15.7 hours played
Written 22 hours ago
IXION is a city-building game where you take command of a space station full of survivors of a cataclysm that befalls Earth. Your mission, survive until you can find an exoplanet to let everyone resettle and be the future of humanity.
The game revolves around building in sectors on the station Tiqqun. Each sector acts as its own mini-city with its own resources and population, which you need to manage. If resources are lacking in one sector, you can shift them to another that needs them. You can specialize sectors so they get extra bonuses for their buildings. You'll have to explore the system you're in, mine resources, refine into different items for construction, and you need to keep your population happy, which is no easy feat since people don't like being cooped up in a space station for months to years on end.
While the overall concept is good, and it is fun, it does have some design choices that make the game frustrating. First off, the sectorization of the station causes build space to become a premium. Since each sector acts independently and only resources are shared between them, you have to make sure you have certain resources in each sector and if you find out later that you're lacking, you can find yourself in a world of hurt. For example, if you have a fire in one sector, have a fire station in another, but not in the sector where the fire is raging, the fire station won't help if the fire is in another sector. So you have to make sure you have a fire station in every sector. The space is also very limited and a lot of the buildings are very large, which puts a layer of frustration when you suddenly find that you'll have to make sure each sector has ANOTHER building.
The game is also a fairly linear experience. There's no sandbox mode (at least not yet) and the only way to play is to go through the story. The story is decent and feels similar to another narrative city-builder: Frostpunk. Although both have stories that you are trying to navigate to get through the gameplay, I think Frostpunk does the narrative city-builder better. It also offers an endless mode where you can pick a campaign map and play it endlessly dealing with various events and gameplay elements. The devs could create randomly-generated systems that you can travel to that have various potential hazards and colonization opportunities.
It's also mildly frustrating that there's no "universal storage" in the game. Every resource needs its own storage space. The larger storages are massive and offer more efficiency than their smaller counterparts, but trying to fit them in can be a challenge, especially when you need multiple of them. Moving resources can be a little frustrating at times as well. You have to purposefully set resources in one sector below the maximum and set resources in another sector to the level where you want to keep it at and that's the only way they'll transfer resources. If your storages are full in the one sector, production buildings won't work until there's space and they won't transfer surplus to other sectors that could use it. The electronics production is very skewed, requiring 20 Silicon to make 1 Electronics, while Steel requires 10 iron to make 15 Steel, and 6 Carbon to make 5 Alloys (or something similar). This skews storage requirements for resources and requires you to constantly mine several rare resources.
Overall, the experience is fun, if challenging and frustrating. You may need to restart a few times to get your build right as you learn more about the dangers that await you in the depths of space. I don't really see much replayability with the game, since after you beat the story there's nothing else to really do. Enjoy it for what it is and go for the ride. I think if they make a sequel, they could make it closer to Frostpunk's style of circular building where unlocking sectors just gives you more build area where resources are shared and you have to provide for the people on the station.