Deliver Us The Moon
Deliver Us The Moon

Deliver Us The Moon

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RTX Launch Trailer
Launch Trailer
Gameplay Trailer
Deliver Us The Moon
Deliver Us The Moon
Deliver Us The Moon
Deliver Us The Moon
Deliver Us The Moon
Deliver Us The Moon
Deliver Us The Moon
Deliver Us The Moon
Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future, where Earth's natural resources are depleted. A lone astronaut is sent to the moon on a critical mission to save humanity from extinction.
Developed by:
KeokeN Interactive
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
86%
3,161 reviews
2,725
436
6.3 hours played
Written 21 days ago

[h1][b] TLDR: An interesting setting grounded in plausible science. Some great intense moments that are heavily inspired by sci-fi movies. A bit minimal on the gameplay though. [/b] [/h1] [h1]PROS: [/h1] ➕Graphics and RTX look beautiful ➕Interesting narrative grounded in current issues ➕Great moments of action/drama [h1]NEUTRALS: [/h1] 🔹Big RTX performance hit [h1]CONS: [/h1] ➖Cannot rebind keys ➖Typical Unreal Engine “Floatyness” ➖Some frustratingly difficult QTEs ➖Lack of personality with main character [h1] [b] Content (Game world/Narrative) – [8/10] [/b] [/h1] The game world takes place in a few locations - Earth, a space station, and a few various moon bases. In each location, the areas showcase a very real, lived-in, science fiction environment. Furthermore, many of the locations gave me a feeling of famous movie scenes, like Interstellar and Gravity. Overall, a very well designed world. The narrative is good. It takes place in a setting where the Earth is dying. Climate change has caused irreversible damage and the entire planet is turning into a dustball. Around 2030, a new element, Helium-3, was found on the moon. This element is able to provide enough energy for the earth to sustain itself. But in 2054, the moon base has gone silent, leaving Earth powered-down and in the dark. It’s taken 5 years to get enough resources together to finally start a trip to the moon to understand what happened and fix the issue. I enjoy the concept and unraveling the mystery. The ending wasn’t mind-blowing, but good enough to where I didn’t feel disappointed. [h1][b] Gameplay (Mechanics/Difficulty) – [7/10] [/b] [/h1] The mechanics can be deceptive. I would say for about a solid 60% of the game, the gameplay can be summarized as a walking simulator. As you progress, you slowly unlock tools that contribute to solving puzzles. Towards the end of the game, it’s much more puzzle-oriented. There are also a few situations that combine puzzle solving with a constant loss of oxygen (timer). I found these to be exciting and intense. The difficulty is generally very forgiving. I would say the only truly difficult part is a rather frustrating QTE on a speeding tram where you have about 1 second to press a button or you fail. There are multiple fail states in this game, but at most you’d lose a few minutes restarting at a checkpoint. [h1] [b] Graphics (Quality/Technical) – [7/10] [/b] [/h1] Generally, astounding. I was able to run the game fully maxed out for the majority of the game. There are numerous graphical options and the RTX, when it works, is amazing to behold. The game does show some “Inexperience” or “AA” development that I’ve noticed to be a constant issue with the Unreal Engine. This is especially noticeable in the third person view where your character just feels “Floaty” against the environment. Something like the movement just doesn’t match up with the distance you traverse. It’s hard to describe, but it definitely doesn’t feel perfect. On the technical side - near the end of the game, once I got to [spoiler]Tombaugh[/spoiler], there was a clear issue with performance with RTX. I experienced crazy stuttering and dips of ~50 FPS. I tested this by even putting the game on low settings and the dips continued, indicating a clear issue with RTX. When I turned RTX off, it was smooth. i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | Windows 11 installed on SSD [h1] [b] Audio – [7/10] [/b] [/h1] Good. It’s atmospheric most of the time with some subtle scores during intense dramatic moments. Nothing stood out to me as exceptional, but it's good. Similar with the voice acting, I could tell that it wasn’t AAA quality, but it's still solid. [h1] [b] Replay Factor (Longevity) – [3/10] [/b] [/h1] Low, there is no reason to replay this other than achievements. Also the way the chapters are broken out can make achievement hunting hard. Of the ~5 hour gameplay, there were only a few chapters, making each one fairly long. [h1] [b] Final Verdict – [7/10] [/b] [/h1] Deliver Us The Moon (DUTM) is a great sci-fi game set in the very near future. It explores a potential outcome of runaway climate change and the scientific advances needed to combat it. For my biggest negative, I’d probably have to go with the lack of personality with the main character. I don’t understand why the developers decided to go with a faceless, “Nameless”, silent protagonist when so much of what this mission should have been about was teamwork and communication from mankind in order to overcome challenges. Instead, you get a barely functioning robot man as your main character. It’s especially interesting this choice given that it’s heavily hinted that you’re actually playing as one of the characters you HEAR speak in the logs, [spoiler]Rolf[/spoiler]. So it's like I know this character is capable of speech, I hear the other characters call him by name, I would have loved some inner monologue like Cooper in Interstellar, or Mark in The Martian. It really would have added some liveliness to an otherwise completely dead environment. For my biggest positives, I would have to say it's a few notable things - narrative, graphics, and mechanics. All of my positives are not something that DUTM does exceptionally well, but each are done to a good/great extent and complement each other to a great extent. The superb graphics and artstyle really makes the narrative pop and become all the more believable as you retrace the steps of those just a few years ago. The mechanics, while simple and few in count, do a good job at showcasing the unique dramatic narrative elements. Overall, I enjoyed Deliver Us The Moon and do recommend it. I’d call it an “Advanced walking simulator”, where the gameplay is minimal for normal interactivity, but expansive beyond just moving forward. Due to the length, picking it up on sale for $10 seems fair. This game interest you? Should also check out The Invincible, one of my highest rated games of all time. Review: https://steamcommunity.com/id/Synikx/recommended/731040?snr=1_5_9__402 [h1] [b] Recommend? [Y/N] [/b] [/h1] [h1]Yes[/h1] You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
5.5 hours played
Written 29 days ago

Deliver Us The Moon is an adventure set in a not-so-distant future, where Earth has no more resources and the only energy comes from an installation set up on the Moon. Your goal is to go to the Moon and explore the installation, to find out why there is no more energy coming to Earth and, if possible, restore the flow. Technically speaking, the game is more than OK. The graphics are great, everything looks real, the level design is good and makes you feel you really are on the Moon (inside the installation and outside), the sound effects are OK and the soundtrack is quite good. There are some occasional bugs that had me reload a few times, but other than that, all good. The gameplay is nothing special. You get to read a lot of things, discover audio and video (I guess you could call them that) records and try to see why the station is empty and nothing works, and solve environmental puzzles to move forward. The story is OK, pretty straightforward, with a few twists along the way. And, the more you read and uncover, you can't pretend not to see the message that really hits close to home, especially since worldwide pollution and energy crisis are subjects that make their way into media more and more each day. In terms of gameplay/length, Deliver Us The Moon is pretty short, around 5 hours, if you try to find every recording and piece of paper you can scan. This being said, this seems to be one of those rare cases where a game is more than the sum of its parts. Combine all those above and you get a relaxing yet tense and claustrophobic game that feels real. And there's something strangely calming in the silence and loneliness of the Moon, something that makes you see things beyond what's on your screen. So, if you're into sci-fi and want a little time with your thoughts, without staring at the ceiling, give this a try.
8.6 hours played
Written 1 month and 7 days ago

Kind of Boring. Drone stops spawning after riding the monorail which is locks you from proceeding in the game. Edit: Replayed the whole level and the drone worked this time. Finished the game but still not great. Only buy if its really cheap.
6.2 hours played
Written 1 month and 4 days ago

“Deliver us high resolution textures (and an FOV slider too)” This is one of those games I would probably give a neutral review if such an option was available. The very first thing I noticed after hitting the “new game” button was the lack of an FOV slider option, which combined with my ultrawide resolution resulted in an unpleasant experience. I know that by editing some config file you can actually change FOV, which makes it even more disappointing that devs didn’t include it as an in-game option. The second thing I noticed are the abysmally low resolution textures. Now listen, I know it’s an indie game but here I’m not asking for the moon (pun intended). The game begins in a room full of newspaper snippets which further explain the lore, and many of these are legitimately hard to read without pressing a key and getting the text written on screen. I don’t even think this was a design choice, since not all textures are created equal. While some are relatively good quality (especially the main character ones), the vast majority are low res and look all smeared and blurry, and some textures even resemble pixel art (one above all, the moon surface seen from the top of the space elevator). I found this situation even more aggravating since the game’s marketing shills the ray tracing option. Yeah, ray traced shadows and reflections are cool, but they’re not enough to cover up for the extremely poor and heterogeneous texture choice, especially when activating the RT option literally destroys my framerate, bringing it from a solid 165 fps to a crumbling 40ish. Of course the nvidia shilling and knee bending wouldn’t be complete without the absence of any upscaler besides DLSS, so in the end I decided for the sake of my sanity to turn off RT altogether. Funnily enough, even at 165 fps the mouse movement felt unresponsive and the input latency felt hardly better than playing at 40. Speaking about the plot, I found it ok, even though for a hard sci-fi story driven game I felt it could have been developed more in depth. It reminded me a bit of the “Remembrance of Earth's Past” trilogy by Cixin Liu, at least in some aspects which I won’t spoil. Gameplay-wise I found it, once again, ok. Nothing to write home about, but it was fine, aside from finding myself occasionally stuck in place into a sliding animation during a platforming sequence with a time limit. Puzzles were quite clever and in general I found the loop enjoyable without it being too repetitive or bloated (the game is about 6 hours long). The real key strength of the game is, in my opinion, the atmosphere. When not distracted by the questionable presentation I talked about before, this title is really immersive. Sounds are another strong suit of the game, and significantly contribute to the immersiveness. I really enjoyed the zero gravity sequences, with the lack of oxygen giving me a strong sense of urgency, and letting me literally take a sigh of relief once I finally reached the next airlock. Everything is accompanied by a very enjoyable soundtrack which fits perfectly with the general theme and gave me 2001 Space Odyssey vibes. Overall then I feel like this Deliver Us The Moon is kind of a missed opportunity. With the amount of Nvidia shilling present it might as well have been an Nvidia sponsored title. I can’t recommend it at full price, it’s ok when heavily discounted.
5.7 hours played
Written 10 days ago

A story-driven exploration game with intuitive, not-too-difficult puzzles that could honestly stand to be a little longer, but at the same time feels just long enough for what it is, and probably would feel padded if it [i]were[/i] longer. I don't know if I can call it fun; the gameplay is, even if it's a bit janky at times (like I'm pretty sure I started A-posing every time my feet touched a surface they weren't supposed to) but the story is more drama/tragedy with a [spoiler]semi-happy[/spoiler] ending. Going to the moon is really fun though, and that's the first thing you do in the game. After that, you go around the colony and try to find out what went wrong with our big energy machine and how to fix it. You find audio logs and hologram recordings that tell the story of how some people wanted to save Earth, and some didn't. The gameplay is overall very chill, although there are some more stressful sections in which you have to hurry it up a bit lest you run out of air, die alone in space, and doom Earth to a slow death. So there's some pressure, sometimes, but even most of the parts that have you rely on a limited air supply are fairly generous; there's maybe two or three opportunities with tighter timing. At one point there is a sudden QTE that I had to attempt three times because I was not expecting it and am very slow. Anyone with a reaction time slightly faster than a mouldy baguette shouldn't have much trouble with it, though. The music and atmosphere are spot-on for the setting. Not that I've ever been to the moon myself, but I imagine it's pretty much like that (maybe without the lovely music). When you're outside the sound is muted. Your space suit feels weighty but not clunky. The lighting feels appropriately artificial inside the station, bright and cool outside of it. It's never so dark you couldn't see, but for the darker bits you do have a flashlight. Pro: You get a little drone friend, very cute. Con: Can't pet the drone friend (outside of cutscenes).
9.2 hours played
Written 8 days ago

An emotional mistery that will keep you glued to the chair until the very end. Masterpiece. My vote is a solid 9/10
5.9 hours played
Written 8 days ago

Deliver Us the Moon is a hauntingly beautiful sci-fi experience that masterfully blends storytelling, atmosphere, and exploration. Set in a near-future where Earth’s resources are depleted, the game immerses you in a desolate lunar environment filled with mystery and emotion. The stunning visuals and evocative soundtrack create a cinematic experience, while the environmental storytelling keeps you engaged throughout. Puzzle-solving and zero-gravity mechanics add depth without overwhelming the narrative. It’s a thought-provoking journey that reflects on humanity’s resilience and responsibility. For fans of immersive sci-fi and atmospheric adventures, Deliver Us the Moon is an unforgettable and worthwhile experience.
7.8 hours played
Written 8 days ago

Just my kind of game. Not that i don't like other types of games and not all puzzle solving walking simulators are created equal, but the enviroments, the atmosphere, the storytelling and some of the intense and other heartbreaking moments seemed like they were created just for me. Excellent.
4.0 hours played
Written 9 days ago

Amazing story, amazing graphics as well as the ray-tracing. Good physics, pretty realistic. Also, enjoyed the interiors and its details.
0.7 hours played
Written 10 days ago

Deliver us to the moon is a good game just not for me. If you like games that have lots of puzzles and don't hold your hand at all then this is perfect. The game has perfect music at the atmosphere during launch . it reminds me of interstellar. That said I would overall give it an 8/10 and get it if on sale but personally I have decided to refund since its not for me.
8.4 hours played
Written 17 days ago

Interesting story and engaging game-play. Language was good.
8.3 hours played
Written 21 days ago

Honestly, I've never felt so ashamed to buy a game this good on sale. The best way to give back to this company is to write this review. I bought this during a seasonal promotion and let me tell you, this is worth full asking price. Visuals are intense and beautiful; game-play is straight-forward and easy to learn quickly; immersive and edge-of-your-seat entertaining! Nothing but good things to say about this game.
6.5 hours played
Written 25 days ago

[h1]A Masterpiece on a Modest Budget – 10/10[/h1] Deliver Us The Moon is an absolutely brilliant game. It's astonishing how much emotion and storytelling the developers were able to convey with such a limited budget. From the haunting departure from Earth to the unfolding mystery of the moon base crew, every moment is impactful. I found myself deeply connected to the main character and genuinely moved, tears welled up from start to finish. The atmosphere, pacing, and emotional weight are masterfully crafted. It’s truly fascinating how such a small-scale project can deliver such a powerful experience. This is a must-play. Outstanding work all around!
5.3 hours played
Written 25 days ago

This was a cute, fun short little game. Completed it in less than 5 hours. I had fun playing it, got annoyed while playing it, and died while playing it. The story line is decent. Controls are a bit wonky, but not bad. I got this on sale for like, $4 and for that price, well worth it, full price, not so much.
3.7 hours played
Written 1 month and 2 days ago

Great game. Nice. Silent. Sci-fi story. With puzzle elements. If you have some time, it will take around four hours to finish. I didn't encounter any bugs, but it's not worth $25 overall. Story 8/10 Sound 10/10 Puzzels 8/10 Animation 7/10
5.3 hours played
Written 1 month and 7 days ago

COOL SPACE STUFF. If you don't like space or slower paced story games maybe not for you. but i have enjoyed the games so far and would recommend.
3.8 hours played
Written 1 month and 1 day ago

I really tried... Eventually I came to conclusion that story rich games with a mute main character aren't my type.
4.0 hours played
Written 18 days ago

in case it wasnt clear you gotta deliver them the moon so do with that as you will
3.3 hours played
Written 18 days ago

very fun and the concept is unique ! :)
6.8 hours played
Written 29 days ago

Houston, we got an absolutely wonderful game here!
3.9 hours played
Written 1 month and 5 days ago

it's 2025. this game is still full of bugs.
12.4 hours played
Written 12 days ago

one of my favorite story games of all time
13.0 hours played
Written 1 month and 2 days ago

Great! Enjoyable.
5.7 hours played
Written 9 days ago

GREAT GAME