Ghostrunner
Ghostrunner

Ghostrunner

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Launch Trailer (PEGI)
Accolades Trailer
Ghostrunner - Project_He (PEGI)
Ghostrunner - Halloween Pack (PEGI)
Ghostrunner - Neon Pack (PEGI)
Ghostrunner
Ghostrunner
Ghostrunner
Ghostrunner
Ghostrunner
Ghostrunner
Ghostrunner
Ghostrunner
Ghostrunner
Ghostrunner
Ghostrunner
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
Developed by:
All in! Games
Published by:
Release Date:

Steam
Latest Patch:

Steam
GOG

Ghostrunner 2
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Ghostrunner 2
From 7,75€
Ghostrunner - Project_Hel
Ghostrunner - Project_Hel
From 7,49€
God's Trigger
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• 1 bundle (Fanatical)
• 1 free (Epic Games Store)
• 2 subscriptions
God's Trigger
From 2,55€
Ghostrunner - Winter Pack
Ghostrunner - Winter Pack
From 0,99€

Tempest Rising
Tempest Rising
From 25,57€
Ion Fury
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Ion Fury
From 6,29€
WRATH: Aeon of Ruin
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WRATH: Aeon of Ruin
From 4,12€
GRAVEN
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GRAVEN
From 5,12€

GRAVEN
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GRAVEN
From 5,12€
Kingpin: Reloaded
Kingpin: Reloaded
Not in Sale
Ghostrunner - Winter Pack
Ghostrunner - Winter Pack
From 0,99€

Assetto Corsa
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• 5 bundles (Humble Bundle)
Assetto Corsa
From 3,89€
Brothers - A Tale of Two Sons
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• 1 free (Epic Games Store)
• 2 subscriptions
Brothers - A Tale of Two Sons
From 10,01€
DEATH STRANDING DIRECTOR'S CUT
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• 1 subscription (Amazon Luna +)
Has been in:
• 4 bundles (Fanatical)
• 1 subscription (Humble Choice)
DEATH STRANDING DIRECTOR'S CUT
From 11,50€ and with a Amazon Luna + subscription
Unheard - Voices of Crime
Has been in:
• 1 bundle (Humble Bundle)
Unheard - Voices of Crime
From 1,82€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
91%
18,934 reviews
17,315
1,619
9.2 hours played
Written 16 days ago

Honestly the one hit KO aspect of this game made it really hard to enjoy the rest of it. The parkour and cyber ninja aspects are cool but the fact that it's one hit and you're dead really made it hard to enjoy anything. This is genuinely the first game in a very long time (if ever) that I've had to write a negative review on. I really do try to give games a fair shake.
0.7 hours played
Written 23 hours ago

It is probably a really good game, based on first two levels I've managed to play.. But then it just crashes either at start or when I try to load a level. Sadly, refund. (It's really time for Steam to make 'neutral' reviews.)
8.4 hours played
Written 7 days ago

I had this game on my PS5 and never got around to playing it because my aim was dog shit on a controller, especially with a fast paced game like this I couldn't get around to being good/clearing levels during intense combat. After picking it up during the summer sale and completing it on pc, finally I can say this game is so uniquely fun and has a nice dopamine rush when you pull off some nutty combos to clear a level. Although be prepared to die and retry from last saved checkpoint....a lot
7.3 hours played
Written 26 days ago

Despite its faced pace combat the overall gameplay and level design is still very sluggish with lots and lots of travel time that weigh down the overall experience
19.0 hours played
Written 6 hours ago

The gameplay is really good. Its extremely fast paced and difficult. Only gripes is that the boss fights are kinda bland/easy(ish), and autosaving is a problem. If you don't complete a level and log off, you have to restart the whole level. gameplay and feel game, not one you play for the story really
3.3 hours played
Written 7 hours ago

Frustrating gameplay where apparently its normal to die 500 times on a level. Very little room for error and not really something I want to use to relax.
24.5 hours played
Written 13 hours ago

A hack and slash in which you fight and parkour your way through a cyber punk megastructure. [hr][/hr] The titular Ghostrunner is Jack, an android-human hybrid equipped with superhuman sword fighting and parkour skills who you take control of after he awakens. The game presents you with a series of linear levels acting as obstacle courses for you to traverse. These sometimes feature small puzzles to mix things up, but their main challenge is found in the numerous enemies strewn around them who attack Jack on sight, with one hit being enough to reset him to the last checkpoint. With this setup, trial and error is the game’s central motive, with you having to find a working path through them by familiarizing yourself with their layout and figuring out the optimal way of disposing of the enemies. Your only weapon is a sword, necessitating swift movement and dodging to get close to your enemies before finishing them off oni one swift strike. Beyond simple running, Ghostrunner lets you slide, wall-run and shoot a grappling hook to travel along ziplines, catapult yourself towards spots or move platforms. Most importantly though, you can dash, allowing you to change your movement direction in instant while slowing time to a crawl, thus allowing you to dodge projectiles. There are also special abilities you get access to for a limited time, e.g. shuriken throwing, which are used in both combat and puzzles. All of this enables satisfying gameplay centered around smooth-flowing action which makes you feel like a badass. As you progress through the game, you also unlock various upgrades to upgrade your abilities, sometimes merely tweaking some numbers and sometimes expanding your skill set, e.g. giving you the ability to reflect projectiles. These upgrades use a rather unique assignment system, which represents them as differently shaped blocks you need to fit into a size-limited and uneven grid in order to activate their effects, forcing you to prioritize. As for the aforementioned enemies, these are also quite varied, forcing you to change up your strategy quite a bit. These mostly use ranged weapons, such as single and rapid-fire guns or wider energy blasts, but also come in melee-focused variants which engage you head on, forcing you to reposition. These different attack types do a good job at keeping you on your toes and bringing further variety to the levels. To enable the aforementioned gameplay, these enemies are quite predictable, with their interplay and the level design being the main factors making them harder to dispose of. This creates a good difficulty curve, with the game becoming noticeably more challenging without becoming overbearing. Mixing things up further are so-called Cybervoid sections, which are narrative-focused level segments focused on rather simple puzzles, with the earlier ones acting as tutorials for your abilities. While these aren’t very challenging, they cannot be skipped on repeated level playthroughs, which can be quite annoying, since they break up the regular gameplay flow. There are also boss fights, essentially being drawn-out fighting sequences which have you learn patterns and execute small platforming challenges. They’re essentially a compressed version of Ghostrunner’s gameplay, making you learn patterns and react to the boss’s actions, which works well but can feel a bit quick-timey at times. Asude from its gameplay, Ghostrunner also tells a basic story, mostly serving to provide reasons for you to traverse its levels. At its core, this narrative is just what you’d expend from a dystopian cyberpunk setting. There are some twists and turns along the way and the narrative is interesting enough, but certainly nothing groundbreaking. You’re told said story through voice lines, with characters remotely conversing with you as you traverse the levels, which is unobtrusive and works nicely for the gameplay. Beyond the core gameplay, Ghostrunner provides some additional challenges, mainly in the form of collectibles strewn around its levels, which unlock cosmetic items or tidbits of lore, giving you some more insight into the game’s world. You may also compete for highscores on each of the levels, going for lowest completion time or number of deaths. Aside from these minor distractions, there’s also wave mode, which has you complete a series you in semi-randomly generated areas, letting you pick one of 3 randomly selected upgrades after each encounter. These include abilities and upgrades from the regular game but also many completely new perks, allowing for some nice build variation. In contrast, the encounters offer little variation and the mode in general is hardly challenging thanks to it giving you infinite retries for each wave, though experimenting with different upgrade combinations is certainly entertaining. Ghostrunner features a single gameplay DLC, that being Project_Hel, which holds a number of additional levels and expands a bit on the story of main game. The DLC places you into the shoes of a new playable character and delivers more of the established gameplay with some unique twists, most notably that you no longer die in a single hit. This results in quite different encounter design, which I enjoyed a lot. The teaks to your movement and abilities do a good job at shaking up formula in general, making Project_Hel a great addition to the main game. Presentation-wise, Ghostrunner goes for a mostly realistic art style, with clean high-quality visuals creating interesting environments and making for some stunning shots, in spite of the usual Unreal Engine wonkiness present on some effects. In spite of the atmosphere-focused approach to its graphics, the game doesn’t compromise on visibility, with the path forward as well as the enemies and important objects being distinct and easy to spot. Ghostrunner’s hack and slash nature is highlighted by satisfying gore effects, with hit enemies being sliced in half and spurting blood. The same is true for the game’s other visual effects as well as for its sound design, featuring meaty sounds that perfectly convey the actions they accompany. Last but not least, Ghostrunner also features a banger electronic soundtrack that gets blood pumping and does a great Job of keeping you engaged even after retrying a section for the 20th time. [hr][/hr] Ghostrunner offers a good mix of challenge and plain fun packaged by a marvelous presentation. I had a great time with the game and can only recommend it.
8.0 hours played
Written 1 day and 2 hours ago

doom eternal, cyberpunk and sekiro all in one game, love it
9.4 hours played
Written 1 day and 2 hours ago

Do not let these flashy visuals fool you. If you are going to pick this game up, you are going to have to deal with some of the most inconsistent and unpredictable platforming mechanics seen so far in a 1st person platformer. It's been 4 years since this game came out and yet the physics of this game are still broken. Since this game relies heavily on outdated forms of trial and error for its difficulty, these unstable mechanics become very noticeable as you attempt to make these tight maneuvers that the game demands. Many of your deaths feel unearned and the player feels anxious as they wait the next knee-jerk reaction. For a game that's supposed to make you feel like a bad-ass samari in a cyberpunk setting, this game sure knows how to kill momentum with all of the aforementioned and levels that drag on for way too long. The developers need to take notes from Neon White. Shorter levels, consistent physics, strong replay value, and implementation of the upgrades you receive. If Neon White is inclusive and makes you feel good at video games, Ghostrunner is exclusive and is here to kill your confidence and ruin your enjoyment of platformers.
7.5 hours played
Written 1 day and 3 hours ago

Two of the three bosses were fire. this game has the worst difficulty in the best way, where you will wonder if they watched a playtester die to the same bs for the 80th time and went "I don't know, it might be too easy". nevermind all the other impossible encounters in that same level. every now and again you outplay even yourself and get to feel so fucking aura. Other than that, it's aight I guess 10/10
5.7 hours played
Written 2 days ago

Отличная игра, хоть и недолгая. Динамичный, интересный, своеобразный геймплей. Музыка тоже хорошая, подходящая под происходящее на экране
6.0 hours played
Written 2 days ago

I have beat this game on xbox and i got it again on sale cuz its a BANGER. fast first person parkour and sword combat, you will die a lot at first but once you get in the groove its smooth and awesome. only downside is the stupid puzzles you have to do to unlock certian upgrades where you go into the matrix or something. boring and breaks up the fun combat
13.0 hours played
Written 3 days ago

---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☑ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☑ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☑ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☑ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
16.2 hours played
Written 3 days ago

This game is genuinely awesome. It trains you very effectively to be aware of your surroundings through trial and error while subtly taunting you and at the same time encouraging you to brutally power through your enemies with only a sword. Sometimes it gets extremely frustrating because you have to pay attention to every detail of the level, but then it clicks like a switch and you get that "aha!" moment. the soundtrack while you play sounds like you're sitting in the back room of a nightclub which is sick. It really sets the vibe. This whole product feels like a labor of love from the devs. Deflecing bullets is my favorite part :)
10.8 hours played
Written 3 days ago

It’s a very difficult yet rewarding game, most times you die it’s usually your fault and not luck. If you’re looking for movement heavy slasher, this is for you. My only complaint is the TOM and Mara boss fight, one took me 227 deaths and the other was just so anticlimactic. I still recommend though.
3.5 hours played
Written 4 days ago

The enemy aimbot is just absurd for a 1-hit kill. I'll get shot on the last frame of my dash in a completely random direction. Changing to easy mode actually makes it worse because you're not used to the timing of their shots anymore, which you have to remember to block every single time because they almost never miss. Movement would be very fun otherwise.
10.1 hours played
Written 4 days ago

Very fun, cop this if you enjoyed TitanFall 2. If you haven't played TitanFall 2 then play it, but this has linear story line with 17 missions. Pretty quick but super worth it in my opinion for the fun you have. Controls are easy to learn and environment looks pretty good. Only complaint is the boss fights aren't done the best but I think that's something they do better in the second game.
5.6 hours played
Written 7 days ago

Very solid game with fun smooth movement lots of intuitive techniques to go faster! cool upgrade system similar to navicust / tetris
6.7 hours played
Written 7 days ago

I sliced alot and made epic clips and it was fun
4.1 hours played
Written 7 days ago

well crafted game overall .Dynamics are pretty difficult to master yet rewarding when you finally do , if and only if you continue failing over and over again ..
12.9 hours played
Written 8 days ago

Amazing game, definitely a good experience and worth the price I'd say, was a tad short, but man, it delivered.
0.8 hours played
Written 8 days ago

I love the gameplay, vibe, and visuals of this game. However the game goes in a constant loop of, crash, look up solution, fix the problem, getting yet another crash, and repeat. This makes it completely unplayable at around level 3.
6.9 hours played
Written 9 days ago

The game is awesome, the only negative is the length of the base game (beat it in 4/5 hrs). And the Hel DLC is a must have, 2 seconds in the tutorial i was already laughing at how satisfying Hel's gameplay was.
24.8 hours played
Written 9 days ago

This game is like a lovechild between Mirror's Edge and cyberpunk ninjas. It's quite fun and runs really well. Might not be everyone's cup of tea but would recommend picking it up when it's on sale.
16.3 hours played
Written 9 days ago

This game jacked me straight into overdrive. Every wall-run, every perfect slice, every synth-punching beat drop had me locked in like a blade to the spine. It’s not just fast — it’s surgical. I wasn’t playing levels; I was purging them. Saving the Tower felt less like a mission and more like a righteous sprint through chaos with purpose burning in every step. If you’ve ever wanted to feel like a cybernetic god with a katana and no brakes — this is it.
15.9 hours played
Written 10 days ago

The atmosphere is great, movement and combat are incredible, and the story is there but doesn't take center stage.
17.2 hours played
Written 10 days ago

Absolute blast to play! Difficult but not too difficult puzzle platformer with plenty of action, quick reloads when you die (which will happen quite a bit as you work out how to make your way through the room), and an interesting enough story to move the game along. Definitely recommend!
3.6 hours played
Written 10 days ago

Good game, some levels make me wish the level designer got diarrhea, also I am tired of how every game with a very satisfying gameplay loop decides to dilute the game time with puzzles. Update: Ragequit at one of those cybervoid collecting fragment missions, too much platforming, snipers restrict options in a way i find distasteful, not for me.
0.5 hours played
Written 10 days ago

First impressions: Superb controls in a fast-paced platformer where you kill just as fast as you die. Great ambiance. Very promising title overall, I'd love to dive in further in the future.
3.4 hours played
Written 11 days ago

i got this on epic game store as a free game beat it there and i'm happy i could get it here fuck the epic game store
7.1 hours played
Written 12 days ago

So incredibly fun, and surprisingly challenging.
10.8 hours played
Written 13 days ago

This game honestly is one of those games that's super fun to go through and I could see myself go back to for fun if I really wanted. It has fun parkour mechanics and unique combat that both reward you for learning and mastering them, as you can easily use the parkour to become a speed demon on adderall while also mixing the abilities and sword combat to easily take out enemies, and each one has unique mechanics that you have to learn to counter to beat each area. The fun of the game really comes down to learning the rhythm and zooming through as quick as you can and feeling rewarded once you get that good run. While some people don't like the whole one-hit KO thing, I don't mind it really. I've played other games with one-hit KO systems that are still really fun like Aragami 1 and those don't feel that challenging, but that's just me. If anything it rewards players who have found their rhythm and can take out enemies without too much challenge. And part of the game is also strategizing how to clear a room so it also teaches you how to mix up your method of eliminating enemies. Story isn't anything too crazy. The gist is your a Ghostrunner (Sort of Cyborg Ninja if you will) and after the Keymaster overthrows the architect you basically climb to the top of a tower to take out the big bad. The main game doesn't do a lot with it's narrative to stand out too much, making the gameplay it's strong suit (The DLC does more to expand it a bit which gives it a plus for me) Only downside, and this is probably just for me, game would have random stutters, especially on certain levels. I ran on DX11, forced the game to precompile shaders and even would turn my graphics down to the point it looked like a game for the DS and it still would occasionally have issues. I would blame my PC but this only ever happened on here so it could be an Unreal Engine thing. Not sure tho All that aside, game is still fun as hell and while it's definitely not for the faint of heart, if you want fast-paced cyberpunk action, pick this one up for sure!
2.4 hours played
Written 14 days ago

Fun game but the hook gets old pretty fast. Scratches the mirror's edge itch
13.0 hours played
Written 14 days ago

Fast-paced and responsive, with trial-and-error combat. Both the base game and the DLC are among my favorite games. Some stages may require a bit of patience, but the movement felt so good that I didn’t really mind.
1.2 hours played
Written 14 days ago

A cyberpunk ninja simulator designed by a caffeine-addicted AI with a grudge against humanity. You’ll slice, dash, and wall-run like a futuristic badass—right up until you get one-shotted by a dude with a pistol. Then you’ll do it again. And again. Love it, 10/10.
9.6 hours played
Written 15 days ago

Very fun and addicting game! it has it's fair share of moments where you get killed unfairly but for the most part its pretty solid. My one constant that i have to say is that the Ninja Ai is really buggy and sometimes they act like theyre lunging at you and then stop half way to make you throw your parry and then they instantly attack you and one shot you. I don't think the devs intended for them to behave like that which is why i am stating my frustration with the jank. 8/10
18.5 hours played
Written 15 days ago

cybervoid parts are quite slow at times, but 95% of the game is a 300mph adrenaline rush. must buy
31.3 hours played
Written 15 days ago

[h2] Super satisfying flow, great atmosphere – 8/10 [/h2] Ghostrunner has one of the most addictive gameplay loops I’ve played in a while. Die, instantly respawn, try again – and it just never gets frustrating. The fast, responsive movement feels incredible (although sometimes a bit buggy and disorienting due to the first-person). The atmosphere and musioc are badass. Only real downsides for me were the kinda underwhelming boss fights and the collectibles breaking the flow a bit. But those are nitpicks. If you like fast-paced action and don’t mind dying, it’s absolutely worth it.
5.1 hours played
Written 17 days ago

just to get it out of the way this isn't bad just the issues are a bit much for me. this is the stuff that turned me off : - a bit unforgiving hitboxes and timings like i can't count how many times i felt that i died for unfair resone. - the enemies are a bit to punising like the basic enemy in this game constetly fires medium-sized bullets - the latter enemies (from the time i played) are a bit stictive on how you combat them like there a sword enemy that you can ONLY KILL by parring and and a robot that has such a big wave projectile that you can't dodge it without any map setup. -the abilities you gain are a bit usesless or atless not used with there potential as they are meant fore crowd control but the levels make their enemies spredout. I give my opinin. the base game has potential but needs diffrent develpers
8.2 hours played
Written 20 days ago

Short answer: Unique and satisfying movement/platforming and combat systems, excellent aesthetics and soundtrack, but disappointingly short and unpolished. If I could give a "mixed" recommendation, I would. If it weren't for the core game play loop being so good, this would be a hard no. ~~~ Firstly, we need to talk about what makes this game good. The foundation of this game is the movement and combat. The structure is basically clearing a room of all enemies by evading, wall running, and jumping. It's one shot - one kill for both you and the enemy. You hit the enemy, they're dead, if you're hit, you're dead and have to restart from the beginning of the room. A room takes about 15 - 45 seconds to clear, but are difficult so you will restart a lot. Respawning is fast and doesn't disrupt your flow, allowing you try over and over very quickly. Combine this with a heavy synth soundtrack and this game is excellent at getting you into a flow state as you master each room and move on. Boy, when that flow state hits, this game feels amazing. However what's so disappointing about this game is how solid it's foundation is, but how poorly realized the supporting elements are. 1) Level design: If you only use the surfaces intended to be ran on, then this game works seamlessly. The problem begins when you make a misstep or try to creatively move around the map on surfaces seemingly not intended to be used. Correcting a misstep in platforming and barely saving yourself from falling is satisfying, as it shows your comfort with the controls, and your ability to react. Unfortunately, if you land on any surface that isn't the golden path, you often find yourself somewhere with no way to get back, thus robbing the player of the satisfaction of correction as the game forces you to jump to your death and start over. In a game about fast-paced, reaction based platforming, the steep limitations to improvise and get creative is sorely missed. Its amazing how the game goes from feeling flawless in movement, to absolute jank in a split second. 2) Upgrade system: It may be a result of the era this game came out in where every damn game had a skill tree, but the upgrade system feels lackluster and poorly optimized. Basically, you gain 4 skills throughout the game, and different passive bonuses to your mechanics (jumping/dodging/etc.) and skills. While the skills are fun to use, the cooldown on them are so long, I never felt like I could ever use them enough to fully implement them into my gameplay. Further, the passive bonuses for each skill felt pointless because of said cooldown. I engaged with neither very much. ~~~ Conclusion: Only get this game when it's deeply discounted and you'll have fun for a handful of hours. Clearly, from the support this game has had, there is an audience for this type of platforming game. The game would be fantastic for aspiring developers to build on, but itself, is not a great game.
7.5 hours played
Written 22 days ago

PEAK game for stimulation (with a little raging, but not so often).The story is also AMAZING!
7.6 hours played
Written 28 days ago

I like it, it has a fun world and parkour mechanic, sometimes the combat's frustrating but it feels good to overcome. Story is just kind of there? Not really captivating imo. A bit anticlimactic but overall a fun playthrough.
3.4 hours played
Written 28 days ago

This game has made me really think and I love it for that. It deffo gets hard sometimes but worth the pain lmao!
21.4 hours played
Written 30 days ago

They added dumb steam achievements to a DLC or something now all the og 100% players aren't at 100% anymore. Annoying af but still was a fun game. Not hopping on to do the DLC since now i have the "Obtain all other achievements" reward without now being 100% on steam
4.5 hours played
Written 18 days ago

This game absolutely sucks. It's horrible and can't compare to the similar good games in this genre like Severed Steel. The "one hit and you die" mechanic is horrible because any miniscule mistake means you have to redo the entire section. This completely breaks the mood and the behavioral flow of the player. It also completely destroys the power fantasy of the "super agile swordsman" that's the x factor of this type of game. Having to do the same section 100+ times because of some retarded fan placement is soul crushing rather than rewarding. I expected an experience that was closer to Titanfall rather than Dark Souls. But make no mistake, this game is Dark Souls except you can wallrun. The platforming sections are unintuitive, sometimes requiring you to run back and grab a time boost just so that you can jump though one of the many awkwardly placed fans. The story is in the form of voicelines in the background which isn't bad by itself but when you combine them with this kind of gameplay they blend into the background and become irelevant. All I surmised is that I am fighting against some cyborg poster villain and saving the "proletariat." Very unoriginal and quite frankly forgetable plotline. This game is not worth your time, even if you get it on sale. Get some of the other similar FPS titles like Severed Steel or Titanfall.
0.7 hours played
Written 17 days ago

I wish I could refund this. Bought it during a sale , didn't play it for 16 days , immediately tried to refund and support said I cannot. This game is terrible.
2.2 hours played
Written 13 days ago

this game really puts me up to the challenge when i start using my hands to switch between two handed keyboard mode to mouse and keyboard mode
10.9 hours played
Written 20 days ago

Very cool cyber fighting game with a good story (Side note: make sure to play it if you like dying in video games 99999 times before completing the level)
11.0 hours played
Written 1 day and 17 hours ago

Я не любитель хардкорных игр,где тебя ваншотят и надо задрачивать тайминги, но Ghostrunner прошёл, пускай счётчик смертей к концу игры перевалил за 1000.Игра наказывает за ошибки и поощряет за внимательность.9/10
8.3 hours played
Written 5 days ago

traversing levels and killing enemy's is pretty fun one hit and you die leading to either frustration or you getting better Boss fights were honestly meh I had no idea what was going on in the story allot of narrative during intense action some puzzle sections but nothing to hard would recommend unless you give up easy Not bad to get on sale