Blacksmith Master
Blacksmith Master

Blacksmith Master

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This game is in Early Access, which means it's still in development and will be missing features.
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Blacksmith Master
Blacksmith Master
Blacksmith Master
Blacksmith Master
Blacksmith Master
Blacksmith Master
Blacksmith Master
Blacksmith Master
Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


Tavern Master
Available in:
• 1 bundle (Fanatical)
Has been in:
• 4 bundles (Fanatical)
Tavern Master
From 3,74€ and in a Fanatical bundle

Manor Lords
Available in:
• 1 subscription (PC Game Pass)
Manor Lords
From 24,60€ and with a PC Game Pass subscription
Against the Storm
Available in:
• 1 subscription (PC Game Pass)
Has been in:
• 1 subscription (Humble Choice)
Against the Storm
From 13,19€ and with a PC Game Pass subscription
Workers & Resources: Soviet Republic
Workers & Resources: Soviet Republic
From 17,57€
Empires of the Undergrowth
Empires of the Undergrowth
From 13,19€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
86%
596 reviews
513
83
3.1 hours played
Written 1 month and 1 day ago

Relaxing and enjoyable game 8/10 BUT: It forces you to play exactly as it want's you to play. If it says "Do this now please." you can't say 'Thank you' and click away the message to do it later because right now you have so much fun with something else. Instead it grabs your attention with non-removable, blinking, colorful and obstructing warnings. Suddenly, you don't feel relaxed but stressed. Then you realize, wow, this otherwise good and enjoyable game just took away your agency. Too bad.
1.2 hours played
Written 1 month and 1 day ago

Nice idea but the almost complete lack of logistics control makes it frustrating to play. Examples: - You can specify a smith as store only or orders only, no priority. Likewise for item type it's only a vague 'top' priority. - Complex items need several parts with different skills, but a smith with do it all from start to finish even if they have poor skills or debuffs on a certain section. We can't split up production into stages. - Unable to delegate stations/chests for certain tasks or smiths. - Only one staffer can use a chest at a time, but if you build more than one the runners will ignore all but the one closest to the door and the other items never get moved/sold. I can only see it getting more of a headache if I get to mines/logging camps.
8.0 hours played
Written 20 days ago

---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
16.3 hours played
Written 1 month and 1 day ago

EDIT: I won't rewrite the whole review for now but I must add that the developer, is actively listening to player feedback and working on the game balance, quality of life and new content. It's a fun but easy management game but right now as long as you understand how everything works you will very quickly make money and unlock everything, beside the many recipes. Took me about 10 hours to get every unlocks, now I'm only getting more recipes and working on the achievements. Nothing infuriatingly bad or broken but still need a lot of QoL improvements and maybe more content. Especially on the logistic side, every finished products goes into chests but if a chest is already in use by someone, the AI will walk all the way to another chest, even on another floor, instead of waiting for his turn. Meanwhile, if you put more chests so they don't walk as much, you'll need more assistants or they will get overwhelmed for the same amount of items because they can only do one chest at a time. Assistants doing only one job at a time is also a current problem, one assistant that move items around can only do one type of item, from one source to one destination. For some reason when it's from the warehouse you have the opposite problem, you can't pick the destination, they will try to fill all of those that need the resource assigned to the assistant. A lot of those problems can be mitigated by better placement of objects, finding the right amount of objects and employees so nobody wait while not spending too much on wage. So the game is still enjoyable but I personally like more control and would like to be able to assign a specific station to a blacksmith, a specific item to craft, a specific merchant request to fulfill or a combination of those options for example. Right now they have a vague "job" to do, you have a limited specialisation based on one factor like material but then they work on the item they want on the station they want. It's not all bad, I like the style, it's detailed but not too realistic or cartoony. I like that you can unlock resources gathering to be self sufficient. The metalworking part is pretty well done with multiple parts, forge, anvil, water and then sharpen or combine but the other material are very basic. Even though complexity does not really change anything for you as the player, the blacksmiths will simply use the station they need as long as you placed it somewhere. Still would be nice to have a station to cut the wood, another to shape it and so on, mostly for the visual side, a bunch of the same tables all bunched of together is a bit plain.
26.5 hours played
Written 18 days ago

Ugh. This is a disappointing effort on the part of the developer, and I feel bad saying it. I loved Tavern Master, and I've been waiting for this game to come out. Unfortunately, it really isn't a game, at least not yet. There is no economy, no penalties, no anything really. It plays like an idle game, and it will bore the crap out of you. The management part of what this game should offer is gone. You can put yourself horribly in debt with no consequence. Most of the time you just watch your blacksmiths fill tremendously large orders, just so you can pick more tremendously large orders for them to do. You have way too many people working for you, which makes it feel less like a medieval blacksmith and more like a factory that automates itself almost immediately so you just watch and buy more stuff. And you make SO much money there really isn't a challenge. The developer reskinned Tavern Master and pretended it was a new game. The design is exactly the same, the building and design is exactly the same. But this time, they didn't provide any consequences, no management. It's literally just watching your blacksmiths make stuff. You don't actually do anything. And there is no penalty for not making money. I wish they had put way more into the heart of what this game could be, instead of charging $20 for what feels like a shell of a game. Hopefully with time things like events get added to mix up the gameplay. Update: The game does get slightly more interesting after some playtime. Things like trade routes open which is kinda cool. But there still needs to be more going on in the game before it's worth the price tag. Tavern Master had parties, thieves, events, fires, etc. They need to put elements into this game before it's worth $20.
44.4 hours played
Written 13 days ago

I was able to 100% the game, so I must have liked it! This genre of game isn't for everyone, but for people like me it was very enjoyable. I appreciate how many improvements the devs have put in so far. They are responsive to feedback. I'm going to keep checking in each patch to see what's in store!
161.8 hours played
Written 25 days ago

Game is pretty basic, do anything and you profit, it's pretty much impossible to fail, the only thing that hold's you back from advancement is how much time you have spent in the game, not skill, not strategy, just spend time and you will always increase your shop's value and profitability. It's essentially impossible to lose. 5.7 hour's I've maxed out the tech tree, with only 1 floor, the rest of the game is just expanding and increasing efficiency. There is no depth, just tedious mediocrity.
34.8 hours played
Written 4 days ago

I had played Tavern Master too and I really liked both these games. It's really chill and enjoyable. It takes you to the Middle Ages, and makes you a real blacksmith. I want more games like these from you <3
4.7 hours played
Written 5 days ago

It's a reskin of Tavern Master, game is fun, but the loop is basically the same currently.
2.4 hours played
Written 20 days ago

I'm really surprised that this game has so many positive reviews. It's barely a step-up from one of those ideal clicker games and in the most disappointing ways. You spend most of your time doing boring micromanagement of silly things like character levels but you can't even choose what items your staff make! They will often pick a single item to focus on which means if you're doing metal work, they abandon your woodworking, or visa-versa so half your "blacksmith" goes in-operational. If it wasn't for the fact that in the early game you have to re-stock all of your resources and tell the merchants they can go (with there completed order) I could leave this game for hours without interaction and I'd still be doing well for myself.
28.8 hours played
Written 29 days ago

<---{ Graphics }---> ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it <---{ Game play }---> ☐ Very good ☐ Good ☑ It's just game play ☐ Meh ☐ Watch paint dry instead <---{ Audio }---> ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ Deafening <---{ Audience }---> ☑ Kids ☑ Teens ☑ Adults ☑ Grandma <---{ PC Requirements }---> ☑ Potato ☐ Decent ☐ Fast ☐ NASA PC <---{ Difficulty }---> ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls <---{ Grind }---> ☐ Nothing to grind ☐ Only if u care about leaderboard's/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☑ You'll need a second life for grinding <---{ Story }---> ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ Deep out of this world lore <---{ Game Time }---> ☐ Just long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond <---{ Price }---> ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If it's on a deep sale ☐ Not recommended ☐ You could also just burn your money <---{ Bugs }---> ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ The game itself is a big terrarium for bugs <---{ 0 / 10 }---> ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 Personal Notes: Coming from Tavern Master I had high hopes, the game makes some interesting changes with extra locations like the forests and mines which I believe add to the game very well. The graphics do look improved over tavern master, and it is nice to see not many reused assets. The issue is the gameplay is alright and fun for about 10 hours and then becomes seriously boring and repetitive, Tavern Master was the same but countered it because things like the drinks etc were easy to get. With this game, balancing the supply chains is painful. It can be done, but it just isn't fun at all, you have no extra space to build into like tavern masters front area. Your smithy is just a square that goes up 4 floors, no way to make it your own. I 100%'d tavern master but this game, has some painfully boring achievements. Coming down to simply redoing the same thing over and over until you hold the will together to complete it. That combined with serious bugs like black screens when finishing a day or workers getting stuck on stairs and unable to move unless you reload the save file. It just becomes a second hand job. Seriously boring and unfun, once 100%'d I have no intention of replaying the game.
13.4 hours played
Written 23 days ago

I want more more more! Liking this game a lot. Already maxed out skill tree - spending time now unlocking recipes. But I WANT MORE! :) haha
0.4 hours played
Written 8 days ago

incredibly basic and uses the same character assets you see in other games.
3.7 hours played
Written 6 days ago

Honestly its a really good game. You can leave it playing in the background or you can play as a blacksmith and make whatever blueprint you want. I haven't ran into any issues so far. Been waiting to play this game for a while and I'm not disappointed. Im excited to unlock more blueprints
38.0 hours played
Written 6 days ago

I really enjoy this kind of game. It's relaxing, casual, and fun building workshops and managing the store really relaxing
47.3 hours played
Written 7 days ago

Needs some optimization, indeed. But what a masterpiece, can't stop playing it.
6.6 hours played
Written 10 days ago

---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☑ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Addictive like heroin ☐ Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☑ Teens ☑ Adults ☑ Average Solitare Players ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☑ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☑ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☑ Story? ☐ Text or Audio floating around ☐ Average depends an DLC ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of tea ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{Price}--- ☐ There is no "price“ ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ Assassin‘s Creed: Unity ☐ The game itself is a big terrarium for bugs
11.7 hours played
Written 21 days ago

This game is meh i would never play it while not doing something else like if your working from home for example this game is perfect because all you do is place stuff down hire people and then assign a task. Once that's done then you just watch them work until you need to give another order......so the game is super BORING! if your just playing the game and doing nothing else while playing it.....i do feel like it's overprice for what's being offered.
26.7 hours played
Written 1 month and 2 days ago

I don't think this game is worth $20. If you get the chance to buy it at discounted to $10 then is good. The content available is not enough.
11.4 hours played
Written 3 days ago

Unsure how i feel about this one. Its not bad, but right away it starts to just feel more like an Idle game without the AFK Idle rewards. Setup up the shop, hire employees, and just let them go as you slowly unlock more stuff and complete tasks. Feels very much on rails and at least in the early game it doesn't feel like leveling up employees has any major benefit other than maybe carrying and walking speed. At one point i just have it running in the background while doing other things and forget about it until i realize it hasn't been doing anything for a while because the day ends and the game essentially stops. Unsure if later in the game its worth opening up a shop. but completing merchant orders makes way more money. i ended up just removing the store and just fulfilled orders non stop. Hoping with time and updates the game will get a little more exciting.
29.3 hours played
Written 4 days ago

I'm absolutely loving this game. Another solo dev game is knocking it out of the park with thier concept. Currently there are two updates a month to keep the true end of the game just out of reach and with the roadmap recently posted I am excited grow into a seige workshop! All current content that I take for granted was instituted by previous updates since its release to Steam so the developer takes feedback very we;l! Very much looking forward to progressing with my shop alongside the developer!
26.0 hours played
Written 11 days ago

a lot of ways to make the game versatile and quick to progress. But also there are reasons not to progress fast. Mini-game like feel to controlling the smiths during item creation is also a plus. The interface and controls are very intuitive and the gifts of walls and floors from completing orders is a great addition for customization of your shop and area.
11.1 hours played
Written 12 days ago

wow, I didn't even notice i put 9.7hours into the game on purchase day. this is really fun and well made.
19.8 hours played
Written 4 days ago

The game is super fun. I played 4 hours straight. Seemed like just a few minutes. I wish there were settings for brightness, etc.
6.4 hours played
Written 4 days ago

The feeling of achieving all the available materials in your store shelves is amazing, the game is highly addictive it has complexity in creating the perfect production efficiency i love the challenge but the problem is the late game, there's too much NPC walking outside and it's causing too much frame drops. Please minimize the NPC walking outside to lessen the frame drops, it's already crowded with employees and adding so much NPC just passing by is unnecessary.
21.7 hours played
Written 5 days ago

I love this game. Great mechanics. Lots of pipelines working together to produce most money. However, BE AWARE this is not a game that you will spend shitloads of time playing. It took me 20 hours to reach more then 10 millions gold and perfecting the whole floors to make most money. So, at this point it is just 3 boxes increasing in number. There is nothing else for me to do. Definitely worth the money, definitely playable and enjoyable, but be careful what you expect. It is not a game you will play for years. I have enjoyed it for 3 long and beautiful days, tho. THE BEST MECHANIC: The workers complete the task even if the day is over, which means you can make them work overtime without pay. Very realistic, perfectly opportunistic, and beautifully capitalist Starter tips: You will definitely need 3 or 4 floors for production. Make sure those floors are on top of each other. I would suggest making a little store first, then in the late game, make the top 2 floors store fully. I have set the benches where people sit and the design chair at the second basement, 1st basement was ore processing, 0th, 1st, and 3rd floors were manufacturing, and 2nd and 4th were storage. If I were clever enough, I would make the 3rd and 4th store.
23.9 hours played
Written 6 days ago

It's like tavern master but with less content and worse. It's still fun however. Should've been some sort of add on to justify the pricing. Even more apparent than in tavern master is it's lack of even basic management tools
14.9 hours played
Written 11 days ago

Very fun and addicting game, unfortunately after my 15 hour grind the game became unplayable unable to keep even 1fps due to the increased amount of blacksmiths required in the late game. Overall though the game is very enjoyable and I am excited to start a new save after a few more updates so I can dump more hours into the game. :)
56.3 hours played
Written 12 days ago

This is a really fun game and a great way to accidentally stay up until 4 am when you have to wake up for work at 8am. It is a functioning, enjoyable work in progress with a responsive dev. There are still some minor issue such as pathing of workers and some illogical distances they travel, but the dev is actively working to make the game smoother and more enjoyable. I highly recommend this game to anyone who enjoys this types of games and can't wait to see further developments and creations!
12.8 hours played
Written 13 days ago

I really enjoy this game. 1) its very easy to comprehend but its hard to master. 2) The visuals are nice 3) Its a relaxing game Some Things I'd like to see 1) Different shops. Maybe have the ability to own more than this one building. Like have all the stuff crafted in one spot and the store in another. Which is where you can pick up request and customize the shop even more. 2) The worker NPCs go home 3) More story if possible. If asked would love to help write it. 4) Lower the amounts needed for quests
8.2 hours played
Written 13 days ago

Probably one of the best shop-management games I've played! I spent more hours on just the demo than i have of probably any other demo. The game is fun and has enough depth to keep you entertained and enough progression to never feel stuck or out of things to do. There are some small QOL updates that need fixed in mid and end game but the developer is super on the ball at fixings things, being transparent, and listening to feedback! I can't wait to see how this game keeps improving!
27.2 hours played
Written 13 days ago

Having played both Tavern Master, and now this, I only have one thing to say. Please more. I love how these games play, and personally am a huge fan of the low-poly art style. I'm on board for this game, the last game and the next game. The dev seems super responsive and accepting of criticism, and it shows. Especially after the latest update, it's obvious to see the care taken and how the dev genuinely wants to improve the game to make it enjoyable for players. Big fan of the work, and always ready for more!
32.5 hours played
Written 13 days ago

Great game! I was waiting for this. I been playing it since it released. I would really like to not have a long line of blacksmiths waiting to put stuff in the storage chests. The stock piles got fixed now we just need the storage chests to be fixed. Also a store chest and a cart chest would be great. Again great game, I would recommend this game to everyone. Thank you.
10.8 hours played
Written 14 days ago

Great game that is a lot of fun. The dev is responsive and passionate about the project. It was easy to get lost in the ebb and flow of running the manufacture and commercial side. New research bring new tech and opportunities to refine and redesign.
47.6 hours played
Written 14 days ago

A very enjoyable game of expanding your blacksmithing operation and trying to be as efficient as possible. The developer is very engaged with the community, and has already added several player-suggested features. Updates every 2 weeks are going to make the early access period interesting. Note that you do not 'win' or 'lose' this game - it is all about the experience. This is a big plus to me, but could put some players off the game.
18.7 hours played
Written 14 days ago

Great game i hope that developers will keep adding new kontent i played after the release and it was kinda boring after 10 hours but now woth new kontent i gets more interesting. PS pls add auto levl all workers feature thx
16.6 hours played
Written 14 days ago

Only 3.5 hours in but loving it. Things that I had noted to report today have almost all been cleared up by the active admin. Applause where it is due. Things I would like to see addressed: I had 4 assistants. The assistants worked 4 chests. Each assistance could carry 2 or more items however they if a chest only had 1 item they would remove that item but would not go get more from another chest to maximize efficiency. They would deliver the 1 item and then go back. Another item of note, I had 4 assistants and 1 was set to restock shelves and the rest were set to merchant. My shelves remained stocked while the merchants hardly got anything. All 4 assistants had the same amount of carry space and walking speed, so not sure the issue there. Overall it is a great management game from what I can tell so far. I will update in the future.
105.7 hours played
Written 14 days ago

It all started with a game called Tavern Master. A great little game. Relaxing and fun. Then came Blacksmith Master and honestly I was worried. Generally second generation games/expansions/new releases, lose the formula that made them so popular to being with. Not Blacksmith Master. While the mechanics are comfortingly familiar, the game play is new and fresh and even more fun than the original Tavern Master in my opinion. If you just want to kick back, relax and enjoying a game that will surprisingly engage you while you spend hours and hours just having a great time...this is a game you might enjoy. A lot.
12.8 hours played
Written 14 days ago

Blacksmith Master is a delightfully cosy yet strategic crafting sim that nails the core experience. With some tuning—especially introducing meaningful skill branches, rewarding mini-game participation, and restoring risk/reward to blueprint outcomes—it could become truly exceptional. I have a few suggestions to make it even better: Talent tree feels too linear. Introduce specialisation branches (e.g., Weaponsmith, Jeweller, Silversmith) at key milestones. Let players select a branch: once chosen, they can focus on crafting weapons or jewellery directly—without needing to mass-produce wooden spoons or common scoops first. Branch perks could include resource discounts, faster crafting, or unique blueprint unlocks, offering meaningful player choice and diverging play styles. The first-person forging activities are fun for immersion, but currently deliver no tangible gameplay benefits. You could introduce a performance-based bonus, where successful QTEs improve item yields—e.g., slightly increase design points, material efficiency, or crafting speed. This creates a valid motivation for players to engage with the mini-games beyond personal enjoyment. Currently, once blueprints are upgraded, they always produce the upgraded quality—removing uncertainty and meaning from the lower tiers. You could make probabilistic crafting outcomes, with quality tiers influencing chance, for example: Uncommon blueprint learned: 60% Uncommon, 40% Common Rare blueprint learned: 50% Rare, 40% Uncommon, 10% Common Epic blueprint learned: 40% Epic, 40% Rare, 15% Uncommon, 5% Common Legendary blueprint learned: 30% Legendary, 40% Epic, 20% Rare, 10% Uncommon Also the blacksmiths have the mastery level which could also improve the chances of a better quality. Bonus: Allow a perfect run in the FPS mini-game to guarantee the highest possible quality, rewarding skilful play and giving an edge to manual crafting.
3.4 hours played
Written 14 days ago

It is a fun management game and I recommend it for that alone. But, the updates and how the dev listens to the players really puts it over the top. The game is being continuously improved.
32.4 hours played
Written 15 days ago

Great game, it burns through the hours. I took a few pictures of how I set up each floor to optimise production...its smooth now and effective. Would be great to have even more settings to sort staff ie. those that need training etc as the list of staff gets very long. Eager to see what the developer does going forward as per the updates and planning. I must be missing a setting somewhere as I can only buy iron ore and the starting wood type when right clicking on storage, none of the other types (copper etc) will not let me buy them directly?
83.8 hours played
Written 15 days ago

Really fun game and worth the price. They have already added new stuff to the game.
17.4 hours played
Written 16 days ago

easy going blacksmith game. fun and not too complicated.
6.9 hours played
Written 17 days ago

Has much to be desired, but very fun. I'm only a few tech tree items away from completion with 6 hours of gameplay. Main issue is the very poor assistant interactions, chest to store items get interrupted: too many assistants touching it and items rarely get stored in them even if you place multiple, which means your black smiths walk further than necessary. Place a chest to close and black smiths will fill it and assistants never touch it since its always being interacted with. the number of assistants you need becomes an insane amount if you wish to produce iron ingots on a different floor these things can be resolved in the future, otherwise its a very fun game!
4.4 hours played
Written 19 days ago

Не плохая игра. Не хватает немного глубины механик и улучшенного дерева развития. Но я уверен что у игры будет хорошое будущее. Игра лагает на RTX 4070 super на Arch linux. Не стабильные 50-60 фпс на минимальных настройках. Частые фризы!
29.7 hours played
Written 20 days ago

A bit like Theme Hospital A.D. 1300 Good starting base with satisfying supply chains, breadth of progression tracks, and fun room building. Great potential if the game keeps growing but still worth-it for the starting package alone.
16.7 hours played
Written 20 days ago

Chill little build'n'craft game. Great to just pass time or chill on while doing other stuff on the side. End game is pretty quick to reach, not really a challenging game but fun for what it's worth.
38.0 hours played
Written 21 days ago

This is early access so bugs and feature issues are expected. It is an enjoyable game I played a lot of Tavern master, all the achievements. This game does feel 'adjacent ' to that game but different in a few ways with more assets/textures. However, if I am frank I don't think the concept quite works fully with the same mechanics in Tavern Master. - but ignoring that great! What I do like is the shift where you start out making money from merchants, then the shop, then trade routes that shift your shop products a bit. It feels like a progression. The upgrade menu too is great! Feels impactful like true upgrades just wish there was more on it and maybe make them a little harder to unlock. The decoration penalty (lack of decorations = less visitors as you add more display units). For those of us in a 'optimise' mindset it does force us to make the place look semi decent. [strike] Ore mines - PLEASE allow me to mine enough so that at the start of the day I don't need to keep filling 20 or so storage units manually, I can't fit any more beds in the mine. [/strike] - They have fixed this! Trade route blacksmiths are lazy, they finish the trade routes for the next day and stop working. You end up to optimise having just enough so that when the day finishes they continue to work and finish. Which leads onto not such enjoyable play as you waste a lot of time for 1 or 2 to finish before you start the next day. Either they should work on other products when finished or start working on more trade items for the next day. Game does have a lot of blueprints which is keeping me going as I feel I need to unlock them all and upgrade to legendary. Mechanics that just need a complete revision/change * [strike] Transfer Ingots, once set you have a random ID to remember for each of your ingot piles. To be honest I am not sure the system needs UI work but a complete rethink. [/strike] - they have fixed this! * Levelling up - absolutely the most annoying and tedious task - think I am getting RSI in my wrists from this. Yes you can automate some levelling up but it is bad, why - if I have designers the only skill I care about is design, but any other blacksmith I want them to level most things equally, yet I can't because they will do design instead. Negatives around sound: * Chest closing sound is a car door. * Music, it is an ok track but after a few loops oh boy did have to mute it, maybe add a few more songs, music creates the atmosphere if having to mute it as it is too repetitive I am not getting that atmosphere anymore. Missing: * Events or something, a war is taking place, the kings stockpile was ransacked, pacifist day (all except weapons sell), festival - more utensils sell etc. - note I hear they are adding siege stuff to the game.
99.0 hours played
Written 21 days ago

great game I completed 100% of the game in 98 hours. overall an amazing experience. The game is balanced for the most part. (pottery needs a nerf. it is late mid game so it is fair however build up stock of it in the warehouse put 2 blacksmiths on trade routs and all the rest on merchants only pick pottery requests (best if they are the ones under 20 items) you will make profit of 100k a day) the store needs a buff i might have been doing it wrong but i could not get the store fully stocked once. On the best day while running the store with every item (legendary rarity) in the store 20 max level cashiers i only made 20k profit after wages and most days i lost money running the shop. i believe the taking control should be incentivized more. I only used the feature once throughout my entire playtime and only did it that once for the achievement. I know i may sound harsh and like i don't like the game but i do in fact like the game a lot hence why i am harsh. i would like for the developer to consider my suggestions to improve the already fantastic game for future updates and or games. a few suggestions for the developer. -the aforementioned suggestions -the ability to sort workers by their stats -the ability to filter workers by their perks (would be useful late game when you have 100+ workers) -being able to set a blacksmith to only heat/only anvil/only workbench/only grindstone (this would help mid and late game with the more complex crafts improving speed) -the ability to set what work stations a blacksmith can use (i tried to set a second blacksmith setup on 2 different floors one for merchants and one for the store however all the blacksmiths went to the same floor and clogged the floor slowing down both merchants and the shop forcing me to pick one or the other) -the ability to auto upgrade only set skills and disable leveling when max (this is just a QOL thing with the design blacksmiths i set them to manual and only leveled the light bulb then disabled leveling with all the other blacksmiths it was the opposite) -this may have been a design choice by the developer but there were a number of times i wanted a option to auto start next day option that could be disabled whenever(i looked through the settings 5 times just in case i missed it somehow)
17.4 hours played
Written 21 days ago

Cozy AF. If you're into just building out a very satisfying tech/production tree with minimal stress you'll love it too.