Turok
Turok

Turok

26
in-game
Data taken from Steam
Steam
Historical low for Steam:
Open in Steam
GOG
Historical low for GOG:
Amazon Luna
Open in GOG
Amazon Games

Subscription
DRM



Subscription
DRM


Turok - Night Dive Studios Trailer
Turok
Turok
Turok
Turok
Turok
Turok
Turok
A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict.
Developed by:
Iguana Entertainment
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG
Categories
The categories have been assigned by the developers on Steam


System Shock
Has been in:
• 1 bundle (Humble Bundle)
System Shock
From 14,79€
System Shock® 2 (1999)
Has been in:
• 3 bundles (Humble Bundle)
• 1 free (GOG)
• 1 subscription (Twitch Prime)
System Shock® 2 (1999)
From 4,79€
Blood™ Fresh Supply
Has been in:
• 2 bundles (Humble Bundle)
Blood™ Fresh Supply
From 1,63€
I Have No Mouth, and I Must Scream
Has been in:
• 1 free (GOG)
I Have No Mouth, and I Must Scream
From 2,19€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
94%
2,237 reviews
2,119
118
28.5 hours played
Written 25 days ago

A very old N64 title from back when I was just a kid and always wanted to own and beat it like the older kids. You play as an indian guy with a bow and knife killing dudes with guns, dinosaurs, and other things I would rather not spoil. Simple concept but if you are overly reckless could easily become frustrating. Good weapon variety for a game of its age as well as enemy variety too. Very much enjoyed playing it all the way through all these years later. Achievement hunters beware. Turok:Treasure hunter achievement MUST be saved and overwritten in the same save file for all the secret areas to count. Don't do what I did and have to do it all over again.
19.2 hours played
Written 9 days ago

Played on Linux (Xubuntu 24.04) Fun, Fast and and completely crazy. I beat the game but I have no idea what really happened. There's nothing to explain what's going on but it doesn't really matter. You progress from on level to another collecting (drinkable?) keys and ever increasingly outrageous weaponry. The enemies you face also follow the same curve. By the end of the game you're fighting robots, aliens and dinosaurs equipped with rocket launchers. The gameplay is fast chaotic and enjoyable. The level design is well done with just the right amount of platform jumping, combat and exploration. For a game of it's era, the levels are quite large. The enemies are diverse and imaginative. Just a fun and entertaining game all in all.
8.9 hours played
Written 3 days ago

Probably the best game in the series to my memory. The game is fun and outrageous combining prehistoric, modern, and futuristic themes with over-the-top weaponry. The campaign is fun and there's a lot of really fun platforming segments, enemies, and interesting level design packed into such an old game. Thankfully, the game doesn't overstay it's welcome and finishes just before it gets dull or repetitive. The soundtrack is also terrific and all of the themes in the game get stuck in your head while you're blasting away at dinosaurs and aliens. As always, Nightdive Studios did a terrific job preserving this game and making it fully playable on modern hardware. Even if you aren't particularly nostalgic for the N64 days of FPS games, I think this game stands on it's own as a very fun game by modern standards. $20 is a tad steep for what you're getting and there's not a ton of replay value besides finding some secrets and building the Chronosceptor but if you can get it for even $15 on sale I'd say it's worth it. If nothing else I would say the $20 goes towards supporting Nightdive in their continued mission which I think is a very noble endeavor in the world of modern gaming.
1.6 hours played
Written 8 days ago

Good game, no idea what its about but its good for its time. even has mechanics better than the new games
10.7 hours played
Written 9 days ago

Old game really lovely fast gameplay, platform shooter secrets and puzzels, all game development was pretty good give it a go probaly 2 days entertainment here :)
8.2 hours played
Written 3 days ago

[h1]One of the few console shooters that is actually worth playing.[/h1] The PS1 might have had the bigger and more impressive game library, but if there was one genre where it got it's ass kicked by the N64, it was first-person-shooters. Golden Eye, Perfect Dark, Doom 64 and of course the classic Turok trilogy. I always wondered how they managed to cramp those games onto those little N64 cartridges... I was never a big fan of Turok 2 though. I've finished it roughly three times on the PC over the years and I always end up thinking that it's leveldesign is slightly too confusing and backtracking-intensive and I also don't like how it can get really stingy with ammo for the good weapons in some spots. And that's why I like the first Turok a bit better. The levels are vast, but not as labyrinthine as in Turok 2, and if you run out of ammo for your favorite weapon, you can be pretty sure that you'll be stocked up in no time again. Sure, it makes the first Turok a much easier and I think considerably shorter game, but what it lacks in length, it compensates with fun. I constantly thought that in many aspects Turok plays more like the original Doom than anything else. It's all about navigating big levels to find keys and just kicking some alien- and dinosaur ass with some very cool weapons in a very fast pace. Nightdive Studios, the masters of remastering, did an admirable job here once again, refining the grafics and controls just enough to make Turok comfortably playable again without taking away the nostalgic retro-charme and oldschool run'n'gun-gameplay. Certainly one of the best games for the good old N64 and in it's remastered form it holds up pretty well in 2025. If you like your shooters with less story and cinematic presentation, but more focus on exploration and fast-paced combat and movement, definitely check out Turok. _________________________________________________________________________________ TUROK DINOSAUR HUNTER (REMASTER) Genre: First-Person-Shooter Release: Q3 1997 (Original) / Q4 2015 (Remaster) ( ) 0/8 Simply one of the worst games ever made. Don't waste any money on this. ( ) 1/8 Bad. Seriously flawed with barely any redeeming qualities. Worth a couple of Cents at best, if at all. ( ) 2/8 Sub-par. Only for hardcore-fans of respective genre / series. Don't pay more than 5 bucks. ( ) 3/8 Meh-diocre. It‘s okay. Don't pay more than 10 bucks. ( ) 4/8 Decent, but not for everybody. Don't pay more than 15 bucks. (X) 5/8 Good game, Must-play for genre- / series-fans. Worth 20 to 25 bucks max, if you are not a fan. ( ) 6/8 Great game, universal recommendation. 30 bucks would be a steal for this. ( ) 7/8 Outstanding game, a milestone of it‘s respective genre. Definitely worth its full prize. ( ) 8/8 Simply one of the best games ever made. Get this, the prize doesn't matter.
4.8 hours played
Written 6 days ago

Simply a blast. One of the best FPS games I've played with its unique mission structure. Plays incredibly well with its updated controls. Highly recommend!
1.7 hours played
Written 10 days ago

This is an absolute must grab for the summer sale. it plays so fluidly on modern pcs. Really engaging game and has been done absolute justice with this edition.
16.5 hours played
Written 21 days ago

Great game from the 90s that still holds up. I remember playing this on the 64 as a kid and being frustrated by the aiming scheme using a N64 controller. On PC with mouse and keyboard the controls are smooth and the game plays great! The graphics are decent for an older game, there is some blockiness to the textures but if you're expecting something different from a game this old...well... The animations are quite good as well, several different death animations for the enemies and variation in death animations among the enemy types means that the game doesn't feel stale and repetitive killing your 100th raptor. Speaking of enemies, there is a decent smattering of different types of enemies and a good difficult slope as you progress through the levels. As you attain more powerful weapons, they'll be needed to take on triceratops and mechs. The weapons themselves are quite varied from a bow to a fusion launcher that unleashed a nuclear bomb (or something like it). Ammo is both plentiful and scarce. If you run through the level and don't have to back track or go redo the level because you forgot a key you will have plenty of ammo. However, if, like me, you seriously messed up level 4 somehow and had to redo the entire level, ammo can get pretty tight. Some enemies respawn making sure you can't just horde ammo or wait things out. Turok will have you puckered on the edge of your seat as you try to manage health, ammo, and hordes of enemies that pop out of nowhere and start blasting you while you panic scroll trying to find the right weapon to take out the trolls that are throwing fireballs at you while your getting shot by a mercenary and raptor and a guy with a club are chasing you down. The game plays best head down, full tilt, balls to the wall guts and glory. If you're looking for a fun arcade game with a few simple puzzles, maze like levels, and wolfenstien shoot-em-up energy this is a great fit. The only real drawback is the lack of story. The evolution of the levels themselves tells its own story as you go from spawning deep in the jungle fighting mercenaries and dinos to finding a hub that leads to...other parts of the same world?...A different world? There is of course the comics and animated movie, so I'm sure if you're familiar with the established lore the game probably makes more sense. But as you get through the jungle you progress into a mechanized world where you infiltrate and shut down a factory producing....stuff...and things. Again, there's definitely a story being told, but without the outside source material you kinda gotta fill in the blanks on your own. As far as replayability, the game does suffer a little. You can play with "cheats" and have infinite ammo and lives to go back through the early levels and blast through everything with the high tier weapons you get in the late game but...that kinda get old fast. The main replayability here is challenging yourself. Definitely a game ripe for speedrunneers. I'm note sure it would be possible but even certain weapon challenges could be fun as well (i.e. beat the game only using the knife). 7/10 (Needs better puzzles and a story) Oh, and also there are aliens.
12.2 hours played
Written 22 days ago

Man, I don't get why this game is considered a classic. Maybe because it was a launch title on N64 and people just didn't have any good shooters back then on consoles. And, if we are talking about consoles, this is probably one of the games why the PC master race looked upon console shooters like they were lepers for a very long time. Yes, I know Turok was also released on PC, but it didn't get much praise there. The problem with Turok actually stems not from being a console shooter but from some really bad game design decisions that botched a perfectly fun game. The team was inexperienced in FPS, and they made a lot of mistakes. So the things I hate about Turok: 1) Enemy respawn. This is the cardinal sin of this game, which fucks up pretty much everything good Turok has to offer. It totally destroys exploration (because no one wants to explore a world where killed enemies are respawned 2 minutes after their death). The respawn is done in a very idiotic way: some of the killed enemies just resurrect, while others do not, and it really doesn't make any sense. What's even worse is that ammo is scarce and NOT respawning; hence, if you are too invested in explorations or just playing at your own pace, you will be left with hordes of enemies and a knife to fight them. A lot of times you will just say "fuck it" and run past enemies and exploration to end this circus and see another level. This is not a game for methodical gamers, that's for sure. 2) Saves are done only on very rare save points, but there are also checkpoints where you can resurrect after death. It would've been OK and even fun, but resurrecting on checkpoints to see enemies respawned and your ammo dwindling is really irritating. Oh, and the amount of lives to respawn is limited (but it was never a problem for me). 3) Once again it's a random mishmash of enemies and scenery without any coherent story or explanation. 4) Some enemies are just stupid hitscan guaranteed hits, while others are twitching and shooting your ass before you can even react. 5) Platforming. I must admit, the controls for platforming are impeccable, and I was never raging because I fell due to bad movement. But platforming itself in this game is really boring and just drags on and on. And if you manage to fall, you'll have to start anew the whole platforming section. This is what happens when the team that did console 2D platformers their whole career makes an FPS for the first time. 6) The last level is just atrocious. It feels like the team just gave up and made monotonous corridors with the same texture and copy-pasted it into infinity. Very bad level, one of the worst I've seen in my 30 years of gaming. I just lost my temper and ran past everyone and everything for the last 5 minutes of this map to finally see the boss. Turok is obviously a game that suffers a lot from an experienced dev team doing stuff they've never done before. A lot of console 2D-platformer sensibilities are pushed into this FPS, and those things don't work in this kind of game at all. Even more, those things destroy what's good about Turok (level design, gunplay, exploration). And it was 1997: there were too many great shooters on the market already, and Turok didn't feel that good when compared to them. I consider the success of this game in those times to have been mostly based on three points: there were almost no good FPS on consoles; Acclaim promoted and advertised it everywhere non-stop; and the tech side of Turok was pretty impressive for 1997. But these days I can honestly condemn Turok as one of the most irritating, imbalanced, and badly designed FPS I've ever played. PS. Nightdive did a good remaster, and there are no complaints about their work. The problem is that they just remastered a bad game.
5.2 hours played
Written 5 days ago

PEAK GAME lil confusing maps just keep checking keys to make sure u have them before u leave a level
8.1 hours played
Written 24 days ago

Cyborg Dinosaurs? Yes, more please.
6.6 hours played
Written 5 days ago

part of my childhood has returned!
5.6 hours played
Written 27 days ago

good
3.1 hours played
Written 3 days ago

Like wow i love old school games
16.6 hours played
Written 22 days ago

I played this in 1997 without a memory card leading to a 28 year spiral of getting lost in fog looking for keys, hitscanned from beyond the horizon, and jumping into lava pits