DARK SOULS™ III
DARK SOULS™ III

DARK SOULS™ III

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DS3_Kingdom Fall (EN-PEGI)
DS3 _ The Movie (EN-PEGI)
DS3 - True Colors (EN-PEGI)
Dark Souls III - Pre-Order trailer (EN-PEGI)
DARK SOULS™ III
DARK SOULS™ III
DARK SOULS™ III
DARK SOULS™ III
DARK SOULS™ III
DARK SOULS™ III
DARK SOULS™ III
DARK SOULS™ III
DARK SOULS™ III
DARK SOULS™ III
Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!
Developed by:
Published by:
Bandai Namco Entertainment
Release Date:

Steam
Latest Patch:

Steam

ELDEN RING
ELDEN RING
From 29,86€
Sekiro™: Shadows Die Twice - GOTY Edition
Sekiro™: Shadows Die Twice - GOTY Edition
Not in Sale
ELDEN RING NIGHTREIGN
ELDEN RING NIGHTREIGN
From 31,99€
DARK SOULS™: REMASTERED
DARK SOULS™: REMASTERED
From 30,71€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
94%
101,711 reviews
95,626
6,085
71.0 hours played
Written 12 days ago

this game is absolutely phenomenal but $80 CDN is way too much for a 9-year-old game that takes around 30 hours for the maingame; especially during the steam summer sale. please put the games on sale or lower the prices, it's unfair to overcharge newcomers to this genre who paid $80 for ER, $40 for SOTE and another $50 for nightreign.
23.0 hours played
Written 21 days ago

hardly halfway through the game and its already the best soulsborne game Ive ever played
93.6 hours played
Written 16 days ago

(A análise contém alguns spoilers! Não consegui escreve-la sem) Dark Souls 3 é o retorno triunfal da série após a mancada que foi Dark 2. Dessa vez, a FromSoftware resolveu jogar seguro e encerrar a saga com dignidade, e, na minha opinião, conseguiu com sucesso. O jogo é recheado de fan service para quem acompanhou o primeiro Dark Souls. Majula sai e volta Firelink Shrine. Anor Londo está de volta. Siegward de Catarina. Havel, o Ferreiro Gigante, e até mesmo Gwyndolin, sim, ele sobreviveu e está sendo consumido vivo por Aldrich, o Devorador de Deuses! Até o chefe final é uma homenagem direta ao primeiro jogo e aos próprios jogadores. Simplesmente genial. Na parte técnica, o jogo entrega tudo: gráficos dignos da geração, trilha sonora fantástica e chefes memoráveis. Uma coisa que pode decepcionar os mais hardcores: Para mim Dark Souls 3 é SoulsLike mais facil que a From Software fez. Embora mais facil que os outros jogos ainda é um jogo bem desafiador principalmente para quem quer fazer o 100%. O único ponto que não ficou perfeito mais que a From conseguiu entregar de maneira satisfatoria era a conexão de mundo que Dark Souls 1 e Bloodbonne fazia tão bem. Em DS3 existem sim conexões, você consegue ver as outras áreas no horizonte, mas não é a mesma coisa que descer de elevador da Catedral em Undead Parish direto para Firelink Shrine, ou subir a torre de Darkroot Garden para sair em Undead Burg. Essa sensação de mundo interligado está infinitamente melhor que Dark Souls 2, mas longe do que era em DS1. No fim, Dark Souls 3 é tudo o que um fã da série poderia esperar para encerrá-la com chave de ouro. Praise the Sun, uma última vez!
40.9 hours played
Written 27 days ago

the quintessential dark souls experience. a boatload of fan service to ds1 players, and the best QoL in the dark souls series. for my money, the best, most streamlined souls experience on PC. if you want to get into fromsoft games, this is the perfect starting place.
243.8 hours played
Written 18 days ago

my very first fromsoftware game, i'm ashamed to admit i originally played it cause someone i liked did, but we grew apart and stopped talking. i have to thank her for it though cause i fell in love with the damn game. i started playing dark souls 3 on my own a little around the same time i started playing ultrakill, not to randomly insert an unrelated game here but the time i started playing both games was when i was learning to be more patient when it comes to learning, i never could bother sitting through a video analyzing boss attacks or cheese strats to make any encounter easier so i just sorta kept banging my head on a wall till i made it crack. i refused to play anything except for the most basic ass sword and shield with knight armor. i love the game for its challenge, and i love it for its atmosphere,. dark souls 3 seems to be a lot of everyone's starting point into the series and i think its pretty good for it, the game is a lot more linear in design compared to the older titles and the massive world that is elden ring, it can be a little overwhelming and make you feel lost at times, dark souls 3 to me doesnt really fall into that same issue, its as straightforward as it could be i think. the other games from fromsoft, especially dark souls 1 are in their own sort of bubbles, like they have their own way of approaching how the game should be and i think thats really charming rather than each game being the exact same but with more stuff. its a lot to talk about all the little things i love about it, especially since other reviews do a really good job at it. all my reviews are more of me rambling about my experiences with the games anyway. the game is amazing at conveying this feeling of perseverance overcoming literally any obstacle, and that rewarding feeling doesnt just come from beating a boss, but watching yourself grow in both your own person and your skills, that feeling you get seeing yourself dodge an attack you saw coming or handle a boss well on your first time without any preperation aside from everything you've learnt in the past is almost addicting. its an amazing game that part of an amazing series thats the reason why fromsoftware is such a strong name in the gaming space now.its almost life changing, just uh, maybe wait for a sale though.
117.6 hours played
Written 17 days ago

不论你欲往何方,伊鲁席尔永在月傍;不论你身处何处,伊鲁席尔仍是故乡。 黑魂三我心里永远的白月光,六七年过去了,配乐和boss战的设计仍然是我心里的top 1。从初见到中间隔了很多年没有接着打,到去年重新捡起来再到今年真的白金真的拖了很久很久,今年终于也在亚诺尔隆德长阶上变成了无情的耳朵收割机,光荣成为暗月疯子!算是终于给这个游戏画上句号叻。打完二三周目终于不会在地下监牢和墓地迷路了,终于会在boss战里丝滑秒切武器和戒指了,甚至学会了一点速通路线。每次打完沙力万还是会在暗月坐堂的窗口眺望古龙顶,想象葛温德林悄悄地在这里怀念兄长,每次见到洋葱骑士都会忍不住心里默默和他一起念倒背如流地台词,打街舞队的时候还是忍不住把CG最后不死队的礼仪看完。黑魂三讲述的是一场双王子对传火命运的反抗的故事,最后的最后如果再选一次,我也会选择灭火。 黑魂三里喜欢的boss战数不胜数,米宝的动作模组和配乐打起来真的狠狠享受,和黑古达老师过招也是拳拳到肉的过瘾,盖尔爷爷大开大合的招式和多阶段持久战打下来很刺激,无名,双王子和薪王与葛温的命运交织全都藏在boss战的背景变奏里了。另外很值得提的是老贼一直以来都很厉害的女性boss设计,黑魂三里的舞娘还有修女的演出堪称惊艳,初见的时候虽然瑟瑟发抖但是忍不住赞叹很美很诡异。 总而言之,黑魂三YYDS。
438.9 hours played
Written 10 days ago

PvE is fine, my only complain would be that most areas aren´t so interesting as in the previous two games and part of this is the fact that even tho most of them are good, especially for invasions, in general there isn´t many unique things that you can do in them or that make them different from each other and it just end up getting a bit repetitive, especially with the colour palette of this game. The PvP dissapointed me a lot since i always heard that this game had the best or second best pvp in the trilogy but once i tried it with different builds i realized that it is insanely boring and encourages passivity so much with the plus that most weapons/builds are not viable or straight up dogsh#$, that not taking it seriously and doing whatever as an invader/summon makes it kinda fun.
48.0 hours played
Written 12 days ago

Yeah, everyone knows Dark Souls is meant to be very hard, but it also has many funny parkour jumping moments, and tons of cool gear and little secrets to find! If you like Diablo and Final Fantasy, or good RPG's in general, you need to give this game a try! All of the Dark Souls games are super fun to play with a friend! Watch hours of time melt away :) P.S. Learn to laugh when you die, and take a break from the game when you need one!
351.5 hours played
Written 12 days ago

Dark Souls 3 is a masterpiece of challenging, rewarding gameplay! The atmosphere is hauntingly beautiful, with intricate world design and lore that pulls you in deep. Combat is tight, demanding skill and strategy, while the bosses are epic, heart-pounding tests of perseverance. Each victory feels earned, and the sense of accomplishment is unmatched. The multiplayer adds thrilling depth, from co-op to invasions. FromSoftware nailed it, DS3 is a must-play for anyone craving a true gaming adventure. Highly recommended!
39.8 hours played
Written 16 days ago

Came here after Elden Ring got too easy and I lost interest. Thought I needed a real challenge. DS3 heard that and curb-stomped me in the tutorial. No Spirit Ashes, no horse, just pain. Bosses don’t wait, checkpoints are stingy, and every hallway is a trap. 10/10, suffering has never been so refined.
51.2 hours played
Written 19 days ago

I don't ever want to see another silver knight again. 10/10 game, all trophies turned my soul dark
67.0 hours played
Written 19 days ago

Super good if you are into dark fantasy RPGs and difficult games. One of the best game I've experienced.
40.1 hours played
Written 25 days ago

Obviously a must play. Beginner friendly as well and works amazing as an introductory souls-game
330.1 hours played
Written 21 days ago

Dark souls III is by no means creatively the best game, nor is It really the most fun to explore, but I genuinely love this game with all my heart regardless. The artistic direction of this game is masterful, the soundtrack and sound design even to this day I remember, and I'm really attached to this game because I played this game a whole lot when I was much younger. Originally I played on playstation 4 and I was a scrub child who took days to get past each boss, but with each victory I would start jumping around like a hooligan. I haven't changed my playstyle from this game ever since, knight with sword and shield while looking like a tired old man. I will never forget beating the soul of cinder when I was young, I never went hollow and don't you dare go hollow too.
172.5 hours played
Written 7 days ago

i highly recommend if you love self abuse. You suck on first boss then you start getting good after you beat him, then the undead area teaches you are still a noob to abuse and pain. 10/10 would get hugged by weird fiery fat ladies any-day.
24.0 hours played
Written 30 days ago

very good game, 7/10. Not as good as Elden Ring, but still great!!!
11.7 hours played
Written 8 days ago

Bought without realizing the game doesn't support cloud saves. This means you can't continue your PC save on Steam Deck without manually transferring the file over yourself. Pretty insane to me that it doesn't support this feature - rarely see games from the past decade lacking this support.
29.5 hours played
Written 15 days ago

Easy Game. You just need to walk, attack, dodge, back stab, and repeat. Sounds easy, right? 😊 Just play and your life will change. 💀
43.0 hours played
Written 15 days ago

The peak of the Souls Trilogy. The dlcs are short but have some of the best boss fights in the game. Great ending to the Souls series
806.2 hours played
Written 20 days ago

There isn't a more Dark Souls way to end it's franchise by representing it the same way of what The End of The Age of Fire does: Mangled remnants from every age and every land (or games) in one place - all destroyed, broken, tired of existing... A perfect ending to the franchise. And my favorite game ever, probably. It's a shame that Nightreign removes the rest of these beloved characters in sake of hype. Perhaps the Age of Fire will never end. "Every age is tainted by the greed of man", after all.
34.7 hours played
Written 12 days ago

The Dark Souls Franchise is miserable, only actually fun to an extremely Niche group of people who are batshit crazy, I truly believe that all of the Dark Souls games are equally as shit, sure the bosses may be cool to look at but in this game alone they're some of the most poorly designed and rushed Ai to ever touch a Souls-like game. The designs of Bosses will look beautiful like with an absolute glow when you look at them, and then their boss arena's will all mirror eachother and carry the same gray tone. It's not just the look of the boss arenas, the format is horrendous in 7/10 of the Bosses. Dancer, and Lorian are some of the poorest designs in the game forcing you to spam space bar instead of actually being able to come up with a technique to attack the boss in a fun manner.
65.4 hours played
Written 1 month and 3 days ago

Dark Souls III Review – A Masterclass in Boss Battles and World Design, Hampered by Tedious Covenant Farming FromSoftware’s Dark Souls III stands as a towering achievement in the action RPG genre, delivering some of the most breathtaking and memorable boss encounters in gaming history. With a hauntingly beautiful world that's intricately interconnected, this final chapter of the Dark Souls trilogy is nothing short of a masterclass in level design. However, while the game soars in its moment-to-moment gameplay, its covenant farming system remains a frustrating, outdated blemish on an otherwise stellar experience. Boss Fights – Brutal, Beautiful, and Unforgettable The bosses of Dark Souls III are nothing less than iconic. Each one is a carefully crafted dance of timing, reflexes, and strategy. From the melancholy grandeur of the Abyss Watchers to the sheer spectacle and emotional weight of the Nameless King, these encounters are more than just fights—they’re storytelling moments, environmental puzzles, and combat gauntlets rolled into one. What truly elevates the boss design is how diverse and thematically rich each encounter is. There’s always a sense of purpose behind every battle, whether it's the tragic lore of Sister Friede or the climactic showdown with the Soul of Cinder, which acts as a love letter to the entire series. Level Design – Dark Fantasy at Its Finest The world of Dark Souls III is a twisted, decaying labyrinth that constantly surprises and rewards the observant player. Each zone is packed with shortcuts, secrets, and environmental storytelling that makes exploring a constant thrill. From the gothic spires of Lothric Castle to the ashen remains of the Kiln of the First Flame, the game’s levels feel alive—though often drenched in death. The interconnectedness of some areas recalls the brilliance of the original Dark Souls, with verticality and hidden paths encouraging you to think spatially. It's this architectural genius that makes even the most punishing areas a joy to explore (and eventually conquer). Covenant Farming – A Tedious Grind That Breaks the Pace Unfortunately, Dark Souls III falters when it comes to covenant farming, which is required for a handful of achievements and cosmetic rewards. While covenants are a cool idea—tying into PvP, co-op, and roleplay—the execution is clunky and often punishing for solo players. Farming items like Vertebra Shackles, Wolf's Blood Swordgrass, or Proof of Concord Kept is an exercise in RNG-heavy tedium that can take longer than an entire playthrough. The drop rates are abysmally low, and the lack of alternative methods (especially in offline mode) makes it a maddening chore for completionists. It feels like an outdated grind in an otherwise forward-thinking game. Verdict Despite the covenant farming issues, Dark Souls III remains a monumental achievement. It refines and evolves the Souls formula with precision, delivering unforgettable boss fights and immersive world-building at a level few games can match. If you can look past the RNG-heavy endgame grind, you’ll find one of the finest action RPGs ever made—a dark, challenging, and deeply rewarding journey worth every step. Rating: 9.5/10
125.0 hours played
Written 6 days ago

Best Souls-genre game ever. I really liked the way the challenge and difficulty were presented. Truly enjoyed the difficulty level of the bosses. The tough, slow-paced combat and overall challenge were absolutely excellent.
232.3 hours played
Written 6 days ago

Best Boss roster from any of Fromsoft's Soulsbourne games. There are issues with early game build diversity, where it takes WAY too long to get magic builds online, especially pyromancy, which is incredibly demanding on you stats but holds all the good payoffs until nearly halfway through the game. There are also some areas that are a real slog. But the bosses. Man alive, are these some great bosses.
20.9 hours played
Written 6 days ago

Solid game I enjoyed playing. It has some input lag if you are playing on a newer GPU I think because the game is built on Direct X 11. If not maybe my controller just sucks. Not as much as of a game as Elden ring however.
117.0 hours played
Written 6 days ago

a bit linear compared to its cousins but just a poetic experience
84.4 hours played
Written 7 days ago

great game, played it on xbox during covid, and now i have a pc. I will 100 percent this someday and its gonna be really tedious but i'll enjoy it. 1,000,000/10 Aura Souls 3
114.4 hours played
Written 7 days ago

what a journey the souls series is.. I only recently got into this series and it has been a ride! highly recommend, from the ups and downs of DS 1&2 and then to finish it off with the masterpiece that is DS3 hollllllly.
799.3 hours played
Written 7 days ago

It is one of two games I have 100 percented (The other game gives you 100 percent for downloading it). Dark Souls love letter to fans. Ty Fromsoft. NOW MAKE ME ANOTHER. Also for the love of god make co op easier to set up. I try to get friends to play this game with me who do not know the dark souls franchise and they laugh at you guys for how hard you make it to co op. I don't want them to laugh at you any more. It makes me sad. They must be made to love dark souls as I do. Praise the Sun.
21.6 hours played
Written 7 days ago

fantastic gameplay and a great story, nothing not to like
66.6 hours played
Written 7 days ago

I wanted to wait until I 100% the game to make a review, so low and behold more than 2 and a half years later I finally decided to go for it. Dark Souls 3 is what I consider to be the best instance of the soulslike genre at its roots (of course, right). The horror element of the game is perfectly done in both the anxiety you've learned to have as you walk into countless narrow corridors and the frustration of failing time and time again. This is a game best played blindly, every instance of failure or getting lost in the world is a puzzle to figure out for yourself; which will either relieve you or have you remembering the hatred you have for the situation. Regardless, every part of this game is so incredibly memorable. From maybe finally beating a boss you feel is beneath you, getting grabbed by a disgusting looking enemy in the Irithyll Dungeon, finding an NPC throughout your playthrough as you continue their questline without even meaning to, or just recalling a very particular shortcut you found to create a pathway from a bonfire to the upcoming boss you're about to die to, I can't even try to think of a point in this game that isn't incredibly memorable. You may recognize I haven't even mentioned the combat, reason being I am actually pretty mixed on it. The bosses in Dark Souls 3 are absolutely incredible, I can't truly think of an actually BAD boss type in this entire game. I'd say even the bosses people would consider irrelevant are still designed perfectly as intended, to be irritating and to teach you to respect what you don't recognize you should respect or have been taught to disrespect, or is more of a cinematic moment rather than an actual fight. And that's just from what is considered BAD by the majority of the community, in terms of the best I don't think there is anyone who would deny that this game has some of if not the most amount of S tier bosses. From Champion Gundyr to Pontiff, Sister Friede to The Pygmy, I've only named half of some of the best fights to the entire genre. There is so much love and care put into every single swing, how the developers perfectly created a system that you can either play to their decided tune, or just entirely flip them on their head if you exploit their weaknesses, and as much as you may feel they don't, they DEFINITELY have those weaknesses to exploit. Besides the bosses now, this is where I am pretty mixed on. On one hand, as opposed to Elden Ring, which those who are reading this review likely have already played, straight swords and axes feel incredible in this game, they have their own identity and use as weapons that feel strong and not just as a longer dagger or an objectively worse hammer. On the other hand, the looping attack string of this game is incredibly cheesy. Dexterity scaling weapons like straight swords and katanas when one handed are made to be incredibly stamina efficient and absurdly effective when combined with again, the looping attack string. When you recognize the game's inner workings the game is incredibly trivial. Infusions combined with some of these weapons basically break the game, and you can realistically just get what is basically the second best weapon in the entire game in the first 20 minutes, perfect to infuse at each part of the game where you unlock the ability to infuse or a new coal to infuse different elements. It's bizarre to me because the game is almost serving you on a silver platter these tools to entirely cheese the game, making a majority of challenge in this game tantamount to a fart in the wind. If you recognize I'm not being entirely specific on HOW these infusions effect gameplay, that is on purpose because as much as I want to be honest I also dont want to ruin someone's first playthrough of the game through exploits. The setting of the Kingdom of Lothric is so incredibly masterful in its design, the enemies whether of The Deep or righteous in their own secretive ways are some of the best in the entirety of the soulslike genre, and the combat although incredibly exploitable, all culminates in an incredible game. I don't think its possible for anyone to not recommend Dark Souls 3 if they are truly someone who can recognize the craft behind making a project like this.
115.5 hours played
Written 7 days ago

The dark, oppressive atmosphere of the Dark Souls series is truly unmatched, and Dark Souls III captures it at its absolute best. From the perfect dissonant music and warped dying world, everything in this game reinforces a sense of fading glory and inevitable decline. What DS3 does especially well is selling the sheer scale of the tragedy. You feel the weight of a world that you once explored in the previous games burning out. kingdoms collapsing, gods long forgotten, and heroes clinging to purpose in a world that’s already lost. Every boss, location, and piece of lore adds to that overwhelming sense of finality that is Dark Souls III. It’s bleak, beautiful, and an unforgettable true masterpiece in environmental storytelling.
76.5 hours played
Written 7 days ago

Best game die hundred times from Nameless but love him after beating and best DLCS too
78.9 hours played
Written 7 days ago

buat org yg gapernah main game soulsborne atau soulslike bisa mulai dari sini atau elden ring, karena ni gaterlalu susah ye buat pemula, music : 10/10, epikk, cocok sama semua boss kecuali boss pertama, bossnya gampang tp lagunya terlalu epik combat, 9.5 - cepet halus, apalagi kalo main dex atau strenght(gw main dex) lore : 7/10, - bukannya gmn2 tapi main game ini cm buat combatnya jadi untuk lore dan cerita kurang terlalu ngerti graphic : 9/10 - buat game 2016 visualnya bagus bangett difficulty early - mid game : 9/10 - cukup susah buat awal2 difficulty late game : 7/10 - disini merasa lebih gampang aja soalnya udh grinding dan segala macem buat naikin level senjata ke +10, - sama naikin level character ke 70 kurang lebih OVERALL : 9.5 lah ye, gamenya cukup mendekati perfectt selain eldenring
423.1 hours played
Written 7 days ago

I had a fantastic time with Dark Souls III, and I absolutely recommend it—especially if you’re new to the Souls series like I was. It’s challenging, yes, but not unfair. The atmosphere, exploration, and boss design all come together to deliver a truly memorable experience. While it’s not without a few quirks, the highs easily outweigh the lows. --Minor Issues-- - Some NPC questlines are a bit too obscure. Without a guide, it’s easy to miss entire character arcs or outcomes based on small, missable steps. It adds mystery, but it can also feel unintentionally punishing for first-timers. - Multiplayer and summoning can be inconsistent. Sometimes it works flawlessly, other times it feels like you're fighting the system just to summon a friend or invade. It's not a huge issue, but worth noting. - A few late-game areas feel less inspired. While most of the game is excellent, some of the final zones (like the Profaned Capital or parts of the Grand Archives) don’t quite hit the same highs as earlier areas, especially artistically. --Highlights-- - As my first Souls game, it struck a perfect balance. The world is layered and intricate, but never overwhelming. There's always something to discover, but it never feels bloated or aimless. - Level progression is mostly linear—but in a good way. The game guides you forward naturally, while still rewarding curiosity and offering branching paths when it matters most. It never feels like you're stuck in a hallway, but you also won’t get lost for hours. - The bosses are phenomenal. They’re a true highlight of the game—each one memorable in its own way. My personal favorite was the Abyss Watchers, both for the music and the fast-paced, stylish combat. There's something uniquely satisfying about learning a boss's pattern and finally overcoming it after a tough battle. - The atmosphere is unmatched. From Lothric Castle to Irithyll of the Boreal Valley, the game nails the "end of the world" tone perfectly. It’s bleak, haunting, and absolutely captivating. - Challenges always feel fair and rewarding. The difficulty is real, but the sense of accomplishment when you push through a tough fight or area is unmatched. The game doesn’t hold your hand—but it respects your effort. Despite a few minor gripes, Dark Souls III completely won me over. It's a tightly designed, atmospheric action RPG that’s rewarding in ways few games manage to be. Whether you’re brand new to the series or a returning veteran, it’s absolutely worth playing—if not mastering.
271.5 hours played
Written 8 days ago

Honestly, I would love to play this game again, from scratch, without any of the knowledge I have now.
155.3 hours played
Written 8 days ago

It's a masterpiece of THE Soul game originator, must try. It's a great story with magnificent world design. Although it's a bit hard for boss fight and fighting style is a bit dull. Worth a try!
56.4 hours played
Written 8 days ago

From a gameplay perspective, it's a typical Dark Souls. There are some blatantly toxic and unfair bosses, but they’re few and optional, so you can just skip them. I didn’t encounter anything like that in the main story path. From a technical standpoint, the graphics are solid, and I didn’t experience any lag during my playthrough. The main significant downside is that when playing with a gamepad, the camera often behaves erratically during boss fights, which can be really disruptive. Most of the time you get used to it, but sometimes it's straight-up annoying and gets in the way of playing.
705.9 hours played
Written 9 days ago

Amazing gameplay, replayablity, lore, PvP and visuals
48.7 hours played
Written 9 days ago

Juego qlo weno csm, volví a jugarlo después de años de haberlo jugado pirata. Lo malo que no está optimizado para PC.
12.3 hours played
Written 10 days ago

enemies are less challenging than trying to understand the map 10/10, still highly recommend
43.4 hours played
Written 10 days ago

This game is amazing, amazing bosses, amazing NPCs, and amazing mechanics.
9.5 hours played
Written 10 days ago

Playing this will either re ignite the burning passion you had for gaming as a child or make you retire permanently.
14.0 hours played
Written 10 days ago

I've gone in random order with the FROM Souls line (ER included). I am digging DS3 maybe the most overall. It's very straight forward in the class building. Combat feels fair and I love the world design. It hits for a nine year old game still. Definitely worth picking up on sale to check out.
34.1 hours played
Written 10 days ago

dark souls is known to be a difficulty measurement tool for other video games, where the percentage of difficulty compared to darksouls of other games will be measured, such as 1%
159.7 hours played
Written 11 days ago

the absolute hollow brains of the developers have a servers have all the means to enable cloud saves for this game. yet there is no way for this game have my saves stored in any form of cloud. I had to format by main disk and reinstall windows, and lost 151 HOURS of my life. I shall not fully speak how I feel about this, not due to decorum, but just because I don't want to risk my account getting banned.
111.2 hours played
Written 11 days ago

Absolutely phenomenal game. One of the best games I've ever played, if not, only second to Bloodborne (bring it to PC btw).
183.6 hours played
Written 11 days ago

Better than 2 but still not really as good as DS1 or Demon's Souls. A great adventure for the first time and very fun when the game's design isn't just having an enemy multihit you to death instantly for not dodge rolling constantly. Like you can tell they were fully into the "We make hard games" thing rather than just making a game that 's challenging but still open to different gameplay styles. You kind of have to swear fealty to the rollspam and parrying at times. It does however have a lot of cool items you can use in conjunction to make different solutions to bosses, which was my favorite part of the game. Overall I like how it feels and the level design is interesting, but I am not a fan of how the enemies are designed combatwise compared to the earlier titles. Too many multihits, just put all that power in one attack and stop being annoying.
29.3 hours played
Written 12 days ago

The music, the bosses the story, everything about this game is amazing.
77.7 hours played
Written 12 days ago

This game overtook my life on xbox, and I'm happy to let it do it again on pc.