Dying Light 2 Stay Human: Reloaded Edition
Dying Light 2 Stay Human: Reloaded Edition

Dying Light 2 Stay Human: Reloaded Edition

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Reloaded Edition Trailer EN
Dying Light 2 Stay Human: Reloaded Edition
Dying Light 2 Stay Human: Reloaded Edition
Dying Light 2 Stay Human: Reloaded Edition
Dying Light 2 Stay Human: Reloaded Edition
Dying Light 2 Stay Human: Reloaded Edition
Dying Light 2 Stay Human: Reloaded Edition
Dying Light 2 Stay Human: Reloaded Edition
Dying Light 2 Stay Human: Reloaded Edition
Dying Light 2 Stay Human: Reloaded Edition
Dying Light 2 Stay Human: Reloaded Edition
Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
78%
64,233 reviews
50,341
13,892
86.1 hours played
Written 1 month and 1 day ago

Was a fun single player game until they added stupid online events on your HUD. Let me play MY game in peace!
223.4 hours played
Written 1 month and 2 days ago

base game is ok for what it is but the game at large fails to stand up to the first one and the greed connected to it is repulsive.
15.4 hours played
Written 3 days ago

Ended up with Op weapon early it made the game easy mode so I rambo'ed the first 5 hr it was a blast my carma was the durability struggle and cost of repair out weighing all my resources. Game is way more engaging then I expected and back story is actually not that bad and gameplay solid in 2025. This dev is affectionate to fans and I'm excited about The Beast
93.5 hours played
Written 1 month and 2 days ago

Took me nearly an hour to download a update that had the launch notification for the beast edition with an annoying advertisment and 0% related update to dying light 2 itself, why the fuck would you think its okay to push out an update for an ad for another game you are releasing and increasing the storage for this game for absolutely no reason?
104.9 hours played
Written 21 days ago

I have so many hours on Dying Light 1 and I can't even believe that they would make a second game and consider to take out EVERYTHING that made the first one so good. It's an appalling game with an even worst experience. The parkour doesn't feel fast or fluid like the first one, the combat suffers from the same problems and makes you feel like your a child not even able to match a quarter of what the first game protagonist could achieve in every sphere. And GOD who thought putting a stamina bar for the climbing and parkour would kill the game in it's entirety. I had so much hope and even a good while after the first patches for the game breaking bugs, but even then nothing is redeemable about Dying Light 2. Buy Balatro it's way better or just keep playing Dying Light 1 and sob... My sympathies to the fans.
68.2 hours played
Written 10 days ago

Compared to DL1 this game is really bad, the game may crash during gameplay. The story is just really boring and exhausting. I wanted to never replay this game after i finished it once. Do not buy this for full price, only on discount.
56.5 hours played
Written 28 days ago

Very fun and tight gameplay with an absolutely terrible story. I don’t know who wrote this game, but by the time I got to the ending I couldn’t believe someone had signed off on it. I figured I had just gotten the most ridiculous ending, but no unfortunately, all of them are goofy.
105.2 hours played
Written 30 days ago

Came back to this game after a few years to see they nerfed the grappling hook, which was a huge part of this games fun. Not cool. Also, the game has some coop issues.
58.1 hours played
Written 10 days ago

I'm a huge zombie fan. Since the very first dead island game I've loved the franchise. Dying light 2 is a solid game overall, however I would have been upset if I payed full price for this new. Where i think it falls down personally is the sheer amount of excess bloat. The game meanders from fast paced chases with the "Big bad" that had my heart pumping so hard i thought it might explode to boring fetch quests... so many repetitive fetch quests that did little to drive the story. That's not to say i didn't enjoy it, but i think they could have done much better considering how much of a home run Dying light one was. But again i would highly recommend if it is on sale.
109.7 hours played
Written 9 days ago

[Gameplay] 🕹️ The best part of this game is how you move around. You can run on rooftops, climb tall buildings, and use cool tools like a grappling hook or a paraglider. It feels great to move so freely. Fighting is mostly close-up with weapons, and it's pretty bloody. The game has a day and night cycle: daytime is safer for exploring, but night brings out really dangerous zombies, making things super tense. You can also play with friends. [Graphics] 🖼️ The game looks really good. The ruined city of Villedor is detailed and atmospheric, especially if your computer can handle high settings. The infected zombies look creepy, and the different parts of the city are well-designed. Sometimes, you might see small glitches, but overall, it's a beautiful-looking game. [Audio]👂 The sounds in the game are good for making it feel real. You'll hear zombie noises and satisfying thuds when you hit them. The music changes as you play, making exciting moments more thrilling. Character voices are great, which sometimes can be a bit distracting but i just like it. [Storytelling] ✒️ The story is about finding your sister in a world taken over by a virus. You make choices that affect the city, but these choices don't always change much in the end. The main story line is fine. It's a pretty basic zombie survival story, and challenge quests feel a bit like filler. [Difficulty] 💪 The game starts off pretty easy, letting you get used to things. But as you explore more and meet stronger enemies, it gets more challenging. You have to manage your items and learn how to fight different types of infected. Nights are always tougher. You can also change the difficulty settings if you want a bigger challenge.
76.9 hours played
Written 18 days ago

The game itself is not bad but avoid it at all costs if you intend to play with friends. At this time, the game is still being plagued by bugs that annihilate the experience. For instance, many quests could not be done because a NPC was stuck or not where it was supposed to be or because those ******* doors do not open and you have 0 actions that can unlock them.... Unless you restart the game multiple time. Another example is the last boss fight. Had to restart the game twice because it teleported. That is a shame, really, because it had so much potential.
31.0 hours played
Written 18 days ago

This game sucks. It takes everything that was good from the first game and makes it terrible. Even after three years to fix the game, there are still major problems. The game is just boring, not fun, the parkour feels awful, and it pales in comparison to the first game. The gameplay is a joke, and I hate the fact that enemies have health bars and levels — that’s ridiculous, it’s a zombie game. Hopefully, Dying Light: The Beast is more like the first game.
25.3 hours played
Written 13 days ago

I don't even know how to start. Basically, every aspect of this game is inferior to DL1 + it get's epic games online services which means desyncs to the point it will become unplayable during co-op. Bugs everywhere, encounters not starting properly. Unlootable loot. Uncollectable tracks. Getting softlocked on missions. Zombies poping up and vanishing. Friendly npcs triggering on you for no reason. And why, WHY keep the craftable healing behind honey + chamomile which will often bug and won't even let me loot them? If you kill a zombie it will instantly spawn runners around you. Every time you loot a convoy or military site something will blow up and trigger more runners. Every detail about this game feels like an afterthought or desperate way to make it more engaging so they can compensate for the lack of polishness. I bought this game for me and for a friend in hopes we could have a similar experience to dl1, but not gonna lie I kinda regret it now. I regret it bc I know the bugs and desync will never be fixed and instead of that what we get is DLBeast (clownface). There's still a lot of game to go through and if I change my mind will come back and change the review. For now, my only tip is that if you are buying this game to play co-op just DON'T
162.7 hours played
Written 24 days ago

[h1]"You fight the infected like they're the disease... yet you can't see we're only separated from them by a few minutes of darkness."[/h1] Pretty much the only quotable dialogue in the entire game, I'm not going to lie, and of course it was by the villain. Firstly, here is my scoring: [table] [tr] [th]Category[/th] [th]Score[/th] [/tr] [tr] [td] Overall Rating[/td] [td]★☆☆☆☆[/td] [/tr] [tr] [td] Story[/td] [td]★☆☆☆☆[/td] [/tr] [tr] [td] Gameplay[/td] [td]★★☆☆☆[/td] [/tr] [tr] [td] Graphics[/td] [td]★★★★★[/td] [/tr] [tr] [td] Sound Design[/td] [td]★★★★★[/td] [/tr] [tr] [td] Replay Value[/td] [td]★☆☆☆☆[/td] [/tr] [tr] [td] Difficulty[/td] [td]★★★☆☆[/td] [/tr] [tr] [td] Bug free?[/td] [td]★★★☆☆[/td] [/tr] [tr] [td] PC Requirements[/td] [td]★★★☆☆[/td] [/tr] [tr] [td] Game Length[/td] [td]★★★☆☆ [/td] [/tr] [/table] I want it to be known that the first game in this series is one of, if not my favorite zombie game in the genre. It disappoints me to write this review and I’ve taken a lot of time to think about it, but ultimately I cannot recommend this game to anyone. Least of all people who loved the first game like some of my close friends and I do. Dying Light 2 is a game that is a nonstop identity crisis. It doesn’t know what game it wants to be, it doesn’t know what it’s trying to convey and I’m not convinced it even knows who its own characters are. The writing is so choppy and sometimes so contradictory that it doesn’t seem like it knows the point nor the conclusion of its own game. In all honesty, the first game also struggled with its writing in some areas but not nearly to the extent of the second game. In the first it came off a little clunky, in 2 it just comes off as extremely unaware. As in, the writing felt fragmented and like pieces of a story they’d rather have written and couldn't for whatever reason, but had no choice but to shoehorn in bits and pieces because they had nothing better to insert into the story. The factions make no sense. The story tells us repeatedly that the Peacekeepers are tyrants and evil, yet the majority of the game sees Peacekeepers helping the city with traps and going out to the streets to keep zombies away from settlements. They give you the best ranged weapon in the game and repeatedly thank you for your help. One of the top Peacekeepers (Aitor) is written consistently as a reliable and kind guy who genuinely wants to help you to the best of his ability. The game tells you that Survivors are struggling to survive in a cruel regime by the tyrant Peacekeepers, beaten down repeatedly for trying to survive. Most of them are sitting around complaining, drinking and not doing much of anything to solve their own problems. The ones that are come across as objectively awful people that don’t care about any of their faction at all. The game doesn’t know or bother to figure out who Aiden is outside of a boy looking for his sister. Hakon and Lawan are just… I won’t even get into any of that actually other than to say that they felt like self inserts and wish fulfillment instead of actual characters. All chemistry between them and Aiden feels forced and awkward. Kylo Ren— oops I mean Barney is also terribly written. Sophie has no personality beyond her brother and her mute bodyguard. Frank is a coward and a drunk, and that is his entire personality. Most of the characters in this game, outside of Aitor (and his fellow Peacekeeper Rowe), are forgettable and feel like placeholders for what would have actually been good fleshed out characters with motivations and personalities if it had been written with a solid story in mind. In all honesty I think this game was meant to be written for a different main character, i.e. Kyle Crane, main character of the first game, but they inserted Aiden in last minute and didn’t have much of a backstory for him so they shoved his sister backstory into it. Waltz I do believe was written to be the main villain, and even though his writing was somehow even more cheesy than Rais (DL1), he at least had motivation and involvement with the ‘storyline’, if you can call it that. But his connection to Aiden is also lackluster and doesn't invite any emotional connection. I don’t think the teams consulted each other on what was actually supposed to be included in this game and what wasn’t, creating an inauthentic parody of a storyline that felt like an insult to play through. An insult of the player's time [i]and[/i] intelligence. As the story progresses, it gets more nonsensical. By the end of the game I was genuinely hoping Waltz would win because I don’t want another sequel about Aiden. It seems that perhaps they’re aware that people might feel that way, to an extent, because the next game they’re working on went back to Kyle Crane (*look how they massacred my boy meme*) and only time will tell how that game will turn out, but judging how this game was I don’t have high hopes for it whatsoever. The only kind things I can say at this point is that the game is pretty in terms of graphics and they did an excellent job with much of the soundtrack in this game. The title music is beautiful. Aiden's voice actor did the best he could with the script he was given, but judging by the odd tone inflections in scenes where it doesn't fit whatsoever, I don't think they gave him any sort of direction at all. The whole thing smacks of last minute changes and packing this entire game together via duct tape and dreams, hoping for the best. But the cracks in the foundation are miles wide, and no amount of tape or super glue can hold something that broken together. As for co-op... only the host can upgrade tools-- that for the record weren't even good or enjoyable unlike the parkour of the first game. Sometimes unique quest loot only goes to whoever is hosting as well. Connecting was also a hot mess, and as far as I know no one ever bothered to try and fix it. All in all it pains me to say this, but I cannot recommend this game to anyone. It’s unpolished, unworthy of being a sequel to the first Dying Light, and overall unrealized potential that could have been something great if the team making it actually cared about this game at all outside of monetizing it.
29.9 hours played
Written 28 days ago

One of the buggiest and worst co-op experiences i've had in my life. Not a single elevator works on first try, you need to go to main menu and host game again. Every 3rd or so cutscene just stays black and u need to alt + f4 to continue. In the final fight i had to alf + f4 three times just to get over the the black screens that happen when cutscene is supposed to play. Quests just randomly stop working when u need to talk to npc, u will just get text "please wait", and u need to (you guessed it) go to main menu and hopefully it works after hosting the game again. Also every single weapon in this game is 100% useless, u can just get throwing daggers and literally use them for whole game. I bought this from sale and i still feel robbed. 0/6 would rather enjoy watching paint dry than suffer the misery this game has caused.
159.5 hours played
Written 12 days ago

Nowhere near as good as the original, but still a great game with the updates they've released over the years. The DLC is mid asf though, so only buy it if you want the achievements associated with it. I'd certainly recommend picking it up at a discount.
64.1 hours played
Written 22 days ago

To be blunt this game is a mess. Lots of desync problems in coop like falling down elevators when they move, to being unable to progress in quests until the person you are playing with leaves the game and rejoins, to being completely locked into a black screen until your friend forces their game to close. The story gets disjointed and mildly schizophrenic, with a lot of things making very little sense. Lots of the map and buildings are just copy/pasted, making the very large map size a bit pointless and very repetetive. Lots of the loot seems pretty much pointless, and a lot of the quest rewards are a waste of time.
15.3 hours played
Written 1 month and 2 days ago

This game just got updated and is now , by definition, unplayable in coop. Oh but they're having a SALE! Scummy. Wish I could get a refund. Fix. Your. Bland. Ass. Game.
7.8 hours played
Written 20 days ago

Game is critically broken and won't save any of my preferences in any of the settings. The game must be connecting to a random epic games profile and configuring all of the settings from there because I've never linked my steam account to EG. So I'm stuck with basically a defective product that doesn't let me save any of the settings, tried requesting a refund through steam but by then I had too much playtime so I can't even get that.. Contacted techland support yesterday but I doubt they'll get back to me or solve my issue. Such a retarded ass bug that has existed since this game's launch and no one at neither Techland or EG has bothered to fix.
23.4 hours played
Written 1 month and 3 days ago

If you're getting this because you enjoyed DL1 and want to experience it co-op with a friend, don't bother since the co-op experience is just riddled with bugs. Singleplayer-wise, it's just more of DL1 - parkour & zombies. The ridiculous spawning range of the zombies seemed to have eased off, but it's been replaced by seemingly random instances of entity collision - you're constantly getting stuck on dead corpses or random floor junk. Parkour feels off, as your character feels very floaty, combined with bouts of input delay which makes the parkour experience very frustrating compared to the first game. The combat is fun at first, but gets tedious later as you're forced to engage very heavily in material farming if you want to really upgrade your gears and equipment. The lack of an area loot, or some form of auto-loot or quick looting feature makes this process a real pain, having to check every corpse and hold down a key to loot the body.
42.7 hours played
Written 27 days ago

As someone who absolutely loved Dying Light 1, DL2 is a huge letdown. It feels like they threw out everything that made the original great and slapped together something completely different — both in terms of gameplay and atmosphere. Parkour? More like pain-kour. The movement system is ridiculously inconsistent. Getting from the ground to a rooftop often feels like a puzzle you weren't meant to solve. You’ll spend way too long trying to find just the right spot to climb, hoping your character actually grabs the edge you intended — and not, say, a nearby drainpipe only to fall off and start over. Half the time, Aiden doesn't grab onto anything you'd logically expect. God forbid you fall from a rooftop, because climbing back up is a nightmare of trial and error and awkward jumps. Even with the long jump perk, rooftops are often placed just far enough apart to make it a chore. Instead of flowing movement, you’re monkeying around looking for workarounds. It feels like the map was stitched together by different level design teams who weren’t even talking to each other. Some of the parkour perks should be available from the start. Earning them takes ages, especially compared to combat perks which are much easier to grind. Thankfully, parkour challenges give good XP — otherwise I’d probably still be crawling around. Combat and enemies? Janky at best. Regular zombies? Annoying as hell. You’re running and suddenly one grabs you out of nowhere, forcing a button mash to escape. It’s not fun or scary — just tedious. The sense of distance in combat is also completely off. You’ll think an enemy is too far to hit — but surprise! Not only can you hit them, they can also grab you if they get too close. Hitboxes and reach feel wildly inconsistent. Side quests? Copy-paste nonsense. Most of them feel totally pointless, rarely adding anything meaningful to the story. They're repetitive, often unintentionally funny when they try to be serious, and just don’t have the charm or intensity DL1 had. The characters in this game are written so blandly that after just a few weeks away from it, I couldn’t remember a single one. During the main quests, I actually had to stop and Google who a character was because I had zero memory of them — that's how forgettable and generic they are. No personality, no impact, just... background noise. Visual style and tone? Feels like a spin-off. One of the biggest disappointments is the tone and art direction. DL1 felt grounded and gritty. DL2 feels cartoony, arcade-like — almost like a weird spin-off rather than a proper sequel. Some of it is so far removed from the original that it’s laughable (looking at you, Bloody Ties). The gritty realism is gone, and I really miss it. Binoculars? Total garbage. Trying to mark locations with the binoculars is a joke. You’ll be staring right at a landmark, and it just won’t register. Only after several tries of pixel-perfect aiming does the game finally acknowledge it. Totally broken. Conclusion: If you loved DL1 for its gritty atmosphere, intense parkour, and grounded horror, you’re probably going to be disappointed here. Dying Light 2 has flashes of potential, but it’s buried under layers of clunky mechanics and baffling design choices. It feels like a game that doesn’t know what it wants to be.
8.4 hours played
Written 22 days ago

this game is absolutely terrible compared to the first game
24.3 hours played
Written 9 days ago

okay so this is a fun game i wont doubt that, the story and environment changes are quite nice but i have some major issues after having waited a long time to play this game i thought some things would be fixed, but almost every mission is breaking i bought this game for me and 2 others and at first it was fine, playing when we got off work with the few hours spare we had. 1. almost every mission that includes a boss monster either spawns in the mission as night, de-spawns the boss and also just makes the boss teleport around the area. 2. every catch and retrieve mission story wise doesn't make much sense and sometimes will de-spawn the objective or simply not recognize all 3 of us standing near it, usually us going to rest in a nearby bed fixes it but, that's 200m of traversal back, then another 200m traversal to the mission again. 3. Environment difficulties. A lot of things like ropes, edge climbing, or jumping over some objects just aren't functional. The ropes will just disappear into nothing after 1 person uses it, some edges have no reason to be held onto, or just wont register when being looked at, then jumped to, and sometimes the edges wont work at all. jumping over objects either makes me fuse threw the object or just all together don't feel impact full to movement unless i'm specifically trying to use a boost. (get to that in a bit) 4. Skills. a) i dont think curb stomping a zombie should be a skill, (though in DL1 it was so i understand) sense Aiden is a pilgrim i feel he would already know to do something like that to keep biters off him. b) certain movement skills don't feel like they work or are TOO important for some specific areas, this might be a grind issue on our end but we don't have much time to play sadly so we want to go threw the story. c) other than some movement skills feeling too important, there are some skills that straight up have a hard time activating due to the many different types of objects there is, it messes with flow of movement and can really throw off balancing parkour and zombie killing. I've found myself many times climbing random objects and getting hit to 0 health instantly by 2-3 zombies. 4. combat. a) combat feeling very clunky, and as much as i like parry systems in games, i don't feel its good for specific games like Dying Light, i understand when it comes to fighting other humans it might be necessary, but zombies in particular need to have different timed attacks versus the Dying light 1 attacks. I'm fully willing to admit that i suck at the fighting system so take this one with a grain of salt as you should with most of this review. b) the almost constant fighting zombies. even if i kill a human, with no noise from them, i'm talking a simple 2 shot kill with no noise or grunts. suddenly spawns a horde of zombies on me, no matter what. which will ALWAYS, have a gas tank zombie spawn, which no matter what, flies into the sky, and explodes, spawning more zombies, and then repeating, i HATE this fact, great for farming, but a giant time waster otherwise. to sum up this review, a lot of the system either feels clunky or very hard to keep up with, a lot of things wont register and the combat is too complicated for a game in which you can 2 shot most things after doing 1 run in the tower, which might be my problem. I love this game series and i love mixing parkour with zombie killing any day of the week, i still find myself binge threw the story of Dying light 1 when i crave that itch. but this game, makes me mad with how much random things will get in the way, kill me when it doesn't usually, or just break when i'm doing something with friends. i'm going to finish this game 3 times, and review my own review when that's done. not to prove a point, but to show i do love this game, and have a lot to say sadly about the problems.
49.6 hours played
Written 9 days ago

Just bad. For one for a game that is supposed to take place in Europe only three people actually have European accents while everyone else sounds like they are from Oklahoma. The actual layout of the city doesn’t make sense, like the old town district and the downtown district are geographically separated for no reason and makes no sense from a real world city perspective. The writing was just lazy. The nights are not scary compared to the original. The actual decisions that were supposed to change the world around you only really changed what flavor of two ending you got. There was next to no environmental storytelling compared to the original. The game also wants to focus on the parkour instead of the zombies, which is rich for a game that markets itself as a zombie game. loved the first dying light, but I can’t recommend this game. This game did not improve on the original at all and is significantly worse.
165.6 hours played
Written 23 days ago

Absolute trash compared to DL1. Once you get late game they have these bounties and crap that you have to grind weeks in order to get the good weapons. I'm playing a single player game, stop trying to make it like Fortnite to get more playtime, SMH. Game is completely unbalanced, NG+ makes some challenges literally impossible to gold so make sure you do those before hand. The story is trash and has annoying girl boss characters that make the main character look pathetic and weak. Just play DL1, even after 10 years it'll still give you the better experience. The one positive I can say is at least they added a sprint button. I'm hoping they fix most of these issues for The Beast but I highly doubt it seeing as it started as a DL2 DLC.
4.7 hours played
Written 3 days ago

Impossible to play, the game crashes every 2-5 minutes. I lost my refund window trying to troubleshoot it. Guess that the Dying Light franchise ends here for me.
6.4 hours played
Written 6 days ago

This game does not hold a candle to the first one. Complete and absolute downgrade. Leveling system is worse, traversing is worse, combat is worse, graphics are worse. I asked for a refund but I wasted too much time in the tutorial (yes it takes that fucking long). These devs have to work their asses to earn back the trust from their playerbase if we're supposed to buy the next installment of this dumpster fire
8.5 hours played
Written 24 days ago

This game is so buggy and unplayable most of the time
71.5 hours played
Written 30 days ago

Please excuse my English; I'm not very proficient yet. After thoroughly enjoying and almost fully completing Dying Light 1 (DL1), I was incredibly excited to try its successor. However, to my disappointment, it feels like a complete downgrade compared to DL1 in almost every aspect. Let's start with the few positives: Positives: - Improved World Design: The world itself looks better and more realistically depicts a post-apocalyptic setting. I suppose they had several years to refine it. Negatives: - Boring Story: The narrative is incredibly dull. - Stamina Issues and Unreliable Parkour: The constant struggle with stamina is a major problem. You're always running out, which severely hinders the parkour mechanics. There are countless instances where I'll grab onto something, expecting a fluid movement, only to run out of stamina and fall to the ground. Jumping from one point to another feels completely random and unpredictable. In stark contrast, DL1 provided a clear understanding of the consequences of each jump or grab. - Unengaging Combat: The combat is simply boring. I won't even bother comparing it to DL1.
46.8 hours played
Written 2 days ago

story and gameplay are mid at best. felt like a chore finishing it.
29.4 hours played
Written 3 days ago

i bought cuz i thought it gonna be incredible like previous dying light but unfortunately it's not and i dont had much fun like in the first game,also dying light 2 have too many bugs and it's really annoying and it have bad optimization. now about bloody ties the DLC it soooo boring actually. You just need to kill zombies with trash weapons and deal zero damage and then do some parkouring and playing with electricity. My opinion 5/10 not recommended to buy this game
28.8 hours played
Written 3 days ago

One day and one moment, I will replay the story and see you again — a version where I change everything and become better for you. Loan. One day and one moment, I will find a best friend with whom I can create the most beautiful moments of apocalyptic life. Hakon.
9.3 hours played
Written 3 days ago

Story written by a 15 year old redditor, extremely cringe and cliched
88.3 hours played
Written 5 days ago

The game play and the graphics. Some of the things are quite difficult and makes me a little frustrated. But overall its really fun to play.
25.2 hours played
Written 7 days ago

I wish i could love this game but i cant suggest it sense launch its been a problem for most people even on a 7900 XTX that Im on its still riddled with bugs and crashing i wish someone could look at these issues because i cant even enjoy the game with constant crashing throughout the game and im shocked that the first game is better then this this game needs some more patching before playing for now don't waste your time trying and nobody has found a thing on a fix for it its disappointing
49.9 hours played
Written 7 days ago

How can you butcher a game soo fing much, the epilogue is an absolute garbage of a gameplay and story. Bad controls repetitive and LAME. I honestly would have given a good review since i was leaning towards that its a good game to pass the time but seeing the ending "BOSS" fight i have to say its a big NO. Get the game under 20 bucks...
37.7 hours played
Written 11 days ago

bought it on sale to play it with my friend since dying light was an amazing game great time however dying light 2 has been a horrible experience from hour 1 constant bugs parkour that was extremely jank don't even get me started on the elevators either choosing not to work or phasing out of existence and to top it all off towards the end of this hot garbage this true dumpster fire of a game we couldn't even finish it Waltz froze crashing both our games and bricking the save combat was just ass I'll be honest I've had better experiences else where meh the bows didn't feel that good and the little shoves enemies did were a little tilting when fighting a large group I can't recommend this game to anyone not even if you get it for free all I can hope for is they fix the problems we were having in the next game and make the story actually worth playing overall opinion it's a dumpster fire the factions were wank combat wank story wank co-op experience wank if you haven't played dying light 1 play that and pretend this one doesn't exist
108.0 hours played
Written 12 days ago

Dying light 2 is just Dying Light 1 if it was bad. I started this game at launch and came back years later to start and finish a new play through on nightmare difficulty (NO HUD) with a buddy, and the game was just as awful, it plays like Far Cry with zombies. This game feels like it was developed by Ubisoft. - no be the zombie - no guns at launch - forgettable characters - forgettable factions - forgettable story - side quest content is awful - combat is awful - immunity timer is awful
231.7 hours played
Written 17 days ago

I've never been as frustrated with a game as I am with the 'immunity timer' in Dying Light 2. I absolutely loved the first Dying Light, but the constant pressure of a five-minute immunity timer feels more irritating than immersive. While I understand that you can extend this time, the slow progression in leveling up makes it feel like a tedious grind rather than an engaging challenge. Making a countdown timer such a central part of gameplay just doesn't work for me—it feels like an unnecessary constraint that pulls me out of the experience rather than drawing me in. That said, outside of this one major frustration, I genuinely enjoyed the game. The world, the story, and the atmosphere were all fantastic. I just wish the core mechanics didn’t get in the way of the fun.
18.0 hours played
Written 17 days ago

I played this at launch but couldn't get into it because of the amount of glitches there was and how boring the story was, going back all these years later... It's exactly the same, still super glitchy and clunky, and still super boring
1.8 hours played
Written 22 days ago

Played for 1.8h, around 5-9 crashes, the specs are over the recommended ones, no crashes in any game but this one, refunding.
29.4 hours played
Written 23 days ago

Really wanted to play this game soo much. Started off fine. But after reaching the main city, the lag/stutter doesnt stop. Its been 3 years man. Fix your games before releasing Beast.
7.0 hours played
Written 25 days ago

Truly the definition of modern game slop. I have to force myself to play this unspeakable mess of a "product" and I only bother to because it's too late to refund it now because the tutorial and prologue are so fricking long. Dying Light 1 is one of my favorite games of all time and it is my top favorite zombie game, that game wasn't without flaws but it had vibes, aura, atmosphere, and big crunchyness that the sequel is completely missing. I have not checked developer names but the team that made dying light 2 is not the same that made the original. It feels cheap, like a hollowed out shell filled with opportunities to sell you in game garbage like any other live service slop. I bitterly hate it. Not because it's a 6/10 game, but because of what it could have been.
31.3 hours played
Written 28 days ago

This game went through a developement hell, its obvious just from gameplay and story itself. Even with all of those post launch updates the game still is nowhere close to the E3 Gameplay that was shown years ago. Its bugginess along with its rushed state is espacially appearnt at the last mission of the game. These core problems are simply too much for post-launch updates to fix, hence why for many like myself the first game is still vastly superior. Let's hope Dying Light The Beast had a more direct path and more time to cook in the oven.
54.2 hours played
Written 28 days ago

honestly the positive reviews are either extremely lucky or just lying out of their teeth. when this game released i quit from the amount of insane bugs that made the game unplayable. alot of in game prompts not working, getting stuck, mechanics bugging out horribly and often, falling through floors especially on elevators, NPCs not functioning correctly at all... re tried it again after a few years expecting that the bugs would have been fixed by now.... oh was i wrong. the game is still just as buggy and garbage as release, who approved of this internally? LAUGHABLE that these devs think any rational person would ever consider another product of theirs or even pre-order.
29.2 hours played
Written 14 days ago

This game has had YEARS to deal with game breaking bugs and problems just to make it playable, but continues to disappoint me at every turn. Multiplayer is borderline unplayable most of the time, with issues including: -cutscene desync, where only the host can see npc in the cutscene and hear their audio -mission progression breaking, for example opening a door or using an elevator will not always work and you will have to reload the save -Final boss fight blacking out and not taking any input, no this was not a cutscene -Disabling sprint randomly while playing. And each of these was not a one off occurrence either, I experienced each of these multiple times throughout near 30 hours of game play This doesn't even include the narrative issues I have with the game.
107.1 hours played
Written 26 days ago

The game itself if fun once you get into it, but playing through it in co-op was an absolute disaster, which is odd since it incentivizes you to play with friends via experience boosts. Story progress is not saved for player 2 in co-op. There were multiple times when I had to force close the game as player 2 because a cutscene was supposed to trigger and froze the game or an elevator wouldn't function, which immediately fixed it for player 1. This lead to me not receiving credit for quests because we couldn't get the cutscene to load, which meant I would have to replay 90% of the game to get back to that point for the achievement. The game automatically skipped the final cutscene after the bar, so me and my co-op partner had to look it up online to see it. Prompts to interact with doors in most of the GRE Quarantine Zones would not appear in co-op, or they would appear for a split second so one of us would have to stand by the door and spam the key to open it fully. The writing was also so incredibly bad. Factions that you are told are good or bad that act the complete opposite half the time, no way to confront certain characters, a faction that is filled with cartoon-sounding thugs, a story that was all over the place. I cared about a small handful of characters, and none of them were Aiden or Mia. The ending sequence was painful to get through, as you'd walk a few steps before being forced into a cutscene, rinse and repeat. The same boss fight three times in a row. It just wasn't very good. So many of the side quests were just timed parkour challenges, which is a disappointment because there are also so many non-quest parkour challenges. There's also a quest involving a dog early on in the game that I remember pissing me off the first time I saw it, so I just skipped it this time. Running around the map killing zombies is very fun, but it's so often soured by the negatives of everything else in this game. It fluctuates from being a solid 7/10 to a 2 the entire time. Disappointing since the first Dying Light was solid throughout.
58.3 hours played
Written 15 days ago

worse than the original dying light in almost every way. combat, story, parkour, none of it feels improved in this. the world is bigger but emptier, the writing is absolutely atrocious. Don't even get me started on the ending boss fight, which is anticlimactic as hell. Save your money and just go play the first one again.
3.2 hours played
Written 1 month and 1 day ago

As a big fan of the first game I really wanted to like this. Sadly there are too many mechanics that hold the game back from its predecessor. The dark kills you is just one such flaw then there are overwhelming hoards that stop you from running effectively when a chase starts. Weapon durability seems to degrade much faster than it used to, you can't craft anything before first purchasing a blueprint, and don't get me started on the lacklustre stamina that has you constantly falling from climbs. All in all it just lost the fun for me
78.4 hours played
Written 3 days ago

dying light 1 was a masterpiece, i played it flawlessly in co-op, NO idea what happened to that level of quality, i played dying light 2 fully co-op, DLC included and it is the BUGGIEST game i think i have ever played, i never leave a negative review, better yet i never leave reviews period. but something has to be said about this game. cutscene's take forever to load. teammates just teleport around, half of the time they are invisible, parkour challenges are incredibly buggy in co-op, don't even get my started on the rope swings. black screens were u just have to fully reload your game. i had to reload my game 3 times in a minute because it just constantly kept soft locking me in a black screen. game has been out for 3 YEARS and nothing has been fixed. what the hell happened techland? how about instead of adding skins to the game, u fix the fucking thing.