Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction

Tom Clancy’s Rainbow Six® Extraction

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Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy’s Rainbow Six® Extraction
Tom Clancy's Rainbow Six® Extraction is a tactical, co-op, PvE first-person shooter where you and your squad face an evolving alien threat. Teamwork, tactics, and flawless execution are key to your survival.
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
70%
1,100 reviews
776
324
5.7 hours played
Written 29 days ago

Rainbow Six Extraction was a game that promised a lot. I pre-ordered it on console and then bought it on PC later. From my perspective, the game was interesting and fun. It definitely wasn't for everyone, though. A lot of people who tried it were used to PVP mode in Rainbow Six Siege, so they didn't really like the PVE part as much. Basically, it's an extraction game, just like the name says. The way it works is pretty simple: you go into an area of a map you've picked, complete three objectives, and then you leave. That's how you 100% your mission. There are different enemies, which are like an alien race with various types. When a bunch of them are in one area, it makes the game pretty challenging. You can also complete the zones using stealth, which I'd say is the best way to go. The game has a bunch of characters, I don't remember the exact number, but they're all from Rainbow Six Siege, since they're in the same universe. There are lots of weapons you can customize, and each character has their own special "ability." They can also carry secondary gadgets like stun grenades and other unique grenades for this game. The game offers about four maps, which are split into zones. I don't know the exact number of zones per map, but there aren't many. This makes the game feel repetitive because you're doing the same things with the same characters on the same maps and the same objectives. Even though there are different objectives, there aren't enough to stop it from feeling repetitive. There are also 4 difficulty levels. Obviously, you have to start with the easiest one to get how the game works and level up your characters. Leveling up gives you benefits like more health or being able to carry more gadgets. But the most fun difficulty is definitely the hardest one. The game also has a "ranked" mode, which is honestly the most enjoyable part of the game. It offers a real challenge with limited medical kits and ammo boxes. Plus, there are "mutators" that change each round or zone, making things a bit different and sometimes easier or harder depending on what you get. Now for my final thoughts: I personally enjoy these types of games, and I was really looking forward to this one, especially because of the old Rainbow Six Siege "Outbreak" game mode, which is why this game even came out. However, things didn't go well. I'd even say the game died because it didn't have enough content and the developers didn't really take care of it. I'd recommend watching some gameplay on YouTube first. You should only buy this game if you know you like this kind of game, it's on sale, and you're aware that you probably won't find matches because it's a dead game and no more content will be released. In short, it's a game that had potential, but I'm sad to admit it's dead. Still, it's a game I love, so if you end up buying it for some reason, don't hesitate to add me to play!
48.8 hours played
Written 22 days ago

Rainbow Six Extraction is one of Ubisoft’s boldest swings in recent memory—pulling operators from Rainbow Six Siege and throwing them into a cooperative, PvE alien apocalypse. It’s a gamble that results in some fresh mechanics and exciting tension, but also stumbles with repetition, identity confusion, and an uneven balance between tactics and arcade action. This isn’t the Rainbow Six of political thrillers and breaching doors. Instead, Extraction asks: “What if a parasitic alien threat hit Earth and only Siege operators could stop it?” Set in a near-future quarantine scenario, the game pits you (and up to two teammates) against a mutated alien force called the Archaeans, spread across contaminated zones in New York, San Francisco, Alaska, and more. It’s a big thematic departure—and to Ubisoft’s credit, they fully commit to the eerie, sci-fi horror vibe. The game has its own atmosphere, complete with ominous level design, biological corruption, and creeping tension. But it also feels like it’s stretching the Rainbow Six brand a little too far from its roots. The core gameplay loop involves completing randomly selected objectives—rescuing VIPs, planting trackers, taking down elite enemies, and extracting safely. It’s broken into three sub-zones per mission, each one riskier than the last. You can extract early or push forward for better rewards, creating a constant tension between greed and survival. Operators from Siege return with their unique gadgets—Pulse’s heartbeat sensor, Doc’s stim pistol, Sledge’s hammer—but their usefulness now depends on teamwork, stealth, and timing. Unlike Siege’s competitive rush, Extraction rewards slow, methodical play—at least initially. In practice, though, the aliens aren’t quite smart or dynamic enough to maintain that tension. Once players learn the maps and metas, Extraction risks becoming a routine rather than a challenge. What starts as tense and tactical can quickly become repetitive and overly safe—unless you ramp up the difficulty, which swings toward frustrating. One of Extraction’s most interesting systems is operator injury and MIA mechanics. If a character goes down in a mission and isn’t extracted, they’re temporarily “missing in action” and locked out until rescued in a future run. Injured operators must rest. This forces you to rotate your squad, try new strategies, and play more cautiously. It’s a great idea that adds depth and weight to failure. Progression includes XP-based leveling, tech unlocks, and operator upgrades, which are well-paced at first but taper off in terms of meaningful rewards. After the early hours, the grind becomes more apparent. Visually, Extraction borrows much from Siege, which means clean UI, crisp gunplay, and solid performance. The alien environments are organic and otherworldly, but start to blur together after a while. The “sprawl” (the black goo-like growth the aliens create) is a great visual cue and adds environmental pressure, but level diversity is limited compared to other co-op games. Sound design is effective in creating paranoia—Archaeans growl, walls pulse, and alerts trigger panic. The moment-to-moment atmosphere is immersive, even if the environments repeat too often. Tom Clancy’s Rainbow Six Extraction is a commendable experiment: it turns a PvP shooter into a co-op survival challenge and introduces some smart systems that reward teamwork and restraint. But it’s held back by its lack of long-term variety, shallow narrative, and an alien threat that feels more scripted than smart. It’s a good time in short bursts, and it really shines when played with friends who value coordination. But for all its high-tech gadgets and creepy threats, Extraction struggles to evolve beyond its novelty. Recommended For: -Fans of Rainbow Six Siege looking for a PvE alternative -Co-op players who enjoy tactical survival missions -Anyone who liked GTFO, Left 4 Dead, or Deep Rock Galactic, but with a more grounded tone Not Ideal For: -Solo players (the AI teammates are serviceable, but not ideal) -Those looking for long-term PvE replayability without grind fatigue -Fans hoping for a return to Rainbow Six’s political and realistic roots Rating: 7/10
47.1 hours played
Written 20 days ago

Good game but unfortunately it's abandoned and the player rate is lower than the player rate of concord
8.2 hours played
Written 23 days ago

Is extraction worth it in the big 25?? Honestly yes. I mean if it's on a discount, of course.... I love the game to be honest, and the replay ability is there. Is it teammate-dependent? kinda, I will say that my whole experience so far has been in full trios so i haven't felt the solo-play experience, but i would still recommend.
148.0 hours played
Written 4 days ago

An absolutely amazing game, so much content was planned for this game and there was so much potential. It is a massive shame that it was abandoned but it is definitely worth playing for the experience. It's also probably Ubisoft's least buggiest title. 9/10
32.5 hours played
Written 5 days ago

fun game, until you run out of technology to create didnt help the nightmares
1.4 hours played
Written 6 days ago

"Explosive, Exhilarating, and Endlessly Entertaining" Yea, just like my diarrhea. R6:Extraction could've been a good game... If it wasn't a complete f#&$ing scam. "Buddy Pass" is a complete mocking of this player base and people who SOMEHOW for SOME REASON are still fans of this studio and R6 series, as there is actually no "Buddy Pass", there are "Buddy Pass Tokens" which are expandable and you get only TWO TOKENS PER PURCHAE OF THE GAME, there's no way to earn those with challenges/objectives or at least buy 'em with transactions or renown, so you can pass the Token to only two players and they'll be allowed to play the game for 14 days after which they'll be supposed to buy the game if they want to continue. I also know that info about Tokens is written in the description of the game, I just wish it was in the top of the f#&$ing description and not in the f#&$ing bottom, because descriptions and pictures of what each version of the game includes do not say anything about the Tokens and only mentioning the so-called "Buddy Pass". I wanna pass Bugisoft a fat "F#&K YOU" for this bulls#&t and this is less than they deserve for that. Game has 18 missions, 15 of which are closed behind Leveling Up. Gameplay-wise game's not actually that bad because it feels somewhat close to R6S of 2017-2020 era, and Siege pre-2021 was made and supported by actually sane people and actual game developers. The problem is that even if the game would've been mega repetitive gameplay-wise, it at least could've been set in different interesting locations, but game sold poorly because of which it was abandoned LESS THAN AFTER ONE YEAR AFTER IT'S RELEASE, WHAT THE ACTUAL F#&K IS WRONG WITH Y'ALL????? Also, who would've thought that after closure of servers and any services for more than a half of your games and selling new games on PC exclusively through janky and scammy (hello The Crew) Ubisoft Connect launcher (don't mistake it for Uplay) - would influence game's sales in a bad way? [b]I went [i]slightly[/i] off-topic here, you can skip it till the end.[/b] Ghost Recon: Breakpoint died for our sins, and it also died the same way as R6:Extraction did, but with GR:Breakpoint at least Ubisoft wasn't the only one r#&$rd behind it's death, fanboys of "sooo tactical and sooooo hardcore" Wildlands are the most responsible for it's death, because those r#&$rds preferred janky buggy mess with Call of Duty health regeneration and broken AI that spots and shoots you across the map through every prop and wall on a map as empty as GTA:SA (if not more empty) instead of the game that was actually hardcore-ish tactical experience where you have to think before doing something and heal yourself with bandages and syringes if you're getting wounded, also on a much smaller but much more developed and filled with AT LEAST SOMETHING map. PC version of GR:BP was also an exclusive for Ubisoft Connect for about four years, because of which it sold poorly and never received more than two lazy story DLC's and only one additional Island. If you also going to cry about "uuuh weapon and armor tiers and levels blah-blah-blah" game literally tells you in the beginning tutorial that you can disable those in settings, dumbasses. Unlike R6:Extraction, Ghost Recon: Breakpoint, that came out three years before R6:E, had an ACTUAL FRIEND PASS which required only one person with purchased game's license and you could've also played with AS MANY DIFFFERENT PEOPLE AS YOU WANTED for AS LONG AS YOU WANTED with those people being in your Party using just the Trial version of the game (also Trial version of GR:BP was 6 hours long and R6:E's just 2 hours long). [b]Returning to R6:Extraction topic:[/b] Anyways, the only way I'm coming back to this game is only if Bugisoft's going to giveaway copy of Deluxe Edition for free to everyone who had purchased R6:Siege before X or at least have/had certain requested stats in R6:S/R6:SX, and if not - than only when the Deluxe Edition of this crap is going to be SOLD FOR LESS THAN ONE DOLLAR, refunded until then, f#&k you too.
38.6 hours played
Written 23 days ago

Actually yes, it is niche and quite light on content but the spirit and gameplay are both really good for what it is.
30.9 hours played
Written 18 days ago

Feedback for Developers and Steam: Please Include FPS Limit Options in All Games I’d like to highlight how important it is for all games on Steam to include a built-in FPS limit option. This should be considered a basic feature, because: Many users rely on FPS limiting for technical reasons or to reduce power consumption. Some hardware (like laptops or lower-end PCs) may overheat or behave unpredictably without the ability to cap frame rates. V-Sync or other adaptive solutions are not always enough or suitable for every setup. It would also be extremely helpful if Steam could introduce a filter in the store that allows users to sort or exclude games that don’t support an FPS limiter. This would prevent situations where someone buys a new game only to discover it doesn’t work well on their system due to this missing feature. This would be a small change for most developers, but a huge improvement in accessibility and user experience. Thanks for reading, and I hope both developers and the Steam team take this into consideration.
14.6 hours played
Written 10 days ago

It's a good and fun game to play with friends.
1.4 hours played
Written 26 days ago

All they had to do was make it like the event from so long ago.
7.8 hours played
Written 7 days ago

just sad this game went to waste without updates
34.7 hours played
Written 22 days ago

please add more operators ty
18.3 hours played
Written 20 days ago

fun game. a shame they dropped it
46.7 hours played
Written 11 days ago

Tactical PvE Co-op? Say no more
13.8 hours played
Written 24 days ago

fun game for $10
50.2 hours played
Written 18 days ago

better than siege X
5.7 hours played
Written 4 days ago

1.5x scope... how i miss it.
209.2 hours played
Written 22 days ago

I like to pew pew aliens. I wish there were more maps and content. im 3years to late on this.
43.5 hours played
Written 22 days ago

✔️✔️✔️
63.6 hours played
Written 20 days ago

50.6 hours played
Written 22 days ago