SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE

SUPERHOT: MIND CONTROL DELETE

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SUPERHOT: MIND CONTROL DELETE | Release Trailer
SUPERHOT: MIND CONTROL DELETE | Reveal Trailer
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
SUPERHOT: MIND CONTROL DELETE
The long-awaited third game in the groundbreaking SUPERHOT franchise - MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.
Developed by:
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


SUPERHOT
Has been in:
• 6 bundles
• 1 free (Epic Games Store)
• 3 subscriptions
SUPERHOT
From 5,74€
SUPERHOT VR
Has been in:
• 3 bundles
SUPERHOT VR
From 7,58€
Frog Detective 1: The Haunted Island
Has been in:
• 4 bundles
• 2 subscriptions
Frog Detective 1: The Haunted Island
From 2,74€
Frog Detective 3: Corruption at Cowboy County
Has been in:
• 1 bundle (Fanatical)
• 1 subscription (PC Game Pass)
Frog Detective 3: Corruption at Cowboy County
From 2,74€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
84%
5,295 reviews
4,485
810
28.9 hours played
Written 19 days ago

thogh a little gimmicky at times, this tried and true gameplay loop doesn't get old... until it does. it's a soft recommend
22.7 hours played
Written 28 days ago

Feels more like an art piece than a video game. Perhaps a bit pretentious, but it sticks to its guns in a way I can respect. If you have some extra cash for a neat experience, give it a shot. Just don't expect pure gameplay
5.5 hours played
Written 9 days ago

Like others said before. It is good, very good sometimes, however, not nearly as good as the first one. And - unfortunately - quickly get old and repetitive. Best enjoyed in small doses.
5.2 hours played
Written 8 days ago

this is low key insanly hard, you will lose hp cause you are in just unlucky spots. i wish the devs would make more games tbh since super hot is just such a clean slow mo game. every position and action matter. what a amazing game to enjoy tbh
16.5 hours played
Written 10 days ago

It's fine, it a good game but yeah its more art then game. Not that there is anything wrong with that, but as a fan of the first game, this game is an improvement in game play. However, the overall experience got a bit repetitive as the game is more linear then it lets on. The ending alone is not bad but, I've seen the word "pretentious" used to describe the ending and they are not wrong. Fun game for waiting around or on the go, but if your in it for the story, its strongly just ok. 6/10- A very fun game but a little to artsy in its execution
1.5 hours played
Written 3 days ago

It's just okay. I'd recommend the normal SUPERHOT over this version any day. It has these Roguelike elements that add some cool stuff, but then it gets unfortunately blindsided by the lack of level variety, annoying enemy RNG, and overall repetitive nature. Mind Control Delete still has that iconic SUPERHOT gameplay, but experiments and adds things that ultimately don't really make anything fresh. Positive 2.5/5
24.5 hours played
Written 6 days ago

This is definitely a great game and lives up to all the expectations of the original SUPERHOT and gives MORE. It has the same premise and same clever and interesting plot to this game. MORE shooting Red Guys. MORE infuriating levels. MORE content. Same SUPERHOT program. If you want MORE from SUPERHOT, then definitely play this game. I will say, though, there is 1 issue I have with this game, is the end. (Or more specifically, the credits) While it was integrated into a cleverly put place (Not gonna describe it exactly, cause I don't want to spoil anything!) But it could have been paced better. That did not have to go on for 2 HOURS STRAIGHT. (Unless there was something to skip it, Then that's just me being a idiot)
14.0 hours played
Written 7 days ago

I bought the game and am just now finishing it all these years later. Why? Well this is game that is best enjoyed time to time rather than in one sitting. The first game was interesting and fresh enough that playing it in one sitting felt like the way to go, but MCD is more of an arcade game. It has a repetitive formula that progressively gets more difficult but also provides you with various cool power ups to keep things interesting. To me SUPERHOT: MIND CONTROL DELETE feels like a testing ground for new mechanics that could be utilized in a true sequel to the original SUPERHOT, and using that mindset I was able to enjoy it for what it is
1.6 hours played
Written 15 days ago

A fast-pasted, simple, and straight-forward Player Vs. Environment video game, with a retro feel to it (Plus there's time manipulation, just like if you were a space wizard). Kinda like what every 10 year old boy dreams of doing (Taking out several hundred thugs single-handed). Plus there's a mysterious aspect that makes a chill run down your spine and gives you insane goosebumps, which I enjoy in every piece of fiction media (Book, TV, Video Game ect.). And I have very fond memories of sitting down in my cousin's house, switching off every few rounds trying to solve these puzzle-like battle scenarios with my cousin. Thus I recommend,... if you have the ability to sit down and do the same thing over and over again... ⭐⭐⭐⭐⭐
6.8 hours played
Written 22 days ago

[h1]GRIND, REWARD, REPEAT[/h1] [i]tl;dr - Roguelite SUPERHOT, highly replayable, story takes backseat to gameplay[/i] As someone who has been stuck on [i]SUPERHOT[/i] since the ground-breaking browser demo in 2013, I can say that [i]MIND CONTROL DELETE[/i] is the most realized version of [i]SUPERHOT[/i] to date. The first-person time-bending strategy from its predecessor feels just as familiar as it ever has, while [i]MIND CONTROL DELETE[/i] adds rogue-lite elements that set it apart from the classic [i]SUPERHOT[/i]. [h2]What's New[/h2] The original game was focused on set pieces of action that asked players to be fast AND tactical, and thankfully the moment-to-moment gameplay that made [i]SUPERHOT[/i] a classic has remained faithful. What HAS changed between the original and [i]MIND CONTROL DELETE[/i] is the design of levels. Instead of action puzzle set-pieces that place you in tricky situations you have to tactically maneuver, [i]MIND CONTROL DELETE[/i] opts for arena levels completed by killing a certain amount of enemies with randomized spawn points and weapons. This design shift is accompanied by the introduction of new game mechanics in the form of [b]nodes, hacks, and cores.[/b] [h3]NODES[/h3] [b]A grouping of roughly seven levels that have to be completed in one sitting.[/b] The player has a persistent health throughout. If all hearts are gone before the node has been finished, it reshuffles levels and begins again. Completing a node unlocks new hacks, cores, and furthers progression. [h3]HACKS[/h3] These act as [b]gameplay modifiers for each node.[/b] Occasionally, as you complete levels, you will be given the option to select one of two hacks, which include health bonuses, speed boosts, starting weapons, and more. They keep every node unique and let the player customize their experience. Progression unlocks new hacks to be added to the random pool of options. [h3]CORES[/h3] Rarer to acquire than hacks, [b]these modifiers change the core gameplay mechanic being used[/b] for each node. The default options, 3HP & CHARGE, are the best examples to illustrate its changes. 3HP boosts your health bar to 3 for that specific node, enabling riskier albeit slower-paced action. Certain hacks only work with this core, like ones that boost your health even further. CHARGE on the other hand enables the ability to click [E] over enemies in range to rush them with a punch. The player's health is lower, but their mobility is greatly increased. The effect cores have is one that allows players the freedom to pre-determine their playstyle before they begin a node. [h2]The Verdict[/h2] Where the original game limited its variability and freedom to its levels, [i]MIND CONTROL DELETE[/i] boldly offers a similar balance of these elements within the structure of the game itself. It may be somewhat disappointing for those seeking narrative fulfillment, as the number of moments designed to serve story have been cut drastically. For those who played and enjoyed [i]SUPERHOT[/i], but found its design unfit for replayability, this game will most assuredly speak to you. tl;dr - Roguelite SUPERHOT, highly replayable, story takes backseat to gameplay
13.9 hours played
Written 27 days ago

It's alright, has a rotating pool of levels that you can go through and get a power that changes the way you approach each stage in a level. The invincible enemies are annoying because you can trap yourself or they can really surprise you. It gets really repetitive after a while and that's kind of the message of the game: doing the same thing over and over for no real reward, just look at the achievement names. It's really easy to figure out a way to play that you like and stick to it and that's kind of why the game gets boring, each map rotates and you kill an unstated amount of enemies on the map until the next stage of the level changes the map temporarily. It's not like the first where a certain number of enemies exist, it can keep going until you kill 15 for example, then the remaining shatter and you move on. The really interesting aspect is the last level of the game. Didn't enjoy it as much as the first. Fun for a while, but doesn't have enough variety to keep the fun around 4/10
3.7 hours played
Written 29 days ago

This has more content than the early game but the story is kinda lackluster
14.2 hours played
Written 9 days ago

SUPER HOT SUP{ER HOT SUPER HOT SUPER HOPT SUPER HOT SUPER HPOT SUPER HOT SUPER HOT SUPER HOPT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HPOT SUPER HOT SUYPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SUPER HOT SHIUPER HOT SUPER HOT SUPERT HOT
11.6 hours played
Written 25 days ago

Interesting twists and turns. The abilities make it fresh enough. Solid very much.
7.6 hours played
Written 27 days ago

really cool expansion to the greater story of SUPERHOT 10/10
6.6 hours played
Written 22 days ago

very good cool and creative
4.8 hours played
Written 1 month and 1 day ago

bunch of red men hjere and there you can punch
30.2 hours played
Written 17 days ago

The most innovative shooter I've played in years
7.9 hours played
Written 19 days ago

good fun game
6.6 hours played
Written 4 days ago

fun shooter game
7.6 hours played
Written 25 days ago

Super Hot Super Hot
16.3 hours played
Written 23 days ago

Good
7.4 hours played
Written 25 days ago

super hot super hot
36.6 hours played
Written 27 days ago

morewarmer
15.7 hours played
Written 1 month and 3 days ago

Cool
94.2 hours played
Written 7 days ago

I AM THE ADDICT
8.6 hours played
Written 6 days ago

I need MORE
22.3 hours played
Written 20 days ago

super hot
53.2 hours played
Written 15 days ago

awoo
15.2 hours played
Written 13 days ago

ja
9.6 hours played
Written 8 days ago

Nobody reads the reviews anyways, so i'll just say i'm gay