Ravenswatch
Ravenswatch

Ravenswatch

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Ravenswatch
Ravenswatch
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
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Curse of the Dead Gods
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Styx: Master of Shadows
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Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
86%
6,199 reviews
5,368
831
19.9 hours played
Written 12 days ago

Really disappointing, everything that's here is great, the art, the characters, the game play but there's so little. its the exact same three levels with the exact same enemies, with the exact same bosses every time. While that might have worked for something like slay the spire, here it does not. My group got about 1 solo session and 3 multiplayer sessions in which is where we usually start to feel like were getting the hang of the game and can start getting into the more detailed intricate partrs but here we were met with a universal "that's it" feeling. Definitely regret buying it.
8.1 hours played
Written 30 days ago

quite close to not recommending, similar thoughts to other players. the game itself is well made but needs more maps/content. the characters have depth and progression but you play the same 3 maps on all 4 difficulties over and over which makes the game go stale very quickly even if you want to master every character. 10 hours max before you get tired of the 3 maps.
686.0 hours played
Written 20 days ago

This game has come a long way from original release to today (06/18/2025) and tbh I just want the thumbs up thumbs down bit off my library page for it lol. But that being said the game is nothing to sleep on, the gameplay is phenomenal, the combat feels rewarding and fluid, the characters and their abilities are perfect and everything feels like it can and or will make an impact at some point or another if you're playing efficiently. The more people you play with the more enjoyable the game will be (even more so if the latest characters they introduced, Romeo & Juliet). But with that in mind the scaling per player is nothing to scoff at either, you WILL feel it for each additional player present and is something to be aware of. If you haven't been feeling your typical goto's lately and are on a search for something to toss into the rotation to break up the monotony of your gaming experience, 10/10 choice for those who dabble in rogue-likes. I'm sure I've missed plenty of important notes above so for those who feeling up to it leave below any additional pointers below in the comments for those who might be conflicted or on the edge when it comes to throwing this into their library.
33.1 hours played
Written 8 days ago

If you loved Hades, you'll love this game. I love the art and how unique each Hero's combat style is. It's more fun to play with friends but doing it solo isn't too bad either. It's also quite challenging and the different upgrades make you play a new way each time. I do wish there were more maps though. After a while, you get used to the layout and it gets repetitive.
20.8 hours played
Written 10 days ago

Ravenswatch is a compelling action RPG that blends fast-paced combat with a richly detailed fantasy world, offering players an engaging experience steeped in dark lore and intense battles. Developed by Dark Crystal Games, this title stands out for its dynamic combat system, which demands precision, timing, and strategic use of abilities, making each encounter feel rewarding and challenging. The game’s combat mechanics are fluid and responsive, allowing players to seamlessly chain attacks, dodge enemy strikes, and unleash powerful skills that keep gameplay thrilling throughout. The variety of weapons and skill trees available caters to different playstyles, whether you prefer aggressive melee combat, ranged assaults, or tactical magic use, giving players the freedom to customize their character and approach encounters in unique ways. Narratively, Ravenswatch weaves a dark and atmospheric tale set in a world plagued by corruption and ancient evils. The story unfolds gradually through immersive dialogue, environmental storytelling, and mysterious quests that encourage exploration and discovery. The game’s world design is intricate, featuring sprawling landscapes filled with secrets, formidable foes, and lore-rich locations that invite players to delve deeper into the game’s mythology. The atmosphere is enhanced by hauntingly beautiful visuals and a moody soundtrack that perfectly complements the grim tone of the narrative, drawing players into the somber and perilous realm they must navigate. Character progression in Ravenswatch is robust, with a well-crafted leveling system that rewards exploration and combat mastery. Players earn experience and loot by defeating enemies and completing quests, which can then be used to enhance abilities, unlock new skills, and acquire gear upgrades. The loot system is varied and encourages players to experiment with different equipment sets to optimize their build, fostering a satisfying loop of exploration, combat, and progression. Additionally, the game features challenging boss fights that test players’ mastery of mechanics and adaptability, often requiring careful preparation and strategic thinking to overcome. While Ravenswatch excels in many areas, it does face some hurdles. The learning curve can be steep, especially for newcomers unfamiliar with the nuances of action RPG combat. Some sections may feel punishing due to enemy difficulty spikes or limited checkpoints, which could frustrate less patient players. However, these challenges also add to the game’s sense of accomplishment when overcome. Occasionally, minor technical issues such as frame drops or camera glitches can momentarily disrupt immersion, but these do not detract significantly from the overall experience. In conclusion, Ravenswatch is a meticulously crafted action RPG that offers a dark, immersive world combined with intense, skill-based combat and meaningful character progression. Its atmospheric storytelling, deep gameplay systems, and challenging encounters provide a rewarding experience for fans of the genre who appreciate both narrative depth and demanding gameplay. For players seeking a game that marries dark fantasy with tactical combat and exploration, Ravenswatch delivers a memorable journey filled with danger, mystery, and the thrill of mastery. Rating: 8/10
32.6 hours played
Written 19 days ago

Esta bueno el juego, muy recomendable para jugarlo con amigos, por ahora solo tiene 3 mapas, y 4 dificultades que le agregan mas desafio al asunto, las mecanicas de los personajes son distintas unas de otros y eso hace el juego mucho mas rejugable. Lo unico que podria decir es que espero que saquen mas tipos de bosses o mapas, para no solo cambiar entre pjs sino tambien el entorno y los enemigos de cada mapa. Asi que junten a sus amigos y diviertanse mucho con las distintas habilidades de cada pj
103.6 hours played
Written 30 days ago

Elden ring nightreign is just a parody of ravenswatch xD To be honest, this game brilliantly expands on the ideas of the previous game of Passtech, creating the best roguelike with a focus on your build in each run. However, if you're looking for an excellent combat system — buy Curse of the Dead Gods!
283.3 hours played
Written 7 days ago

This game might be what you're looking for, seriously. At least play for an hour or two. It pulled me and my friend so bad, if it comes to roguelikes, we're playing Ravenswatch. As a solo game? Worth giving a try. You can select certain debuffs to make the game harder for yourself if you're into soulslike games and like being absoulutely fucked if you get hit once or twice. Strongly recommend
56.2 hours played
Written 22 days ago

This is a solid game where skill really is a huge factor. I wish the common items sets were easier to get because you cannot tell what the good bonus is until you get x5 copies of them in a single run. Rare you need x4 copies and Epic x3 copies which means epic items are easier to master out than the Rare and Common it is a very interesting choice. That said item choice / talent choice randomness it really cool. There are 4 difficulties with the first 1 being easy mode almost once you learn the game and your character. The 2 is harder but doesn't really up the challenge a ton, but 3 and 4 bring your A game :) With each character having so many varied builds it is a solid system. Down point: WHY DO YOU NOT HAVE A CHAT FEATURE!!!
18.1 hours played
Written 24 days ago

This game is an absolute gem and deserves your support if anything. This game is basically if you took the midgame of League of Legends and turned it into a PvE game (something I have always longed for). I think if this game hit a critical mass of players it would blow up. There are a few niche things about the game mainly the aesthetics, characters, and day/night cycle. But honestly this game is pretty great and if we want more games like this then we should support the studios trying to make such games.
182.3 hours played
Written 25 days ago

After 100 hours, I can say it's a great game. Buy it. I would only ask that you make all the cosmetics you release payable, but that the new updates you release (mainly those related to gameplay, quests, systems, OR HEROES) be free, please.
107.5 hours played
Written 26 days ago

10/10 Would highly recommend this game has made it's way into one of my favorites of all time! It's highly addictive, and can be challenging with different difficulty and characters it's exceptionally crafted. The seemless co-op that you can play with up to 3 other add so much variety and enjoyment. I've play for more than 85 hour and I still can't get enough the devs are actively updating the game and have a road map for the next year of updates. The combat is fluid and rewarding. Every run feel like it's not the same and presents new challenges each play-through. The theme of the game is very interesting and the soundtrack never gets old. I highly recommend if you're a fan of action roguelikes and like satisfying combat with a lot of replay value.
27.0 hours played
Written 26 days ago

Fun roguelike with characters from fairy tales or epics. It is enjoyable solo or with friends, you can also matchmake and play with randoms and it is still fun.
17.7 hours played
Written 17 days ago

Incredibly fun game. Single-player is solid, but it absolutely shines when you play co-op.
80.6 hours played
Written 2 days ago

can't rejoin private multiplayer lobby after game crashes
482.5 hours played
Written 2 days ago

A strangely semi-casual game where it's comfortable to play on a whim but has a steep barrier to entry as you figure out what works, what doesn't, and how to handle each enemy and POI efficiently, since the clock and level scaling is always knocking on your door... Once you do master it, however, the time pressure isn't that difficult to beat even on the highest difficulty setting. Patches have generally improved the game over the time I've played it, too. There's lots of meta progression that makes it slow to pick up and play since you won't have full access to a character's talent selection, though every character eventually has their own fun sandbox to explore. Much better with a friend or three that you can play with consistently because of how dramatically the game changes when everyone plays effectively and cooperatively. Matchmaking is comparatively poor since you can't forecast how much latency you'll have, voice chat's the only chat you get, and you can't queue for a specific character you want to play (whoever locks in first gets to play that character and nobody else). There are some characters that completely change how you - [i]and[/i] your team! - approach fights when you play them well. My personal favorite is Sun Wukong who boasts an incredibly high skill ceiling when you don't build exclusively around his Power attack, rewarding consummate mastery of enemy behavior in a variety of delightful ways.
75.8 hours played
Written 2 days ago

I really enjoy this game, conceptually and in practice. I played a lot of RoR2 and once you kind of understand items in that game, it's relatively simple to get god runs where you essentially choose to end the run because it's just click and wait for the screen to explode. This game however, while having the randomness of a roguelike, has skill expression, depth, map knowledge and teamwork. It's HARD. There are 4 difficulties as it stand right now, then once you're clearing that there are negative modifiers you can add to challenge yourself ever farther. I have only cleared the second of the four difficulties but I generally play with my friend as a duo. I have played 60 hours and haven't even beat the third difficulty. I'm someone that is good at video games, ranked high in most and this game just claps my cheeks. I am still learning things about how I can be more efficient, how I can clear the map better, what abilities work well together. It's just a really well done, complex, well-crafted video game. Multiplayer scaling is kind of rough and when you play solo the game pauses while you're making selections of talents and items which is why I feel solo is easier. I could probably clear the higher difficulties if I played solo because even after all these hours I have a hard time going into a game knowing what items and/or build I am going for. It's still a blast learning with your friend(s) and seeing your synergy increase and getting a flow going! I wish there were more bosses, little more variation in the map POIs, more items to choose from but tbh those complaints are just nitpicks as it's the only negative stuff I could think of. 9.3/10, devs release great content, well thought out and originally crafted characters and are transparent with a roadmap post 1.0 launch. Give this game a try solo or with friend(s)!
21.3 hours played
Written 2 days ago

Great game. Despite having only 3 chapters which you can repeat with increasing difficulty tiers, the combat is engaging and fun, the characters are unique, have a story of their own and their own combat mechanics are well fleshed out. This game is even better if you play with friends, but it is enjoyable solo as well. Art is also very beautiful. Reminds me somewhat of Thronebreaker Gwent game. Even though the game doesn't have much content, it has a lot of replay value. It may get old eventually, once you unlock everything, explored and cleared everything, upgraded your characters and unlocking their full potential, but nevertheless this is not an MMORPG or a live service that you play until you grow old. Highly recommended.
37.5 hours played
Written 3 days ago

TL;DR: It strongly feels like an Early Access game or a really good demo. I used to be a dedicated gamer, nowadays i'd call myself a casual enjoyer. I really want to give this a recommendation, because it's obviously made with passion, but i really can't. I'm playing this solo on and off every now and then (mainly after bigger updates). there are quite a few unique heroes/characters to play, but i haven't maxed all of them. The heroes get XP/Level every session, which currently is a maximum of 3 maps with decent difficulty. (Aside: 1 Map is like the size of Stony Field in Diablo 2.) Monsters do feel unique, but they're not random at all, if you've got a Diablo 2 itch. The artwork is great, the graphics are nice, even though i am very picky with cartoonish art styles. It used to have a strict time limit and still has it by default, but it's possible to fully turn off the timer now with modifiers, if you're the explorer/perfectionist kind. This is how i play, but even then i'm nowhere close to having maxed all heroes, because every playthrough kind of feels the same. The maps always have the same 3 themes in the same order, the layout slightly changes, idk if this is random, but it's barely worth mentioning. Some side notes: - There is no inventory/equipment management, all you get are random-ish skills, perks and upgrades for those. There are artefacts, but they act just like perks or trinkets. - The screen never really gets obliterated with effects, which is a good thing imo. This is not a game to be too invested in, but if you want a game you can look into every now and then, go ahead, but only with discount.
35.0 hours played
Written 3 days ago

Solid game with Multiplayer or Solo. Variety of champions with unique play styles. Good replay-able game with time limit and map objectives.
74.2 hours played
Written 3 days ago

A challenging game but in the fun way. The art style and fairy tale themes is really fun
3.0 hours played
Written 4 days ago

Gameplay loop remains largely the same so I think I´m allowed to review this even though I´ve just started. Ravenswatch is a lot like Hades but it´s more darker and edgier than that game. You also have more options and more characters to play even though right now there´s not a lot of them but there are more to come. My main complain right now is just how slow it feels (having to wait for dash) and how some enemies have attacks that can´t be parried. Another thing is that there´s not really any reward to this game and the loading screens take forever. But most of all it is very samey and not like Hades in the sense because the maps that you´re gonna play through are all the same 3 everytime which is boring. Despite my complaints this game have nice artwork, good concept, good music and fun gameplay. The lore is also interesting as well. The only reason this game gets a high rating is because it is built like an Early Access game. I personally hate it but in a few years I think these issues will be fixed and they are very passionate about making new content. So this game has the potential to be something great if the devs just work on it which they do.
16.7 hours played
Written 4 days ago

fantastic game- sadly, it leans very heavily on co-op in character design
126.3 hours played
Written 5 days ago

This game is a wonderful rogue like dungeon crawler RPG that feels different every time you play due to the somewhat RNG aspect of the maps, abilities, and stats available to each character. The fairy tale themed heroes makes the game very fun and thematic, making you feel immersed in the world you've sworn to protect. I highly recommend playing this with friends as it is challenging, strategic, and extremely rewarding under the right circumstances. LOVE this game! I can't wait to see what else the developers do for this game.
27.0 hours played
Written 5 days ago

Love the gameplay and the fairytale narrative it has. The art direction and voice acting is on point!
178.4 hours played
Written 5 days ago

Just an excellent game all around. If roguelikes or isometric action games are your thing it is hard to get better than this.
28.4 hours played
Written 6 days ago

Very fun game, upgrades to characters feel impactful. Melusine is kinda busted in co-op tho ngl
38.1 hours played
Written 7 days ago

Really cool Hades + Wizards of Legend hybrid. Hard and fast paced, very fun game. Multiplayer is heavily encouraged!
13.8 hours played
Written 8 days ago

game was fun for the first like 10 hours then on midnight the game turns into a bullet hell where you dont have i frams with a dodge. rather then being actually hard its just everything has so much hp and can deal 1/3rd of ur hp in one hit. its just not fun after you unlock midnight.
13.3 hours played
Written 8 days ago

Only a few hours in, BUT as a 3D character artist, I really appreciate the bold stylized look and strong silhouettes. The visuals instantly caught my eye, and the animation work is super clean. Excited to dive deeper into the gameplay — feels like there’s a lot of potential here, especially in co-op.
59.2 hours played
Written 9 days ago

Great game, and the re-playability is pretty good. Nice overall core loop. Lots of viable builds and still finding more each run.
34.6 hours played
Written 9 days ago

This is an amazing game, loved the dark and violent atmosphere that most of the heroes give off. Favorite characters so far are Scarlet and Beowulf. Trying to max them all. 9.5/10
99.9 hours played
Written 9 days ago

Very god game, I bought it based on the premise it showed on the trailer and I was very pleasantly surprised. It has become my most playable game of the last few years.
14.3 hours played
Written 9 days ago

Just started and already feeling hooked. Really solid mechanics and moment to moment gameplay. Meaningfully different playstyles for the 3 heroes I've played (Piper with summon minions, Beowulf with melee attacks you can choose to empower, Ice queen with great mobility and range damage). Very glad I had a friend to explain a bunch of the how and the what (maybe check a youtube tutorial if playing solo), but well worth the money and looking forward to playing more.
11.9 hours played
Written 9 days ago

Decided to give it a try since i enjoy roguelikes and the art style had me captivated, let me tell you it didn't disappoint. If you enjoy roguelikes, you'll like it.
10.5 hours played
Written 10 days ago

At $12 during the summer sale, it's silly not to convince a few friends to get this and kill some time together. Would recommend if you have a few buddies to play this with. Love the fast pacing of this game.
23.4 hours played
Written 11 days ago

game is awesome please nerf romeo and juliet my friend got the game and beat his first ever run with them and then refunded
37.9 hours played
Written 11 days ago

Amazing foundation. Leaving a review because this game deserves it and with good reviews will come more players and with more players more content! If you left a negative review because it's too short please reconsider.
52.9 hours played
Written 11 days ago

Game is good and challanging, however as pretty much every hack and slash, there is no melee in this game either and it also has the sad situation where you can get mobed. I mean you have to rush, you supposed to do lots of AOE, but if your a melee doing that then expect an unballancable amount of pain landing on you in a very short amount of time which is also untrackable due to the visual effects of said AOE-s. So honestly you can only melee like null-hp mobs maybe and some terrain stuff and thats it. Rest is ranged, and kiting, which the game dont really allows. Best example is the genie boss. It starts to cast (without visual qeuee) bolts around it thats pretty much instantly kills any hero standing in melee. A very clear showcase that the dev never intended to have players do anything in melee. Which is sad, cuz it has a lot of melee heroes lol. Which has range skills that are the strongest dmg skills they have xD But literally there is no game currently in existence that fixed melee issue so i guess its this timeline just sucks for melee lovers.
41.1 hours played
Written 12 days ago

Overall a pretty fun game especially with friends. I don't have enough hours to give a full review tho i would like to see something like an endless run, or more characters for sure down the line.
31.2 hours played
Written 13 days ago

The game looks great, plays smoothly, and the multiplayer experience makes it twice as fun. It has a unique vibe - kind of like playing a co-op MOBA - with clear influences from Heroes of the Storm, which I personally see as a big plus. The biggest issue is the difficulty. I usually play games on the highest difficulty and have finished challenging titles like Sekiro and the Souls series, but even on the lowest difficulty, this game was tough at the start. My more casual co-op partner had an even harder time. It doesn’t help that the game lacks a story (beyond some character lore) and has no real meta progression - just some new passives and cosmetics to unlock. So there’s not much motivation to keep coming back, aside from enjoying the core gameplay. And there's no way to make the challenge easier besides, well, “getting good.” That said, the game has a solid amount of content, and sometimes the builds you come up with can do some truly wild things. I’m definitely planning to play more to take on the harder difficulties and get a better feel for all the different heroes.
22.9 hours played
Written 13 days ago

Hard, fun, great for multi players
87.8 hours played
Written 13 days ago

It is difficult. And that's what makes it awesome! If you enjoy challenges and want to train your perserverance muslces, then look no further! :)
39.8 hours played
Written 14 days ago

Ravenswatch is a gorgeous, high-energy roguelike that is difficult, punishing, and endlessly replayable. The game throws you right into the deep end with fast-paced action and enemy-packed stages. While the combat loop can feel repetitive at times, the unique character abilities and ever-changing runs help keep things just fresh enough to stay hooked.
49.4 hours played
Written 14 days ago

The game is awesome, GREAT characters and builds. I would only want more maps and enemies, because it gets repetitive, but FENOMENAL GAME!
50.0 hours played
Written 16 days ago

Love the game its easy to figure out for players like me who suck at dodging i have a chance to escape getting hit
134.2 hours played
Written 17 days ago

Great game. Difficulty scales up quite a bit so you're in for a challenge if you're looking for one. Newest characters have amazing synergy and kits. Well done.
8.6 hours played
Written 17 days ago

Every character feels extremely unique and have very cool upgrades that make the characters interesting instead of just "Does more damage." Great with friends, lots of replayability.
54.1 hours played
Written 17 days ago

Great game, rogue like that plays like Diablo. Story has been fun to uncover and the new additions with each additional level of dificullty have been very enjoyable. 5 stars, no notes.
10.5 hours played
Written 17 days ago

Game can be difficult to get used to if you arent used to playing these kind of games, that being said I have been loving it so far.