Peglin
Peglin

Peglin

501
in-game
Data taken from Steam
Steam
Historical low for Steam:
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GOG
Historical low for GOG:
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Peglin 1.0 Release Trailer
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin
Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

Fowl Damage
Fowl Damage
From 19,99€
Friday Night Bullet Arena
Friday Night Bullet Arena
From 0,99€
Peglin Original Soundtrack
Peglin Original Soundtrack
Not in Sale

Backpack Battles
Backpack Battles
Not in Sale
Travellers Rest
Travellers Rest
From 13,49€
Backpack Hero
Available in:
• 1 free (Epic Games Store)
Has been in:
• 3 bundles
Backpack Hero
Free to claim on Epic Games Store
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
88%
9,300 reviews
8,207
1,093
252.9 hours played
Written 17 days ago

I love this game and got every achievement! The later cruciball levels could use some balancing, but it's 1,000% worth your time. Especially if on sale.
89.3 hours played
Written 29 days ago

Pinball meets turn-based RPG. Love the mix, definitely adds a unique perspective and challenge. Amongst my top 3 of indie games I've played over the last few years. Would recommend deeply.
222.2 hours played
Written 23 days ago

I want to give it a mixed rating, and this game is fun until, you hit Cruciball 6 or so. From there on in just feels incredibly frustrating to get anywhere. The game will just work against you in these later Cruciball levels, dumping you against enemies you have no chance beating, because you weren't lucky enough to get the right orbs and/or relics to get a decent enough build. It feels many of the relics are just bloat-like, thinning out the chances of having a good build and run. When you get the build you are after, it is quite fun. However, some of the level designs and 're-designs' are just horrendous and strips a lot of the fun out of the game.
52.0 hours played
Written 16 days ago

I've tried to enjoy this game as best I can, however as unfortunate as it is, the rng odds that are stacked heavily against you (even more brutal than something like Balatro) makes it lose its charm very quickly, it is not a game of skill, it is a game of luck, and the way it is designed makes it less than enjoyable even though it is a roguelite/roguelike game. It's a pretty fun game, make no mistake, but it gets less fun when you realize you have to rely on luck to have fun and/or win. However, if you really feel the need to play this game, prepare to be tested, not just in your patience, but also in your anger management skills. This review is also coming from how brutally hard the All-for-one achievement unnecessarily is. If they ever get around to reworking and/or adding a reward system from either the achievements or newer goblins along with some much needed balancing (though unlikely to happen), I may come back to this game, for now I must call it quits.
101.1 hours played
Written 15 days ago

This game is such a creative concept for a rougelike, but the execution just sucks. I've played this game a lot cause I thought "maybe i just haven't figured the game out yet, even if the items you get are random, most rougelikes have a way to work with what you're given" But in all the time I've played this game I figured out that there is 1 singular good build that completely trumps every other possible build that only requires a single item to work, so why the hell should I keep playing this game looking for new fun ways to play? I've tried building for spinification, but it requires so many different balls and relics and it just doesn't ever come together before the game ends. I've done some slime runs and those were pretty cool, but that also only really requires the item the slimes 1/17 pegs and some high damage balls. The game just refuses to let cool synergies work which is the whole reason rouglikes are fun in the first place. I really tried to like this game, and probably will keep trying cause I think it seems like a cool game, but every time I pick it up its just a big disappointment.
104.3 hours played
Written 28 days ago

It's fun, but I would be hard-pressed to recommend it until things improve. Game is basically still in Early Access. Boss relics are hot trash (a known issue since early access), the new bosses (Leshy and Pigment of Imagination) are massively overtuned still, and Cruciball 10+ (arguably 5+ or even lower) are incredibly frustrating and not fun. Runs even on lower Cruciball levels can be extremely rng due to the relic pool drowning in garbage, extremely poor boss balance, terrible fight design (the ghost in the mines that only spawns a couple pegs every turn/refresh while hitting you constantly), among myriad other reasons. Build variety is also nearly nonexistent. The pool of useful relics, especially those that kick-start your run, is dreadfully shallow, with most relics offering only small situational benefits, require a lot of work or synergy to accomplish anything, or the absolutely insulting +1/+0 and +0/+1 relics. Tragically, those latter two relics are actually decent-to-good to get early on because they bolster the godawful Pebball stats. Now, I suppose to be fair, Slay the Spire also has problems with having some aggressively bad or really middling relics, a lot of iffy cards that require a magical Christmasland scenario to pop off, and some fights that are just aggravating. The difference is...StS is over 6 years old (probably older, considering it was an Early Access game). Peglin entered 1.0 less than a year ago, long after StS came out. It was in Early Access as well, but not for as long, and it feels like it was shoved out into 1.0 more out of desperation or publisher obligation than because it was actually ready for primetime. It's a game that has a really cute gimmick, and when you're finally allowed to have a run go well and feel a bunch of pieces falling into place, it definitely can feel good. But for every time you get a good run, there's going to be several more that are going to be slogs you're limping through or simply end because of some luck-based factor you can't influence.
84.8 hours played
Written 18 days ago

I want to like this game, I really do, but it's just so poorly balanced that I can't give it a positive review. There are some orbs and relics that can nearly solo the game, and there are some that you would never pick under absolutely ANY circumstance other than trying to fill out the collection of things you haven't picked before. Some events like that too. The menus/map navigation are frustratingly slow, restarting for a required good relic at higher cruciballs is annoying, and there isn't enough build variety, as there is almost always a best build for a character unless you're relying on luck to deliver synergistic relics one after the other. The worst part is there *have* been updates to the balance of the game, but they don't address many of the worst problems. I don't understand why.
288.8 hours played
Written 27 days ago

I enjoyed this game when I first got it. Then some "updates" were done; harder enemies with more life. I've found it almost impossible to get through a game now. If you're going to give then enemies more life, why can't we purchase more life in the shop for the characters? It's more frustrating than challenging now.
26.1 hours played
Written 4 days ago

bold of me to asume that balatro was the only roguelight i would be gambling on
288.1 hours played
Written 20 days ago

This game is an easy addiction after you figure out the rules. It is something you can play that is low key enough to enjoy with coffee while still being challenging enough to be engaging.
387.7 hours played
Written 1 day and 14 hours ago

It gives a challenges like no other. Play till curciball 20 at your own risk, including your vocabulary.
63.4 hours played
Written 2 days ago

one of my favorite games of all time, very fun and lots of replayability
18.3 hours played
Written 2 days ago

Trying to get the secret SFX by having the pig fall to the bottom with 0 coins in the bank was peak! Great game on deck
14.5 hours played
Written 3 days ago

This game has a lot of replay potential. I am a huge roguelike fan, and this gets the stamp of approval.
5.8 hours played
Written 4 days ago

Seems maybe a bit too easy to make unwinnable builds, or maybe too difficult to make synergistic builds. But it's pretty good overall.
7.2 hours played
Written 5 days ago

I love it. It's not to hard if you have played pegal game in the past. It's fun finding new combination of artifact to play the game differently.
20.9 hours played
Written 5 days ago

A super cute casual game. The art is adorable, and it's fun to have actual strategy on a "Peggle" style game. Don't tell anyone, but I play this at work when we're slow.
60.5 hours played
Written 8 days ago

Very good idea to combine 2 gameplay mechanics and make this roguelike gem. I had lots of fun and would most likely play again in the future.
9.9 hours played
Written 8 days ago

Fun and addictive little rogue-like heavily inspired by Peggle from back in the day. Very nostalgic for me whilst still feeling super modern in it's design. Love it.
9.4 hours played
Written 9 days ago

There's something very satisfying with watching a ball bounce around and seeing damage numbers go up. Who would of thought to combine pachinko with a roguelike and expect it to work - but it does!
12.7 hours played
Written 10 days ago

While I will be playing peglin more after this review, I think the devs wanted to try something new and I can commend them for that, and it is definitely a fun time, but I think the game tries to go in depth in the wrong areas. Its not trying to be balatro (well kinda,) but it's its own unique idea that was trying make things work for a balatro game, and not a peglin game. Im not sure if its how its presented or what, but even though it has basically the same mechanical depth as balatro (planets, tarots, you get what i mean,) it feels so much more complex in all the wrong ways. My diagnosis of goopy goblin gamer brain may have something to do with this, but I feel like this game overwhelms me with all the stats I need to keep track of. But its not even stats of the enemies or anything, the stats you keep track of are purely for your pachinko playing. In a future update or maybe DLC depending on what they could do, id love to see some sort of combat overhaul to help make it feel more like an RPG-pachinko game, and not a pachinko game with a heavy salting of rpg
9.4 hours played
Written 10 days ago

It' s Slay the Spire meets Peggle. Fantastic game, will eat hours like crazy.
11.2 hours played
Written 10 days ago

Pegging is such a good game holy crap. Its so fun to play and there are so many builds you can make. Pegging never gets old. I love pegging! Would recommended pegging 10/10 game.
47.6 hours played
Written 11 days ago

Game is fun and silly while still requiring you to make build choices and combat strategies. If there are some broken builds, most of them have the same, fair, chance of winning you a run if played correctly. I have encountered a minimal amount of BS in all of my runs. Achievements are fun to hunt, ennemies' infos fun to gather, cruciball fun to scale so far. I come back to this game every now and then, play for like eight to ten hours in three or four days and put it back again, waiting for the next urge to complete more of it (or the next update). I've seen people complain about achievments being impossible to obtain or the game being mostly rng. I am really not one for saying "skill issue" but at the same time have not felt any of this and have a lot of trouble imagining how one could. Some niche achievements (like one for all) i looked at, went "i can probably get it like that" and got on my next run. There has been some parts of the game that have proven more difficult than most but from one run to another I learned how to build towards beating them by adapting my relics and orbs to the situation. You can always cheese your way out of one or two specific situations with a given build (without it feeling like an oversight from the devs, at least in my opinion) and that should give you the necessary edge to survive a good deal of your runs. I love the flavor of silly little goblin goes on big adventure that the game mechanics really nail down. Can't wait to see more content for this game. Orbelisk go brrr. Solid 9/10.
206.7 hours played
Written 16 days ago

Overall, amazing game with great deckbuilding and a lot of character. There are a bunch of negative reviews about the higher cruciball levels; while I agree it gets grindy and maybe too difficult, it only is a problem if you try to 100% it.
357.7 hours played
Written 23 days ago

Great game to play on breaks, when tired or needing to relax. Easy to pick up and set down but enough challenge with the cruicballs to be challenging and rewarding
5.2 hours played
Written 23 days ago

I FUKIN LOVE PEGLINS. love these little guys. seriously i can and will die for them. rec to every roguelike lover out there
144.4 hours played
Written 26 days ago

played this game since early access before you had money or ways to heal outside events. the game has continued to get better and better. it was good at launch, it got better, and its now fantastic. if you want to scratch that peggle itch and you like roguelikes, this is the perfect game.
17.1 hours played
Written 26 days ago

it's good, but a little heavy on the RNG. some easy ways to break the game right now, which is kind of fun. one change that absolutely has to happen is the post-boss reward items. no one wants a debuff for beating difficult fights. i literally skip it every time. the "take an extra item" at the start is also a bit strange. some items are vastly superior so you can just restart until you get what you want. why not just allow players to pick from any of them ala roundguard relics?
3.9 hours played
Written 28 days ago

High quality roguelike, my only issue is that a given run feels too short once you get a god run.
21.2 hours played
Written 29 days ago

I do quite enjoy the game, but I feel like it needs more of a meta progression via unlockable orbs/relics/events or some sort of upgrades, as well as more variation in the different levels/enemy layouts. Definitely a very fun experience, but needs some more content to really make it shine.
89.4 hours played
Written 30 days ago

A fantastic game that you can sit and grind away the hours in!
31.2 hours played
Written 9 days ago

I was waiting for this to go on sale because i was on the fence about whether or not I would like it. I like it. The boards have variety. the ballz are diverse and its fun stacking the various damage effects. fast paced, but once you fire the ball, that's it. the pegs will fall where they may. If you ever see this under 10$, its worth it.
0.2 hours played
Written 1 day and 14 hours ago

it's like peggle if it were like every subpar indie game released in the last 5 years - boring pixel art, no onboarding whatsoever, bad physics, and overall boring gameplay for $20 you could buy the peggle pack, nubby's number factory, and probably a number of other peggle-likes and have a much better experience
73.4 hours played
Written 4 days ago

I didn't think I would play more than a few hours. Game loop is solid and addicting, I am looking towards more time to sink into this.
25.4 hours played
Written 5 days ago

peglin is an incredible deck-building ball-busting rougelike. so many build possibilities, so much potential for chaos, so much fun.
21.0 hours played
Written 4 days ago

I kinda wish there was a way to make runs last longer, but otherwise very fun.
70.3 hours played
Written 2 hours ago

Solid game. Very chill, but has some real depth.
3.7 hours played
Written 8 days ago

this is the best side monitor at work kinda game. we need more simple ones like this.
3.5 hours played
Written 29 days ago

Not worth it at full price. Acceptable at -70%.
478.1 hours played
Written 12 days ago

This is probably my favorite game I currently own. It makes me so so angry, yet I am morbidly addicted. The gameplay is extremely unbalanced but in a way that makes it feel like it's still my fault every time I lose. Incredibly fun, everything past cruciball 10 is Hell, so be warned this game is not for the easily angered. Best indie roguelike I've ever experienced.
67.2 hours played
Written 14 days ago

Peggle meets Slay the Spire. A chill, strategic little deck builder where you play an adorable little goblin random encountering through 3 unique areas each with a boss waiting at the end. Each peg hit with your chosen orb racks up damage that you deal to enemies rushing you with every throw. Whether its poison, fortification, enhancing your pegs, or sheer chaos, there is a lot of ways to play such a minimalist game. However, there is an element of luck as you will find yourself fishing for certain random events, orbs, and upgrades to maximize your builds. This would be a problem if the game was any more difficult than mild; once you reach new game+8 it does. The music is also mild and unobtrusive but some tracks have the potential to be so ear wormy you will be still bobbing to them 50 hours in. My only complaint is that some of the achievements can be menacingly specific to reach, and you will need to be very lucky or laser focused for some of them. A definite recommend as an unwind, brain off, after work game.
9.0 hours played
Written 14 days ago

A fun game to pass the time with, though unlocking the extra characters requires both luck and a plan going into a run.
20.0 hours played
Written 15 days ago

This game has been a mainstay on my deck for ages now. Relaxed and fun gameplay and a surprisingly excellent soundtrack. I keep coming back to peglin again and again over other roguelites, and i have a blast every time!
17.4 hours played
Written 26 days ago

cool, but little number of levels
22.1 hours played
Written 5 days ago

A very good, fun roguelike pachinko game!
12.8 hours played
Written 18 days ago

Not taking every elite fight = no balls.
14.8 hours played
Written 12 days ago

You're a little goblin that throw rocks at people, what's there to not like?
36.1 hours played
Written 15 days ago

peggle + roguelike surprisingly fun.
165.4 hours played
Written 8 days ago

it's pretty silly i think, a good 4 hours of fun or so