24.3 hours played
Written 9 days ago
okay so this is a fun game i wont doubt that, the story and environment changes are quite nice but i have some major issues
after having waited a long time to play this game i thought some things would be fixed, but almost every mission is breaking
i bought this game for me and 2 others and at first it was fine, playing when we got off work with the few hours spare we had.
1. almost every mission that includes a boss monster either spawns in the mission as night, de-spawns the boss and also just makes the boss teleport around the area.
2. every catch and retrieve mission story wise doesn't make much sense and sometimes will de-spawn the objective or simply not recognize all 3 of us standing near it, usually us going to rest in a nearby bed fixes it but, that's 200m of traversal back, then another 200m traversal to the mission again.
3. Environment difficulties. A lot of things like ropes, edge climbing, or jumping over some objects just aren't functional. The ropes will just disappear into nothing after 1 person uses it, some edges have no reason to be held onto, or just wont register when being looked at, then jumped to, and sometimes the edges wont work at all. jumping over objects either makes me fuse threw the object or just all together don't feel impact full to movement unless i'm specifically trying to use a boost. (get to that in a bit)
4. Skills. a) i dont think curb stomping a zombie should be a skill, (though in DL1 it was so i understand) sense Aiden is a pilgrim i feel he would already know to do something like that to keep biters off him. b) certain movement skills don't feel like they work or are TOO important for some specific areas, this might be a grind issue on our end but we don't have much time to play sadly so we want to go threw the story. c) other than some movement skills feeling too important, there are some skills that straight up have a hard time activating due to the many different types of objects there is, it messes with flow of movement and can really throw off balancing parkour and zombie killing. I've found myself many times climbing random objects and getting hit to 0 health instantly by 2-3 zombies.
4. combat. a) combat feeling very clunky, and as much as i like parry systems in games, i don't feel its good for specific games like Dying Light, i understand when it comes to fighting other humans it might be necessary, but zombies in particular need to have different timed attacks versus the Dying light 1 attacks. I'm fully willing to admit that i suck at the fighting system so take this one with a grain of salt as you should with most of this review. b) the almost constant fighting zombies. even if i kill a human, with no noise from them, i'm talking a simple 2 shot kill with no noise or grunts. suddenly spawns a horde of zombies on me, no matter what. which will ALWAYS, have a gas tank zombie spawn, which no matter what, flies into the sky, and explodes, spawning more zombies, and then repeating, i HATE this fact, great for farming, but a giant time waster otherwise.
to sum up this review, a lot of the system either feels clunky or very hard to keep up with, a lot of things wont register and the combat is too complicated for a game in which you can 2 shot most things after doing 1 run in the tower, which might be my problem. I love this game series and i love mixing parkour with zombie killing any day of the week, i still find myself binge threw the story of Dying light 1 when i crave that itch. but this game, makes me mad with how much random things will get in the way, kill me when it doesn't usually, or just break when i'm doing something with friends. i'm going to finish this game 3 times, and review my own review when that's done.
not to prove a point, but to show i do love this game, and have a lot to say sadly about the problems.