Scorn
Scorn

Scorn

26
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Launch Trailer
Gameplay and Release Date Announce Trailer
Gameplay Walkthrough (feat. Doug Bradley)
Release Announcement Trailer
Gameplay Trailer (Late 2020)
Scorn
Scorn
Scorn
Scorn
Scorn
Scorn
Scorn
Scorn
Scorn
Scorn
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Clair Obscur: Expedition 33
Available in:
• 1 subscription (PC Game Pass)
Clair Obscur: Expedition 33
From 35,39€ and with a PC Game Pass subscription
REMATCH
Available in:
• 1 subscription (PC Game Pass)
REMATCH
From 17,93€ and with a PC Game Pass subscription
Pacific Drive
Has been in:
• 1 subscription (Humble Choice)
Pacific Drive
From 11,82€
Sifu
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 2 free (Epic Games Store)
• 1 subscription (Humble Choice)
Sifu
From 11,82€ and with a PC Game Pass subscription
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
75%
5,720 reviews
4,328
1,392
7.1 hours played
Written 21 days ago

Beautiful Nightmare — But Not in a Good Way Scorn is one of the most visually striking games I’ve ever played. The grotesque, biomechanical world is genuinely unsettling in all the right ways—its art direction and atmosphere are top-tier. But sadly, that's where the praise ends for me. The actual gameplay is slow, tedious, and frustrating. At its core, this is a puzzle/maze-solving game with occasional combat—and neither of those elements feel particularly satisfying. Combat is especially weak. It’s clunky, slow, and unresponsive. Every encounter feels more like an interruption than a challenge, and the weapon design (while fitting the aesthetic) doesn’t help much in terms of gameplay feel. Puzzles aren’t necessarily hard, but they’re often obscure or involve excessive backtracking. The game doesn’t guide you or even give you a sense of direction—it just drops you in and lets you wander, often aimlessly, hoping you stumble onto the solution. What makes it harder to stay invested is the lack of any clear story. You move through grotesque halls and solve environmental puzzles, but without context or motivation. There are no words, no logs, no lore to uncover—just atmosphere and confusion. I wanted to like this game. I really did. The art direction had me excited from the start. But playing it has been a chore. I find myself forcing each session just to get through it—and that’s never a good sign. It’s not that the game is “hard.” It’s that it feels hollow and frustrating. And for a game that’s also quite short, the current price tag doesn’t feel justified. If you enjoy slow, abstract puzzle games with minimal guidance and maximum atmosphere, this might be for you. But for me, Scorn has been a painfully beautiful disappointment.
4.7 hours played
Written 21 days ago

This Game is great when its a atmospheric walking sim. This game is not so great when its an fps
23.4 hours played
Written 14 days ago

This is nuts. I think this is clearly not for everyone... I saw it as a kind of modern first-person transposition of the weird, outlandish late 80s/early 90s point-and-click adventure games taking place in utterly alien and bizarre worlds. But there's also a slight "shooter" (TERM USED VERY LOOSELY) side to it. Beyond that, it's... as you'd expect from this description above... a lot of running around, trying to avoid enemies, and occasionally solving puzzles. I'm not gonna lie, a significant portion of it was more frustrating than interesting. Especially when you get effectively stuck with one hit point but you've got to make a lot more progress towards the next invisible checkpoint. I saw that lots of people describe the combat as "clunky" and janky... but it's not as bad as I thought it'd end up being after taking a short peek at other players' opinions. It's not great... but also not that bad...? There's a ton of interesting environmental and visual storytelling taking place, especially in the last chapter. The last half-hour of the game is insane and had me pick my jaw up from the floor. The world and its story just have me yearning for more. I would love to see the developers have another go at it. Now, do I think it's worth the launch price of 40€? I backed the game on Kickstarter several years ago, so I got to experience it for a mere 13€. I feel like I got WAY more than my money's worth. But I can see how Scorn would be a hard sell to some people at the full price. If you really love H.R. Giger, bizarre alien worlds, absolutely gorgeous 3D artwork, and don't mind the game being a bit more frustrating than it should... I think you should go for it.
6.7 hours played
Written 12 days ago

Can be confusing for those without sense of direction, but its all part of the game. Don't give up at the beginning, but instead try to take the time to learn and solve the puzzles. Overall great game with ominous ending and stunning visuals.
5.2 hours played
Written 21 days ago

Visually it's a stunning game. The art style is so unique and grotesque, truly something I've never seen before. The combat is alright. Nothing really to write home about. Also, the game is extremely short, only taking me around 4.5 hours to complete a playthrough. I would highly recommend picking this up at a heavy discount~
6.1 hours played
Written 13 days ago

The atmosphere and late game visual design is so good, but the experience is such a slog that it's hard to say it's worth it. Map aesthetics are a little hit and miss, with everything looking great, but throughout the short runtime each chapter takes up, they overstay their welcome. It makes the maps obnoxious to navigate. Not in a "surreal and disorienting" way, but because of dull repetition. Geiger's work is grotesque and erotic. That's like, the whole deal. The game captures of of this in the last act, but most of the game is just the bio-mech gore. It's not bad so much as a lost opportunity. The design gripes don't make the game unplayable though, it's pretty nice to walk around. Until you get interrupted by the puzzles or combat. The puzzles are dull. The game launches with an obnoxious sliding block puzzle. There's the "rotate one piece and adjacent pieces rotate" flavor puzzle. Probably some others that I already forgot about minutes after finishing the game. It's boring. It's not thematic. It's a sliding block puzzle except it's eggs. The combat isn't any better. There's less than a dozen encoutners, and they revolve around slapping whatever you want to fight twice, and then turning a corner. The guns are a generic pistol and shotgun type weapon, which work fine, but you could remove all of the combat and have a sub-par puzzle game. Then you could remove the puzzles and have a pretty interesting walking sim. The ending is really cool. Might even be worth going through the other 4 acts.... but also maybe not worth the time.
4.6 hours played
Written 3 days ago

ALL movement is super slow, there is very little ammo, honestly I think souls games are more forgiving. I couldnt even dodge. there were no indicators of where I was being shot from, if I looked like a elder tech priest it would be more understandable but even servitors can move faster with most limbs broken it seems like the way to beat this game is just to get good and replay it from the start just to have enough ammo and health to get through.
0.7 hours played
Written 4 days ago

Visually stunning, The puzzles are hard for me. Though all the reviews says they are easy, Later I realized that it was due to the aesthetics of the game that it was hard for me to notice the puzzle features at all! I like quests and have been playing them since childhood. I am not stupid. Even the old quests games I always preferred to solve without guides. I think that it is difficult for me visually.
0.5 hours played
Written 6 days ago

The atmosphere of the game is very unique and interesting, but the gameplay doesn't live up to the expectations set by it. The world feels very static, all the puzzles are on rails, and it just feels less interactive than a game like this should feel. It's very slow, but not in a good way. In conclusion, I think this game works more as a piece of visual art than an actual game.
3.1 hours played
Written 7 days ago

I really wanted to like this game, the style, ambiance, and non-verbal storytelling/worldbuilding are amazing, but the combat actually ruins it. As much as the art style of the bio-weapons is cool, the game would have been much better as something akin to Amnesia: Dark Descent, where you hide from the creatures rather than try to fight them. In the very least the checkpoint system should have been thought out better; as is, you'll have to go through the chore of several encounters to get back to where you were, and possibly get stuck with far lower health than you should have for a particular segment. Not fun.
6.8 hours played
Written 7 days ago

Very awesome game pretty scary sometimes very unsettling but super cool design in everything puzzles were flipping hard sometimes though
5.0 hours played
Written 9 days ago

The visuals are stunning and truly unique. However, setting the adequate expectations for this is necessary. This is a puzzle game first and foremost. It has a heavy emphasis on the atmosphere and monumental architecture. And only then it is a survival horror (and the main source of horror is gore, human deformities and monsters). Unfortunately the game is quite short, but the visual style and the world established here has a lot of potential to be explored further.
4.5 hours played
Written 9 days ago

Mind-blowing visual style and a soul-crushing soundtrack from LUSTMORD. A very good game.
5.8 hours played
Written 13 days ago

Aside from the combat and resources being too limited, the game is really good. The Gruesome aesthetic and atmosphere was really nice, would recommend when it is on sale, but not full price
7.4 hours played
Written 14 days ago

Quite a unique experience in itself, that is worth trying if you're not bothered by the gore and stuff. But very low numbers of hours you can put into this game, kind of a shame in my opinion.
5.7 hours played
Written 15 days ago

Real Good More of a puzzle walking sim with some survival horror elements on the side but if anything about walking through a wacky alien meat factory sounds interesting Id highly recommend you pick it up. Atmosphere is spot on, Art style is phenomenal, and if you want to see how a bunch of alien meat tech works this game is super unique. Honestly wish it was a bit longer if anything.
5.9 hours played
Written 18 days ago

SCRON gets [url=https://tenor.com/47m2.gif] "two snaps in a circle"[/url] If MYST had a baby with Doom and then raised by Dead Space... SCORN is perfect for any type of Game-&-Chill scenarios. Can be played on PC or Steam Deck while watching NBA, MLB, or w/e you can watch with one eye on each screen. It is similar to Agony or Necrophosis if you liked either, this is a perfect game for you. FACTS: - Puzzles are NOT too difficult but what puts them on the high-medium level is due to the fact that there are NO hints or game assistance... you are dropped in the deep end and expected to walk around figuring things out through trial and error. - The art direction is dope - clearly influenced by Giger and a great choice of inspiration. - Combat requires A LOT of patients due to not getting a real weapon until the 3rd Act. You are given a tool that can do damage but requires regen to fire with only two shots charged at a time. - Weapons have VERY LIMITED ammo. conservation and making every shot count is key - reminds me a lot of Resident Evil and Dead Space. anyway, the game has been around for a few years and was a surprisingly pleasant find.
0.7 hours played
Written 19 days ago

this is one of those game that's better watching and not playing, too confusing, no guide or direction at all
10.5 hours played
Written 22 days ago

Walking sim with frustratingly bad "combat". I just couldn't bring myself to finish the game because it was more irritating than fun.
6.3 hours played
Written 23 days ago

Great Prometheus-like atmosphere and great puzzles, love it.
14.5 hours played
Written 24 days ago

no spoilers: woah. where to even begin. captivating, horrifying, intriguing, eery, atmospheric, scary, unique, and so much more. the puzzles are puzzling but not infuriating, the story told throughout the environment kept me playing for hours on end until I completed the game in which I was just as confused as when I began but with new questions and a new perspective. the combat is clunky and absolutely terrible I wish they just put more work into the environment but then that wouldn't make too much sense for the lore so.. eh.. I kinda get it but the combat needs some serious rework. despite that however.. the game is POLISHED crazy degree of polished that's thoroughly enjoyable to play through to observe and navigate this never endingly confusing and captivating environment. absolutely worth a try.. when the game is on sale that is. it wouldn't take anyone more than 10 hours to complete in my opinion but the developers clearly put a LLOOTT of time into this game and it shows for every minute of gameplay... except the cobat jesus christ I hate the combat so much but with the combat aside the game is thoroughly worth it for those who enjoy a good puzzle horror mystery thriller like myself. it's close to a masterpiece imo it's just.. the combat aagghh gods I can not get over the shitty combat but the art and the MUSIC omg the music is so so so good it flows seemlessly and perfectly with the sound design as you traverse environments and rooms alike. the sound design is amazing it's as good as the captivating environment. try this game out trust me it's a HELL of a trip worth taking. try it! buy it!
5.5 hours played
Written 26 days ago

Very atmospheric, puzzles are not too challenging but engaging enough, but the main draw is definitely the atmosphere and the overall visual and audio design. Loved it!
7.8 hours played
Written 27 days ago

Truly worth the wait ever since the announcement. stunning visuals, great combat, and entertaining puzzles. I love how not a single word was needed to be said to tell the story, and I love how vivid and obscure it was. absolutely loved every second of this game and it will forever be among my favorites. I really hope for a sequel at some point. If you're thinking about buying this, stop thinking and buy it, just keep in mind that it's not a fast paced game, it's different, don't expect it to be a clone for games that may have a similar aesthetic.
9.2 hours played
Written 28 days ago

gruesome, awesome. I urge you to bake a delicious cherry pie, sit down and get some gaming in with this puzzle/ horror game.
5.5 hours played
Written 30 days ago

A very intense game. I had to put it down for months just because it was a lot to take in, but I never quite stopped thinking about it.
16.9 hours played
Written 26 days ago

Is it beutiful? Yes. Is it interesting? Yes! Is it a good game? Totally!! Did I enjoy it? Of course! The game IS great. Scenes are impressive, puzzles are interesting, and even story is actually good. I would like less monsters and more challenging puzzles, but alas, it is very good as it is. But would I recommend it? NO. Because? [spoiler]ENDING[/spoiler] Revealing anything else would be too much of a spoiler even for my liking.
0.4 hours played
Written 15 days ago

bok gibi oyun yapmişlar ne olduğu beli degil ne ateş var ne birşey var doom gibi birşey sandım alıp oyunamayın
0.9 hours played
Written 17 days ago

no way to know what your supposed to be doing, tedious puzzles, slow gameplay. couldnt get the guy to fall over so i guess i softlocked it, shit game dont buy
0.2 hours played
Written 7 days ago

Might be the most visually stunning game I have ever played. The art direction is spectacular. But man it sucks as a game. Yeah I only played 15 minutes, but that time was just spend confused and on stupid puzzles that were not interesting in the least. There are many games out there and not enough time, and I don't feel compelled to keep going and hope it gets better. Honestly, would have prefered it be a straight up walking sim. Shooter would have been even better
3.8 hours played
Written 22 days ago

its a puzzle game, great visuals but dont market as a FPS with bones, teeth, and viscera. its not at all a FPS. again this game is about visuals and solving puzzles with no direction whatsoever. get it on sale. dont spend 60 on this. not worth your money at that point
7.6 hours played
Written 13 days ago

i literally have no idea what I just played but i got hugged, held hands and a blowjob all within 7 hours of playing 10/10
11.0 hours played
Written 12 days ago

holy moly, the meat is insane!!!! love this game would recommend if you like puzzle games and freaky meat n'shit get it. PS, prob dont get at full price cus it like 70 bucks
0.5 hours played
Written 8 days ago

DO NOT BUY THIS GAME. It doesn't have a story line and it doesn't show you where to go at all, it just throws you into a horror world and expects you to figure it out with mechanics that make 0 sense. This is my first ever time returning a game through steam, never played such a dookie game before like this bro. Atmosphere cool tho.
5.0 hours played
Written 6 days ago

It was a mistake to chief the DMT cart while playing this. I finally broke through while a humanoid creature was crawling out of an incubation pod. I wasn't prepared in the slightest for what I experienced. I can't put into words the 10 to 15 minutes that proceeded the break through, but when I got a grip I saw that the creature that was just birthed in front of me had died. For about a half second I felt so hopeless and sorry for the creature, before I realized I was staring at a screen. If I was a lesser man I would say something along the lines of "I felt like I lived that things life." But I'm not a reddit shaman and I don't attend burning man in a diaper and a binky. Regardless of my experience, this is a game you play more for it's art style than it's actual game play. It's still a fantastic game though, and I find immense entertainment in imagining how the world of this game came to be, and what it might have all looked like in it's prime. I often find myself simply staring at the walls in this game to take in the detail. Very few rooms, objects, and items in this game lack any detail or prove themselves boring to look at. I imagine the game play and story line to be a similar experience to living in small towns in South Asia; crawling over unidentifiable piles of flesh in a frail pathetic body only to be occasionally met with an ancient monolithic structure who's purpose the world forgot long ago. This game masters an atmosphere of persistent fear and dread of what's to come, and every enemy you encounter reminds you of how weak you are. It reminds you of a primal dread that's forgotten in this modern world, and makes you feel like a monkey that's lost it's tribe in the wild. To put it simply, you feel like a small animal being hunted. The puzzles aren't really that challenging, but the overall experience makes up for a lack of interesting game play and puzzles. I highly recommend all who appreciate this sort of genre of surreal art that artists like Zdzislaw Beksinski and H.R. Giger have brought to this world to pick this game up. My only regret with this game is that I didn't pick it up sooner.
20.1 hours played
Written 15 days ago

This game has always had mixed opinions. I think if you can realize what the game is trying to tell you, or the message it tries to tell will find it enjoyable. But on the other hand I do understand why some people find Scorn disappointing. I personally really enjoyed it but it's definitely isn't for everyone
8.3 hours played
Written 18 days ago

Simply incredible and very Artistic game, made with a lot of love and attention to detail. The OST and Artbook are both incredible as well. Highly recommended.
5.6 hours played
Written 20 days ago

loved the game style and narrative--combat is awful
13.8 hours played
Written 19 days ago

A must if you are an HR Giger fan. Exceptionally great art design. Cool puzzles. Mediocre and frustrating combat, though. Short campaign. Can make you feel phisically sick towards the end.
9.8 hours played
Written 24 days ago

Amazing. I've never been more fascinated and unnerved.
5.0 hours played
Written 3 days ago

Game is gruesome and pretty af at the same time
6.4 hours played
Written 3 days ago

The day horror artists learn to stop fearing the yonic is the day I will know peace
8.8 hours played
Written 22 days ago

Best walking simulator ever!
9.3 hours played
Written 10 days ago

Need to have a easy mode. i did not have a good time bc it was too god damn hard
9.4 hours played
Written 5 days ago

Beautiful (in a horrific Grotesque way)
3.8 hours played
Written 1 month and 1 day ago

Not worth the money, do not buy.
5.6 hours played
Written 4 days ago

Sick ass game.
0.4 hours played
Written 28 days ago

Gooner game
9.5 hours played
Written 7 days ago

good vre god
8.6 hours played
Written 11 days ago

good!
0.3 hours played
Written 16 days ago

long live the new flesh