16.8 hours played
Written 3 days ago
Overall Rating: 7/10
Playtime So Far: 8 hours, and 4 campaign missions beat
What I love:
- Great world. Immersive Jurassic Park experience.
- The graphics are fantastic! They push my GTX 4090 to its limits, though it remains buttery smooth! There's some good optimization and prioritization under the hood.
- The campaign is relatively engaging and is well paced and well designed.
- The overall gameplay is fun and satisfying.
- There are a few first-person minigames (flying helicopters or driving vehicles, tranquilizing wild or escaped dinos, etc.) that are a fun feature. I appreciate that these are optional features -- while fun, I don't want to go manual all the time, and I appreciate that I can just tell workers to do them for me.
- There's an awesome amount of detail with the dinos, their comfort, and their environment. It feels very engaging without being overly detailed.
- It brings back fond memories of "Dino Park Tycoon" (1993 game)!
- There's a lot of variety in terms of what dinos to care for, how to care for them, how to manage staff, how to manage guests, and how to improve the park. It's quite detailed, but not so much that I won't be able to grasp it as I go through the rest of the campaign.
What I Do NOT Like:
- The game crashes at least every half hour for me -- usually after each campaign mission. I've got a high-end computer with updates. The crashes do not give any indication of what caused them, so I'm left without much recourse. Fortunately, the crashes don't seem to affect my saved games, and I just lose out on about a minute of gameplay. Still, this is unprofessional in a published game.
- Time works in a weird way, especially with finances. For example, scientist salaries are reported as tens of thousands of dollars ($) per minute. This breaks verisimilitude. I'd rather the financial system report salaries per in-game year, and then have a year equal 30 or 60 minutes of real-world play time. It's not an issue of imbalance; it's just a case of weird units.
- I tried playing a challenge because in most strategy/sim games, I'm able to pick up along the way. This time, however, I quickly felt overwhelmed by the amount of detail I needed to understand to get started. It did not have a tutorial to help me get started besides the campaign. This speaks positively to the detailed mechanics of the game, but it speaks negatively to the user experience. I'd like if they had different kinds of custom scenarios aimed at different types of gameplay and/or with different mechanics (e.g. genetics/fossils, expeditions, "research", weather, medical issues, tourists, etc.) turned on or off.
Other Mentionables:
- The research feature (tech tree) is a bit gimmicky. For example, you have to research the ability to train scientists, which doesn't make real-world sense. Also, the research times are about a minute, at least in the beginning. While relatively standard compared to many other games, real, original research doesn't happen anywhere near that fast. Perhaps it would be better to call these actions "applying for government grant to train scientists" or "do market research to determine structural/efficiency improvement options" instead of "research", which implies the scientists are coming up with new knowledge.
- The backup power generators don't seem to automatically refill themselves. I suspect there are other things like that, too. I'd love to just hire a worker in the park to manage that kind of thing for me.
- There are lots of DLCs. I wouldn't call it "microtransactions", but rather "millitransactions". The DLCs seem to be pretty small and mostly focus on adding new Dino species rather than new gameplay. One DLC adds a new campaign. Unlike games that involve microtransaction-like DLCs, these DLCs feel fair because the game feels feature-rich and feature-complete otherwise. I don't need a second campaign (unless I really get into it!), and I really don't need new types of dinos because there are plenty already -- but if I later decide I want it, I could. (If this game had unfair microtransactions, I wouldn't be playing it.)