HumanitZ
HumanitZ

HumanitZ

0
in-game
Data taken from Steam
This game is in Early Access, which means it's still in development and will be missing features.
Armored Frontier Free Update
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ
HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.
Developed by:
Yodubzz Studios
Published by:
Release Date:

Steam
Latest Patch:

Steam

Symphony of War: The Nephilim Saga
Has been in:
• 10 bundles
• 1 subscription (Humble Choice)
Symphony of War: The Nephilim Saga
From 6,06€
Coromon
Has been in:
• 11 bundles
• 2 subscriptions
Coromon
From 2,29€
Dreamscaper
Has been in:
• 11 bundles
Dreamscaper
From 3,77€
Dark Deity
Has been in:
• 13 bundles
• 1 free (Epic Games Store)
• 1 subscription (Prime Gaming)
Dark Deity
From 3,77€
Reviews
The reviews are taken directly from Steam and divided by regions and I show you the best rated ones in the last 30 days.

Reviews on english:
Reviews
75%
2,070 reviews
1,571
499
9.2 hours played
Written 30 days ago

Reviews that compare this game to Project Zomboid are doing this game a massive disservice, the two games have different intentions behind their designs and after going through developer replies they themselves will frequently state that this game is not Project Zomboid and is not trying to be. Project Zomboid focuses more on the survival, stealth, and horror aspects of the zombie apocalypse, while HumanitZ looks to be focusing more on action based combat with things like horde attacks on your base every day. This isn't to say that one style of game is better than the other, they're just different. If you're looking for a pizza and someone recommends you a burger saying it's just like pizza you're still going to look at them funny no matter how good that burger is. If you're looking to play an action game with zombies, then HumanitZ isn't that bad. I had some fun running around as Mr Clean popping off zombie heads. If you're looking for a zombie survival game, I wouldn't recommend buying the game until the developers release their 1. update that is promising to overhaul the skills, professions, and do things like mark roads on the in-game map as there are currently several roads and areas which are not on it. Even then, I'm hesitant about the game's future as a zombie survival game because PvPvE games often tend to balance around the PvP while the PvE falls behind. In its current state the game feels like it is having an identity crisis with whether it is trying to be an action arcade game, a PvPvE experience similar to Rust, or a zombie survival game. The survival and resource scarcity typical of a zombie survival game suffers from the fact that hordes are guaranteed to spawn on you forcing you into massive battles on the regular. The action and combat of the game wouldn't feel so painful if it wasn't for the way loot is handled in this game. Everything, from items you find to what drops from an enemy, is RNG. This includes raiders who have a near endless supply of ammo, advanced tactical gear, machetes, rifles, and so on who will rarely drop a handful of bullets, a broken shotgun, and practically zero medical supplies from my experience. Killing a raider wielding a machete then having them not drop it felt like I was playing an mmo with loot tables, not a zombie survival. While there are plenty of weapons available, the gameplay is often limited primarily by healing items as a bleeding wound won't recover on its own and is a death sentence if you have no bandages on you. If even 10% of zombies killed would drop the bloodied clothes item that can be torn into 1-2 rags then it would be a massive improvement to the feeling of combat in game. Once you run out of ammo and start to go into melee you'll start to see that some zombies don't get staggered by your hits and will trade smacks with you, using the chainsaw to go into combat is the worst example of this as it's so slow it's completely pointless to use for anything but logging. There's also bloated green gas zombies who have no blood spray, hit marker, sound, or any kind of notification for a successful shot on them. Outside of personal preferences, there are a few mechanics that leave me only able to play this game for short periods at a time with friends before it becomes too bothersome to continue. Finishers feel completely pointless with their current cost of 50 stamina while requiring you to have at least 50 stamina. If you have a decent melee weapon you can usually kill a zombie in 3-4 swings which will cost you around 7 stamina per swing. By staggering your swings out, you can recover your stamina at the same time, so you're roughly killing one zombie with 20-30 stamina. It's not even safer to do the finishers instead of melee attacking, as you can easily avoid the majority of zombie attacks by backpedalling while swinging in melee. When using hotkeys to swap weapons that can both be placed on your back, it replaces the item in your hand with the hotkey you hit. So for example if you have your gun bound to '1' and your melee weapon bound to '2', when you have your gun out and swap to your melee weapon it will then put your gun in '2'. This can lead to you hitting '1' repeatedly when trying to take your gun back out, except your gun is no longer in that slot all that's there is your empty hands. Sometimes that will cause you to put your weapon away standing there with your bare fists, but the responsiveness of weapon switching is often so janky that you won't even switch weapons anyways unless you hit the key repeatedly. Cars handle strangely, it's like someone shaved down the tread on all the tires so when you're making turns you'll feel like you're driving on ice. Water coolers (which are called water machines in this game) all contain dirty water. It feels incredibly out of place, and it doesn't seem like it's supposed to represent water degrading as you can still find fresh bottles of soda which would without fail start to go off before a bottle of water does. Zombies and raiders can attack you through your car. Raiders being able to shoot you isn't too strange, though it gets annoying when they spawn behind your car and start unloading into the back of your head. The zombies being able to attack you through the car is the worst of it though. Crawling zombies can get you, dog zombies can chomp you with a guaranteed bleed (hope you have bandages), and the worst experience I had with it was when I was 2 HP and able to escape from a horde in a vehicle. I was zooming through the streets, barely controlling that car, only to pass within a few feet of an orange blister-covered zombie who was so smelly that merely passing by him at 50mph made Mr Clean instantly vomit his intestines out into his bandana and die. When chopping down trees, you'll have to pick up each and every piece of wood and stick individually. Which doesn't sound bad, until you see you have to do the 'bend over and pick up' animation for every single item. On top of that, sometimes the 'F' key to pick up items would stop working until I moved a single step in any direction, despite the item being highlighted. Rotten food and normal food don't have different names when on the ground The SATNAV in vehicles will rotate its map in the direction your car is facing, which makes it pretty annoying to try and keep yourself moving in one heading while you're navigating through any areas that require frequent turns. Giving an option to turn off the rotating would make it a lot easier to navigate. More than a few buildings aren't able to be explored at all, I get that not every single place can have an exploreable interior but things like the 2nd floor of a motel being completely boarded up while the first floor of the motel is almost entirely copy-pasted interior rooms felt more like a game trying to save time on a location rather than a survival situation. I saw that the developers have a new hidden island in their roadmap as a development goal, and I hope they're going to finish building the initial game map first before they start on that project. The quest system feels like it was something that was just somewhat slapped onto the game? There's no feedback when you complete the first major quest which is to repair a radio tower. It just...turns on the radio and leaves the quest in your objectives list with no update to it. There's no checkmark next to the objective requirement of turning on the radio tower, or movement of the quest to the completed quest tab (why even have a completed quest tab if the completed quest doesn't go there?). What I thought would feel like a first major accomplishment in the game as a group was instead just sort of a "Did we do it? Is it on? I don't see anything." situation. I'll probably still play the game in short bursts for the near future, but the lifespan of the game to me is limited by strange design choices and game bugs stacking up.
335.6 hours played
Written 1 month and 7 days ago

I have waited to write my review until I hit the 150 in-game hours point and are now able to do so. I must admit that I came into HumanitZ with low expectations as it was still in Early Access. As a long term gamer of 40+ years, experience tells me that most times these things do not end well for the player if expectations are high. I was very wrong with HumanitZ. The game, even in Early Access state, shows a level of polish that many larger titles should aspire to. What this small six person Developer team has achieved in the space of one year has been remarkable. Players will, without doubt, compare this to Project Zomboid but HumanitZ is NOT Project Zomboid and does not set out to be. If anything, it draws inspiration from the likes of State of Decay 2 and DayZ but to make this comparison does HumanitZ a huge dis-service as the game forges its own path, and it does it very well indeed. At the basic level, HumanitZ is a top down (isometric view) zombie survival game. However, it does not set out to be a hard core survival simulator. Yes, it does have survival metrics in place, but these are added and developed with ease of access in mind at all times. Players can pick it up and quickly learn how everything works but it still takes time to gain experience in game and be successful. Here in lies its strength, the depth of the mechanics may be relaxed but they still require careful use or your characters time in the world might be very short indeed. I've come from being seasoned in State of Decay 2 with over 1500 hours and there is plenty here to hold my attention. The Developer team has a clear vision for HumanitZ but are still willing to listen to their community on a daily basis and make changes if required. Any 'new' player should join their Discord. It's very active and the Developers will respond to their community and work with them. As HumanitZ moves ever nearer to 1.0 release later this year I feel the future is very bright for the game as it gets so much right. However, there are larger updates still to come and these will enhance the game still further. To close, I have enjoyed every minute of my 150 hours in HumanitZ's world and I know that I will continue to do so up to 1.0 and beyond, I took a risk and invested my time in it and it paid me back in bucket loads. For the first time, in a very long time, a game developer has surprised me. Well played guys, very well played.
78.7 hours played
Written 1 month and 3 days ago

this game is 100% worth the money, i went into it with low expectations but this game really blew me away. its very well made for what it is, there are some bugs that ive experienced but they are very minor. surviving in this game can be pretty challenging at times and its very easy to get immersed into. they nailed the survival aspect and they base building is great, i play with harder settings on my world and i often play solo. no matter if youre playing solo or with friends this game will keep you on your toes, you could be jumped by hostile humans or completely surrounded by zombies, you can die from starvation, dehydration, infection, or even food poisoning. and the dev team are planning all kinds of new content in future updates and as an added bonus they actually listen to their player-base. so for me this game is a 10/10 and i highly recommend this to any zombie survival fans out there... you will fall in love with it.
826.3 hours played
Written 10 days ago

Love this game so much. Yes it has a few issues but they seem to fix them. Tried other apocalypse games but this one just flows better.
53.1 hours played
Written 30 days ago

When I died my bag disappeared, my 4 hours loot disappeared ,save system bad ,The game is screaming at me to stop playing loot system is bad / Empty bags should be retrievable and can be placed in the car or closet pick up is bad :We need to press a button and see all the items on the ground Controls can be ridiculous when aiming
46.1 hours played
Written 1 month and 3 days ago

I can not play with the camera angle being locked so you can only see ~30 feet in front of you. It really doesn't mesh well with having an open world game and makes exploring the world the world tedious. You could be surrounded by buildings but would only know if you happen to walk in the right direction
34.5 hours played
Written 1 month and 6 days ago

So, this game is a bit of a mess and it easily wouldn't be. To start off, I'm not bashing the game, I see that this game has some amazing aspects to it as well as some mind numbingly pointless "features". I'll start off with the positives. There's a bunch of different weapons both melee and firearms. Shooting and going melee are both fun. The map is pretty well made (aside from the furniture and building assets being heavily copy pasted around and lacking variety), it's fun to explore, and the shaders compliment the graphics a lot, despite some parts looking a bit off (like the garbage clutter on floors with slightly over sized and low resolution textures, i don't remember cigarettes being 20 cm long and A4 papers being A3/A2 sized). The lighting is one of the best I've seen in these early access survival games, very few games are able to get it looking this good. Base building, although it's a grind, it's extremely fun and well done. Crafting is straight forward, haven't had to google anything about it. A lot of what the game provides is well put together, most things just work and look fitting. I'm pretty sure most of these assets are just fetched from the unity store, but they feel like asset flips from other shady Z games like The New Z, WarZ and the other asset flip cash grabs. The game feels a LOT better than those scummy Z games, but some parts just keep reminding me of them. Just as an extra note I'm not saying this game is an asset flip, I'm saying parts of it make it feel like it, as certain things just don't seem to fit together. [b] Coming from someone who absolutely loves isometric games, especially Project Zomboid which I've played for thousands of hours, this game SHOULD NOT BE ISOMETRIC. [/b] You can just feel it, it doesn't add ANYTHING to the experience of playing the game, and you can also feel how at it's core, this game was made to be and should be over-the-shoulder 3rd person or first person (taking into consideration the awkward turning of the character and the clunky animations). When you're on a hill and you're able to see hundreds of meters ahead of you with the limiting camera angle, it makes sense that the isometric view was not done to improve performance or rendering. If you want to incorporate an isometric view angle for a game like this, MAKE IT OPTIONAL. Its a bloody headache trying to orient yourself and do things, and that's just something this game isn't made for. Here's a few nitpicks as well. Locking your doors/gates shouldn't require a password EVERY time you use it. I read that holding or clicking L would do it automatically, but it doesn't. Attachments for weapons and other items should be draggable instead of going through the menu to click install whilst being forced to have the item equipped. Whilst the animation for using your backpack is cool, it's completely unnecessary in a survival game, same thing with being locked in place at the start of EVERY animation. It's a survival game, not a mobile game, don't gate keep us by wasting our time and putting us in danger. It's enough that we have to grind for hours to build a proper base and wait 10-90 minutes for certain crafting items to be crafted. It's almost like this game has an identity crisis on what it wants to be. Is your goal to make a zombie survival PvPvE game, a mobile game or a strategy isometric game (why strategy? because you simply cant make an isometric survival game whilst also making it like DayZ where visibility beyond 20 meters matters and there's pvp, it doesn't work). I could also add in things like falling through the map, having your cars glitch out and become irrecoverable because the ground clipping is messed up in a certain town, items getting stuck underground, zombies spawning in front of you, raiders shooting you through walls, getting stuck inside assets/cars because of vaulting and a bunch of other things and blame it on poor development, but it is an early access game. The reason I'm up voting the game is because I see how it could be amazing with just a few changes, and it already has a lot of features that make the game good. Please don't let this end up as another cash grab Z game, and get over the identity crisis. Just add a 3rd person OPTION. It would seriously make the game a lot more visually enjoyable with how the shaders look with the graphics, and also mechanically more stable and reliable. Also if the developers care enough to read the reviews, I'd gladly give more feedback if asked. Edit: Almost forgot, PLEASE add proximity inventory, this would completely fix logs and planks being dropped underground and not visible, as well as items getting stuck on some shelves or loot bags being inaccessible due to the proximity to a door or container.
67.6 hours played
Written 13 days ago

Great game with active devs who listen to the community and bring regular updates. This game has similarities to Zomboid but the mechanics for doing things are not as tedious (some can see that as good or bad thing). The graphics are pretty good (way better then zomboid) and the weather mechanics make it alot better while adding immersion. If you like survival craft and zombie games I would say give it a try. Heres some pros and cons Pros Graphics and weather system Good Sized Map ( They have plans to add more in the future) Decent Base Building ( They constantly improve this with updates) Good crafting and farming mechanics (Would like to see more) Decent Skill Tree (Takes a while to unlock skills but i understand the grind for it) Lots of melee weapons and guns Lots of clothes for character customization Decent amount of weapon attachments Good amount of Zombie types Goof amount of Vehicles and vehicle types (New update bringing mods to enforce vehicles with apocalypse items soon) Able to obtain a horse and dog companion (Assuming they are adding even more later) Controller optimization is good if you prefer that Can scale zombie/ai damge,speed and health if you want more of challenge Can customize all the server settings as well GAME IS DARK ASF at night (I like this but you can change it) Cons Wonky camera angles sometimes (You will get used to it, for some it might take a while) Lack of character cosmetic character customization (Clothes and equipment make up for it tho) Raider/Bandit Ai is kinda dumb but they do pose a challenge Boring quest from NPCS ( They said the are going to bring more and better ones in the future) The biggest draw back for me is the lack of unique quest. I understand the game is under development but after you have a solid base and supplies you might find your self running out of things to do. (Im saying this at almost 70 hours). The main focus is just survival rn. I still recommend this game and support the devs. They have a chat in their discord where actually take peoples feed back and try to bring it to the game if it fits their vision. I have no doubts this game will be amazing in the future. Especially after they release mod support for it.
23.4 hours played
Written 16 days ago

Love the game so far! The Devs have done a fantastic job as far as I can tell about listening to feedback. Can't wait to see what future updates bring!
134.5 hours played
Written 9 days ago

Love the latest updates with vehicles. Game is amazing. You can set it up anyway you like form hard core to easy. I hope there will be more updates coming. Its worth a try. I hooked :)
43.3 hours played
Written 10 days ago

What an incredible game. No its not project zomboid and I'm thrilled about that. IT is not as complex but the developers do have tons of detail added and the crafting is fantastic, the lighting, weather and zombies are great. Map is huge. SO much to do and its not even 1.0 yet... Crafting is a blast the seasons are a very nice touch. Hat off. Great game. 20 bucks????? Easy buy
62.8 hours played
Written 16 days ago

I am not very picky with my games. So I give this an upvote for sure. It is fun and there is a lot to loot and scavenge. And the Horde attacks while you are trying to peacefully farm are as fun as they are alarming. Particularly when you have less ammo than there are zombies. Definitely and enjoyable game.
51.3 hours played
Written 26 days ago

Great game but zombies be smacking my ass even when im inside the car pls fix ty <3
176.1 hours played
Written 1 month and 2 days ago

This game is full of glitches and cheaters + poor moderation for official servers, if you wanna have fun don't play this game.
25.0 hours played
Written 1 month and 7 days ago

Combat feels good atmosphere and music feel awesome. I turned of loot respawn I think it might still be respawning though?
26.1 hours played
Written 1 month and 7 days ago

Great concept with realistic looting/ survivor aspects. as a zombie game nerd, I am SUPER impressed. I would like to see more scenario modes, but that isn't discouraging me from playing the game in the slightest. There are so many things to do! I also love all the adjustable game settings! I look forward to more content dropping in the future, this is one of those games to keep my attention for a VERY long time. If i could change one thing... I would like to see more available resources in the scenario survival mode.
7.9 hours played
Written 1 month and 3 days ago

Project Zomboid 3D with the same fun and beauty. Just give this game a chance. Game is totaly perfect.
10.5 hours played
Written 12 days ago

Really janky and the Devs are not open to any positive feedback on how to make it better. I regret buying this. They actively argue with you about how your ideas are not needed and it is the way they want it. Oh well, good luck with your square wheeled bike. It's a NIGHTMARE to try and pick items up. You have to be so precisely placed in order for the option to pick up will show up, that you often may just say F it and walk away. They have an item placement system that in theory is awesome, but executed really poorly. Say you decorate your personal shelving with items. Good luck selecting the one you want to take off... It's awful. The Camera makes you all but blind indoors. Your top down camera is so far down that you're basically blind and can't see more than about 5 feet. Off camera sniper enemies can snipe you no problem from great distance, but we can't zoom out to return fire. we can only keep moving while we get closer and try to take them out. Whats the point of us having sniper rifles? For a game built off free and maybe some paid assets, the mechanics should and could be WAY better, but when you address this in the forums, you get berated. Combat was a mess, but they say they fixed it but left it out of the patch notes. When i played, they had it so that attacking to early (no timing indicator) will cancel your next attack instead of attacking the second or third time in their combo system. Why would attacking again cancel your combo in a combo based combat system? It was really bad, but when you address this to them, they just call you a button masher... I've yet to go back in the game to actually see if they made it better. Got a bad taste and not looking to try this game any more. Could be a good game, but it looks more like they will just run it into the ground, judging by the actions of this weirdo Derektor. He/She is creepy AF, and gives the whole studio a bad look. EDIT: Proof in the comments. This Dev is straight up stalking, and clown marking. No wonder they don't give you the cool Green Dev colored name plate with the Orange Developer next to it... lol, what a bitch. When the actual Dev commented to me, in a professional manner, I asked if this "Derektor" was even a Dev as they claimed. The actual Dev confirmed that they do work on the team. Didn't say they were a Dev though, but maybe it's there job to just troll and stalk the customers that have questions or concerns.
34.1 hours played
Written 16 days ago

This is what you would get if you mixed Project Zomboid and 7 Days to Die in a blender... and that's exactly what I've been looking for! ( watch me play it LIVE https://www.youtube.com/@4Itchy4EVER/streams ) If you enjoy those types of games; then you're going to love this one. I'm new to the game... so I'll come back here and drop a more thorough review once I get more into it. There's lots of things to build and learn... it's great!
115.7 hours played
Written 8 days ago

Came in toward the end of .917.H2 (early June 2025) and haven't stopped playing since. The .918 update has been a blast so far. The game does a great job of giving the player a blank canvas, and then drops them in a field/house/etc... to go find their own brushes to paint their story. It doesn't force a meta, in fact, it goes out of it's way to prevent a meta. Base building assets are enough to be creative and you can get right to it (no tech tree to build up to, just need to find or craft the right tools). The ability to play "offline" (solo), co-op, or hosted multiplayer PvP and PvE is a great feature that allows for vastly different experiences. My biggest issue is the interface and keybinding is still a bit wonky, but they are actively working this out. The Dev team has been the most responsive team I've ever encountered for being such a small team, and actively engage the community for feedback and suggestions. I've submitted a few suggestions and a couple bugs, and in each instance I received Dev feedback within minutes (Dera).
25.7 hours played
Written 10 days ago

The game as early access has been pretty fun so far for my husband and I. Yes, this game needs work, but so far the crafting has been fun in a 3rd person open world survival.
68.8 hours played
Written 14 days ago

Absolute must have for zombie enthusiasts. This game is incredible! There are so many different levels of progression. Just finding an upgrade to your backpack is a big thrill. The balance of tools, the hotbar, different melee and ranged weapons where ammo and repairing items needs to be balanced and managed is extraordinary in it's depth. Zombies are spread out enough that it's not, often, overwhelming and when it is you often have the chance to retreat and figure out alternate solutions. You have the option to run in guns blazing, sneak in with silent crossbows, there are frag grenades to be found and moltovs to be crafted. The game rewards experimenting and finding new areas. It's clear that this game is still somewhat early in it's release but even with that being said there's so much promise here that I have to say it's definitely 5 stars in my opinion. I love zombie games I've extensively played 7 Days to Die, Project Zomboid, No More Room in Hell 2, Infection Free Zone, etc, this stands out as a very well thought out labor of love that's incredible enjoyable and rewarding.
33.6 hours played
Written 18 days ago

nice game, had real potential..hope you had towers as well, like watch towers etc that we can also make it as a base. still… I recommend this game. pls… towers. 🥹
45.2 hours played
Written 25 days ago

game is good but my only problem is: It's a Over-Encumbrance simulator. All the time its always "Over-Encumbered" Like ALWAYS...
45.9 hours played
Written 26 days ago

Worth it. I bought it during sales for 12€ and it's really good. I play with girlfriend which is not playing as much as me, tho this game is doable for both. (She dies from time to time and I have from time to time challenge, lol) One friend played it a year ago and I think this game moved and it is quiet good. Ain't bored after 10 hours.
20.4 hours played
Written 28 days ago

The camera/pov took a little while to get used to but it was worth it. Really enjoying it so far, exploration is fun and rewarding. p.s. pls let me pet the dogs I am begging
8.5 hours played
Written 28 days ago

Humanitz is a solid entry into the zombie apocalypse genre and punches way above it's price in terms of value and gameplay. The only warning, like many games in this niche, will be the countless hours you'll eventually spend in-game. Give Humanitz a try.
52.3 hours played
Written 1 month and 2 days ago

good content already it can become better if they make movements more realistic player.horses.cars
21.8 hours played
Written 1 month and 3 days ago

Multiplayer still needs a ton of work. Joining a friends server opens a second instance of the game? black screens on joining most of the time. Edit devs helped us find a solution and issues have been solved 10/10 dev team
3.7 hours played
Written 9 days ago

its okay but i wouldnt really say its fun. however the controller compatibility is much better than project zomboid so if you must play this type of game, this one is an option.
44.9 hours played
Written 21 days ago

This Game is tons of fun and has the atmosphere just perfect. I tried to get into Zomboid but this one is more my speed and better visuals too. I find this game to have a better zombie apocalypse feel then dayz.
3.7 hours played
Written 15 days ago

Overall I can't recommend spending your money on this game, it's very clunky, unpolished, and lacks any sort of refinement. Tldr: just play zomboid it's better in every way. It's your classic zombie survival game, loot, craft, kill, explore, repeat. A style we've probably all seen many times. Unfortunately this game doesn't do it well. Combat: Combat is probably my biggest gripe. When you hit a zombie with a melee attack there is no amount of reaction from them. You will hit them, and they will immediately swipe back at you. Instead of you being able to easily kill a zombie 1 on 1, you very frequently just get hit because they never get stunned from your attacks. Quests: Played for 3 hours, went to the site of the first quest, explored everywhere around it. No amount of indication or direction as to how to progress. Don't need to be fed the details but even if there was a note like "we left the radio transceiver at the old water treatment plant", just something to tell me whether or not its in a fixed location or is a product of a random loot spawn. Buildings: Every building feels super hollow and lackluster. Reminds me of h1z1 when it first came out. You walk into a 2 story building. There's 2 random items in the living room, 1 piece of clothing in the bedroom, and a painkiller in the bathroom. The upstairs is blocked off in half of the 2 story houses with no way up. Rinse and repeat, houses rarely have anything interesting in them. Skills: You have this levelling up system that's based off your xp, not sure what all you get xp from because there wasn't any indication of it while playing the game. Some core parts of the game like lock picking, you have to just go around and kill zombies non stop to gain the xp to play the game properly. FOV: enemies with guns can see you before you see them, it's fine because your risk of dying is so extremely low but just obnoxious when you just start hearing bullets and you have to run into them to shoot back Other: -Theres a bunch of random other clunky stuff like, in order to sleep you have to use the "sleep" emote you can also use these emotes to just "air chair" for some reason. -Weapons will randomly become unequipped and new ones will be equipped as you pick them up -Every vehicle takes the same parts. You find a new car? just rip everything out of the one your driving and pick up the new one Theres some other stuff but I really can't be bothered booting up the game again to find them. I get it's in early access but its just genuinely not even ready for this stage
5.6 hours played
Written 26 days ago

Pointless Zomboid clone with less content, more bugs, and awful quality of life.
64.9 hours played
Written 1 month and 4 days ago

Seems fun but really cannot recommend in current state. Regular crashes causing loads of lost progress - now the game literally will not even boot up. Using RTX 3080 - not top end but definitely enough that the game shouldn't be working in the state that it is. Update: one of the devs contacted me and worked through any issues and the game runs perfectly. The level of support provided was genuinely insane in comparison to most companies where you just get ignored by a bot. Feels like we are only scratching the surface with this so far and really hope the team keep working on it as the engine feels really fun and has crazy potential
3.3 hours played
Written 1 month and 5 days ago

its really laggy making it nearly unplayable at times. Graphics performance is poorly optimized even on decent hardware, frame drops and stuttering are constant. Needs serious improvements before it's worth playing.
13.7 hours played
Written 1 month and 4 days ago

I've had quite some fun with it so far. If anything the potential is great. The map is gorgeous. Details everywhere. Interior of buildings are fine, but could be better with more clutter objects like paintings and stuff people do have in their homes, but for Early Access it's enough. I'd also like to see every floor of every building be accessible, even if they're blocked by removable props, would make great exploration and ways to setup bases, especially in cities/towns. The game is essentially what would be if DayZ and Project Zomboid had a child. But more DayZ than Project Zomboid, for now. It's still Early Access and some things are not in-depth enough yet and I'd love to see more special infected introduced down the line, getting some really tough zombies to fight would be great. NPCs could also use some improvement, they're there and it's good enough for Early Access, but I'd like them more fleshed out with better AI come release. They're quite dumb and both NPCs and zombies can get stuck on props. NPCs feels lifeless and all of them react the same way, they'll try and kill you (no cowards, no robbers, just murderers) and you can't engage in conversation with them unless they're a friendly trader. Hopefully this is something they can focus on eventually. More buildable stuff and a way to move existing prop and use them, such as chairs and also maybe place tables as barricades would be really great. A more in-depth character creator would definitely be a big plus with more options to choose from when it comes to faces, hair etc. If we'd be able to customize our faces and body types completely, that would be awesome. All in all, I recommend this game, haven't been able to judge the pace of development yet since I haven't been here for long but I'll keep the review open for change. For now though, I recommend this game. If you're sitting on the fence, I recommend trying the demo, the map in the demo is much smaller and it's a much more limited experience. But I think it represents the game as a whole quite well and was the reason I decided on a purchase. Well that and the 35% sale definitely didn't hurt. Got it for 12€ and have played 6 hours already, that's 2€ an hour of enjoyment. I call that a good deal.
800.0 hours played
Written 8 days ago

Bought game and played 800 hrs on it. Game is fun playing online with other players. Killing zombies gets boring after awhile. Just a never ending cycle of spawn. Base building is OK. Not much build options. Game play is pretty buggy and you will get stuck many times. You can get stuck just by opening your backpack etc. There are a few different type of guns and attachments. Scopes will only give you a larger visual radius and not zoom in on target. Currently my game is not playable due to the latest update. Other people may have some luck but mine is stuck at 94% download and steam says the file is corrupted. Uninstalled, reinstalled multiple times with same exact result. Game is too buggy I assume. Until this issue is resolve, I do not recommend paying for game.
1.2 hours played
Written 25 days ago

Could not get into this at all. very buggy, emote wheel wont work, sleep wont work, pc controls suck.
0.4 hours played
Written 24 days ago

I turned down the speed of zombies in the config and the sprinters still exist and have the sprint animation but they just move slower, that should tell you about everything you need to know about this game.
92.2 hours played
Written 9 days ago

Getting exploded by a flame backpack zombie is outrageous! I recomend.
6.1 hours played
Written 8 days ago

Few hours into this game.. Looking good, but needs to improve Character model and character customization. Model is limited to a super buffed guy. Not realistic for a Zombie apocalypse survivor. Clothing is also very limited and should also improve. Shirt and jackets are all the same model, just a variety of colors and design. Hope the Devs will focus on character customization too. Good game so far.
3.7 hours played
Written 11 days ago

I think the game is decent but i hate that the days are sooo short. I rather sleep through the night. Note to gamer this is not an easy game for beginner.
329.4 hours played
Written 12 days ago

Phenomenal game - well balanced internal mechanics with various features such as building, farming, pvp, pve, car modification and more!
56.3 hours played
Written 12 days ago

Great game and looking forward to see how it gets better and better in the future
32.3 hours played
Written 23 days ago

Overall, this game is good, but there are still many things that need improvement, such as: - In graphics settings, when I switch to windowed mode, the game defaults to windowed fullscreen mode and doesn't allow me to set it to true windowed mode. - The game is very resource-intensive. Even on low graphics settings, it still lags. - When dismantling storage boxes that still contain items, the items inside disappear completely instead of dropping out. There are probably more things that need fixing, but this is all I've found for now. I'll update you if I encounter anything else.
186.3 hours played
Written 26 days ago

To start, the game has great potential. I'm 60+ hours in and I can say that I'm enjoying it. Saying that tho, the bugs are killing me. Specifically where I can't dismantle something that I built. For some structures it works, but some it doesn't (beehive). Also, please make it controller compatible. The UI and tutorial is still showing keyboard amd mouse buttons even if I'm playing with controller. Now the question is, is it worth buying? If you can look past the flaws of the game, I believe it is. If you easlily get frustrated, then no. If you plan on playing using controller, probably it will be better to buy it when they already make it compatible with it.
116.7 hours played
Written 27 days ago

A very fun survival zombie game that looks simple but has some depth. If you liked 7 Days to Die you'll like this game. I really enjoyed how they did the weather system and base building. It never feels grindy or unfair. You can kill any zombie from day 1, it's the hordes and the bandit who will give you a problem ( a fun one).
224.4 hours played
Written 29 days ago

Games Trash... They just keep adding in stuff for tthere little pve world but neglect any of the pvp side of the game .. Wont admin there servers just respond with " Its all taken care of in 1.0" Or "In due time " Or as Dera told me the other day they DO NOT care if people stay or leave the game. Cuz Dera seems to think 1.0 will solve every problem lol . Well looking at there track record 1.0 will flop due to lazy admins. 25 gb of trash is all this is
49.1 hours played
Written 30 days ago

This game has so much potentials, it's more like top down 7 days to die rather than Project Zomboid. Newbie friendly, headshotting zombies so satisfying, easy looting but also challenging at the first day, and npc trader + npc raider makes this game feels alive. Hope devs keep the spirit up, continue your great works to generate more content. Good luck dev.
43.7 hours played
Written 1 month and 2 days ago

This game is super addicting! Time flies by when I’m playing, which can be a bit risky in real life. But honestly, I think it’s time well spent. I’m having a blast exploring the map and checking out everything the game has to offer. There are definitely some things that could be better, like a vicinity view to picking up multiple items at once such as wood, but the devs keep updating the game and connecting with the community. Can’t wait to see what cool stuff they roll out in future updates!