

SYNTHETIK 2
63
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.















SYNTHETIK 2 is a bold continuation of SYNTHETIK: Legion Rising.
Fight a world overrun by the relentless Machine Legion. Experience the next level in gun-play and upgrade yourself beyond measure to rival their Gods. Can you defeat the Heart of Armageddon?
Developed by:
Published by:
Release Date:

Latest Patch:

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SYNTHETIK: Legion Rising
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From 4,99€
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.
Reviews on english:
81%
1,816 reviews
1,488
328
66.5 hours played
Written 10 days ago
I had high hopes for Synthetik 2's recent update after months of inactivity from Flow Fire Games. It's just more of the same issues unfortunately.
Synthetik 2's difficulty balance has been an ongoing issue for years now. The developers seem to insist on curb-stomping the player right out of the gate by mobbing them with dozens of bullet-sponge enemies. You will find yourself frequently running out of ammo trying to chew through the enemy shields with your starting pistol and meager character abilities. In earlier versions of the game the difficulty would ramp up gradually to some extent (although you could still find your character crippled by poor RNG based equipment drops). Now it's pretty much required to continually restart until the game blesses you with a decent kit. "Oh what's that, you want an assault rifle? Nope, here's a nail gun that overheats and explodes in your face. Try again next time." It gets tiresome.
Synthetik 2's ever-present glitches and technical problems only compound the balancing issues. The developer also seems to have an odd fixation on getting people to join their Discord group. This has caused a split the player community; the hardcore ass-kissers who feel Synthetik 2 can do no wrong go to Discord, the critics stay on Steam. Personally, I'm just disappointed.
The first Synthetik is a near classic, but this one seems destined to fizzle out in early-access purgatory.
53.5 hours played
Written 9 days ago
They added base building, but took away the functions of the base game to facilitate things to be built...
4.5 hours played
Written 21 days ago
Several years into early access and I still wouldn't recommend Synthetik 2 to anyone. I don't understand why indie devs have this obsession with repackaging their games as 3D unity slop. At LEAST reach feature parity first. The original game was really shaping up and there was no reason to abandon it.
13.6 hours played
Written 13 days ago
After having this game for almost 2 years, with the latest U15 test build, I can strongly recommend this game to the fans the the original SYNTHETIK and roguelike fans.
The movement is less floaty but I feel like it doesn't feels as grounded as the OG game.
The combat is very flashy and satisfying, complemented by the loud metallic gunfire (many modern games shy from this for whatever reason) and the banger new and returning soundtracks.
The art style also have been elevated with this 3D iteration while still hold the essence of the first game, the devs clearly very talented and very proud of their works with the graphics, from UI to the icon pictures for every items and effects
Strongly recommended 8/10 goated game
25.9 hours played
Written 11 days ago
I just can't bring myself to like this game. Clearly a step up from the first game in terms of graphics and atmosphere. However the gameplay has me wondering if they're trying to do something new with the franchise or re-do what they've learned with Synthetik 1. ESPECIALLY with the sounds being reused from the first game. It doesn't hit the same when I get mythic items anymore or go on rampages with LMGs. I'd appreciate a brand new soundscape if I want to go on a white knuckle ride as you're gliding through the enemies all the way until you make one mistake costing your run. And it doesn't help that the game crashes randomly. Yes yes I know this is early access but bare in mind it's been YEARS since it entered early access. Everything in early access is meant to give you access to the game before it's fully released. But if the state of the game has me wondering if the devs bit of more than they can chew. I wish the Synthetik crew all the best if they reach 1.0 and beyond but it feels like it needs more time before then.
If you're new to this series, I would have to say enjoy the first game before considering the sequel.
Praise Zir
26.9 hours played
Written 7 days ago
Ok, I can't defend this game anymore, the first Synthetik was so good, but this is just a mess.
Every update brings more bugs, crashes, and bad changes to the game design/UI.
It started very very bad (they should keep the camera and graphics from the first game... but ok), then it started to get good, it was ok, and now it's bad, very bad.
Time to uninstall this and pray for a miracle. I won't waste my time poiting out so many flaws or giving this more chances (at least not until the 1.0).
Just buy Synthetik: Legion Rising, it's the best. #SniperFTW
22.9 hours played
Written 9 days ago
As of the Grand Operations update I cannot recommend this game. This update gutted the menus for a base you can walk around in which makes doing anything more tedious and less clear. It also removed helpful features and quality of life just to arbitrarily gate it behind meta progression, one of which is you need to unlock the ability to read about the mechanics of the game. Then my biggest gripe, enemies now roam around in packs and there seems to be one way to play the game now. I fail to see the use of precision weapons at this point in the game's life cycle because any time you shoot one enemy you will then be swarmed by 5+ other people. Enemy density used to increase as the run went on but now everyone roams in packs from the first floor.
The updates for this game have always been volatile but I've never felt they actively detracted from the game like Grand Operations has. If you are at all interested in this game I would recommend you go check out Synthetik Legion Rising instead as it is feature complete and still a great game.
29.5 hours played
Written 8 days ago
Massive updates coming overdue 6+ months! And yet it's the same shitty performance with drops to 15 fps at some point in every run until game reload. Pretty fun gameplay for some time but far from the first part in almost every aspect, especially after the GRAND OPERATIONS update that moves from arcade to.. nothing interesting really? Walking in your "base" that's 10 square meters wide? I guess thank you for adding the most generic NPCs you've ever seen in a game to my base of operations, with "generic soldier" and "generic engineer" both serving no real purpose there. Okay there's some new content to enjoy for sure, but overall the game has zero vibe, just milking the first part's success without bringing anything fresh or improving on any major aspects for how long now? And the rare moments of energy and drive are ruined by no FPS unfortunately.
91.9 hours played
Written 9 days ago
Synthetik 1 is better in almost every aspect.
Probably the only rogue lite that feels bad at the start of a run and gets worse as it goes on.
The direction this game has gone and is going WILL make you regret your purchase in the future.
If you insist, pray you avoid all the bugs because it won't be the dev's problem.
95.0 hours played
Written 12 days ago
At this point, I'm convinced the best parts of Synthetik 1 were accidental. Skip this and play the original.
22.2 hours played
Written 8 days ago
Waiting 1.5 years for this overhaul and I don't really understand what the overhaul did in terms of game play. As a huge fan of the Synthetik games I am just left confused after this update. The gun-play is still inferior to the first and the sense of being OP is just not there. I don't really understand why we needed this base instead of just a menu. Not every rogue like needs meta progression. I wish they would go back and give the first one an expansion
32.5 hours played
Written 10 days ago
the latest updates resulted in terrible optimization and even more noise on screen. ive never had this game crash before U15 but now its just a mess.
13.0 hours played
Written 10 days ago
The BIG UPDATE adds a stupid hub and third rate voice acting. Horrible performance on a 4070TS for no good reason.
A shame because the first was great. I'm sick of waiting for them to do something with S2 and clearly the game is moving/ has moved so far down the wrong direction it's not even worth hoping for any longer.
AVOID AND PLAY THE FIRST SYNTHETIK ONLY
10.1 hours played
Written 11 days ago
Totally revamped and overhauled the entire game as of a day or two ago, and it is AMAZING. Almost all the negative reviews were before this patch. It's great now!
74.1 hours played
Written 11 days ago
Performance issues on both low and high end devices, borderline unplayable for a fast-pace game.
46.5 hours played
Written 9 days ago
The desync on multiplayer is just so bad it is enemies and other players flicker in and out. You can't hit them at all. Then the final boss has a orb attack that is just to much and causes to much damage even when lucked out and got five body upgrades for defence. other wise it is a really good game just very messed up balance in parts.
5.1 hours played
Written 10 days ago
Performance is terrible. We waited so long for a pretty un-polished update.
111.8 hours played
Written 10 days ago
Long awaited new update is very large and lots of fun. Feels more like the previous game now, which is a good thing.
43.5 hours played
Written 11 days ago
I like this this game and the new direction it is taking
A fun coop and solo option if you like something rather challenging but not filled to the brim with mechanics that require from you full attention to have any chance at winning
If you are coming for more Synthetik 1 you will not get it here, while it uses the same basis it is ultimately different
49.0 hours played
Written 10 days ago
The core gameplay is fun but there's a lot of issues still bogging the game down.
As of update 15: UI/Menu design is being fluffed and made more complex to the detriment of playability - starting and restarting runs is bogged down significantly by too many layers of menus.
The game retains severe performance/optimization issues that have stuck around through 4 years of development.
Minor/personal complaint: voiceover work was added but serves mainly to irritate and distract the player and does not convey useful information (e.g. having a technician bug the player while they're choosing an android, to choose an android, roughly 10 seconds after entering the menu).
7.1 hours played
Written 8 days ago
Absolutely top-tier Isometric gameplay/gunplay. Great fun in multiplayer, especially with friends. Big update made DX11 crash constantly for me. DX12 works fine though. Some players noting the opposite. Choose which works for you. :)
54.8 hours played
Written 8 days ago
Synthetik 2 is a labor of love.
The team set out to fill the shoes of the cult classic, frenetic, roguelike with one of higher fidelity and higher caliber.
The latest update brings it up to the bar that was set by the Synthetik one. The items, guns, skills, classes, and base building are a solid foundation to steer this game to greater heights.
I greatly enjoy the game so far, and I look forward to the next steps.
I wish I had the ability to boot directly into overview mode for the base, and the ability to remove the dialogue boxes in mission, or at least an awareness that once bullets are flying at me, that I do not want to read tooltips when mouseing over the upgrade kits or similar.
While I enjoy the aesthetic of walking around the base, I find it to be more a nuisance than a gift. I believe it should be an option instead of the default.
Also, I wish I was able to dive right back into a run after the score screen. The small load screens in between runs are enough to get me to walk away. This may be a blessing though, as the runs are addictive and varied.
Great work so far, guys. I highly recommend this game as it is.
15.9 hours played
Written 7 days ago
Just I'd drop this review off after the Grand Operations patch. The game has improved a lot since I've last played (around when multiplayer first came out) and I'd definitely recommend it now.
Let me go on a bit of a rant here, regarding the slew of recent negative reviews because of the change from a menu to a base that are frankly ridiculous. The game is early access, things will be updated, sometimes major overhauls are done, and this is one of those cases. Had people bought the game after this patch, there would be no complaints about the base. The base makes the game feel more complete and more professional than some early alpha menu, and also offers cool progression as you build up buildings to add new features. People also complain about that as well, like the fact you have to build the Library now in order to see things you used to be able to see prior to this patch, but really, who cares? You spend 10 minutes in-game, kill a boss, and you can now build the library, once again, ridiculous reason to flood this indie game with negative reviews.
Anyway, is it as good as Synthetik 1? At its current state, no. However, it is more stable, and doesn't have the multiplayer issues that Synth1 had (like shops not appearing for the coop partner), also, it supports 4 player coop. The game is still early access and has been steadily improving, hopefully we'll get to see more cool stuff (legendary items/weapons, etc) to make the player get that OP feeling from a good run.
I do recommend the game at the moment, there's some minor bugs I've seen, but nothing game breaking, and there's a tonne of content. Finally, this is a great game for coop, an increasingly rare thing these days.
EDIT: Went back in-game after reading the Grand Operations patch notes again, and confirmed that using the base is totally optional, because you can just hit escape and navigate through a menu anyway. Just further reinforces the silliness of these negative reviews.
36.2 hours played
Written 12 days ago
What the heck is up with this new update?
Who asked for this dumb menu system, these unnecessary, terrible voice-overs? What happened to the good music?!?!?!?!
Houston, we have a problem, this is not the game I want!!!!!!!!
28.1 hours played
Written 10 days ago
While I'm glad the game got an update, and it was quite challenging before, now the game seems almost impossible, with the bosses overtuned to anything but the high mobility classes.
Edit: Since I posted this, I have encountered various UI bugs, such as the map not working (It isn't oriented properly to the stage, and goes off the screen constantly, becoming useless quickly.) As well as the armory upgrade not showing the full armory on screen, meaning you can't view everything. On the note of the armory, it also doesn't seem to unlock anything, even though I have gotten upgrades multiple times now.
Edit 2: The UI bugs for the map have been greatly diminished since the most recent patch, but unlocking items in the armory is still entirely non-functional. Lobbies still have trouble reconnecting after a run ends.
17.6 hours played
Written 6 days ago
There's a fun game in there somewhere, but until the multiplayer is fixed, I can't see it.
34.4 hours played
Written 11 days ago
Respect the developers for their continued investment into the game. First game was a joy to play but I truly think this game is a worthy successor withe the continued updates.
25.6 hours played
Written 11 days ago
While i still consider first game better and this game still has path to go for improvement i can recomend this game.
-it is fun , fast paced tight controls and gameplay
-feel of the game
-there are not that many cyberpunk games , and "drone operator" as game is not something we seen before but also is very relevant to "current world events"
-prize is more then fair , even at full prize , this game offers lots fun and content , id even argue the prize "is too low" who i rarely do , it could easily be 5$ more and i still would consider it "worth it"
-every game who has coop gets bonus points
-lots replayability , while current game is still WIP and lots unlocks are still vip/new content soon , its as for even right now quite repayable
The less nice:
-I feel that music could use some improvement , but honestly first game was "masterpiece" in music department so i not feel too bad that its not as good.
- i could make list longer here but honestly aside from "waiting for more updates" and "bugs" most of it is not worth mentioning
Final score for "current game"
Solid 8/10
This is jugment based on "current game" you can play now i dont rewiew "what could be" or "what will be added later"
24.5 hours played
Written 11 days ago
I still prefer the fast pace and (relative) readability of the first game, but 4 player co-op is pretty awesome.
I think that with a few balance patches and stability touch-ups though, that this may be the perfect competition to the first game's unique gameplay and experience.
41.2 hours played
Written 11 days ago
would like to see more classes, but still good variety as is. gun jamming is too often on normal/default difficulty.
12.7 hours played
Written 12 days ago
As per the newest version, they've ditched the the simple panels that used to delineate your options at the beginning of the game, and now you're instead dropped in a barren army base, with different tents standing as the locations to choose the specifics of your next run. I thought the style before was quite clean and simple, but It's hardly a make or break thing for a game to have a "good menu", and it serves the part about cleanly enough.
The incredible color palette serves to wrap the world in neon contrast, and the new look that made it a departure from the first synthetik seems to be growing in into its shoes. That said, the first Synthetik looked fantastic in its own right.
The heart of the game, and the thing that made the first installment so incredible, is still the variety and harmony between the myriad guns, upgrades, and items that makes it so that no two runs are exactly alike. The different loadout options between classes stands to make your approach to each run feel varied as different strategies unfold. In that way, the DNA that made the first so great is certainly alive and strong in this installment.
I can heartily recommend you check this out, particularly if you're a fan of the first.
51.5 hours played
Written 10 days ago
Sadly the game is unfocused mess and it feels like it will not get better.
Human npcs do not fit the game, also they talk non stop. I.E when your health is low mustache guy will point at that mid fight. And after gameover they put the oldest joke about OH MAY TU MACH PAPERWORK. [b]This point alone is enough to kill aesthetics[/b], but there's more.
Instead of slick UI of the original game, you navigate the hub and [u]build your own base[/u] (!)
Base building in ultra-violent robot massacre sim? 0/10
4-player coop is just too much. 2 players run were much more intimate, you can plan, strategize and cooperate. Now it's your standart multiplayer action game where you feel even more lonely.
Core gameplay got better in U15, fun thing - it gets closer to the first game. But still doesn't even half as good.
Graphics are fine, it's just artstyle feels really messy.
Builder girl is hot though. Better leave her on pinup poster.
106.6 hours played
Written 6 days ago
It's a good game. Niche possibly, but good. Love the weapons, love the multiplayer. And the actual impactful combat never gets old, learning a new character is like playing a different game sometimes.
Honestly don't get the mixed right now, people wanted more meta progression, Boom we build shit now.
People wanted more meaningful combat, now you gotta learn your weakpoints, things drop FAST if you hit it in the right spot, but if you don't? Robot's gonna eat the whole magazine and ask for seconds.
I've been a long time fan of both 1 and 2 for years now, and i like the direction they're taking, but it's a smaller team, shit doesn't come out or get fixed instantly. Have patience, this game actually rules.
25.5 hours played
Written 12 days ago
Update 15 is 1 step forward 3 steps back. Something is NOT right when you change graphics from everything low to everything high and your FPS counter stays the same.
I don't care for the new base system and the new UI. Does it add to the core gameplay? As far as I can tell, no. It's just a new skin for the main menu that lags and causes more time to be wasted.
New guns are always appreciated. Bosses and enemies are receiving updates and polish. Music is still good. Sound Design is still top notch quality. There's work being done, but I'm not going to be noticing them when I lose a run to stutters (literally half second frame delays) from a memory leak of some kind.
21.9 hours played
Written 12 days ago
Was okay but the development has been a mess and they change so much every other update its mainly same in name only, it doesn't feel good, the visuals are gross and cluttered, random shit catches your feet so you get stuck, a massive down grade from the first one. i had high hope but they need to fix their shit, and give you the option to turn off the grating voice in the less than great homescreen/start menu level
62.3 hours played
Written 10 days ago
I really dont understand most of the negative reviews. Dont let them influence you too much. This game is on a good path, espescially with the current update.
Normally im not a fan of defending unfinished games, but considering the giant leap the devs are trying to make in comparison to the first game, i think this time its justified. If you decide to buy this game you should know what you are in to however:
Id say, for right now, buy the first game first. Its cheaper, way more polished and actually complete. If you like the gameplay and want to see more (or want to play 4 player coop, instead of 2) plus support the devolpers, buy this one.
Yes, right now the game has many shortcomings. And if you prefer the first one, theres no harm in sticking to it while the second is still in development.
Im still split on most of the changes, but it seems like there is a drawback to most advantages:
I like the bigger maps, but the gameplay is slower.
Im a Fan of the new weapons, but most of them feel less unique.
While i like that the new update made items more viable, there are still no designated item builds like in the first game (beam/Orb/Missile...) Yes, this will make you play different items, but some of them are still way more useful than others and you can now just hold 4 of them.
The overall balancing still seems to be all over the place. Not only the Items, but Weapons, Classes and espescially Class perks are nowhere near being equally good. I like that you can specialize your class, but why even implement it, when some specializations are *waaaaay* stronger than others?
As i said, there is still a lot of work to be done but i already had a lot of fun, and will still have a lot more, espescially in coop.
But for the love of god,
PLS REMOVE THE COLOR FILTER IN THE LOOP, IT CUTS FRAMES IN HALF FOR NO REASON, making it nearly unplayable.
and bring back assasin pls.
151.6 hours played
Written 27 days ago
To date, I've sunk about 2,000 hours into Synthetik: Legion Rising (S1). When I heard about Synthetik 2 (S2), regardless of early access status, I was pretty darn enthused. I have played the normal/base version, and I have now tried the latest beta release. It is actually painful to say, but none of these versions of S2 has been able to hold a candle to S1. I don't know if a disproportionate amount of development time has been spent on graphics and VFX, or just where things started to derail in general. In short, the fundamental and very tightly-knit rhythm of S1 just feels almost or entirely absent here in S2. To be clear, at no point was I hoping for or expecting the sequel to be some re-skin that's been enhanced and expanded in superficial ways. It's clear that the devs have a much different and more elaborate vision for S2, and I think that's great. It just doesn't appear to be panning out that way, and from the dev updates provided in the most recent release, I no longer think that things will end up cohering in a positive or enjoyable way. The underlying issues, as I see them, do not appear to be things that could be addressed in the span of a couple of updates.
I'll try to outline below the different aspects of design, gameplay, and user-experience (as they are, and as they compare to S1) that I like, but primarily for the ways that I think they detract from S2. And, for context, I have played both S1 and S2 almost entirely on a steam deck. I will try to avoid criticisms relating to a lack of sufficient controller support or possible issues stemming from updates addressing steam deck compatibility. That said, I much prefer S1 on steam deck, so the issues are increasingly glaring.
--------------------------------------------
PRE-GAMEPLAY/MENUS: in the beta, the game no longer launches directly into a main menu, but instead, a "base of operations" where your human character is now required to run to different buildings to either change classes/setups, to launch into a normal mission or co-op, or to explore a construction system that for me at least, is bugged (or not yet implemented), and provides no purpose to return. In older versions of S2, the main menu was a little confusing with how options were titled, but getting into the action was cleaner and more straightforward. I don't think you have any options when it comes to applying power tokens or assigning weapons to be found in weapon shops throughout runs, like you could in S1.
IN-GAME UI/MENUS: the clean and concise design of S1's android stats, weapon stats, item descriptions, etc. are kind of retained. At least with my current controller setup, I have to open the map/menu, and switch to the weapon or android pages to see or do anything- including applying upgrade kits- which feels like a much clunkier version than hitting X and having a menu pop-up as in S1. This weapons page now shows you the damage across different ranges. Though, again, thinking back to S1, where you can view different hitpoint multipliers, read a brief description of ammo types and ammo variants, and do all of this without a large menu overlay that obstructs too much of your vision, this three-step process to apply an upgrade kit is a good microcosm for added bloat and often seemingly arbitrary placement of different UI elements. Additionally, there are weapon perks which I think are separate from the pros/cons of a given weapon variant. I appreciate that you can better understand these new complexities, as they are certainly more in-depth than S1's "ammo printing" variants, for example. It does seem very random, though, what perks are present on any given weapon you pickup, but almost always, you're not going to notice any differences from these elements. It ultimately feels like additional text that fills the screen. A MASSIVE issue that has only been present in the beta (I think) is that the in-game map no longer shows any chests, shops, or shrines. Only pickups. Which might decide to despawn before you can go track them down. A number of these will inevitably blend in with dead/destroyed enemy parts as they physics themselves in place, such as the currency pickups.
UPGRADES: in S1, while there were absolutely a number of objectively better weapon attachments- ignoring the gold ones, and I'm looking down at you, barebone allocator- the changes conferred from most attachments felt immediately noticeable. I cannot say the same with S2. Just as with the android upgrade terminals you find in S2, the weapon upgrade terminals and shops provide what feel like very incremental bonuses. I don't remember it being the case before the beta that I would find nearly as many weapon chests as I do now. So, even if you find a much beefier weapon on the second floor of your run, there's a significant chance you find a preferred alternative before the arma chamber. I know this is a result of my choice to use upgrade kits, but I repeatedly feel like I'm wasting these kits on weapons I want or need to discard to survive in a way that was less frequent in S1. Overall, though, the abundance of these numerical and incredibly incremental upgrades to character and weapons both just do not give the same unstoppable power-curve feeling that I found and enjoy when playing S1.
WEAPONS/AMMO: most of the weapons feel inaccurate, and plainly worse. There is often a divide between weapons I find in S2, where some are the only one I need to plow through, while others feel incredibly under-powered or just finicky. I know that with many of the starting weapons in S1, you could run them beyond the arma chamber, even if you had less than ideal upgrades. From my most recent run with heavy gunner, I kept receiving these dinky ARs, and got wiped pretty quickly after the first boss. I am very aware that the rogue-like randomness aspects are core components of both S1 and S2. While I am much better with S1's gunplay and mechanics, there are almost no weapons that I would consider devoid of utility. The ability to brute force your way through, relying on making tactical risks, it is (deliberately?) very dampened here in S2. The supposed powerhouse weapons in S2, such as any of the low-capacity high-damage SRs, or most specialist weapons (e.g. disc launcher, rocket launchers), even these can hardly compete with the low-tier, weak ARs. Most of the starter weapons here in S2 just feel lacking. Re: ammo types, for the wildly larger number of ammo types available in S2 compared to S1, I think I find on average a single ammo variant, once, every five runs or so. There is none of S1's cross-compatibility (you find a hollow-point AR, you get flechettes, etc.). AFAIK, you can acquire an ammo variant from specific upgrade terminals, and lord help you if you unknowingly opened it while holding your Shooty or something. I am also unsure if it's possible to read about the effects of different types of base ammo, let alone the 3-6+ variants per ammo type. The differences between variants of the same ammo type are almost impossible to notice as well. And, perhaps, the biggest offense on top of all of this, would have to be the SFX for each weapon. Sure, S1's medic FMG sounded like piddling rain, but by design. In S2, the sound design is way, way underbaked.
ENEMIES/BALANCE: this is getting really long, and I'm close to the character limit. There are a lot of enemies, and it is very unclear to me why some enemies have arbitrarily massive health pools. Your ability to just shoot more to overcome shields/armor as with S1 is tuned way down. Nice variety, but the low visibility of most enemies due to the perspective/scale means that hitting weakpoints can and will feel like a crap shoot. And, most or all bosses just feel bad to fight :(
I still have a lot more I'd like to say, but you get the idea. My impression is that S2 is far weaker in ways S1 was not, and in the new things S2 brings, almost all fall short, for me. Good ideas, poor implementation.
69.6 hours played
Written 12 days ago
The game is incredible, don't let the recent negative reviews fool you, they're made mainly by people salty from the time it took to release the latest update. Granted it's been more than a year (you could play the alpha branch for months now though), but the work done by the devs is phenomenal with a complete rework of most systems and the engine upgraded to a new version. It's also very close to release now in its state.
About the game itself : it's a great roguelite with tons of content, where you can cook gamebreaking builds ala Binding of Isaac, with a super satisfying gunplay and coop for more fun with friends. Easily one of my favorite roguelites.
25.3 hours played
Written 8 days ago
New update but still the same co-op issues. De-sync, server disconnects, instability.
Such a disappointment.
14.9 hours played
Written 7 days ago
while a downgrade from it's predecessor in a lot of ways, its got brawndo in it, its got electrolytes
796.6 hours played
Written 12 days ago
Feature creep ruined this amazing game, we waited SIXTEEN GODDAMN MONTHS, just so the game could both run and function worse overall, brilliant work there clowns!
A simple to use, normal menu like that found in SYNTHETIK, replaced by this god-awful top down character hub where random NPC's won't stop running their mouths at you.
Oh, and there was no way to just use my mouse to shut the damn thing off, so I had to alt tab out, wonderful design there Devs!
[h1] 16 YEARS WELL SPENT FOR SURE! [/h1]
13.8 hours played
Written 9 days ago
Latest update made the game a lot more cohesive and enjoyable.
57.7 hours played
Written 9 days ago
A fun third person shooter. Some parts still feel like a work in progress, but that's to be expected from early access.
73.1 hours played
Written 10 days ago
Generally a very good game, has some balance issues here/there and can DEFINITELY use a few more optimization passes, but it's a successor to S1 in pretty much every method now i'd say.
My biggest critique would be FFG using discord as their primary communication method- understandable- but steam is where everyone's at an plays the game (let alone that many don't use discord).
Just make sure to cross-post the updates posted there over here, and do some more optimization/balance passes before more major content.
51.3 hours played
Written 11 days ago
After Update U15 grand operations, Synthetik 2 has really come into its own.
S2 has some of the *best* roguelike mechanics of any of its peers. The cycle of movement, shooting, reloading, and ability use all come together to make for an intense and stressing moment.
And the roguelike mechanics feel fair enough where you can still prepare for a specific playstyle, through the use of probability tokens ton increase the RNG chance for items to drop.
All in all, a wonderful successor to one of the best indie Roguelikes. Can't wait to see what else is in stock!
32.0 hours played
Written 11 days ago
It's a good top down shooter, and the roguelite gameplay aspect works great
31.9 hours played
Written 12 days ago
I loved the first one and am giving a tentative thumbs up for this new major update. Will potentially change in the future, but I have high hopes for this.
35.8 hours played
Written 12 days ago
The gunplay here is solid but this game feels like a step back from Synthetik 1 in a lot of ways. It may get there some day but this game has been in development for many years now and it doesn't feel like the game is consistently improving from one update to the next. For now I'd recommend waiting for full release then re-evaluating or just go back and play Synthetik 1 if you haven't before.
59.0 hours played
Written 12 days ago
If you played Synthetik 1, Its like that. Nuff said. My favorite roguelike.
63.4 hours played
Written 6 days ago
So I'm going to put this out for combating the negative reviews. I loved synthetik 1 and 2 i didnt buy for a while and intended to get it on sale for summer sale.
It is great. When it works. However, they released a patch the day summer sales hit called U15 and it broke quite a few things but added like a camp that has building you build. The roguelike element base. Its neat. The animations between the bases can be cancelled by clicking. Also its difficult to find the layout at first of each one. This broke some things and they released a hotfix for a bunch of issues with it.
The negative part is that it can be particularly glitchy but everything is fixed with a quick reset of the game.
I think its really fun. Just like the first. I do have a good PC though. Might not run nice on some hardware.