65.4 hours played
Written 1 month and 3 days ago
Dark Souls III Review – A Masterclass in Boss Battles and World Design, Hampered by Tedious Covenant Farming
FromSoftware’s Dark Souls III stands as a towering achievement in the action RPG genre, delivering some of the most breathtaking and memorable boss encounters in gaming history. With a hauntingly beautiful world that's intricately interconnected, this final chapter of the Dark Souls trilogy is nothing short of a masterclass in level design. However, while the game soars in its moment-to-moment gameplay, its covenant farming system remains a frustrating, outdated blemish on an otherwise stellar experience.
Boss Fights – Brutal, Beautiful, and Unforgettable
The bosses of Dark Souls III are nothing less than iconic. Each one is a carefully crafted dance of timing, reflexes, and strategy. From the melancholy grandeur of the Abyss Watchers to the sheer spectacle and emotional weight of the Nameless King, these encounters are more than just fights—they’re storytelling moments, environmental puzzles, and combat gauntlets rolled into one.
What truly elevates the boss design is how diverse and thematically rich each encounter is. There’s always a sense of purpose behind every battle, whether it's the tragic lore of Sister Friede or the climactic showdown with the Soul of Cinder, which acts as a love letter to the entire series.
Level Design – Dark Fantasy at Its Finest
The world of Dark Souls III is a twisted, decaying labyrinth that constantly surprises and rewards the observant player. Each zone is packed with shortcuts, secrets, and environmental storytelling that makes exploring a constant thrill. From the gothic spires of Lothric Castle to the ashen remains of the Kiln of the First Flame, the game’s levels feel alive—though often drenched in death.
The interconnectedness of some areas recalls the brilliance of the original Dark Souls, with verticality and hidden paths encouraging you to think spatially. It's this architectural genius that makes even the most punishing areas a joy to explore (and eventually conquer).
Covenant Farming – A Tedious Grind That Breaks the Pace
Unfortunately, Dark Souls III falters when it comes to covenant farming, which is required for a handful of achievements and cosmetic rewards. While covenants are a cool idea—tying into PvP, co-op, and roleplay—the execution is clunky and often punishing for solo players.
Farming items like Vertebra Shackles, Wolf's Blood Swordgrass, or Proof of Concord Kept is an exercise in RNG-heavy tedium that can take longer than an entire playthrough. The drop rates are abysmally low, and the lack of alternative methods (especially in offline mode) makes it a maddening chore for completionists. It feels like an outdated grind in an otherwise forward-thinking game.
Verdict
Despite the covenant farming issues, Dark Souls III remains a monumental achievement. It refines and evolves the Souls formula with precision, delivering unforgettable boss fights and immersive world-building at a level few games can match. If you can look past the RNG-heavy endgame grind, you’ll find one of the finest action RPGs ever made—a dark, challenging, and deeply rewarding journey worth every step.
Rating: 9.5/10