14.4 hours played
Written 29 days ago
The original Resident Evil on PS1 is my all-time favorite game, it goes without saying that I absolutely adore survival horror, specially fixed camera angled RE style game. Why do I give a thumbs down? Only one reason, very nonsense and frustrating puzzles that breaks immersion and forces you to pause the game and look up a guide. I was a kid when I played it in 90's, I completed all of them without a guide.
The map is atrocious and do not mark anything for you, no resources, keys, your position is not marked with a cross or arrow and when you open the map it does not not default to current floor you are on, instead you need to manually locate "correct floor" every single time.
Oh wait you they didn't do it in the old classic RE games, fine but they also didn't have countless of puzzles, riddled in almost every part of the map, it was more like surviving than to solve puzzles, mow down zombies and ask questions later. You have infinite inventory system in this game but main character can't be bothered to carry a notebook that writes down important clues and places?
Let me give you an example: You go into a room and see a man circle a dead body with lights, how the fuck should I know that I must replicate this exact movement in a different room to solve a puzzle? Zero clues in notes or characters that you speak with. Okay now that I solved the puzzle, I got a scalpel, I know that locked trap door had ropes which I can cut it with, but I don't remember where the trap door was. The House is gigantic and nothing is marked your, you are expected to have extremely good memory. Again I need to resort to a guide to locate the room, because I ain't re-visiting every fucking room in the house to locate the trap door.
The puzzle with heart rhythm is cool but jesus f christ, can't you be slightly more forgiving in the timing? I'm not a trained musician! It took 10-15 minutes to nail it!
I have not completed the game but when you look the negative reviews the puzzle example I gave is supposedly one of the "easier" ones. One last negative is that It is very apparent that the game is inspired by the Resident Evil but it also likes to be a bit of Silent Hill at the same time, traversing into alternate dimensions. This makes puzzle solving even more challenging because now you have to deal with and think in occult nonsense, like parading like a idiot around a corpse with a lighter.