

CraftCraft: Fantasy Merchant Simulator
5
in-game
Data taken from Steam
There are currently no deals for this platform















CraftCraft is a story-based RPG merchant sim with hands on crafting! Create a pretty necklace for a mermaid or a sword made of dragon blood! Be a Moth or an Elf or a Cat and express your creativity in your cozy crafting studio and change the lives of locals in the mysterious port town of Windspell.
Developed by:
Published by:
Release Date:

Latest Patch:


Categories and Accessibility
The categories have been assigned by the developers on Steam
Tags
Tags have been assigned by users on Steam
Death and Taxes
Has been in:
• 5 bundles

From 1,79€
Artist Life Simulator

Not in Sale
Broken Alliance

Not in Sale
Death and Taxes - Standalone Soundtrack

Not in Sale
Of Blades & Tails
Has been in:
• 1 bundle (Fanatical)

From 7,39€
Dance of Cards
Has been in:
• 1 bundle (Fanatical)

From 3,99€
Dance of Cards Soundtrack

From 1,99€
Death and Taxes
Has been in:
• 5 bundles

From 1,79€
Do No Harm

From 12,63€
Torn Away

From 6,65€
Warlords Under Siege

Not in Sale
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
80%
241 reviews
195
46
6.6 hours played
Written 1 month and 5 days ago
[h1]Made Of Junk[/h1]
https://steamcommunity.com/sharedfiles/filedetails/?id=3493040428
[i]There will be a TL;DR at the end.[/i]
~
We’ve all been there…
It’s shiny! It’s new! It’s exactly what you wanted! The good times don’t stop!
But then - when the top layer of polish wears off and the functionality fades, maybe you check where exactly this thing was made; it turns out to be straight trash, which sucks because of how much you spent on it!
That’s a lot like how this game is - and how the customers within it must feel.
The introduction is very, very strong.
Gorgeous hand-crafted characters, cute stretchy animations, interesting UI interactions, fully voiced and characteristically written dialogue - very top notch!
Just looking at the crafting menu - there are tons of hand-drawn assets and different types of goodies to make for folks!
The orders given are interesting and nuanced, the tasks are new and the tutorials hold your hand for the first 5 hours!
Wait… What?
Oh dear.
Looking at the introduction - the experience is phenomenal. Character creation looks incredible and it had me hungry to get in and see what we’re working with.
https://steamcommunity.com/sharedfiles/filedetails/?id=3493040629
The clunky UI at the forge and awkward fumbling at the curio desk are all … [i]quaint[/i]
You can get into character, you can start really having fun and loving the good in this game - and yet it falls off the bone rather quickly.
You’re not actually a merchant, by the way. I know that’s what the subtitle of the game is - but several times your character will explain that you, the player, are not a merchant - but a [b]crafter[/b]!
The game is very buggy. I don’t fault the developers - they set out on a monumental task. Please do drop into their discord and leave some notes for them, they work hard.
So this image is presented where the game isn’t quite what it claims to be, has an identity crisis of what kind of experience it wants to be, and struggles to hold together for its short playtime.
The developers were clearly enthusiastic about this project, but had their creativity stifled. Making games is [b]unbelievably difficult[/b] - and the product here bears the scars of labored love.
The byproduct of this is a culmination of wasted effort - abandoned feature creep - and visions clearly cut short to contend with reality. There is a tavern to meet and talk to people and buy things (but there are no meaningful conversations, the barkeep runs out of dialogue a quarter into the game, and there are only a few items for sale… for specific jobs and nothing else.), There is a beach, alley, and forest area! (That you will only go to for picking up scraps and nothing else) And even a gemstone mountain! (That you will use for 1 job and basically nothing else.)
What it turns into is feeling like a ferryman - similar to playing something designed for a linear task such as [b]Truck Driver Simulator[/b]. You don’t actually participate in the world or make anything meaningful - you just follow the events as they unfold like a lazy dancer. You are not a part of this world, you are an observer with glue and a bunch of trash to stick together.
And in the end, your heart may perk up that you’ll get ending slides to tell the stories of individuals - but you don’t get any payoff at all. Romances? Nothing. Fate of adventures? Nothing. In contrast to the massively impressive opening, the experience ends in a pathetic whimper.
It gets really dry really fast.
There are both [i]no[/i] minigames and also [i]way too many[/i].
You get used to the simple things like the forge and grindstone, gluing trash together to sell to silly people, etc. Yet the experience is mostly continually throwing new and weird things at you - there is no settling into a groove and applying prior expertise to new and more difficult challenges: it’s just differently awkward and hyper specific tasks that you fulfill by putting trash together and either smashing it with a hammer or using glue.
The entire game is like some eternal tutorial - I was following basic instructions to the end, not because the mechanics were difficult, but because the items were so specific and kept changing. Having fun forging weapons? Make a solar system with glue and rope and vague instructions lol have fun.
You keep waiting for things to kick off - to get really interesting and start demanding additional skill with what you’ve been taught, but it just never happens - you just sit and watch as the vivacious momentum that stole your heart in the opening sadly paters out over the next few hours.
The story goes nowhere. Those plot threads you hoped to see a conclusion to? Nothing.
Espionage, guild troubles, corruption, animal charity, tax rates, TEETHING? Nothing takes off. It’s all fluff.
The main selling point is to portray this as an interactive book of sorts; it isn’t. Even without other mechanics, there are no real stories in this game - no beginning, conflict, and conclusion… just a series of random events.
Mechanically, you learn all the basics in the first few sessions: You put crap in the melter to make metal and you smash it up with 2007 flash game version of guitar hero, or you fit a bunch of literal detritus into a shape and glue them together like a toddler and sell it for tons of cash.
The cash, also, is a completely ephemeral thing:
Gumble iron dagger - get 15g.
Glued together stick amulet - get 20g.
Pickaxe made of scrap metal - 20gp too.
THE NAMED SWORD FORGED IN DRAGONS BLOOD OF THE FINEST CRAFTSMANSHIP NAMED DARKSBANE AND WIELDED BY THE HERO OF A THOUSAND VICTORIES - 25gp.
?
Juggling customers, managing budget, preserving resources? Nothing. Increasing difficulty, stakes, or [i]basic progression??[/i] nada.
You end your journey exactly the same as you started it.
[b]This is grim… To lighten the mood, I recognized the skeleton guy from Death & Taxes and had to look back to see that these are the same developers! Cheeky![/b]
And that really brings things full circle.
The gameplay is busying yourself playing the world's most tedious and simplistic minigames to create pretty garbage for your customers to pay a bunch of money towards - which is an ironic allegory for the game itself.
It looks like the developers had a lot more fun making the game than I did interacting with it. Back there on their janky forge, gluing things together with vague instructions and following guides to the very end - hoping to sell it for a profit to make the investment worthwhile.
[i]Craft Craft[/i] - tragically named as it is - stole my attention at the start, then I sat there for over 5 hours waiting for something to happen - but it never did.
I honestly would prefer the inverse.
No voiced dialogue, no exploration or different location, no fancy animations for characters, no clever dialogue and cheeky worldbuilding… and a detailed item creation system that increases in intricacy with progression in the mix.
In the end, I did have some fun playing this game - but I can’t recommend it. It’s a novel start with some great art and cheesy voice acting, but that is just the dross of scrap metal, bones, twigs, and rocks glued together in a heap of well-meaning and earnestly made trash.
It’s not bad, it has redeeming qualities.
But in the end it’s still trash.
~
[h3]TL;DR[/h3]
[b]4.5/10[/b]
[i]Craft Craft[/i] is a [b]Serviceable[/b] game.
You can pay $16 to be in the perspective of the developers: closely following guides and trying to glue bits of scrap together into something worth the day’s rent. It’s a wonderful world filled with kindness and understanding, a quaint and lovely thing, but in the end they’re selling you cobbled together scraps.
Get it on deep sale if you’re curious - just keep in mind that it’s very, very pretty garbage.
8.0 hours played
Written 26 days ago
i was really excited for this, and i like it a lot, sadly i dont recommend it, i thought the first 14 days would be the tutorial, you know, and then you can craft freely, no its the whole game. also i thought the dating aspect would be better, its just nothing, it just tells you that you went on a date...
7.9 hours played
Written 29 days ago
ill just give you my refund request to read:
i know i am way over the 2 hour mark but when i purchased this game i expected a managent/life simulator and order fulfilment game with a dating sim aspect on the side. the commision fulfilment aspect was there but the dating sim aspect was besides the game telling you you could flirt with the characters, just not there. like at all. it didnt add anything to the story and wasnt even mentioned at all throughout the game or even the end.
the story was very linear and making decision was done by crafting specific things differently (adding things or refusing service) but those didnt really make any impact from what i could tell.
i expected a story rich and interesting game and what i got was a buggy* mess (and sometimes even gamebreaking) interactive cartoon with a really unsatisfactory end. i spent so many hours playing in hopes at the end i would get some sort of endless mode but no. the save file that i invested 8 hours in (i admit it took me quite long) is just sitting there collecting dust. given that the coices barely have an impact its also not worth starting another safe file to get potentially another ending that wont even feel any different from the first one.
for me its (at least in its current state) not at all worth more than 10 bucks. this feels more like a long demo with its limited 12 days rather than a full release.
i had high hopes for this game and
i believe there is true potential here but in its current state i cannot reccomend it since its not worth the money
*character sprites not showing / appearing too early
*dialogue not matching with what the person actually wants
*objects literally bugging behind my desk so i am comepletely incappable of finishing the comission and have to reload -in the hopes- that it will not happen again. (which it did, like 5 times before i finished that stupid star dudes planet thingy)
7.2 hours played
Written 1 month and 5 days ago
This shouldn't have been released yet. Even if it were an access, it is still super unpolished. I do like portions of it like the mechanics and art design, but wow there is some hot jpeg footage and UI issues. Let it cook a little longer before buying
5.3 hours played
Written 1 month and 5 days ago
A decently fun and spirited little crafting novel. The gameplay is simple and enjoyable, the characters diverse and fun to talk to.
However, those looking for a longer experience may wish to look elsewhere, as best I can tell the game simply ends after 11 in game days. Leaving one to new game again. A semi-randomized, even unvoiced endless mode added to the end would make it far more worthwhile, a faintly missed edge, a lot of plot points left unresolved and the romance rather underwhelmingly summarised in a single splash screen at games end.
In the end, I ended up with an early access feeling. My heart went "Oh man I can't wait for the rest of the game to come out" but... it is. A great amount of crafting options are there, oddly, for things that appear only once, making it seem like there is simply a great swathe of wrong answers, that are all very obvious and thus simply felt like wasted time.
8.3 hours played
Written 1 month and 5 days ago
This game is very beautiful, but there is not a lot of content within it. As you can see I beat the game in 3.5 hours.
The fact you can beat this game in a few hours with no way to continue after your 14 days ends is very lackluster.
It makes you think you'll get to have bonds with characters in the game without giving you any time to do so. I checked to see if this was maybe an early access in hopes more game would be coming out but it seems this is the full game.
Overall very disappointed, the art style heavy carried for me. The game play is a little tedious at times. Some of the requests don't give you enough information to do them well, and you have very little creative freedom.. I don't believe I was even able to make one of everything offered in the forge.
Not a lot of replay value in my opinion especially with how long the "tutorial" quests are on the first day. It has a lot of meat on the bones but you barely get to dig in before your save file is made obsolete.
I wouldn't buy this unless more game is added. An endless mode for your save file feels necessary for the way the game is described.
Sorry I'm not very good at constructing my thoughts but I hope all of this made sense.
Update: Turns out more game is in the works, if you're okay with waiting a little bit buy it while it's on sale. Will change up the review when it's no longer relevant.
5.9 hours played
Written 19 days ago
Wonderful, cozy game with phenomenal voice acting and 9/10 animations.
Unfortunately- terribly short. I love the game, I love Death and Taxes, but I sorely, sorely hope to see way more content in the future. I know an endless mode is coming of some sort, but that's also said it's going to take quite awhile to implement.
It's only 12 days- and every day you finish it says you're trying to prove your worth to the Crafter's Guild! It genuinely felt like a 12 day long tutorial, and then the credits rolled! I sat there for a good few minutes just in shock because of how amazingly short-lived this game is. Right when you feel like you're about to really have a name for yourself in town, right when you "prove your worth" to the guild like the game has said this whole time, it's over? Just like that? Disappointing is... an understatement. There's no real resolution to most of the choices you make- some characters you simply never see again. The Tavern is a nice addition but it feels horribly unfinished... there's sometimes just no one to talk to there, not even the barkeep himself. The store does not sell new items, and is somewhat glitchy- if you buy a quest item before the quest itself is given to you, your game will not appropriately track it.
The map feels- unfinished as well. The areas that do exist are nice and pretty, but they feel overall... empty. Not to mention that it just feels like an empty map- I don't know how to explain it very well, but it just does. Like there's supposed to be several more areas eventually but, there never are. You get the full map a little before you're halfway through the game. There are also still several strange crashes in the game- one time I closed the game in the middle of making an ingot, and it seemed to fast-forward me roughly four days through the game from where I was supposed to be, with a character I'd never seen, and no dialogue available, as well as being unable to interact with almost anything.
I'm going to put this as a positive review, despite only really having mostly negative things about the game... Because I genuinely love the game, and I desperately want it to have more content. If it doesn't feel better or more finished or just more engaging in general in... I don't know, maybe six months to a year or so? I'll sadly downgrade this to a negative review.
For now though, I am going to choose to keep hope, and have faith in the development team- I know making a game is a long and difficult process, especially with how many different voice lines would need to be recorded for a long-form continuation of the game, but 12 days is just... too short. Especially as, again, it's rather implied that the whole time you're just trying to prove your worth as a fledgling shop owner- and as soon as you accomplish that, it's over. I would much, much have preferred this game to be in early access as most of these issues I and other people have with it would be very excusable. But a game marketing itself as finished just to feel this empty, and have so little content, and such an abrupt ending... is just odd. I can't help but wonder if there were other factors at play behind the decision to release it when they did.
The game is- not worth the money you will pay for it, as sad as I am to say that. For half the price, definitely. But I beat this game in a little under 5.5 hours on my first playthrough. If one goes for every achievement like I plan on doing, I'm sure it would result in a little over 30 hours of playtime- but I think most of it will be rather familiar by the tenth hour. And I also took quite a bit of time crafting things specially- so if you just go for it quick and don't bother too much, I think you could genuinely 100% this game in around 10-12 hours or less.
But again, I will keep this positive for the sake of keeping their Steam metrics looking good- and if it hasn't improved in some time, then... oh well. For now, good luck devs- I know you have passion and talent and that this game could truly be a masterpiece with just a bit more love. (and content...)
12.6 hours played
Written 21 days ago
I love the devs, I love Death and Taxes but this whole game feeling like a tutorial until the end feels like a slap in the face when you get there. And that's not to mention the amount of bugs that I ignored to enjoy it and give the game the benefit of the doubt.
3.8 hours played
Written 20 days ago
finished it in a day... very short game play, which was really disappointing because the game is fun, but I just wish it was longer and had more NPCs with bigger stories. After playing it once i dont really wish to do it again. Hoping for a big update to give a better story.
15.5 hours played
Written 29 days ago
Very cute game! Very queer and almost reminds me of a more chill Papa Louie game?
Very visual novel-esque and I noticed that the character you meet can change from playthrough to playthrough, which I thought was cool
There have certainly been headaches with some of the crafting mechanics, especially things that have a lot of pieces. I often have a hard time making sure the right thing connects or disconnects the way I want and sometimes things glitch out a bit. It can be a bit frustrating at times but I enjoy it overall
I would love to be able to make my own things and sell them instead of strictly only commissions. Maybe a sandbox mode?
Also, I really wish materials respawned more often throughout the world. It's a really neat feature but it sucks when there's nothing there to collect. Also, I wish the shop in the tavern actually had more goods to buy that changes day to day (I assume this will be added eventually?)
I also love the character creation and more games need to have mothfolk as a playable race. I do wish there was a nonbinary option and/or we could change our character's appearance but it's doesn't come up often so it's not a huge deal
Art is great
Voice Acting is great
Characters are really cool!
Really hoping they expand on this
9.0 hours played
Written 1 month and 2 days ago
I wish there was a "promising but still in the works" rating. I enjoyed the concept and creativity of this game--but it is abruptly short and still needs many quality of life tweaks.
I say "abruptly short" because while 5 hours is not unheard of for a game, the story does not come to a conclusion. This is maybe the first chapter. You end up creating like 30 some items and that then you reach an arbitrary end date. That's it.
QoL is always a bit subjective, so I try not to thumbs-down a game for that reason. A few of the hot-fixes have helped and I believe this will continue to improve.
It really is the incomplete story that earned the thumbs-down from me. I would call this game Early Access. I hope this team continues to build the story--and I would recommend waiting until then.
12.4 hours played
Written 1 month and 3 days ago
I'm sure you've seen the negative reviews, and while sure the game is buggy, that's something that can be fixed quite fast, especially when the developers here are clearly passionate about their game.
I don't think its fair to negatively review an indie game [u]freshly on release[/u] just because of bugs, or because its not a 40 hour experience. I mean come on, there are big games, made by AAA companies that have been out for years and they are still buggy. Those deserve your scorn. NOT a freshly released indie game.
Instead we should rate the game by what it brings to the table... and let me tell you the core of the game is fantastic.
Despite what you may think, this is not an ordinary crafting/simulator game. The focus here isn't about money, and the game makes it clear from the start. The point is your clients, the characters you meet and your interactions with them.
What really sets this game apart for is the focus on the client-artisan relationship. That's not something that a lot of crafting games focus on. The game focuses on narrative and character development. It's REALLY cool to see how the quality of your crafts affect their lives. The game also let's you decide on some important story decisions later on.
So yeah, I think the game is absolutely worth a try. And if you like narrative games like Paper's Please, AND you like crafting... then you MUST try it.
3.3 hours played
Written 24 days ago
Like many other reviewers, I thought this game was really cute and cozy at first, and I enjoyed myself. However, the amount of game-breaking bugs is astounding! My main save file now crashes whenever I try to open it, and all I did to "trigger" it was to save the game and progress to the next day. And now I can't open it at all. Even the minor bugs are really bad. Heck, even some of the stuff that WORKS is quite bad. For example, if you're trying to move a blueprint and hold it for too long, it will "complete" it and you have to start over. And the desk mechanic was cute at first, but it got so chaotic and crazy by the end of it, I just physically couldn't take it anymore. There ARE drawers, but it's not really practical to use them. After the talisman quest (which the quest itself was really annoying and finicky to figure out EXACTLY how they wanted it), I just had all this crap over my workspace and I was stressing out if I needed to keep it for a future quest or if I should just throw it out. There's also no real tutorial either to help you learn the mechanics of the game. You're just kinda thrown in and told vague things for your quest, as if they kinda couldn't be bothered to program an actual tutorial?
For the sheep-pendant quest, I saw another user running into the same problem that I did where even placing a splotch of glue out of place caused you to be docked points. In fact, when I did mine PERFECTLY, it ranked it a 0/10, but then I reloaded and resubmitted it and it marked it 10/10(???).
There's also no real story and the characters feel like they were written by people who thought, "huh! this would be fun/cute/funny", and weren't fully fleshed out. They're all either stereotypes or one-note, and I feel no connection to any of them, except for Mortimer (the skelly guy) and that random adventurer that came in at the beginning of the game and hasn't come back since (RIP).
I honestly don't think this game currently is at a point where it can be sold for the price that it's at. It needs a LOT more work at the core level and the dev team NEEDS to go back to the core mechanics to figure out why it's not as seamless as it is. It honestly feels like they didn't play the full game through and only played it in sections to see if it worked, before working on another part. It needs to be polished off and I can't recommend it in its current state.
TLDR;
* Game-breaking bugs,
* Game design is terrible and not seamless (they didn't take into account how each mechanic would feel playing together),
* Lots of minor bugs throughout,
* Do not buy until MAJOR updates have been released.
20.6 hours played
Written 1 month and 4 days ago
I just finished my second playthrough so I feel like it's about time I post a review. In it's current state the game is fairly short and buggy, but the devs have been on top of updating the game with bug fixes. Plus,with all the potential branching paths and the emphasis on creativity it's got a ton of replayability- I know for a fact there are still at least three characters I haven't seen at all yet! They've also been taking suggestions from the community for more features, which I greatly appreciate. All in all I think it's well worth the money, but I would also understand if someone wanted to wait until it's gotten a few more updates.
0.2 hours played
Written 1 month and 5 days ago
Unfortunately it's super buggy. It's a cute concept but I think it needs more time in the proverbial oven.
6.7 hours played
Written 29 days ago
A very fun and endearing game, full of lovable characters, incredible art, investing voice acting, and a story that makes you feel as if your choices matter! There's so much agency in each crafting opportunity and personal interaction and it was so easy to get ingrained in the universe.
Lovely queer representation, great writing, and fun gameplay mechanics... easily my best purchase in a long while!
32.2 hours played
Written 1 month and 4 days ago
The most important statement I'll make is to measure your expectations with this game. It is, at its core, a visual novel with about 4-5 hours of very linear gameplay, with no new game plus or endless modes, with heavy hand holding to make sure your succeed at it. It literally takes malice or intent to fail a commission, and the moral choices therein are as black and white as a zebra. That said, the story is enjoyable enough, the characters very endearing, and the dialogue pleasant.
As far as actual 'crafting', it's just point and click/drag arts & crafts (resources are limited, be very sparing what you use on each commission, just meet the essential criteria!) and some rhythem games to keep you engaged. No logistics, no real economy, little in the way of creative freedom. Be smart, concise, polite, and all will go well.
Worth the price for the art in my opinion. The moth peeps are 100% on point adorable.
10.9 hours played
Written 23 days ago
Playing the demo is really all you need. The full game doesn't offer much more and even less in the aspect of crafting material... The game feels like it's unfinished. It's very short and feels like a tutorial. The resources for crafting seem fixed, as in it's not as varied as it seems. A lot of items used for crafting only show up once; they don't respawn like you'd expect. There is not really romance in this game either. This game desperately needs an endless mode, much more scavengeable (and randomly spawning) items, and date cut scenes. Why have so many options for things to make in the forge if you only make things once (I only made one pair of glasses for example)? I like the rhythm game when forging, but the blade sharpening was dummied down way too much to where it's impossible to mess it up. The art and characters that come into the shop are great as well as the voice acting. The concept of the game is really interesting, but there's not as much freedom as you'd expect. The trailer talks about being careful who you make items for and what you make...I think that only comes into play twice in the actual game.
I recommend the demo. That was pretty fun. But I don't recommend the actual game. I would say to only give it a shot if they ever implement an endless mode.
7.6 hours played
Written 23 days ago
If you're interested in this game, I'd recommend wishlisting it and coming back when there are further updates. It's a cute game, but it was disappointingly short (only 12 days). The NPCs are interesting but interactions with them are limited at best, and any sort of dating is just a single note in the epilogue of what you did with that NPC.
The game is also severely in need of some QOL updates. Between frequent and confusing bugs that nearly prevented me from finishing the game, and just arduous management of materials, it's far from the most pleasant gaming experience. Things it could benefit from:
Ability to rotate items
More respawning Items / Geodes in various locations (only some items respawn in the alley)
Ability to sell items (an NPC in the game indicates you can sell items to them but I was never sure how!)
Ability to buy multiples of items from the NPC merchant
More ways to interact with NPCs besides seemingly bothering them at the tavern (literally every NPC I stumbled upon ultimately seemed annoyed I approached them in the tavern)
Also, a lot of the screen shots of this game show features that don't appear to be in the game (like the tools on the crafting table!)
Overall, it's definitely a game that should still be a WIP for the developer. I wouldn't call this game polished enough to be complete.
0.2 hours played
Written 29 days ago
BLUF: Wishlist, and come back/check reviews in 6-12 months. It's a cool idea, and they did some stuff very well. but the non-stop bugs make this game completely unplayable for me.
I'm sure the Devs are aware how buggy their game is. Here's my advice to them. Look at the reviews and see how many potential customers you have lost by releasing (and charging money for a very unfinished product.) Releasing a demo is a great start. If you're going to push past the reviews and keep developing and bugfixing. I'll be happy to play your game one day. For now. It's a hard do not recommend. It's unplayable.
For potential buyers. The game is what it says it is on the tin. The people crying in their reviews that this isn't a sim game didn't look past the name and picture. and if you're willing to give $13 to someone based on a name and a picture, you deserve to be separated from your money. That out of the way. the bugs are completely unacceptable. The game will crash, there is no way to tell if your game is frozen or you're waiting/locked-out of progressing. Come back in 6-12 months and see if things have improved. For me, I think it'll be a fun (story-driven RPG) game. If you want Ale and Tale Tavern/Old Market Simulator, those are different games. and not every game with simulator in the title plays the same way. I played for about 20 minutes and had a screen freezing bug almost every new activity I tried to do (sharpening, forging, moving ingot, etc.)
4.4 hours played
Written 26 days ago
I have REALLY enjoyed what I have played of this game. But the problem is that the game glitches on a specific sheep related quest and does not allow me to progress. I restarted and tried different methods of doing things, but the quest is just bugged. It feels like an early access game and I am really hoping that in time I will be able to come back to the game and enjoy it once the issues are fixed. But for now, it is not playable. The potential is there!
4.2 hours played
Written 26 days ago
This game is overall pretty amateurish in its presentation. The voice acting, animation, writing and sound quality are all pretty poor. There were also some noticeable bugs, though nothing game breaking. None of this ruins the game though. What does ruin it is the tedious almanac crafting. To say it's like pulling teeth is putting it lightly. It's honestly like assembling a jigsaw puzzle, with one hand, on a crowded table, being sure to only click on the pieces you think you know where they go. Because if you click somewhere else, you might glue the wrong thing and have to disassemble it. Or if you forget to glue it you'll have to apply some, and then frantically click trying to get it to attach to the spot it's already in. and if you move the whole thing on accident, something might get glued in the wrong spot and lose you tons of time just trying to get it all sorted out. I'm tired just thinking about it. Oh and don't forget about moving the actual template around just around a completed piece hoping it will register all the things you painstakingly assembled.
It's kind of a shame because I like these sorts of games, and the art is pretty appealing. Hell I like the forging system quite a bit. But I cannot stand using that damn almanac. The only thing I can think of to salvage it is to simplify it. Make pieces snap in place, and remove or overhaul how you glue things.
2.1 hours played
Written 27 days ago
This is a great idea on the surface. Being an NPC in a game sounds interesting and I think crafting weapons, items, etc could absolutely be fun is executed right, but this, unfortunately, is not the game for that.
The story is subpar at best, if there even is one. All I could understand from the limited amount of time I played is that we're new to the city and trying to make a name for ourselves but we don't have many customers... Except for the fact that there are constant customers, we have plenty of money to buy materials so we don't even need to scavenge, and there's no real hook for the game. I was not invested in this story whatsoever.
The game, as a whole, is not polished. The voice acting was amateur and really varied in quality. The menus need to be cleaned up and so do some of the functions in the game. And, not to mention, there is no saving mid day. Only at the end of the day, which can be super frustrating.
This game needed at least a year or more of development. Cool idea, bad execution.
7.0 hours played
Written 1 month and 6 days ago
Lovely little game, very charming.
I would 100% recommend to anyone looking for a short sweet casual relaxing experience.
Has some replayability to look for different endings.
Honestly a solid game overall!
Had a few minor glitches or issues:
Saves can corrupt or have issues loading but often reloading the autosave will do.
Saves always start at start of day, so crafting to get a reaction and then reloading will start you at the beginning of Dialogue.
20.3 hours played
Written 25 days ago
I love this game! The crafting mechanic is so unique and allows for genuine creativity and open-ended creation. The characters are all fully voiced and they each have interesting storylines and personalities. I have played through twice now and enjoyed exploring having a different ending. The character creator is also SO excellent! I love the aesthetic and all the options. I find it calms my anxiety to play this game. My only negative feedback is just that I want more! I want more locations to scavenge, I want locations to refill with items more so I can keep hunting for treasures, I want to be able to make my own creations and sell them at the Tavern so I can make literally anything. I want some kind of endless mode where unvoiced characters come in with randomized commissions so I can craft until I drop, but starting a new run also fulfills that.
21.7 hours played
Written 1 month and 6 days ago
The game is really quite enjoyable. It is relaxing and fun and there are plenty of fun characters to meet in the game. The team is also super quick to fix any bugs that pop up. I you like cozy and crafting this is a good game to try.
0.9 hours played
Written 1 month and 4 days ago
On the surface it looks promising but it's just rather poorly made. The menus suck to navigate, the voice acting isn't very good, the character creator /looks/ in-depth but kinda just sucks. I love the papa's series and games like potioncraft or alchemist simulator and this just. kinda sucks. 2/5, shows potential but dear god does it need a lot more polish.
10.4 hours played
Written 1 month and 3 days ago
I do genuinely enjoy the game, the crafting was fun and I liked the rhythm game of smelting and then being able to add decorations on each item afterwards. The character's are very well designed and the voice acting on top of it just breathes life into them. I do also enjoy that you're able to romance more than one character without any repercussions like in other games and makes my poly heart happy. I also love seeing the diversity in the cast and being able to assist with helping someone's journey to feeling more comfortable with themselves is so sweet. I will also say that I didn't come across like a whole lot of bugs that resetting wouldn't fix, but I have heard that they have been others who have come across more.
Now I will say that I do feel as if at the end of the game it kind of feels like it's leading up to a really big narrative point with certain characters and also trying to help the town out but kind of falls a bit flat. At the end it just explains what happens like its one of those end credits with a "Where are they now" type of feel. The romance part of it was enjoyable but then I didn't have any overall event with the character with dialogue and options to choose from to find out more about the character and to further the relationship itself. Also one thing I am a lil miffed about was that the scavenging is only available once per play through and doesn't explain that anywhere, it would've been neat if like a few items appeared daily or you could purchase more trinkets from the merchant because I ended up with quite a bit of gold with nothing to do with.
That being said I do really like the premise of the game and did enjoy playing but with how it currently is I would only purchase it discounted right now. I do see a lot of promise for it and I hope in the future that more is added.
4.8 hours played
Written 1 month and 4 days ago
Hot fox lady, wish there was some more to the game, maybe a "freemode" or endless mode, but still a cool and creative game.
41.2 hours played
Written 1 month and 5 days ago
This is a very calm and fun game. I haven"t finished it yet but what i have played is an amazing story. the art is beautiful and the narratives for each character is wonderful to see. I would 100% recommend this for anyone who wants to be their own little fantasy merchant! This game is genuinely unique and well crafted and the devs are quick to handle bugs!
UPDATE! JUST FINISHED THE GAME AND ITS WONDERFUL! It does make me hope that they have plans to expand the story into a second chapter. or add a game mode where you can craft endlessly and keep running the shop
13.2 hours played
Written 1 month and 5 days ago
I opened this game to play for an hour before bed. Safe to say I'm not in bed. Overall a fantastical game, took me about 6 hours to beat and I had a blast doing it. The characters are fun, and there is so much creativity in what you can create. Newly released so it still has its bugs, but I'm really hoping for a DLC in time because I cant get enough of this game.
6.4 hours played
Written 1 month and 6 days ago
This was a really fun game: super vibe-y with enjoyable gameplay and plotlines. It really succeeds in making the world feel alive. A lot of bugs, but that's to be expected in a game that just came out. My only issue with it is that the ending feels really abrupt? I'm not sure if the developers are planning on expanding the game or not--I haven't seen anything about it. But it really felt like I was in the middle of the plot when it ended. Maybe I'm missing something, but so many plots feel half-finished and unrealized. I really hope that more gets added!
8.9 hours played
Written 11 days ago
Really cozy game! There are some issues with the gameplay here and there but ultimately it doesn't affect the whole experiencie. Having the crafting side of the game as some sort of vehicle for the narrative is a really smart design and I'll always appreciate these kinds of efforts when doing strong narrative games/visual novels. And talking about narrative I loved the characters! I'll surely come back again for a second run in the future.
6.1 hours played
Written 23 days ago
I'm so upset. I got this game and it started working perfectly, until I got to the wedding gift pendants. Even with the update it still doesn't work!
6.1 hours played
Written 21 days ago
this game is very simple and cute, easy to get a hold of but never boring, i plan on replaying it again to check out everything else the game offers, plus it gets better with each update
10.7 hours played
Written 26 days ago
A very fun, pretty and unique game with replay value and lovely worldbuilding. Can really recommend to anyone who likes fantasy, crafting and blacksmithing!
8.5 hours played
Written 6 days ago
I love crafting, merchanting, and furries, and purchased the game based solely on it's cover. I wasn't disappointed.
9.0 hours played
Written 6 days ago
This game is absolutely wonderful! It feels super cute and cozy, the art and voice acting is phenomenal, the characters are all fun to talk to, and I love spending time on the crafting! Not a very long game, but it's great for what it is. Overall, really solid game, 8/10.
I do have a few issues though. Currently, it is absolutely RIDDLED with bugs and glitches. My mouse is sometimes unresponsive, and I need to drag it far more than should be necessary. This doesn't happen anywhere else, so I do believe it's the game's fault. There's also an issue with weapon textures disappearing when I put them on the grindstone. And I could go on and on with the bugs, but I do believe most of them will get patched at some point, the devs really do care about it from all I've read.
4.6 hours played
Written 8 days ago
I only have an hour in the game so far it's a bit hard to understand but it's overall a good game a little confusing at points and slightly buggy but it's got a unique charm to it and it's a cozy game we'll update once I've beaten the game
15.5 hours played
Written 9 days ago
A little rough around the edges, but really cute and creative. The developer is also really active in the community and constantly trying to make the game better, so I'm sure with more time and feedback it will continue to improve.
Overall it's a pretty chill game that you can play at your own pace. There's little stories for recurring characters and choices you make can effect your relationship with them or the story overall. In the end it's a fun crafting game with some light story and I'm excited to see where it goes.
161.7 hours played
Written 11 days ago
I absolutely loved this game from the moment I tried the demo and got into it. The art is adorable and the crafting is the perfect balance between easy to follow mechanics and fun to play with ones. I enjoyed the storyline a lot as well. So while it is decently short, it felt fulfilling. The character creator delighted me as well, and I have a special soft spot for the mothfolk.
The team have been dedicated and responsive with all bugs and the community has been very helpful. The game is very replayable in my opinion and I feel it was super worth the money and dragging friends into it as well.
36.3 hours played
Written 12 days ago
A friend recommended this game to me a while back when only the demo was available. I picked it up and gave it a shot, I really enjoyed it! Now that the full game is out, I'm eager to continue on and meet all of the characters, craft all of the items, etc...!
The aesthetic of the game is very cute and cozy, the soundtrack is soothing and fun, and the creative liberty with which you're given to craft commissions makes for a great time. I downloaded the full version last night and played some, then some more this morning, and thought about it all day at work until I was able to get home and play again, haha.
If you love relaxing games that make you use your brain while unleashing your artsy eye for detail, befriending or even romancing characters, then you'd very much enjoy CraftCraft. It's fun being able to customize your character and choose their background at the beginning as well. Also, who just doesn't love having an adorable owlcat as their shop mascot? (:
15.6 hours played
Written 14 days ago
Cute game
a little short but replayable
has a few bugs and I hope the dev adds more content
14.1 hours played
Written 15 days ago
beautiful visuals and sound design (i especially enjoy the metal clinking sounds in the forge) as well as a satisfying gameplay loop. not to mention the wide array of unique characters; i want to romance all of them lol. i was attracted by the trailer immediately as a dnd fan and someone who really enjoyed death and taxes so i really loved this game!
8.3 hours played
Written 19 days ago
This game has a really awesome concept and interesting and captivating story beats, and I think thats what is making me upset about it? I am super super exited for future updates and to see where the story goes, but for those looking for a finished game this isn't it quite yet.
I still plan on going through a few times though and seeing the different conversations i can have, maybe getting all the achievements, well worth my time.
2.1 hours played
Written 25 days ago
The core loop of crafting and customizing items is very satisfying and I enjoy talking to all of the various cast of characters!
9.2 hours played
Written 26 days ago
love love this game so fun very chill so creative and love art charters,stile voice acting and so much more such a great game wish it was longer and had more content. there but some bad things like the romance stuff is tossed in.i would like more feed back on my crafts some times i will craft some thing and and get a bad rating i did not know why so i can not improve and some of the achievements not work
i love is game hope it grows
10.8 hours played
Written 27 days ago
I got this game to fuel my addiction for simulation games and hypefocused on it and finished it in 2 days. There are some problems here and there but they are to be expected with a 2 week old game. The characters are lovely and the representation in the game truly elevated the experience for me. The crafting mechanics have improved a lot since the demo and making things however you want, as pretty and organised or as chaotic and messy as your heart desires, truly made this game for me. i have seen characters i have never met before in other peoples playthoughs so i think there is some replayability to it with the other races. I love how the worldbuilding gets woven through the peoples requests and you learn more and more about the city's politics and the magic of the world with every interaction.
5.7 hours played
Written 27 days ago
Adorable and cozy game. Perfect for relaxing from time to time
22.0 hours played
Written 27 days ago
As I've seen some other people say, there is not a progression of difficulty, and that is something that you have to go into the game knowing. However, I absolutely adore this game BECAUSE there isn't a progression of difficulty. to me this game is on the same level as tavern talk. It's supposed to be calming, chill, and story driven, and it does that absolutely fantastically. this is a crafting game not a merchant game, despite what it says, but I actually like it more because it leans so much more into the crafting. you make things to order, with no time limit, and there's not the stress of having to manage a whole store. The one thing I will say is that this game has just come out, so you need to expect to get a few bugs. just close and reopen the game and you'll be fine. Ah, and don't expect to be able to look up a guide to the game just yet. Genuinely cannot recommend this game enough.