0.7 hours played
Written 6 days ago
Age of Empires IV is a return to a more classic AoE formula from AoE 3, a game that took the series in a different direction to somewhat polarizing results (at least, that's what I remember at the time, I could just be misremembering). In theory, that could be a good thing- I think Age of Empires 2 is the most "classic" Age of Empires experience, and I have fond memories growing up of playing all kinds of community maps and running through the campaigns of Age of Empires 2.
What Age of Empires IV, in theory, aims to achieve is a grand return to form, and I think to some extent it does... but in other ways it doesn't. The graphical updates are actually very strong, and while it's not a graphical powerhouse it has an aesthetic and direction that is both inoffensive to people who enjoy the franchise and newcomers alike, while being generally appealing. The gameplay loop returns to a more classic formula, with a few innovations that make sense and work well. The community features are now much more readily integrated into the game through an in game community mod and map browser. However, these feel somewhat mediocre in light of how the game has aged, or failed to do so.
What do I mean by that? Well, if you look at my playtime, I obviously have some very strong opinions for someone who has played relatively little on Steam, and that's because I played AoE4 at launch on GamePass. I enjoyed it, but found the amount of content somewhat lacking and at the time I felt there was a need for polish. And while some of the roughest edges did get addressed, AoE IV still has the problem of being the weakest entry in the series in terms of width. With only ten civilizations in the Anniversary Edition (eight at launch) and the removal of team synergies (something that added depth to team compositions in AoE 2 and was part of the deck building in AoE 3) there just isn't a lot of content compared to previous entries, and while the civilizations are well done and somewhat more diverse than in AoE 2 what it does feel like is that some of the more interesting factions are locked behind DLC.
Which is ultimately one of the reasons why this is a not recommended. In a trend that's increasingly common in modern games, it does feel like a good portion of the game's content, including some pretty basic map types, civilizations (though some of these are just variants, so not even entirely new civilizations), and campaigns (which at least make sense) are locked behind DLC in a way that feels like the game was designed to be trickled. While I'm not necessarily defending the other games in the franchise (AoE 3 also launched with eight civilizations, for example, though the DLC added some really transformative and unique civilizations instead of just variants) it's just hard to recommend Age of Empires IV on Steam in the context of that detail. For $40 on Steam, vs. AoE 3 DE that has more content for $20, AoE 2 DE has much more content for $35, and while they both have issues with DLC of varying value I don't think AoE 4 AE brings competitive value.
Part of the problem is that AoE 4 AE just has some issues that don't land. For all the attention to detail and coolness of the updates, villagers will clip through your town center- for a game designed to sell the immersion of your development through things like adding environmental feelies as you add more houses in an area, not setting a bounding box a little further out is an oversight. The rock-paper-scissors gameplay is still here, but after the various mercenaries and map villages you can enlist in AoE3 the roster feels small for some civilizations. It feels like a game that has been intentionally narrowed in scope, and that's not an entirely bad thing, but it does mean that the gameplay loop is not as wide or meaningful.
I don't think AoE 4 is a bad game, but rather I just don't think it's worth the price tag in 2025- for what is essentially $70 to get the "full" game, which unfortunately is not an unusual price tag in 2025, you could pick up multiple other games including other AoE games that have stood the test of time better (if you don't care about graphics). I wasn't impressed with how the game evolved over time, and while the Definitive Editions of the other AoE games have their own problems with DLC I think it's fair to say that if you're here for nostalgia, it would be better to go to those instead. That said, the RTS genre is so dead as of late that if you are just looking for an RTS game you could do worse than AoE 4, just know that it will be holding out a hand for more money if you don't buy all the DLC as you scratch your head about why a slightly different variant of a map is locked behind a paywall.