one play style that I can't change on the fly so to speak. That being said the music is great, the combat fluid and the enemies are tough but not so tough that you feel like your hitting a brick wall. Do I feel like it needs some work? Yes. Does it need a bigger map? Yes it does. Does it have a lot of potential? Yes it does. All in all I would recommend this game to a fan of Soulborne type of games.
96.3 hours played
Written 29 days ago

very lazy game with bad roguelike elements had so much potential but Fromsoft wants a quick cash grab ig It can be fun tho would recommend if u got money and time lying around and like souls/roguelikes
231.6 hours played
Written 25 days ago

Fun game with friend but server is often lost connection. I don't recommend it in the current patch.
54.6 hours played
Written 16 days ago

Game is fun with friends, but recently we have been unable to play. The game refuses to start a run even though we have three players in the lobby. We all get the following error repeatedly. "Failed to enter multiplayer session. Unable to join matched players. Returning to Roundtable Hold."
52.9 hours played
Written 29 days ago

Great game if you have 2 friends to play with otherwise below average and would most likely waste your time with randoms (if you can find any) you can use some discord servers to look for people but i usually end up with a lot of rude kids.
125.6 hours played
Written 29 days ago

John NightReign 5/5 Excited to see what other new bosses and legacy bosses they add. Or even bigger challenges, and maybe a 5-night mode?? idk, anyway its super fun.
3.7 hours played
Written 25 days ago

Honestly? The game is cool, but it's performance and constant crashes leave the game feel unfinished and maybe even rushed. The $15 soundtrack with promised DLC coming at the end of the year hardly seems worth it as the game itself is already rather bare bones. To top it all off, even after complaints before the game's release there is no 2 player option for duos but it's planned to release at some point in the future. In short, just wait. This is a very under cooked game and needs more time before it's worth the price.
89.4 hours played
Written 2 days ago

Even though it's really low effort for what it is, they managed to make something that's fun, especially when played with friends. I do think that 40$ is a bit too much, 30$ would probably be a better price for this, but then again you can easily spend 100 hours of playing this before getting bored. Hope they keep supporting this for a long time with new maps and stuff
8.4 hours played
Written 29 days ago

Game is so peak, you don't need to talk to the randoms you meet, and better yet if their name is "John {FromSoftware games}" you are gonna beat the expedition. The game is fun with friends, I haven't tried to play it solo yet but I would assume it's an absolute pain but it is souls game after all. Few issues though, it would've been nice if there is voice chat or even text chat since after all it is an online game this time, and also an option to play in duo but I hope that drops, but so far I am having fun. 9/10 with friends. 7/10 if you want to play it on solo, then just play the other fromsoftware titles instead.
35.2 hours played
Written 5 days ago

Miyasaki offically made dragging your mentally stable friends into your favourite kind of "therapy" easier than ever. All the while making the game itself a giant runback to rival that of Sir Alonne and Blue Smelter Demon... Mwah *chefs kiss*
14.8 hours played
Written 25 days ago

Overall the game is very fun and enjoyable to play. However, that being said the system itself is very poorly designed. Expedition system is horrible and sometimes would just flat out disconnect you from the run which sends you to the title page and gives you no rewards as if it was never played. The RNG on the loot kills the game basically guaranteeing if you get bad drops you will not be able to do the run. Nightreign is basically just PUBG but with Elden Ring PVE. Would not recommend if actually enjoy having a cohesive experience. But if you enjoy gambling then this is the game for you.
100.8 hours played
Written 27 days ago

All 8 bosses killed solo I pray this game gets worthwhile updates down the line. Would love to know the scaling of the weapon i have, instead of having to memorize them. Last boss is peak. Gameplay Loop: Addicting Fun: Yes Solo: Yes Multiplayer: Yes 9/10 Fantastic Game
54.4 hours played
Written 20 days ago

I really didn't have that high of an expectation for this game regardless of Fromsoft's spotless record (yes even DS2), but I'm glad to say I was wrong, this game absolutely slaps. It's not wrong whatsoever to call this a cash grab, but even so I just can't say anything to put this game down because it is just that good. The new bosses are all up to the standard of Elden Ring, if not better, seeing Dark Souls bosses in ER's combat system is amazing, and the DS cosmetics are all awesome. I don't think their choices of bosses to feature from DS1 and DS2 were amazing, but the DS3 features are spot on. And I know it is a sin upon earth to ask for any Bloodborne content, but I appreciate them for trying to squeeze in at least a little bit of Bloodborne juice with Duchess (I refuse to call this copium, she is Lady Maria 2.0, her quickstep is the BB quickstep, and she uses a clock, you can't fool me by giving her some int scaling Fromsoft)
59.2 hours played
Written 29 days ago

You will have 3 phases during the game. 1. How to play it, the game is shit 2. But if you think about it, it's not so bad. 3. 10 out of 10 When are the DLC and new characters?
30.8 hours played
Written 29 days ago

Dogshit lazy ass built game Fuck the royal revenant, of all fucking enemies to take from across all fromsoft games they HAD to put this shit face fucking cunt back in the game as a field boss, night boss, castle boss. FOR FUCKING WHAT, USE SOME OTHER BETTER AND PROPER DESIGNED ENEMIES YOU STUPID FUCKS. Fucking trash ass dogshit enemy and boring ass gameplay loop, fuck this fucking game, trash
24.7 hours played
Written 27 days ago

Nightreign is a good game that reminds you how well Elden Ring plays but there are things missing here that would have really made it stand out on it's own. The boss design is still top-tier though. Their tough, creative, and satisfying. Some of the new encounters during the runs are cool, and the few returning bosses from the Dark Souls era are a great nostalgic touch. It’s fun to see them reimagined in this setting. That said, there’s just not enough variety here. The game leans heavily on a more focused, repeatable structure, but with too few maps or environments, the repetition sets in fast. Once you’ve done a few runs, you’ve basically seen most of what the game has to offer outside of the bosses. For a title that wants to encourage replayability, it really needed more diversity in its areas and layouts to keep things fresh. Nightreign nails the tone, the combat, and the boss fights, but it plays it too safe with structure. If it had a wider variety of areas or run types, this could've been an amazing game. Still, it’s a solid experience — just not as deep or long-lasting as it should’ve been. 7/10 (Good)
87.8 hours played
Written 30 days ago

It's like speedrunning through Elden Ring with a (mild) randomizer on while there's a countdown timer going. The game is very fun to play and has enough variation to keep things interesting at least until you get through all the story content for each character. It's a bit lacking as a roguelite as there isn't enough variation between runs so you don't really get the expected huge power swings that can make each roguelite run feel wildly different than the last. Also, like 70% of the passives for Relics (the items that you earn from runs and use to empower your next ones) are 'duds' that don't really do much for you. Start with throwing knives? +3 into a stat (equaling like a 1% power gain at lvl 1)? Yeah, garbage. Also only one person being able to work on story progress per round is insanely dumb. Definitely a lot of room for improvement but what you get is a really fun romp through Elden Ring in a very condensed ~30-45 minute run.
304.9 hours played
Written 13 days ago

game keeps kicking me while at day 2 boss or sometimes final boss randomlay
325.4 hours played
Written 1 month and 1 day ago

Finally a re-playable soulsborn, took me around 40 mins of resetting to get the Old Gaol (pure luck achievement), other than that getting max level seems to be the hardest one to acquire. Lovely game, would be amazing to see duo multiplayer and maybe even quad-player modes. 10 Hidetakas out of 10 Miyazakis
381.1 hours played
Written 30 days ago

Its a very good game, with all the same problem's Eldenring had... With the addition of rage indusing teammates... You better like casters if you want to play a female character tho... Very vERY oldfashioned design.
149.9 hours played
Written 23 days ago

[b]اللعب مع أخوياك هو جوهر التجربة[/b] جربت كل الطرق: لعبت لحالي، لعبت مع ناس عشوائيين، ولعبت مع ربعي… والفرق واضح السولو ما هو مستحيل، لكنه ممل، وما فيه حماس، وكل جولة تحسها تمر ببطء أما العشوائي، فبحكم إن التواصل يقتصر على التحديد بالخريطة، تصير المسألة حظ، والله يعينك لو كنت ببداية اللعبة، لأنك غالبًا بتطيح بناس ما هم فاهمين شيء لكن بعد الزعيم الأول، لاحظت إنه إذا كان فيه أحد متمكن يمسك الفريق، والباقين يتبعون تحديده بسرعة وبدون عناد، تمشي الأمور… غير كذا، غالبًا بيضيع القيم أما إذا كنت تلعب مع ربعك، خاصة إذا عندكم خبرة بألعاب السولز، اللعبة تنتقل لمستوى ثاني تمامًا كل جولة تصير مليانة توتر، ضحك، صراخ، وتكتيكات غبية التحدي يصير ممتع، والخسارة تضحك وأحيان تزعل، والفوز له طعم خاص اللعبة أحيان تعتمد على الحظ أكثر من المهارة، سواء في توزيع الموارد أو في شكل الخريطة وتوزيع الأشياء داخلها لكن تنوع الشخصيات بيعطيك فرصة عشان تكتشف اللي يناسبك، وذكرياتهم وقصصهم كانت لمسة لطيفة وتعود عليك بشيء يفيدك نجي للزعماء الأساسيين، الممتع فعليًا منهم ثلاثة من أصل ثمانية الباقين يتراوحون بين المتوسط والسيء، وبعضهم تصميمهم السينمائي كان جميل بصريًا، لكنه ما ينعكس على متعة القتال نفسه أما الزعيم الرابع، فتعدّى مرحلة السيء، ومن كثر ما هم عارفين إنه يجيب النوم بالواقع، خلوه يسبب لك النوم باللعبة أشوفها مشروع فيه كسل، ما قدم فيها الاستديو أفضل ما عنده وأهمل بعض الأشياء المهمة للعبة تعاونية، لكنها تقدر تصنع لحظات مميزة… إذا كنت تلعبها مع الناس الصح، ويحسب لهم إن ما فيها مشتريات جوا اللعبة، وأتمنى تتحسن مع التحديثات مستقبلا
25.7 hours played
Written 25 days ago

Only thing its missing is Bed of chaos & God Skin Duo triple boss fight in a scarlet rot swamp with sleeping mist everywhere with constant Carrian manor spear rain. Rest of game is amazing but this would improve it so much.