Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree

Mandragora: Whispers of the Witch Tree

270
in-game
Data taken from Steam
Update 1.6
Update 1.5
Update 1.4
Launch Trailer
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Mandragora: Whispers of the Witch Tree
Slay your way in Mandragora: Whispers of the Witch Tree, an epic action RPG set in a dark fantasy world. Battle monsters, master six unique Classes, craft hundreds of useful items, and explore the secrets of an expansive, interconnected world.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
74%
771 reviews
572
199
24.1 hours played
Written 18 days ago

I was really enjoying this game in the first bit, but they recycle the Rat and Sailor / Undertaker bosses SO MANY TIMES I had to quit out of pure boredom IF YOU HAVE TO REPEAT THE SAME BOSS 5+ TIMES, YOU'RE NOT DONE MAKING THE GAME
46.6 hours played
Written 22 days ago

After 35 hours of gameplay, completing every main quest, side quest, bounty, and exploring all areas, including hidden ones, and defeating every boss, I can confidently say this game is one of the best metroidvania/souls-like games I’ve ever played. Despite a few flaws, its strengths make it a must-play, and I highly recommend it, even though New Game+ (NG+) is not yet implemented (the developers are working on it). [h3]The Negatives[/h3] Let’s address the shortcomings first to clear the way for the game’s brilliance: [b]Timed Doors:[/b] Early in the game, you encounter timed doors activated by levers, requiring a quick dash to pass through. These are overly simplistic and only appear early on, feeling like a pointless inclusion. [b]Entropy Rift Levels:[/b] While I understand their narrative purpose, the entropy rifts introduce awkward platforming, vanishing platforms, and one particularly grueling rift with tough enemies. These sections feel jarring and more like a chore than an engaging adventure. [b]Mana Flask System:[/b] As a spellcaster, the absence of refillable mana flasks (like the healing flasks) is frustrating. Relying on purchased or crafted mana flasks, especially when low on gold or resources, forces unnecessary grinding to maintain spell usage. [b]Crafting System:[/b] The crafting mechanics, inspired by MMO-style resource gathering, feel clunky and out of place in a metroidvania game like this one. [b]Final Boss Phase 2:[/b] The second phase of the final boss is excessively punishing, bordering on unfair. I personally think it is PURE BS. Perhaps get rid of the platforming, or the need to sustain Mandragora. Getting rid of either, not both, would make the second phase actually challenging and enjoyable. [h3]The Positives[/h3] Despite these issues, Mandragora shines brightly in nearly every other aspect: [b]Stunning Art Direction:[/b] The game’s 2.5D world is breathtaking, blending 2D visuals with subtle 3D depth to create a captivating atmosphere. [b]Exceptional Level Design:[/b] The non-linear level design is well crafted, with clear pathways, logical shortcuts, and rewarding exploration. [b]Diverse Enemy Variety:[/b] Claims of repetitive enemies are unfounded. Each major and sub-area introduces unique foes, and the bestiary showcases an impressive range of designs. [b]Engaging Boss Fights:[/b] Most bosses are a delight, offering varied difficulty and creative mechanics. While some are reused, the unique bosses are well designed (except for the final boss’ second phase). [b]Outstanding Soundtrack:[/b] The OST, particularly the choral Prelude theme, is phenomenal and worthy of any music playlist. [b]Robust Skill Tree:[/b] The expansive skill tree offers countless build options. While newcomers should focus on a single path to avoid diluting their abilities, the spells and skills are diverse, fun, and feel impactful. [b]Seamless Fast Travel:[/b] The ability to teleport to any checkpoint directly from the map, anytime, not just at checkpoints, is a game changer. Unlike games like Blasphemous, which suffer from tedious backtracking, Mandragora respects your time, akin to Elden Ring’s fast-travel system. [h3]Final Verdict[/h3] [b]Mandragora: Whispers of the Witch Tree[/b] is a top-tier metroidvania/souls-like that excels in art, level design, and gameplay depth. With planned updates like NG+ and potential quality-of-life improvements, it’s already a standout title. Despite minor missteps, this game is absolutely worth your time and investment. Highly recommended!
95.1 hours played
Written 1 month and 4 days ago

[h2]Context[/h2] I started and completed my first playthrough during 1.0. I thought overall the game was pretty good. Didn't have any major bugs or issues completing the game, and I enjoyed the experience enough to start a second playthrough and 100% the achievements. I had to wait until 1.5 to be able to do that part though, and I don't recommend it to be honest haha. [h2]The Good[/h2] My first playthrough was about 45 hours. I scoured the map for secrets and looked into every corner. Exploration I would say is pretty satisfying as well as the boss encounters. The most deadly thing in this game is falling though. The enemy and creature designs were wonderful. I think only held back by some repeated encounters with certain boss and sub-boss reskins, but nonetheless engaging. The combat was predominantly solid and probably the best part of the game. I think the dodge roll could be fine tuned a bit more though. You assemble a host of NPCs at your base camp. There are some interesting side stories that spawn out of that and helped breathe a little more depth to the world. I would have liked to have seen more development with these cast of characters but for what was offered it was serviceable. I liked the crafting system and looking for crafting diagrams. Collecting materials felt okay. Just okay. You have to be really deliberate about collecting them as you move along and it kind of slows down the game at times. These materials will respawn at their locations over a certain amount of time. They gave some follower pets for free after 1.5 and while they're purely cosmetic it was a nice little add. Speaking of cosmetics the transmog system was nice. There's a certain level of fashion you can get into with this game to make your character look as cool as possible at all times. [h2]The Bad[/h2] I think the overall story is a little weak. The character you play is a little too bumbling in my opinion. There are moments where you can interact with NPCs and have dialogue choices but from what I could tell from two playthroughs there's not a great impact on the course of the story. There are some hideous character designs as well. Right as you jump into the character customization. It doesn't look like they took any time at all to adjust the body model or animations for the female character, and there is only one choice for each sex's voice options. So if that stuff bothers you just stick with a male character. There's a lot of platforming as well that felt clunky. It hampered exploration sometimes but not tremendously in my experience. I think for the most part it was getting used to fall damage. What would kill you or not. The last notable thing for me were weapon animations. Not a lot of variety at all within each weapon type, and when you're character is running around with their weapon trailing in hand it looks goofy. The weapon shouldn't be drawn at all times. [h2]Final Thoughts[/h2] I think full price after 1.5 is justifiable. I think if I had to distill my overall feelings after two playthroughs I enjoyed what was offered, really liked the world and combat, but would have appreciated better character design and a little more love given in the player character customizations and animations. I would consider this an above average game with some missteps.
43.3 hours played
Written 9 days ago

The game is great, but unfortunately I can't recommend due to it still being no way to decline concerning terms and conditions: 🔒 Data Collection Summary – MY.GAMES EULA (ai summary) ✅ What is collected: Device Information: IP address, hardware specs, OS, device ID. Game Behavior: In-game actions, performance data, crash logs. Usage Metrics: Time spent, frequency, interaction with features. Possibly Communications: In-game chat or voice (not explicitly confirmed, but may be logged). 📤 Shared With: Third-party partners, including analytics, anti-cheat, and possibly advertisers. MY.GAMES disclaims responsibility for how third parties handle your data. 📋 Consent: Automatic on install/use — no opt-in prompts. Consent includes allowing both collection and external sharing. 🛑 No opt-out options: No built-in way to refuse data collection without declining to play the game. No granular controls over which data is collected or shared. ❓ User Rights: Not clearly stated in the EULA. May be covered under a separate Privacy Policy, depending on your legal jurisdiction (e.g., GDPR/CCPA).
39.3 hours played
Written 1 month and 4 days ago

With the selling of user data controversy aside (I believe that has been resolved), I honestly could not understand why this game would get a negative review. It is an incredibly solid metroidvania. The map is huge and fun to explore, and the player expression through the many skill trees make combat great. I was actually playing a build that was using things from four different trees at one time before settling into a vindicator build that was pretty effective. The one complaint I have is that respecing should also refund all your entropic essence as well. Since I invested heavily into my astral skills, all the other skills pretty much go completely unused. The story is generally better than most of it's peers. And honestly, a metroidvania doesn't really require an amazing story, but it's always nice when it has one. But seriously, don't let the mixed reception scare you away from this. It's a legitimately good game and worth the price tag.
41.7 hours played
Written 1 month and 4 days ago

Initially gave this a not recommended, but I just had to cool down a bit. This game does a lot of things really well, and the team is clearly passionate for it. The game is beautiful, has a ton of enemies and different biomes, a decent story, and long playtime. But things like instant-death pits and blind jumps really harm the experience. Just know that this is a punishing 2D action RPG first, and a metroidvania second. You can get away with clunky movement in an action RPG, but these controls won't fly in a metroidvania.
23.1 hours played
Written 19 days ago

So far it has been a lot of fun... fairly unique little game. Maybe Ori meets a souls like, no rest for the wicked... I don't know. Fairly unique to me anyway. Map style reminds me of Ori as it is 2d, with unshockables you are intended to come back to. Combat is like a 2d no rest for the wicked, ie souls style. I have had 0 issues or bugs, runs great so far.
33.4 hours played
Written 12 days ago

I usually don't play that type of game . It's a real challenge for me and i like it . Everything so far is perfect in that game . Music , Combat , Boss Fight , Talent Tree , Graphics i would give it a nice 9/10 ( might change it later still early in the game for me ) i will try my best to do 100% on this one but will be rough haha since i am not used to dark souls game Updated july 5th : the game is a master piece 10/10 i am at 22 hours and still not half the game completed this game has at least 50 hours of content. And you can mix up 6 classes with your points so alot of playstyles to slay and enjoy the game . Don't listen to the mixed reviews. They haven't give the game a chance or what they were crying for was patched. With patch 1.6 we got NG+ wich mean infinite replayability for the people that love that game ... i'll repeat myself this game is a pure jewel :)
21.6 hours played
Written 12 days ago

I have truly loved this game while beating the story and completing 100% of the map. Even though for now, 40 euro's is quite a lot for about 20 hours of content, NG+ will still get added and the final boss kinda confirms more content or a DLC and you can replay the game with other classes even in the same playthrough. Sadly the game misses as hard as it hits on some points. The good: -Gorgeous game -Great voice acting (except for 1-2 which are aweful) -Diverse skill tree and ability system -Expanded crafting system -Solid combat The bad: -Terrible balance on boss damage (you can either tank them or get 1 shot even with tank builds, this even differs from attack to attack) -A lot of bad design choices in terms of enemy attack, some area's and most ambushes -Very very very lackluster rewards for 90% of the bosses, some even give 0 reward. Same for some secrets or more difficult to reach locations -Extremely poorly optimised mobility upgrades, they either work, don't work or barebly work and you are just hoping that you are lucky enough that they will work when you need them to. Double jump sometimes can't be triggered, same with flight and grappling hook -Devs made an entire area dedicated to just them and I'm guessing patreons, which is fine....if it didn't take 10 minutes to fully explore and read everything to unlock 100% of all content. It just felt narcissistic at that point. -Already a lot of cosmetic DLC content, which to me is just greed from the devs unless the game itself is priced low or the game has been out for months The hopeful -NG+ hopefully gets added -More story content in the form of free content or DLC will get added Overal I recommend the game, but you have to be aware of the less well designed features as well.
19.4 hours played
Written 15 days ago

Very good game. Think Castlevania x Dark Souls. Customizable character, class, and armor, with transmog from almost the beginning of the game. Respec later in the game (around level 25). I keep seeing people complain that all the weapons movesets are the same, or there isn't enough attack variation, but I disagree. Each weapon type has it's own moveset (Greatsword, Greathammer, 1 hander, and daggers), then on top of that, you have all of the character skills, as well as two weapon sets AND two skill sets you can swap between. Between all these factors, there is a LOT of variability, even if you go pure melee. The I-frames are fairly generous compared to Souls games, most bosses are beatable on the first attempt if you're good (I'm not :p). I've beaten about 50% of the bosses on the first attempt. A few you have to learn the attack patterns on, though. Game also has complete scalable difficulty. You can set enemy and friendly damage %. The biggest negative is that a lot of things either aren't explained, or I can't figure out WHERE they're explained. I started as a "cleric" with an ability called lightbrand, but I have zero clue how it works, even though it's a central ability to the class, and I can't figure out where to find out. It's not in the game's glossary. If I have to google how something in a game works, that's a failure either on the explanation, or how to find the explanation.
79.8 hours played
Written 26 days ago

It's a fun game. It has that good old, slightly dark RPG vibe to it with the art, which is a nice nostalgic feeling for me. The talents are not too flashy, the simple points you put in them aside from the main nodes are just more stats, so not really interesting, but there are some pretty nice synergies with the main nodes, that can give sour spells and skills additional effect, witch can get pretty wild after some time (going from channeling a skill into an enemy for 2 seconds to kill it, to channeling it for half that time, and blowing up nearly everything on the screen with a chain-reaction from the combining effect of some talent nodes). The combat is quite simple and basic. You have your basic melee and2 spells/skills, (plus your alternate weapons+spells/skills loadout, which you can swap between), but on higher difficulty settings, you need to feel out the timings, distances, stamina usage, so there's some nuance to it. The story is...okay, nothing really special. I think it's mostly just to give some context to why you are fighting stuff and all. The main points are building and playing with all kinds of talent combinations and the gear that works best with it, and the visuals and overall "feeling" the game gives you are running around, exploring the new areas and killing stuff. The voice acting is also good. It has good potential for replayability, since you can combine the different talent trees, and replay the game with a different fighting style. There were some issues and mess-ups after the launch (which is the main reason for most of the negative reviews), but they have fixed tons of stuff since then, and changed many other things according to the community feedback. The game feels even better to play since then. (They have even added a little bit of extra content as well). My biggest problem was that I died more to traps and falling than to all the bosses and enemies combined, but this has also been mitigated in one of the patches since the release (fall damage reductions, and respawning before some of the traps, for example). Some things you may find frustrating sometimes, but overall, it was very much a fun game to play.
1.5 hours played
Written 20 days ago

Absolutely a MUST HAVE! After playing it for the first time, I really enjoyed the adventure/hack-n-slash game play. The graphics are color brilliant and the atmosphere is spooky ( just how I like it). It almost feels like the game " Trine." I have said it before and I will say it again, 2D games are the best of the best. If you are a veteran gamer and played 2D games before, then you know what I am talking about. This is a 2D game and it is addicting. It is also a single player and you need to have this on your Steam Deck, however on PC it looks super amazing. This game is worth buying and I could say it should be a collector's edition to medieval dark fantasy.
177.0 hours played
Written 12 days ago

A fantastic 2,5D Metroidvania with solid RPG-elements and quite a bit Souls-influence. Easily among my top 5 in that genre-mix. With it's outstanding visuals, great sound, solid level-design, interesting boss-design, fluid combat-systems and huge build-variety, Mandragora evolved to be a fair competitor to jewels like Grime, Vigil or Bloodstained. I can fully recommend this game. Take note that the mixed reviews of the past had barely anything to do with the gameplay itself, but stem from an outrage about DRM and data collection. The Devs eventually removed all DRM and even all Telemetry. So the issue is no more, but sadly the negative reviews stay.
2.7 hours played
Written 6 days ago

I’m only a few hours in, but judging by my repeated deaths, screams, and light self-reflection, I’m pretty sure I’m still in the first or second area of this absolute masochist’s fairy tale. And I mean that in the best way possible. This game is beautiful, cruel, and weirdly inspiring—like being kicked in the chest by a mystical donkey while a shadowy old crone whispers, “You paid for this, bitch. Now go die better.” The art design? Gorgeous. The color palette feels like someone spilled blood and poetry all over a dark folktale. The animation? Buttery. Everything just moves with this weight and polish that screams care. It's giving Dead Cells meets Blasphemous but with its own flavor of melancholic mysticism. But let’s talk difficulty: it’s hard. Like, “why am I doing this to myself” hard. But the punishment feels fair—like it wants you to get better, not rage-quit. And if you don’t vibe with that level of punishment? Change the difficulty. The devs gave you that option. They also, and this is key, actually listen. You can tell. The balancing, the updates, the responsiveness—it all speaks to a team that gives a damn. I came in for a little handheld gothic escape on the Steam Deck, and now I’m emotionally invested in murdering monsters, getting dunked on by bosses, and unraveling dark lore while looking cool doing it. If you like challenge, atmosphere, and beautiful pain—just buy it. Plus, the devs seem to read these reviews.... Who knows. I’m just saying: write nice things. Touch grass. Praise the Witch Tree.
44.5 hours played
Written 7 days ago

this game absolutely rocks. Lots of fun classes to try, pretty solid replayability, and a difficulty slider so you don't have to bang your head against the wall after dying to a boss a few times. Loved it.
19.2 hours played
Written 9 days ago

A solid metroivania / soulsl-ike. Very beautiful and polished. I havent really encountered any issues with this game. Highly underrated game IMO.
6.9 hours played
Written 12 days ago

Average gameplay, feels fun at times but also very clunky for the most part. I feel like my build has barely impact as the bleed mechanic of the melee character is very unimpactful. Reasons why i dont recommend it, is that the reward system is just, terrible. Placing dozens of locked chests into the game that, once opened, reward shematics that you have to craft in order to keep the player busy is probably the worst designchoice ive seen in metroidvania so far.If i find a chest i want to be rewarded, not remember the chest exists and come back with a key to then get a schematic for which i have to farm materials for while for the most parts, the new recipes arent even suited for my build so its rng and when playing blind, i could miss out on the most amazing upgrade for the longest time. I will give this game another shot at some point, maybe with another class - but as of right now i have a hardtime loading it up. Also contrary to what has been said on the internet, this game has a very ambitious team of graphic and sounddesigners that are invested and i assume also part of the overall positive response recently. My overall experience is negative, yet at the pricepoint, which is a factor i think there is people who can get a fair load of fun out of it. I wish there was an inbetween solution but due to the obvious care of the devs, and them fixing the game post release, i think it deserves a positive recommendation. @Istvan Griffin: If youre going the extramile, i respect that and remove the claim, that isnt my own to begin with. Ive heard on some youtube video (prior to the official release) that the graphics and sounddesigns are AI made and while i didnt bother for the most part, i think it takes away the magic from playing in an actual world. i have no reason not to believe you and i apologize. you created something. That "something" is not my cup of tea, but i respect the effort. I dont refund by principle either because usually there is people involved that put in their heart and soul.
39.0 hours played
Written 13 days ago

Excelent game and a long one , so your money has value here. Partial metroidvania , massive exploration , lots of builts variety . Really loving it . Voice acting ,graphics and atmosphere are top tier.That one feels like a AA game . Having a lot of crashes ( no idea why) Congrats to the devs
20.8 hours played
Written 14 days ago

A gem of a game. Excellent voice acting, music, scenery and atmosphere. It can be quite challenging, but the rewards of beating a boss is worth the struggle. Lots of classes and skills to master, and a massive map filled with secrets to explore.
7.3 hours played
Written 14 days ago

Nice game, many negative reviews were made on things the devs already fixed, the game feels great so far. Good points: Art style, the visuals are very good; Skill tree system, some people complained, I personally enjoyed it; Npc recruitment and leveling up is also very enjoyable. Sound design and soundtrack is also good. Bad points: Boss recyclement; Some bosses and enemies feel one dimensional, with no depht on how to fight it, and that's not a problem by itself, but, if the fight is gonna be like this, make it short. no point on dodging the same enemy using exactly the same pattern for a long time. I would like this game had a better minimap system showing areas you need grappling/double jump to acess. Taking Ender Magnolia as inspiration would be good.
8.9 hours played
Written 14 days ago

Really impressive so far! The gameplay is awesome and the ambience with the music, graphics, level design and voice acting is all top notch! Also the huge skill tree with a lot of options for build variety is really cool! Highly recommend for fans of epic fantasy games and rpg's in general.
21.7 hours played
Written 14 days ago

Not sure why the reviews are Mixed but this game is good. It plays great, runs great and is a ton of fun. The art style is especially amazing.
7.4 hours played
Written 16 days ago

I'll update as I progress further in the game, but as of right now, I'm enjoying the atmosphere and gameplay. I preordered the game, but just began playing it today so I haven't noticed any of the issues that other players have experienced and discussed in the reviews.
11.5 hours played
Written 17 days ago

Mandragora is every bit of an 8/10 experience. A solid and exquisite journey and the best 2d souls since Grime. I found this to be one of the better metriodvanias of 2025 with the understanding its a slower and chunky build. Its not a polished platformer but it does excel in combat, boss design, crafting, class selection, story, exploration and art design while maintaining shelf life. Its really disappointing to see users review bomb indie studios that are bringing us excellent games over some launch gripes. It can keep players away from gem games like Mandragora and prevent devs from the opportunity to deliver followup content. I dont think half the criticism I see here is warranted, its a really great game that nailed exactly what it aimed for and I would recommended it as a must for fans of salt and sanctuary, grime, vigil, deaths gambit and blasphemous. If you have any inclination (and you do if you're here and reading this) support these devs, youll likely really enjoy this title.
32.2 hours played
Written 29 days ago

Excellent Metroidvania with a great art style and what is shaping up to be great story. Dark and forbodeing, if you liked Blasphemous/Hollow Knight its worth the Money
74.2 hours played
Written 30 days ago

Honestly one of the best platformers i've ever played. Im totally in love with the artstyle and the class building system. And it gives of these oldschool exitement/exploration vibes. I would definetly recommend it for friends of the genre!
72.9 hours played
Written 1 month and 1 day ago

Finished the game yesterday but decided to sleep, rather than write a review immediately. In short - the game overall was quite enjoyable, the build synergies, the combat and platforming was quite good. And the graphics / atmosphere it conveys definitely deserves a praise! The story is.. OK; nothing truly outstanding (aka sweet melancholy of Hollow Knight / dark grotesque of Blasphemous), but overall good and serves its purpose. If I were giving a grade to the game minus the last boss, I would say it is a strong 7/10. Unfortunately, the final boss made it more of a 4/10 to me. It is.. quite simply - very frustrating and not enjoyable.. AT ALL. I understand and can even applaud the team's desire to make the final boss combat sort of unique and not just the 2D click-click-roll/teleport exercise.. but I think they dropped the ball on this one. I have to say that I was so frustrated that I simply reduced the difficulty to the absolute minimum - and won within couple of next tries. And I am glad I did it - while I never ever had such inclination for the rest of the game, although there were some challenging bosses. To all gitguders out there - I played all Dark Souls, finished Elden Ring and defeated Malenia (if it means anything anymore after the DLC : ). Aaand.. Malenia fight felt epic but fair - after you learn the moves, it becomes quite doable and you feel the famous "I did it" souls feeling. The King-Priest boss fight in this game is nothing like that. The first phase has one "bullshit" attack that is very hard to counter and it feels almost completely luck based. The second phase combines all the trademarks of the bad boss design - boss that is an HP sponge + time-based DPS check + several bullshit moves + platforming elements. It might be due to my build - I played Nightshade which I heard is the hardest one.. but well, the game should be balanced for all playstyles. I totally get that this is a relatively small studio - but hope that in their next game (or DLC that is strongly hinted at during the ending) they would be more pragmatic and balance ambitions with resources. OVERALL: I greatly enjoyed 95% of the game and would be keen to play DLC or something.. but right now after the final boss- NO, not really. If there was a Mixed or Neutral grade I would choose it, but for now it is a very heavily caveated Positive.
25.0 hours played
Written 10 days ago

Mixed rating is misleading, I think it is a great game. Gorgeous graphics and art. From a difficulty perspective, calling it a souls-like is a stretch, it is no where as difficult as Nine Sols.
40.6 hours played
Written 7 days ago

If you liked Salt and Sanctuary you'll like this. The devs have been super responsive to feedback since launch, absolutely worth playing now.
92.6 hours played
Written 1 month and 5 days ago

✅ RPG Elements -- there's a lot of freedom in making your character if you put a lot of time leveling up. (On the flipside, I think without a NG+ at the moment, a level cap should be implemented.) Need to put in time to get gear; crafting costs needs to be tweaked to be more accessible. ✅ Combat provides enough challenge -- decent amount of bossess and mob variety to keep you engagement moving around the map. ✅ Exploration is pretty enjoyable. Map has markers to keep track and fast travel is available. The map is pretty huge. Might be the only gripe I have with this is the the movement skills were not distributed so well across the journey. Back-tracking wasn't a slog by any means due to fast travel, so it works itself out in the end. ✅ Art Style is great. It's a pretty vibrant game for its dark fantasy themes. It's like living watercolor. Flashy here and there, but it wears its simplicity quite well. ❎ There are small UI issues like stat tracking that aren't working properly like uncounted Witch Stones and Chest Counts. Not game-breaking but pretty annoying. ❎ Broken Achievements. I'm missing three as of writing. They are all Kill Achievements: Tremors, Massacre and Reaver of Entropy. Massacre not fully confirmed but the other two I'm pretty sure are glitched out. I have 1,039 Kills as per my Stat Sheet but I figure this glitch has something to do with Dark Ale not registering towards the achievement. I highly recommend for Fans of Souls-Like Metroidvania. 🔁 Achievement Update: Reaver of Entropy Trophy works as intended but I got it at around 1.3K+. Again my guess is that it doesn't correctly count Dark Ale Quest kills, which is a sizeable chunk of "Entropy" kills should you have it and have completed it. Secured before Patch 1.5.2. Massacre can be obtained via multiple playthroughs; closing in on this achievement due to second playthrough. Tremors hopefully gets tracked correctly after the latest patch but otherwise, this should be addressed by a 2nd playthrough.
33.3 hours played
Written 28 days ago

This was one of the most frustrating games I've ever played. Glad to be done with it. I set it to 40% just to get through it because I just wasn't having any fun. Making a game challenging is one thing; making it intolerable is another.
0.5 hours played
Written 25 days ago

This game requires major optimization; the performance is ridiculously bad on my 4090, even with DLSS Ultra Performance enabled.
41.0 hours played
Written 1 month and 7 days ago

I usually don't review products, but really disagree with this currently having an overall mixed score. Atmosphere, music, graphics, side characters are top notch; gameplay, leveling/skill trees, skills, bosses (most), and items are good; crafting is decent; overall story is bad; leveling up vendors and fall deaths -- not grabbing hold of ladders, instadeath touching of Ferris wheels -- are very bad/rage inducing.
28.4 hours played
Written 11 days ago

Great graphics, atmosphere, level design, combat & story. An excellent feature is to include the ability to change the difficulty level of enemies & bosses. A must have for souls-like lovers.
20.1 hours played
Written 12 days ago

My only caution is picking the right first class. I didn’t, but leveling and game progression did help turn things around. Also. It will not hold your hand. You’re going to HAVE to explore. You hit a wall, turn around and keep exploring. Very rewarding combat, side missions and progression.
9.2 hours played
Written 13 days ago

So far so good, the platforming can be a little bit frustrating but overall awesome crafting system ( all of your upgrade guys gonna be in one place) , and with the different classes you can try out many playstyles , just hoping for a ngame+ in the future.
33.3 hours played
Written 17 days ago

Awesome game! This game is a masterpiece, and it will eventually get the appreciation it deserves—just like Fallout 4. The combat is challenging and skill-based, which makes every fight feel rewarding and intense.
74.9 hours played
Written 18 days ago

A M A Z I N G game! I love it! united the best of the best games in one! For me, the best metroidvania/metroidsouls like.
58.2 hours played
Written 19 days ago

if you like metroidvania style games and soulslike combined into 1 game this is the game for you. Can get around 1 hour per dollar you spend on the game so good value
50.4 hours played
Written 1 month and 5 days ago

If you like to test different builds you will enjoy this game a lot. The game offers you a lot of different skills, and synergies between skill trees, while at the same time keeping a good balance between the character growth and the game difficulty. I also enjoyed the art and music a lot. The game design was good but, I didn't enjoy going back to the old areas so many times, after unlocking a new exploration skill. By the time I got the last skill I didn't care anymore missing on some generic reward. The story presents interesting elements at the beginning of the game, but they never get developed. I didn't like the character creation. The faces were unappealing, the male body has weird proportions. As a feedback, the option to reset your skill should be free, since its unavailable at the beginning of the game, and it takes time to unlock enough skills to really test a skill tree, not to mention the gear investment. It would be great to get skill upgrade perks back after doing as skill reset.
2.9 hours played
Written 28 days ago

pretty good game, not worth $40 tho. more like $20
77.6 hours played
Written 29 days ago

Amazing game! Expect many deaths from falling!
352.4 hours played
Written 28 days ago

Awesome game, just buy it, downvotes be damned.
0.5 hours played
Written 14 days ago

Great Games speak for themselves
14.5 hours played
Written 1 month and 6 days ago

love the game great on my deck
43.3 hours played
Written 12 days ago

Easily one of the best castletroid games I have played.
9.9 hours played
Written 17 days ago

So Far, very impressed
32.3 hours played
Written 8 days ago

Great game
18.3 hours played
Written 1 month and 5 days ago

Zoomer Zoomer Zoomer Zoomer Zoomer
2.5 hours played
Written 11 days ago

You can pet the cat in Old Wickham.