46.6 hours played
Written 22 days ago
After 35 hours of gameplay, completing every main quest, side quest, bounty, and exploring all areas, including hidden ones, and defeating every boss, I can confidently say this game is one of the best metroidvania/souls-like games I’ve ever played. Despite a few flaws, its strengths make it a must-play, and I highly recommend it, even though New Game+ (NG+) is not yet implemented (the developers are working on it).
[h3]The Negatives[/h3]
Let’s address the shortcomings first to clear the way for the game’s brilliance:
[b]Timed Doors:[/b] Early in the game, you encounter timed doors activated by levers, requiring a quick dash to pass through. These are overly simplistic and only appear early on, feeling like a pointless inclusion.
[b]Entropy Rift Levels:[/b] While I understand their narrative purpose, the entropy rifts introduce awkward platforming, vanishing platforms, and one particularly grueling rift with tough enemies. These sections feel jarring and more like a chore than an engaging adventure.
[b]Mana Flask System:[/b] As a spellcaster, the absence of refillable mana flasks (like the healing flasks) is frustrating. Relying on purchased or crafted mana flasks, especially when low on gold or resources, forces unnecessary grinding to maintain spell usage.
[b]Crafting System:[/b] The crafting mechanics, inspired by MMO-style resource gathering, feel clunky and out of place in a metroidvania game like this one.
[b]Final Boss Phase 2:[/b] The second phase of the final boss is excessively punishing, bordering on unfair. I personally think it is PURE BS. Perhaps get rid of the platforming, or the need to sustain Mandragora. Getting rid of either, not both, would make the second phase actually challenging and enjoyable.
[h3]The Positives[/h3]
Despite these issues, Mandragora shines brightly in nearly every other aspect:
[b]Stunning Art Direction:[/b] The game’s 2.5D world is breathtaking, blending 2D visuals with subtle 3D depth to create a captivating atmosphere.
[b]Exceptional Level Design:[/b] The non-linear level design is well crafted, with clear pathways, logical shortcuts, and rewarding exploration.
[b]Diverse Enemy Variety:[/b] Claims of repetitive enemies are unfounded. Each major and sub-area introduces unique foes, and the bestiary showcases an impressive range of designs.
[b]Engaging Boss Fights:[/b] Most bosses are a delight, offering varied difficulty and creative mechanics. While some are reused, the unique bosses are well designed (except for the final boss’ second phase).
[b]Outstanding Soundtrack:[/b] The OST, particularly the choral Prelude theme, is phenomenal and worthy of any music playlist.
[b]Robust Skill Tree:[/b] The expansive skill tree offers countless build options. While newcomers should focus on a single path to avoid diluting their abilities, the spells and skills are diverse, fun, and feel impactful.
[b]Seamless Fast Travel:[/b] The ability to teleport to any checkpoint directly from the map, anytime, not just at checkpoints, is a game changer. Unlike games like Blasphemous, which suffer from tedious backtracking, Mandragora respects your time, akin to Elden Ring’s fast-travel system.
[h3]Final Verdict[/h3]
[b]Mandragora: Whispers of the Witch Tree[/b] is a top-tier metroidvania/souls-like that excels in art, level design, and gameplay depth. With planned updates like NG+ and potential quality-of-life improvements, it’s already a standout title. Despite minor missteps, this game is absolutely worth your time and investment. Highly recommended!