0.8 hours played
Written 15 days ago
I've played this game 3 times on PS5, last time i played was sometime in 2024. It was the first game I ever pre-ordered on PS5. It's a good attempt but lacks that punch that could elevate this game to anything higher than an 5/10.
Melee Combat is fun enough where each melee weapon type feels different and the sound design complements each type. Hammers feel and sound chunky, blades sound graphic, and each weapon type has it's own skill tree with their own melee combos. But the most of this falls short when your damage is outpaced by the guns.
Guns are nearly unbalanced when compared to melee*.
Crafting is nice, being able to tear apart every weapon you get to craft whatever monstrosity of a weapon that you like. Different rarities don't offer a whole lot, the only thing that's really important is your damage and the elemental damage that you want.
Magic is useless, it doesn't deal enough damage or apply enough elemental, and only offer something else to do and some traversal.
*Guns feel great and are the best thing to use in the game. You have pistols, rifles, auto-rifles and shotguns. Pistols are best because you can akimbo two different pistols, and their fire-rate can nearly match auto rifles, and out damage shotguns. With crafting you can give yourself high magazines, and when you need to reload you can Gears of War instant reload at then right moment. When it comes to elementals, guns can apply them much faster than melee, (I forgot to mention that elementals cause various types of crowd control, but only single target crowd control there's not much difference between them), with that being said, you can easily deal with large enemies by gunning them down while they're stun locked by elementals. For example, the green elemental makes enemies throw up, and the ice element freezes enemies.
Guns are very overpowered.
I like the visuals of this world, but the world itself is barren and repetitive. Each enemy camp is the same, all the loot are in the same locations, and the only thing of interest are the world bosses that you come across at random.
The story isn't that compelling, and the "good" and "bad" ending aren't distinct or consequential enough to matter. Either, the big tree in the center has white leaves or black leaves. Either ending results in the bad guy dying and your character leaving on the spaceship. I'll be honest i don't really remember. The narrator is amusing for the first 2 hours, then gets a tad annoying. The tribes don't offer much other than shops to trade and sell your junk. And the mission structure for the tribe missions are not great. The 4 world eater bosses are fun for the most part, they require specific things that aren't your weapons to beat them, which I don't like too much.
NG+ last i played, didnt offer anything different than the base game. For instance, you collect these bio-points and these psi points throughout your first playthrough. There is enough to collect to unlock everything related to those. So when you enter NG+, you just collect and abundance of points and have nothing to spend them on. For instance a simple fix to the stockpile on psi-points is to spend them to increase the damage of your magic. The same can work with the bio-points.
I only recommend this game if its on sale for a large discount. Other than that its not worth full price or even half price. Combat is fun, world and art style are visually appealing, story is not great. I would love to see Experiment 101 to update this game but after looking at their twitter, i don't expect them too. If not, I hope someone makes a mod that overhauls some of the mechanics in the game, but this game isn't popular enough for that, oh well.