Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword

Civilization IV: Beyond the Sword

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Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword
Civilization IV: Beyond the Sword
Sid Meier's Civilization IV®: Beyond the Sword is the second expansion pack for Civilization IV - the 2005 PC Game of the Year that has become a worldwide hit.
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Sid Meier’s Civilization® VI
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Sid Meier's Civilization® V
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Sid Meier's Civilization® V
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XCOM® 2
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XCOM® 2
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XCOM: Enemy Unknown
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Sid Meier’s Civilization® VI
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Sid Meier’s Civilization® VI
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Borderlands 2
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Borderlands 2
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Sid Meier's Civilization® V
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Sid Meier's Civilization® V
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Borderlands 3
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Borderlands 3
From 2,99€ and with a PC Game Pass subscription

Sid Meier’s Civilization® VI
Has been in:
• 7 bundles (Humble Bundle)
• 1 free (Epic Games Store)
• 2 subscriptions
Sid Meier’s Civilization® VI
From 2,55€
Sid Meier's Civilization® V
Has been in:
• 7 bundles (Humble Bundle)
Sid Meier's Civilization® V
From 4,26€
Sid Meier's Civilization VII
Sid Meier's Civilization VII
From 47,78€
Sid Meier's Civilization®: Beyond Earth™
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Sid Meier's Civilization®: Beyond Earth™
From 4,26€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
96%
2,613 reviews
2,527
86
1,483.7 hours played
Written 1 month and 5 days ago

The best version of Civ still. There are so many fantastic Mods out there that keep things fresh and interesting and allow deep and complex game-play. Realism Invictus remains my favourite after many years of playing. Well worth a return visit if you've been disappointed by more recent games.
24.3 hours played
Written 9 days ago

Sid Meier’s Civilization IV: Beyond the Sword, released in 2007 as the second expansion to the critically acclaimed Civilization IV, is widely regarded as one of the most ambitious and enriching additions to the series. While the base game already set a high standard for turn-based 4X (eXplore, eXpand, eXploit, eXterminate) strategy, Beyond the Sword deepens almost every aspect of the experience, focusing particularly on the middle and late game—the parts of Civ most prone to stagnation in previous iterations. With a sweeping array of new mechanics, units, leaders, civilizations, and scenarios, Beyond the Sword doesn’t just expand Civilization IV—it redefines its balance, complexity, and narrative potential, making it a must-have for veterans of the series and strategy aficionados alike. One of the core improvements Beyond the Sword introduces is its overhaul of the game’s later stages. In many previous Civilization titles, the early game—discovery, founding cities, initial wars—tended to be the most engaging, while the endgame often devolved into mechanical tedium. This expansion addresses that through several interconnected features. Corporations, for example, act as a kind of late-game counterpart to religions, offering powerful economic and cultural bonuses in exchange for resources. They open up new strategic considerations: do you spread Sid’s Sushi Co. for massive food and culture, or Mining Inc. for production dominance? It adds a fresh layer of economic decision-making that reinvigorates the modern era. Espionage is another major addition. No longer relegated to an afterthought, it becomes a full-fledged system with its own point allocation, buildings, and units. Spies can now infiltrate rival empires, steal technologies, sabotage infrastructure, or foment unrest. This system adds tension and opportunity, especially in multiplayer or higher difficulties, where gathering intelligence and crippling an opponent’s production can mean the difference between dominance and irrelevance. While some players find the micro-management of espionage tedious, its inclusion nonetheless creates a more dynamic, reactive geopolitical environment. Diplomacy also sees a subtle but impactful refinement. With the addition of the Apostolic Palace—a kind of diplomatic UN rooted in religious influence—players now have a tool for indirect control over global politics. Through religious alignment and careful vote manipulation, one can enact trade embargoes, declare wars, or even win a diplomatic victory long before the actual United Nations is built. Combined with a host of new diplomatic modifiers and a broader cast of leaders (like Justinian I or Sitting Bull), diplomacy in Beyond the Sword becomes both more treacherous and more rewarding. The expansion doesn’t stop at mechanics. It also offers an impressive variety of new content. Ten new civilizations and sixteen new leaders bring fresh traits and playstyles. The new traits—like Charismatic or Protective—shift the metagame and encourage new strategies. For instance, a Charismatic leader can more rapidly promote military units and maintain happier populations, while a Protective one might favor a defensive, infrastructure-rich empire. These additions revitalize old strategies and challenge players to adapt to new synergies between traits, unique units, and buildings. Equally notable is the inclusion of an extensive set of custom scenarios and mods. Beyond the Sword essentially acts as a platform for creative experimentation. Scenarios like Final Frontier reimagine Civ in a spacefaring context, while Rhye's and Fall of Civilization offers a historical simulation where nations rise and fall with real-world timing. These aren't just surface-level reskins; they represent dramatically different gameplay experiences that showcase Civ IV's flexibility as a strategy engine. The support for modding, both through included scenarios and a robust SDK, cements Beyond the Sword as a community-friendly expansion with near-limitless potential for user-generated content. Graphically, Beyond the Sword remains consistent with Civilization IV—serviceable rather than groundbreaking. Its charm lies more in its clarity and coherence than in cutting-edge visuals. Units, cityscapes, and terrain remain easy to interpret at a glance, and the UI remains mostly unchanged, which is a blessing for returning players. What the game lacks in aesthetics it more than compensates for with sound design: the excellent orchestral soundtrack and Leonard Nimoy’s narration (from the base game) continue to lend a timeless, thoughtful ambiance to each turn. There are criticisms, of course. The sheer complexity of Beyond the Sword can be overwhelming for newcomers. The AI, while improved in some areas, still struggles with certain late-game decision-making, particularly when it comes to espionage or advanced economic management. Multiplayer remains more stable than in the base game, but still lacks the polish and balance of single-player. And while many additions are deeply rewarding, they do increase the game's learning curve substantially. Nevertheless, these are minor complaints in the grand scheme. Sid Meier’s Civilization IV: Beyond the Sword succeeds because it doesn't just tack on more content—it enriches and rebalances the game at every level. It rewards long-term planning, encourages multifaceted playstyles, and ensures that no phase of the game feels neglected. For players seeking a dense, strategic sandbox that grows more intricate with every turn, this expansion delivers on nearly all fronts. In conclusion, Beyond the Sword is not just a great expansion—it’s arguably the definitive way to play Civilization IV. It elevates an already outstanding game into a strategic epic that spans not just the centuries, but the depths of economic, diplomatic, and cultural decision-making. Deep, replayable, and endlessly engaging, it remains a high point in the Civilization franchise and a textbook example of how to do an expansion right. Rating: 8/10
1,294.7 hours played
Written 16 days ago

Epic, addictive... not for people with lives / responsibilities!
3,709.7 hours played
Written 24 days ago

There is no better Civilization game that has "Civilization" in its title. The sequels tried to improve many things, but in doing so, they only made matters worse. Use it with current mods and enjoy a masterpiece. May the Civ7 disaster make the developers realize that what they really need to do is remaster Civ4... or—better yet—create a true successor to the best Civ game overall: one that doesn’t have "Civilization" in its title and is called Alpha Centauri.
86.7 hours played
Written 12 days ago

Hands down my favorite of all the SM Civ iterations. Looking very much forward to trying different games/mods with friends in coop, particularly Caveman2Cosmos & Final Frontier Plus, but also my own solo games (the Astral Gate just looks so wickedly cool!) As far as vanilla BtS goes, I find OCC particularly interesting w/perm. alliance enabled and I will scramble my 1st worker like a madman to beat out all AI to the Pyramids first (must have representation early). Despite this profile of mine being brand new, over 15 years I've put over 1,300 hours into this game, and am still learning new things about it as well as how to play different strengths/weaknesses as different leaders/civs. 5/5 will recommend over III, V or VI any day. If I had any complaint, its that only 2 had live-recordings of your advisors which was the most hilarious feature of any Civ game. Maybe there's a video-mod to add them...
200.8 hours played
Written 15 days ago

Loved this. Best Civ game/DLC I've played to date. Not sure how it would feel playing it for the first time now though, as it does look dated. Great gameplay.
546.4 hours played
Written 22 days ago

I still think this is the best edition of the Civilization franchise. Recent iterations have all vacillated between overly complicated and overly simplified. This one is so very near to perfect.
603.5 hours played
Written 9 days ago

fall from heaven 2, better than civ4, civ5, civ6 and civ7
70.7 hours played
Written 12 days ago

oH NOT ONLY HAVE YOU STUMBLED UPON THE BEST GAME EVER, YOU HAVE STUMBLED UPON YOUR will to live. choose civ over everything peace
705.5 hours played
Written 25 days ago

The game defines the old yet forgotten effort of the gamedev.
820.2 hours played
Written 19 days ago

best Civ installment ever I still play it in 2025.
12.8 hours played
Written 30 days ago

2K has added spyware to all of their games, don't buy.
4.2 hours played
Written 9 days ago

great better than 6 civ game
0.9 hours played
Written 30 days ago

Updated EULA. Spyware.
1,006.5 hours played
Written 16 days ago

Just hit 1000 hours on Steam over the last 10 years, with probably ~250 more of playing when I was a kid on a physical copy. I keep coming back to this iteration of Civ in a way that 5 and 6 could never come close to. I'm not the first person to make this observation, but I think the original vision for Civilization peaked here - there was nowhere else to go from this peak, thus the total revamp of the series in 5. It's aged remarkably well and with the BAT/BUG mod it's very easily approachable for modern players. The AI is leagues more threatening and challenging than in later iterations, and the game is just paced better than later civs too - with 5 especially you can get a very clear snowball going by 1500 and easily win the game then and there. There's certainly a snowball effect at play here too but the AI can catch up to you if you're not careful. Each AI has a distinct personality, and learning their proclivities for war, trade, and expansion is engaging. Spawning next to Shaka and Monty is like seeing Attila in 5, but far, far worse. Something else I haven't seen mentioned much is how balanced the civs are compared to later iterations. Civs don't have unique abilities - each leader has two traits from a pool of eight, and each civ gets a unique building and a unique unit. That's it - no massively different playstyles like Venice from 5. Obviously some units and buildings are wildly OP (lol @ the fast worker), but this leads to a more balanced experience. The music is also excellent. The largely orchestral works really help you get sucked in to the game. The entire modern era soundtrack is drawn from minimalist composer John Adams, which is a ballsy move from the developers - it's for sure an esoteric choice, and it creates a really compelling atmosphere in the late game when you're nuking the planet or building a spaceship to alpha centauri. Overall: buy this game! It's super cheap on sale, and well worth it for playing, in my opinion, the peak of the series.
116.5 hours played
Written 26 days ago

Very enjoyable.
65.6 hours played
Written 24 days ago

Rootkit Spyware
141.9 hours played
Written 1 month and 3 days ago

Spyware
10,455.7 hours played
Written 21 days ago

.
976.5 hours played
Written 21 days ago

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