Blasphemous
Blasphemous

Blasphemous

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Wounds of Eventide Launch Trailer
Blasphemous
Blasphemous
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Blasphemous
Blasphemous
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Blasphemous
Blasphemous is a brutal action-platformer with skilled hack’n slash combat set in the nightmare world of Cvstodia. Explore, upgrade your abilities, and perform savage executions on the hordes of enemies that stand between you and your quest to break eternal damnation.
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Blasphemous 2
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Blasphemous 2
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The Last Door - Collector's Edition
The Last Door - Collector's Edition
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The Last Door: Season 2 - Collector's Edition
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The Last Door: Season 2 - Collector's Edition
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Blasphemous 2 - Mea Culpa
Blasphemous 2 - Mea Culpa
From 9,59€

Hell Let Loose
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Hell Let Loose
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Overcooked! 2
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Overcooked! 2
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Golf With Your Friends
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Golf With Your Friends
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DREDGE
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DREDGE
From 10,62€ and in 2 subscriptions
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
90%
15,732 reviews
14,200
1,532
0.5 hours played
Written 16 days ago

Great Game, the controls were a bit troublesome at first but I could get used to it rather quickly, also you can pet dogs.
12.3 hours played
Written 7 days ago

In the brotherhood of penitents. Straight up "blaspheming it". and by "it", haha, well, let's just say... Mea Culpa.
18.2 hours played
Written 1 month and 2 days ago

Third metroidvania I've ever played. Incredible artstyle and graphics, great atmosphere, good gameplay, solid progression speed, and direction given for exploration. In terms of gameplay, the platforming is fairly challenging in the bloodstained crossover challenges. Some bosses are tough but nothing too crazy. The DLC zone is also fairly difficult. Overall, the game is not excessively hard which still maintaining a good level of challenge. My only criticism are that pits and spikes instantly kill you rather than damage and respawn you nearby, which can be annoying in some areas. Besides that, I wish there was more content but that's what the sequel is for. 10/10! Everybody should play this for the unique artstyle alone.
26.8 hours played
Written 6 days ago

[h1]Joyful Be the Heart Penitent One in Silence[/h1] [quote][b]Score: 10/10 [/b][/quote] Blasphemous is a Metroidvania action-adventure game taking place in the fictional region of Cvstodia. Players assume control of the Penitent One on his quest to free Cvstodia from "The Miracle." This was actually the first Metroidvania I ever finished and the first one that interested me this much. In the first two days I got this game, I played it for 13 hours. It was just so gripping. I'm usually not an enjoyer of difficult games, but this is the first exception, and I'm glad it got me to appreciate trying over and over to get through a difficult fight or platforming section. I honestly loved everything about the game. The setting is just so interesting, the dialogue and voice acting are amazing. I actually got to learn a few new words . There are so many memorable quotes that'll stay with me for a while. The exploration was amazing, with a lot of biomes and enemy variety, plus interesting NPCs to talk to and plenty of collectibles. The combat is amazing and tough at times. Some bosses took me a few hours to beat, but they were never unfair. There are so many builds you can do, with plenty of skill attacks (prayers) to experiment with. The platforming was actually good, not too complicated or janky. Some sections were difficult but manageable after a few tries. I honestly cannot find a single thing to fault in the game, hence why I gave it a 10/10. I have it to thank for getting me interested in Metroidvanias and even Souls games now, genres I had never really been interested in trying. I'm looking forward to playing the second game. [b]TL;DR: If you like Metroidvanis, medieval fantasy setting, creepy body horror bosses and NPC get this game quickly before the summer sales end![/b]
77.7 hours played
Written 15 days ago

I am kicking myself for not playing this game sooner. It has so many things I love: Multiple endings, build customization, collectibles, secret bosses, nonlinear progression, new game +, and a snake boss. It also helps you cope with Silksong's nonexistence.
19.5 hours played
Written 27 days ago

So, I was flip-flopping back and forth on whether or not to recommend this game for a long time, but ultimately I have to go with a non-recommendation. Blasphemous has similar problems to another game I reviewed recently, Nine Years of Shadows. Like that game, presentation is its strongest suit, but it has a number of gameplay issues. However, what tipped Nine Years of Shadows into a positive recommendation for me was that traversal was really fun, and I actually enjoyed the story and characters. I honestly can't say the same here. Firstly, I like the tone and atmosphere of the world, but I can't give any points to the story as I am not a fan of Fromsoft's obtuse story-telling style which this game rips wholesale. I really don't have much more to say on that; I prefer to know what's happening in the moment without having to lore dive to understand literally anything. Despite some strong map design, with a lot of shortcuts you can unlock in addition to the teleportation points, traversal is probably the weakest aspect of the game. This is due to the amount of bottomless pits and instant death spikes that are littered around, and which the platforming challenges are designed around. Those just do not belong in a 2D game with soulslike checkpointing, and I've never played another 2D soulslike that is that punishing with basic traversal. Plus, all of your traversal upgrades are really unexciting and awkwardly implemented. Basically, you can create platforms, survive toxic gas, and fall through the bottomless pits to the rooms below. In addition to those being all really boring abilities, none of them are integrated into the combat at all which is something that most metroidvanias do in some form or fashion. Outside of bossfights, which are genuinely fun to engage with, combat is dull and repetitive. Every encounter boils down to hitting the enemy intermixed with parrying. The Prayers and Mea Culpa abilities are supposed to break this up, but I found most of them to be useless or highly situational at best, and if there are useful ones then they're hidden way too late into the game for it to matter. The only time the game really breaks from this is with the few enemies that can attack at range which are either annoying, homing in on you from locations that make them hard to hit, or downright BS, like the ghosts that can shoot highly accurate lasers that kill you in two hits. Compared to other 2D Soulslikes I've played, such as Nine Sols or Hollow Knight or UNSIGHTED, I just found the general game feel to be lacking. And that's where I generally stand. I think the negatives of this game outweigh the positives when you lay everything out, and the amount of fun I was having steadily diminished as the game went further on. I am still interested in playing the sequel, as I know some of my complaints have been addressed, but as for this game I think I'll probably beat it soon without 100%ing it and never touch it again.
11.1 hours played
Written 7 days ago

I’m only 5 hours into Blasphemous, but I’m already hooked. The pixel art is absolutely stunning, every frame looks like a grim, gothic painting. The world design and storytelling feel fresh and original, with a dark, religious tone that’s both haunting and intriguing. Every area feels carefully crafted, and the lore unfolds like a dark novel. I’m loving every moment so far, and I can’t wait to finish it and dive into Blasphemous 2 next.
13.3 hours played
Written 11 days ago

Blasphemous certainly is a "souls-like" Metroidvania but I would describe it as a game that hearkens back to the days of the NES. Brutal but ultimately fair and respectful of the player's time. Unlike most "souls-like" it's not tedious nor does it rely on the "satisfaction" of conquering a brutal challenge. It offers plenty of tangible rewards and opportunity to feel powerful like any good Metroidvania. The map is well designed with areas sensibly connected with a healthy amount of warps throughout. The only real downside is that it does still fall back on standard tropes for difficulty at times: i.e. instant death pits/spikes; Sword upgrades always having a steep drawback (not necessarily unfair ones) that disincentivizes players to use them and other platforming challenges that don't feel like the game is completely built around it, etc. Thankfully, they're few and far between so the overall experience is fun and satisfying and this is coming from a guy who dislikes "Souls-like" game design because they feel like they waste my time through their tedium.
6.8 hours played
Written 7 days ago

Just managed to finish the game in under 7 hours, a really fun game! The art is absolutely GORGEOUS like WOW it's an art style I can really get behind. I have some minor gripes with things like hitboxes being a tad clunky when climbing walls and sometimes stun-locking was a bit of a pain BUT overall, the game is really fun. Personally, wait for a sale to get it but I still believe it deserves the price it's given too! 8/10
1.3 hours played
Written 10 days ago

Good art and music but awful gameplay. Clunky controls and combat. Ledge grabbing is inconsistent and the hitboxes are all over the place. Really hoped I could have continued playing it but it's way too frustrating. In games like Hollow Knight, Ori or Celeste, I know exactly why I died and it is always [i] my [/i] fault. This game? The weird hitboxes killed me more than anything. And the nail in the coffin is when you jump and don't grab a ledge and fall to your death to spikes below. Movement needs to be crisp in Metroidvanias and this game is anything but crisp.
1.2 hours played
Written 11 days ago

Extremely annoying! How can someone make climbing a ladder annoying? Just how? The controls are extremely clunky. Why do I have to use a sword to do a wall jump? Instant death on spikes or from missing a jump — is this 1995? And then there are enemies you have to parry. You just stand there and wait until the enemy decides to attack. So boring. The game isn’t hard, but everything you do feels extremely slow, extremely clunky, and incredibly annoying. Even the death screen — it slowly fades to black… just to make sure you’re annoyed for missing one jump. I got this game at a 90% discount, and I’m still going to refund it.
7.7 hours played
Written 17 days ago

I tried to play it. 7 hours, its not fun, its frustrating. I don't have time to fight the same boss for hours until i get lucky somehow to beat it. He hits you with 3 different attacks, but all of them have the same starting animation, and you don't know how to handle them. You need to spend a horrendous amount of time to beat it, It's sad
27.0 hours played
Written 8 days ago

Amazing game dark deep lore nd i love it Metroidvania fans would love this fr, trust i beat both 1&2
9.1 hours played
Written 8 days ago

Enjoyed my time a lot. 8/10 Pros: Presentation is 11/10. The pixel art is the best ive seen, maybe ever. Music is perfect fitting and provides very good ambience. The story... is there for those who value it. Combat is great, addicting. The metroidvania aspect is very well done, its definitely a well designed game. Bosses are good, learnable quickly, could definitely be harder. Cons: Game was kinda short, taking me ~9h to completion. I also followed a guide only to get the progression path (which areas to visit at what order, only that), else i wouldnt be able to figure out in what order to do what. (Still kinda went out of order in some areas following the flow) Some screens were pretty annoying with enemy placement. A lot of waiting (Platforms dropping, waiting to get the right direction for the gust of wind, waiting for lava to stop pouring, etc)
0.3 hours played
Written 9 days ago

This game is like if someone watched a video talking about how great indie games are then just did did everything that the video said was good. Except for the part where the game pauses every 5 seconds to give you a new tutorial box, there must have been a sponsor segment integrated into that part of the video so he skipped past it.
1.6 hours played
Written 20 days ago

I will mark this game as not recommended due to a major bug on steam deck where the default proton build will cause the game to freeze moments after loading a save file. If I were to change my Proton build on my steam deck, like loading experimental or GE, my save files on steam deck become deleted. This is unacceptable.
76.3 hours played
Written 11 days ago

I don’t usually like Metroidvanias or Souls-like games, but this is a masterpiece I regret not playing sooner. The game draws heavily from Spanish Catholic culture, which I love. One of the areas is even literally based on the real-life Mezquita of Cordoba. The music is also great and fits the atmosphere perfectly. The medieval gothic vibes in this are simply immaculate and don't give Hot Topic at all. I'm admittedly not great with super difficult games, but this was still very playable and enjoyable for me. [b] Here are some tips if you’re a casual but want to enjoy this game [/b] (and I suggest you do because the setting is worth the effort): – Explore in this order: [spoiler] Mercy Dreams → Cistern → Mountains → Olive Trees → Bridge. After the bridge, go down first and save the Rooftops/Wall for last. [/spoiler] – If you want to make the game even easier, look up a map to find hidden HP and MP upgrades. – Pick up everything, and if you can’t reach something, mark it on the map for later. If you can’t beat a boss it’s probably because you lack upgrades or haven’t figured out its attack pattern. Most bosses in this game are actually a breeze (and I'm not good at games). The only critiques I have is that some quests are time-sensitive or require doing things in a strict order, and a lot of content can be easy to miss without a guide. That’s typical for the genre, though. What really annoyed me were the lantern jumps. Also the Miriam levels were designed by a demon.
0.1 hours played
Written 11 days ago

Just bought and tried to play this game but for some reason the controls are a buggy mess.I play ether on a ps5 controller or with a mouse and keyboard, The game keeps changing the keybinding back to default or a weird mix of both types that i have. I tried to fix the problem myself but i could not figure it out so i looked online. looking online showed me that they have had this problem for at least 5 years and have not patched this out. I should not have to download a third party software just to fix your game when i have not had a problem with any other of my games. and i really wanted to play this game with how fun it looks but just disappointing for a 6 year old game.
24.1 hours played
Written 5 days ago

Great metroidvania. I'm glad I didn't listen to some of the negative reviews, controls are fine once you understand the timing of the game.
55.4 hours played
Written 6 days ago

Solid metrovania with dark souls like difficulty and game play. I recommend it
14.2 hours played
Written 6 days ago

Blasphemous is a masterpiece, I went into this game thinking I was going to have a rough and horrible time since I'm not great at souls likes and haven't even tried a Metroidvania ever never the less I decided to try it & was proven wrong. The challenge mostly aren't the enemies but how good you are or can become at remembering/reacting at the enemies attacks or the stage's conditions such as the weather,traps or even your own movement; one wrong move and you're gone; the challenge in this game is to overcome yourself. The Lore and the art is just perfection to me, Art direction over graphics any day.
19.5 hours played
Written 8 days ago

I like it soooooo much. The graphics are simply amazing, the plot of the game is very interesting, and there are many small details that are also full of meaning. I recommend this game. It's impossible to put down.
2.2 hours played
Written 16 days ago

I don't know. Clunky platforming. Punished way to hard for it. I wasn't really feeling it. Got it on sale for $2.50. Worth a shot. Just didn't like it.
36.0 hours played
Written 7 days ago

Amazing metroidvania with an interesting setting, style and visuals, music and bosses, AND replayabilty on NG+ but there are some things I don't like: Base teleportation often is inconvenient, and teleportation between "checkpoints" is hidden behind a pretty big donation in a seemingly useless donation system, just as other pretty good upgrades and unlocks. The enemies lack variety in attacks. Often you're going to find yourself on the wikis of this game, which are all lackluster, to find out how to get to something/somewhere/someone's quest scraping bits here and there... and finding out cool stuff too! 🤩 Great game 8,9/10
39.9 hours played
Written 9 days ago

Good atmosphere and story, but movement and platforming is a lot jankier than other metroidvanias
22.9 hours played
Written 14 days ago

Great game to play if you don't want to shower until you kill a boss that requires skill, parry, dodging, platforming, and a bit of sanity because if you don't have any of it you will lose your mind
23.9 hours played
Written 10 days ago

The best way i can describe this game is sado-maso. Basically every character is a caricature of a masochist, while the game itself is the kind of "mean" that people usually falsely attribute to FROM titles. Fwiw you don't drop or lose currency on death, every blood stain just locks a part of your mana bar until you pick it up (or you can pay to resolve them all). World design is gorgeous and nicely interconnected but full of actively hostile design - long runbacks without bonfires, elevators that are perfectly out of sync so you always have to wait a cycle, deliberately obnoxious enemy placements and group combos, enemies that attack you from invincible locations under the floor out beyond walls. Progression is gated behind deliberately arcane and easily misable hidden stuff that makes Dark Souls 1's DLC entry blush, and often after getting a progression ability you return to locked paths only to find out that it needs 1-2 more abilities further in and you have to backtrack again. Fast travel is too rare and far apart, and the secret "better" version requires a lot of grinding to unlock. Traversal is a bit finicky, ledge grabbing inconsistent and janky that spike or bottomless pits will kill you dozens of times from it. Bosses and minibosses are really the highlight of the game, ranging from easy but fun to satisfyingly challenging, usually with a moveset that's small and distinct enough to learn, satisfying parry options, and a second low hp phase where they get additional moves. Parrying in general feels pretty good and isn't too hard. I wouldn't say this game actively hates you, but someone on the dev team clearly thought that the newest FROM games had too much QoL and weren't asshole-ish enough, and was a big fan of absurd amounts of backtracking and run-backs. So yeah, it's kind of an asshole that loves to play dirty and you'll need a guide or map to find obscure nonsense, but once you know that going in exploration and combat and general vibe still make this a pretty good deal for 2-3 bucks on sale, especially if you liked Bloodstained (which also has a little crossover).
2.0 hours played
Written 14 days ago

I don't really know what's going on but the music is badass and I'm lovin' it (ba da ba ba ba)
3.8 hours played
Written 5 days ago

play this game if you only care about the lore and graphics, because the mechanics are bad, the controls are unprecise and slow (it doesn't respond well). The grind is not only extremely hard, but is boring, stressfull and unfair. It may be a little of skill issue, but ive never had this problem in other games. You spend way too much time trying to pass a level, just to die to a stupid flying ghost who shoots an absolutely devastating laser beam that takes half of your life (the checkpoint is in the other side of the map, so you have to go the same way, the same enemies with the same ass character). If this game at least had good controls and playability (Like Hollow Knight or sum) Id maybe recommend.
3.2 hours played
Written 1 month and 2 days ago

Controlls are so bad, very bad player experience from someone who plays soulslike games.
4.8 hours played
Written 8 days ago

If you love berserk and dark souls this is right up our alley.
0.7 hours played
Written 10 days ago

really liked the climate, but controls are utterly unresponsive, moreover this game feels a little bit cheap and unfinished for me
2.3 hours played
Written 4 days ago

The graphics and the story are good but what about the gameplay, it's not so fun. I tried to enjoy the game and the animations were the only thing I enjoyed. I don't know, I have no idea how do I exit to the main menu the other way than just close the window and open game again. this game needs better UI and better gameplay.
3.2 hours played
Written 4 days ago

This thing has a very unique and dark christian-like aesthetics to it. It's also pretty hard, I died many times on the tutorial boss (granted I'm not that good at these type of games) and I also died a lot on the normal parts of the map. The environment is just harsh and i think it fits the vibes of the game.
6.3 hours played
Written 4 days ago

The vibes are good, combat is fun The only thing i would change is falling of the map and those spike that insta-kill you if you fall on them/ with the amount of platforming in this game, it's really annoying having to do the same sequence to get to that one spot you messed up on. I would rather you not die, just get reset at the closest safe area; it's not particularly hard but feels needlessly punishing
50.2 hours played
Written 4 days ago

7.6/10 A good metroidvania with great art held back by mediocre mechanics. DETAIL: Blasphemous is a beautiful piece of art. But it's not a beautiful game. It's very much inspired by Spanish Catholicism and the local culture in the bosses, their design, the amazing pixel art, and the Gothic-esque style. The boss fights are just the right difficulty - not too hard, but still challenging to be fun. The music is top notch, especially in some boss fights - my favourite was Melaquiades, although most beat the boss before the music starts to ramp up. And that leads to the mediocre design of some parts in the game. The game is very much more metroid (exploration and backtracking) than vania (RPG levelling), with only level-ups in health, fervour, and your sword. The first prayer you get still has some utility in late-game. But the problem is that the game seems to punish you for exploration. Spikes and falls (until you get a late-game relic) are insta-kills. The platforming would've been fine had it not been so inconsistent. Ladder grabs, ledge grabs, sometimes works well, sometimes don't. Another issue is the relics. These are basically your exploration tools that allow you to access the old rooms you couldn't before. But a problem is that there is never really anything important in these rooms - just collectibles and cherubs. You can literally get the second ending without a single relic. And for the long and confusing journey to get said relics, which often isn't clear unless you read a guide or trial-and-error everything, the reward just seems underwhelming. You can also only equip three at a time, which leads to either forgetting and dying, or having to constantly swap them in and out. This is like having to choose between Monarch Wings and Mantis Claw in Hollow Knight. They don't conflict, they are super important to exploration - why introduce the limit if only to make the game less fun? Everything else was generally done great. The rosary beads and sword-hearts allow for variety in playstyle and replayability. The game has three endings, and all fit very well into the story. The world is dark, the worldbuilding is immense and feels real, and the NPCs are so unique, weird, and well thought out, with so much interpretation for those looking to do additional research. For those who want to fall into the world (and those spikes) of a dark, twisted Miracle with such memorable boss-fights, haunting stories, and to stand and admire a masterwork in pixel-art, buy this game. Or wait for it to go on sale. I bought it for 90% off, and it was more than worth the money then.
4.4 hours played
Written 4 days ago

The game opens with suicide, which is a clever reference to the difficulty.
21.1 hours played
Written 4 days ago

I grew up with Metroid Zero Mission and Metroid Fusion. This game has itched a spot so well with the metroidvania genre. Very satisfied that I got it. Was addicted for a few days and kept wanting to go back and explore the map more until I found everything for the time I had. Play it for an hour and if you like it by then, then you enjoy it really well.
23.5 hours played
Written 5 days ago

прошёл игру за 18 часов, за одно прохождение добил 39 достижений и практически все скины (в гайдах не было написано, но я получил Сына Чуда и Истинного Отступника за одно прохождение на концовку А, изначально шёл на Истинную концовку но запорол в конце). В планах довести игру до идеала и получить остальные 6 достижений, благо, вполне реализуемо за еще одно прохождение меньше чем за 5 часов. Советую ли игру? ДА, определенно. Просто как база и отличное дополнение коллекции стима настоятельнв в прохождении.
38.3 hours played
Written 5 days ago

Great all around game. Fighting, platforming, puzzles, etc. Everything you would want, and at this price it is a steal.
11.7 hours played
Written 5 days ago

amazing graphics, storyline, and battle aspects. this game is very challenging (to me at least) so if you like games on the harder side you should definetly get Blasphemous
19.6 hours played
Written 5 days ago

Overall, a really good metroidvania with an interesting art-style and story. Gameplay's amazing, somewhat hard and with some jank (hitboxes on ledges) and the bosses are pretty great, even if some are difficult. Collectables are not that tedius, but some are really cryptic, so the wiki is mandatory for completion. Blessed be the playthrough, Penitent One.
17.1 hours played
Written 5 days ago

a great game similar to classics like castlevania symphony of the night but harder and a lot more immersive/engaging with amazing voice acting not as funny as "what is a man?" but a lot more immersive
28.6 hours played
Written 5 days ago

If you don't like raging then this game is not for you. Those who chose the path of torture must enjoy it. But if I'm being real Blasphemous is a really good game; the fighting, the story and all the lore. This game a 9.5 form me I highly recommend it and hope you give it a try.
10.7 hours played
Written 5 days ago

Don't read the reviews, play the game. It's hard, has a pretty good and well made lore. The only problem is back-tracking but I think every Metroidvania game has it!
3.9 hours played
Written 5 days ago

I feel like the game is far to punishing even for a souls like. you die 1 time and instead of feeling like you could have dones someything different to get better it feels like you couldnt have done something to change that because you have 5-10 minutes of run back in every single area of the game except for the bosses aside from that though the rest of the fame is great the combat is fun, it looks great, and even has interesting mechanichs. but the 5-10 minute long run back for every single death is just to much. im not saying give me a respawn point every room but its just i feel like one respawn point per ever section is to little especally when if you manage to no death an area (for me at least) roughly half an hour to get through the area for the first time.
15.3 hours played
Written 5 days ago

Got this on sale and its worth the money. The art and soundwork is phenomenal and the story is good although as a smooth brain, its hard to grasp unless i look it up for context. The gameplay is great however there are a few annoying bugs that will soft lock you to restarting from a checkpoint and there are the occasional enemy has some wacky hit boxes.
8.9 hours played
Written 5 days ago

The art, music, environment and everything is so good- definitely one of my top 10 games. Would 100% recommend!
35.8 hours played
Written 6 days ago

While I would recommend this game, it was clear why it was about 1$ during the Summer Sale. Blasphemous is competent enough Metroidvania with some good ideas, some solutions to puzzles in the game are well thought out. However given this games Identity as a "Souls-like" as well, it is a bit tougher on anyone who is a bit of a Completionist. Vague spoilers ahead, The boss design was fine, and the environments are great. But it immediately gets a huge dock to points learning that to deviate from the normal ending (In a good way mind you) requires 'failure' on the players part, multiple times. Imagine Dark Souls asking you to die multiple times with certain items equipped to get a good ending. The fact this is not explained to you in any capacity had me play twice through the game, and still miss it because there's nothing to clue in to use an item. I cannot fathom why it was decided like this. That aside. I give it the benefit of being the first game, proof of concept, ect. BUT that doesn't make the issues go away. IF you wanna Completely 100% this game, do yourself a favor and try a guide. I used a Map to partially guess where to look for things, but about 2/3rds of the way in it became very difficult to parse the path to completion. Overall: It's fine, sometimes frustrating in a few places, Overall Quest Conveyance is a touch rough but if you're just there for the fights, use a guide and they'll provide a bit of sport.
9.3 hours played
Written 6 days ago

Pretty much bloodborne and hollow knight combined. The atmosphere is so darn good. The art style, voice acting and lore, scratches every itch if you liked bloodborne's atmosphere. The gameplay however is nothing special. It's basic but pretty fun with some decent bosses. Traversing the map get's very tedious and annoying