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Written 5 days ago
Okay gays, I am going to keep this short:
Elite Dangerous[a] is an online space flight simulation game developed and published by Frontier Developments. The player commands a spaceship and explores a realistic 1:1 scale, open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining a single-player mode. Elite Dangerous is the fourth game in the Elite video game series. It is the sequel to Frontier: First Encounters,[9] released in 1995.
By November 2012, Frontier began a Kickstarter campaign for ED due to the inability to secure a publisher. The game was released by Frontier for Windows in December 2014,[1] with the macOS version later released in May 2015. The Xbox One version was fully released in October 2015.[10] The PlayStation 4 version launched on 27 June 2017. ED has additionally supported most Virtual reality headsets on PC.[11]
Upon its release in 2014, Elite Dangerous began in the year 3300 and has been in sync with UTC albeit 1,286 years in the future. The game is set around 45 years after Frontier: First Encounters.[9][13][14] Elite Dangerous retains the basic premise of previous games – players start with a spaceship and a small amount of money in an open galaxy and role-play in various activities to acquire more money and merit. Possible activities include trading, mining, exploration, passenger transportation, bounty hunting, piracy and assassination.[15]
The game is the first in the series to feature online multiplayer with access to a massively multiplayer persistent world called Open Play, as well as an online-only single player mode.[16] Open Play gameplay is similar to Eve Online in that many actions that would be considered griefing in other multiplayer games are generally permitted, as long as there is a valid roleplaying reason (e.g. robbery, extortion and blocking off star systems).[17] However, some actions, such as "mob mentality" persecution of players, exploiting mechanics of the game (such as quitting the game in the middle of a fight to avoid death), and swearing are not allowed,[18][19] and could result in a ban from the main server.[20]
Within the virtual galaxy, the player can explore some 400 billion star systems complete with planets and moons that rotate and orbit in real time, reflecting dynamic day-night cycles.[21][22] Around 150,000 of the game's star systems are taken from real astronomical data,[23] while a few partially fictional planetary systems, which were created in Frontier and First Encounters before a significant number of exoplanets were discovered, are carried over. For example, none of the gas giants of the Fomalhaut system correspond with the detected properties of Fomalhaut b. A handful of entirely fictional systems named in the original Elite, and also featured in later games, are included (e.g. the original starting system Lave). The remainder are procedurally generated according to scientific models.[23] Players can dock their ships at space stations and outposts located throughout the galaxy in star systems to trade goods, purchase new spacecraft, re-arm their ship, effect repairs and do missions from Mission Boards.[24] Players may also find lost cargo or encounter other ships while in flight by investigating Unidentified Signal Sources.
Starting in 2012, Elite Dangerous was developed using Frontier Development's own in-house Cobra game development engine.[30] Frontier had been working on the game as a skunk-works background activity for some time prior to its Kickstarter launch,[31] with other projects being prioritised.[32]
On 14 November 2014, one month before launch, David Braben announced the removal of the game's offline single player mode, the developers having decided that they could not deliver an acceptable offline-only experience based on the original design.[33][34] The Windows version of the game was released on 16 December 2014.[1]
On 4 March 2015, Microsoft announced at the Game Developers Conference that Elite Dangerous would be released on Xbox One.[35] The Xbox One version early access launched in June 2015 as part of Microsoft's Game Preview program briefing at E3 2015.[36] It was fully released in October 2015.[10] On 2 April 2015, the game was made available on Steam with support for cross-buy between the Windows version and the Mac version,[37] the latter being released in May 2015.[38] Although there are no plans for a Linux version of the game, Braben stated in 2014 that "There is no reason why COBRA cannot run on Linux, running through OpenGL."[39] A version for PlayStation 4 was released on 27 June 2017. Support for the Mac version ended with update 3.3 on 12 December 2018.[40]
Braben has said that Thargoids, the warlike, insectoid aliens from the original games, would make an appearance in some capacity.[41] Mission objectives introduced in May 2015 about ancient specimens fueled speculation of the coming introduction of the Thargoid species.[42] On 5 January 2017, the Thargoids were possibly encountered by a player. The ship encountered was alien in nature. Through an escalation of encounters, it was eventually revealed the encountered race was in fact Thargoids. While initially Thargoid encounters were non-violent, a number of space stations have since been attacked leading to missions based on investigating, researching, and gathering materials to increase weapon effectiveness against the Thargoids.
On 25 October 2016, an extinct alien race, the Guardians, were added, with players allowed to explore the ancient ruins they left behind in order to gather data and materials to unlock special Guardian modules and specialized Human–Guardian hybrid weapons with increased effectiveness against Thargoid ships. Thematically, the Guardians were discovered in the year 3302.
On 9 April 2020, Fleet Carriers were added to the game, allowing players to own what are essentially mobile space stations for private use, though they are limited to one per player. They are exorbitantly (though not entirely prohibitively) expensive in terms of in-game currency, owing partially to the fact that they also require periodic refueling stops.
The game's main alien race, the Thargoids, invaded the bubble of colonized space in the galaxy in 2023. The Thargoids deployed vast motherships known as the Thargoid Titans,[43] which opened up new gameplay opportunities in addition to making anti-xeno activities much more accessible. New modules such as the Guardian Nanite Torpedo Pylon[44] were added to the game in the fight against the Thargoid species.
An alternative variant of the Frame-Shift Drive, the game's method of faster-than-light travel, would be developed by integrating Thargoid Titan technology into human components. The Supercruise Overcharge (SCO),[45] as it's called, would vastly increase the speed of travel at the cost of lessened stability, excessive heat buildup, and immense fuel usage. Three new ships were released during 2024 with Supercruise Overcharge stability in mind: Python Mk II[46] (combat), Type-8[47] (cargo), Mandalay[48] (exploration), and Cobra Mk V[49] (multipurpose).
In the Frontier Unlocked[50] livestream on October 20, 2024, a new feature, interstellar colonization,[51] was announced. Players will be able to purchase colonization megaships, claim star systems, and build space stations (including a new type called space depots). Further footage and information is to be shared during November 2024's Frontier Unlocked.
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