Afterimage
Afterimage

Afterimage

112
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Data taken from Steam
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Final Update Trailer
DLC Trailer
Launch Trailer
Release Date Trailer
Kickstarter PV
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Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Developed by:
Aurogon Shanghai
Published by:
Release Date:

Steam
Latest Patch:

Steam
Categories
The categories have been assigned by the developers on Steam


Trine 4: The Nightmare Prince
Has been in:
• 1 bundle (Humble Bundle)
• 1 subscription (Humble Choice)
Trine 4: The Nightmare Prince
From 5,99€
Until Then
Has been in:
• 1 bundle (Fanatical)
Until Then
From 6,89€
Smalland: Survive the Wilds
Has been in:
• 2 bundles (Fanatical)
Smalland: Survive the Wilds
From 11,20€
In Sound Mind
Has been in:
• 1 free (Epic Games Store)
• 2 subscriptions
In Sound Mind
From 2,63€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
86%
1,068 reviews
928
140
47.6 hours played
Written 8 days ago

This game is amazing! The map is 20 times larger than Hollow Knight, but in such a good way. It interconnects through tons of different biomes, there is fast travel and a *Spoiler* way to travel the world which I wont mention here. The gameplay is tight, the graphics are great, the upgrades and systems are the best in the business. This is the most underrated metroidvania ever released. 20x bigger than Hollow Knight, 10x better than Ender Lillies and just as beautiful as Ori (well almost :p). BUY IT NOW
31.5 hours played
Written 8 days ago

I liked it. Good artstyle, big world, lots of equiment and secrets. It was maybe a bit on the easy side and the story could be better. Took about 30h for the main story. There's some aftergame content, independent stories which I didn't care so much about.
39.7 hours played
Written 14 days ago

This is one of the best metroidvanias out there, and is really exceptional at what it does well. Most concretely, this game absolutely nails effective exploration. There are many different kinds of items to find, the rpg elements of leveling and monster item drops make even less-successful secret hunts still feel valuable, the maps are huge and filled with items and paths to find, and your movement tools are very powerful and satisfying. It's also worth really emphasizing that this game is huge - you will constantly have more places to explore and you'll constantly find that what you expect to be a small place to clear out ends up being entire new zones. Exploration is really what makes this game excel and if you're specifically focused on other goals - strong narrative, heavy combat focus, challenging platforming - you might find that afterimage feels diluted with everything else in the game. Those elements aren't bad, but the focus on exploration and the sheer size of the game mean that most of your experience is going to be some form of exploration and at times other elements can feel secondary as a result. (Also as a note on the story: It's neither as incoherent or as confusing as some people like to claim, but it does expect that you're okay wandering without having much specific direction and that you're okay not understanding a lot of details until you get more context from the worldbuilding.) All in all though, this game has seriously impressed me and truly stands as one of the best in the genre. Not every fan of the genre will agree, but those who like this game will probably be similarly impressed.
37.9 hours played
Written 17 days ago

I loved Afterimage. The game-play and combat are fun and satisfying, there are some very fun boss fights, and the graphics and atmosphere are gorgeous. Lots of weapons and interesting ways to build out your character. Has a very unique take on NG+ (I wouldn't even call it that), which is a second playable character with a different perspective on the events you played the first time through. The story on the other hand is almost incomprehensible, especially on the first play-through. By the time I finished the NG+ content I had a fairly good idea of the plot, but between mediocre translation from the original Chinese, and just generally opaque writing and a amnesiac protagonist.... just go along with it and kill stuff. You'll have fun.
92.3 hours played
Written 21 days ago

wow, what a game! After watching many enthusiasts gush about Afterimage, I purchased the game and kinda forgot about it. Well after completing Astalon while looking over my library deciding what to play next I landed on Afterimage and boy am im sure glad i dd. This game is spectacular. It is immersive and enormous, seriously it is massive. Going into it I saw folks complaining it was too large and that the story wasnt as enthralling as they would like, for me i couldnt care less, no offense to the devs but i just do not care about the story in almost all games, i am here to play not watch anime or whatever, im smashing thru all the dialog scenes(Thanks for that opportunity and not punishing me with making them not skippable), not only did I thoroughly enjoy this game but I would say it's one of the best of the genre I have played. I couldnt put it down, I beat it and then kept going back to explore more and to try and complete every section of each town/village in the game. It is super fun, the combat felt great and the game was a blast overall. I do have to tip my digital fedora at whichever dev came up with the Cradle finish, not because it's markedly different from the other sequences but because of the Alice in Chains reference, well done, when I saw that I decided alright time to put this down and close the game out on a serious high note. I really looking forward to the next iteration of Afterimage. This is a masterpiece, well done
67.2 hours played
Written 21 days ago

Not sure why this is mixed, this has EVERY aspect an avid metroid gamer would want. Incredible story, super chill soundtracks (I fking love the soundtracks) and a HUGE map for lots of exploration. Did a great job on the enemy variety as well. The story is deep and sometimes not easy to follow as you have to double back to other maps a lot, but all the dialogues ultimately intertwine at some point. I love this game, lots of content. Do not read the reviews, go for it trust. The only complaint I have is the lack of a parry system, lotta dodging during the boss fights but it's really fun and also the devs kind of dropped the ball on the cover and character choice. The character's look does not fit this type of game imo and may sway some folks away from the game.
14.8 hours played
Written 27 days ago

i really enjoy the game, battle, story and else are incredebly wonderfull. even make me rethink about life. story really depict how human are. but one factor that make me dont really like metroidvania genre is the map structures. sometmes make me confused and give me a headache, no quest pointer, only a map guide that i found on reddit. but afterall its a pretty good and beautifull game
61.7 hours played
Written 28 days ago

I don't know why so many give this game negative reviews. I really like this one. Art Style is beautiful, music goes almost perfect with the ambience. Some skills are bit wonky and annoying to use (like Windwalker's Anklet / Divekick is a bit random some times, or my controller is getting too old) but still this is good metroidvania game. Don't give negative reviews only because you did not try hard enough, or because the game is not better than your favorite metroidvania game :)
33.2 hours played
Written 29 days ago

Beautiful graphics with good mechanics. The world map is large with plenty of secrets to sniff out, and I enjoyed the bosses. The game suffers horribly from a lack of guidance. Several times I found myself unable to progress and once I even had to rely on a guide to continue. There are multiple instances were the game doesn't make the requirements to proceed clear enough: this usually comes in the form of a fetch quest where what you need to collect or where you need to go to collect it isn't actually stated. The quest menu is also completely useless, as it only tells you what you've already done. I've seen several complaints about this game being 'grindy', but I never felt this way. Quite the contrary, I usually found myself well-equipped if not over-equipped for the area. There was really only one time where I was 'under-leveled' for a boss, and I was still able to come out victorious after a few attempts. Overall, a really great but also really flawed game. Its strong points are definitely its visuals and the sheer amount of content the game has to offer with plenty of side quests and Easter eggs, and 10 endings to collect.
0.3 hours played
Written 30 days ago

Instant turn off. Lore-dumps a ton of lingo in the first hour while explaining none of it. Extremely difficult to follow what's going on, and the first 2 minutes can't go 2 dialogue lines without dropping a new, unexplained story-related noun. Abysmal storytelling. Has all sorts of animation issues with the main character. Inconsistent framerates on the player character's animations make it very weird-looking. Only thing this game has going for it is the excellent art direction and UI design. Those are A+++ tier. Modular upgrades are also pretty well done. Everything else is C-tier or worse crap.
16.8 hours played
Written 1 month and 3 days ago

This gaym is excellent. It has the most beautiful world, visuals, music and voice acting etc. The feels of the gaym lets me think of Astral Ascent, which is also excellent. Its all about the world and exploration. Combat is decent, but its not the main focus. Plays very much like Bloodstained: ROTN except that it is significantly better imo. So far I have not gotten stuck because I did not get some RNG skill drop that was needed, or missed an obscure item in the corner of the map or had to smell that a goddamn librarian sells train tickets. Its honestly superior to Bloodstained and I would 100% rather play this and recommend it. Again, this is truly a stunning world to get lost in. Very anime-ish, but not in an excessively dweeb way. Just instantly remap CTRL to SHIFT, and SHIFT to D. avoid hand cramps!
12.2 hours played
Written 17 days ago

This is the first metroidvania I have played, and I regret my choise. I wouldn't call this game outright bad, but it is definitely not good. The music and art is great, and that is generally the only thing going on for this game. There are two main problems in this game - gameplay, and the world. Gameplay: It is just bad, and the main reason is the enemies. It feels like the movesets for them were chosen at random, and not fine-tuned so that it would be a pleasure fighting them. Instead, it is a chore. Trying to actually dodge is too tedious, and the damage is not that high anyway, so there is no reward for playing good. The game just allows you to tank all the damage, and spam the enemies with regular attacks, which works almost always. The situations with bosses is even worse. You just spam them, without dodgind, that's all. Setting a bigger difficulty is not an option, any game should be fine tuned to normal difficulty. Map: Most of it is pointless. All of the little secrets you find are just a little of money. The quests are boring. Notice how i didn't mention the story? Yeah, cuz i didn't even notice there was a story after the first half an hour of the game.
59.6 hours played
Written 24 days ago

Great time exploring, lives up to the nonlinear description. Cool weapons, amazing music, but the story takes a bit to understand.
3.2 hours played
Written 15 days ago

Pros: •Gorgeous graphics •Decent UI Cons: •Very clunky, finicky combat •Too easy, on the difficulty I played at least. Which makes it worse in conjunction with the clunky combat •Story feels forced •There's no incentive to explore the world. The world feels anti climactic and unrewarding I'm a big fan of metroidvanias, but this one really bummed me out. Overall, I don't recommend this game. It feels like all the budget went into the art and none of it into the mechanics or story.
63.0 hours played
Written 24 days ago

visuals: 8/10 soundtrack: 7.5/10 combat: 7/10 story: don't care/10 characters: 6/10 overall, a pretty solid, underrated vaina that's worth a shot.
36.9 hours played
Written 16 days ago

amazing metroidvania!
43.9 hours played
Written 10 days ago

Nice game
5.1 hours played
Written 1 month and 3 days ago

nice game
35.9 hours played
Written 17 days ago

Bom jogo
30.7 hours played
Written 27 days ago

Fun
9.8 hours played
Written 24 days ago

good